Comments 554

Re: Eiji Aonuma On Returning To The Hyrule Of Zelda: Breath Of The Wild

Dark-Link73

Well, I surely hope this new Zelda game has a linear story telling. The random memories flashbacks we're such a big turn off for me. Also the lack of real dungeons. After the 20th or so shrine, it felt repetitive and bland. The puzzles we're great, but the motif was bland.

It's sad for me because I've been a big Zelda fan for over 25 years and I can say BotW is my least favorite Zelda game ever.

Re: 4J Studios Exploring a 1080p Update for Minecraft on Switch, As Screenshot Bug Fix is Released

Dark-Link73

@Moon @hendie001 I've experienced sinking into blocks too, although I experienced it as well on the XB1, 360, and Wii U versions so is not a big deal at all to me. I find it hilarious if anything.

The one glitch I've found which concerns me is in the jungle. There is this massive jungle biome in one of the maps, and almost every time I navigate it, the game crashes. Furtunately, the auto save feature brings me back close to where I was when I reboot the game.

Re: Minecraft: Nintendo Switch Edition Is Off to a Roaring Start on the eShop Charts

Dark-Link73

I bought Minecraft on day one (for the 6th time) and I love it. Having the bigger maps and 60fps even in split screen multi is a great plus. I've taken it to work and played with co-workers during my lunch break reviving my co-workers' interest in the game.

Personaly, between Minecraft, BotW, and MK8D; I'm set for the rest of the year until Mario and Skyrim come out in the holiday season and fall. 😃

Re: Review: Human Resource Machine (Switch eShop)

Dark-Link73

@manu0 The issue with the game is that a lot of times, even if my answer took the number of steps (or fewer) required to beat each puzzle, the game won't accept my correct answers. The game recognizes I have a correct answer but it still doesn't accept them because the game is programmed to accept ONE specific correct answer.

Re: Review: Human Resource Machine (Switch eShop)

Dark-Link73

@manu0 I completely understand that. As a matter of fact, I'm the type of person who solves math problems in my head better than on paper because I'm always looking for shortcuts.

Which brings me to another example of the flaw of the game. In a couple of ocations, my answers would take one or two fewer steps than the number required by the game and still it wasn't the answer the game wanted.

So game doesn't ask you for the least amount of steps. It randomly generates an specific answer per player. As aforementioned, my game would require answer A (for example), but my son's file would require, sometimes, B and if we looked onine, the player's answer sometimes would be C.

It is obvious that these puzzles has multiple answers and it seems sometimes the "shortest" answer might not be programmed into the game.

Re: Review: Human Resource Machine (Switch eShop)

Dark-Link73

I bought it for U and having loved the first two entries from Tomorrow Corporation, I thought HRM would be a really good title. I was wrong.

World of Goo was amazing and Little Inferno was fun and challenging. However, Human Resources Machine became a very frustrating experience after only a handful of levels.

Starts extremely easy in a tutorial sort of way, but then it goes from easy to extremely hard in 2.5 puzzles. The game demands you solve the puzzles with one specific answer; which it wouldn't be a big deal if it wasn't for the fact that a lot of the puzzles, if not all, can be solved with multiple answers. The game recognizes your effort when you solve a puzzle with your own answer, but it demands the puzzle to be solved in one specific way.

Even worse, if you try to use an online guide or playthrough, that won't work either because, apparently, the game generates a different answer to each person. So if I solved the puzzle with answer X, you might need to solve it with Y, and the next person might need to solve it with answer Z; regardless of how many times you try.

Re: Video: Digital Foundry Puts Various Portable Chargers to the Test With Nintendo Switch

Dark-Link73

@Yhdekskymmenen That's what I thought too. It has been my experience with Apple and Android devices that 3rd party battery charges damage the OEM battery. However, Nintendo itself mentioned in the Switch unveiling Tokio event that the Switch can use "official USB-C batteries" to charge the Switch.

Whatever that means by "official". I guess we just need to be careful by not buying generic batteries.

Re: Guide: How To Turn Off The Nintendo Switch (Properly) And Export Your Game Screens

Dark-Link73

@GoldenGamer88 Yeah I see. Thinking this over, the Switch's sleep mode is no different than the Wii's standby mode which allowed it to download automatically updated and receive messages while the console was "off". The same is for Wii U which allows for the same mechanic. The XBOX One has a similar stand by mode feature which allows you to "turn on and off" your console using voice commands via the kineck. Even though the buttons might say "off", The consoles were never truly off.

The only difference is that nintendo is finally showing on the screen of the Switch what really is, a "sleep mode" instead of a power down/Turn off as it did with Wii and U.

All these being said, nintendo should've added a full power down button right on the main power button screen, just like a PC, instead having to navigate fuether to submenus to find it.

Re: Guide: How To Turn Off The Nintendo Switch (Properly) And Export Your Game Screens

Dark-Link73

@GoldenGamer88 By powering off do you mean completely off or power saving mode? Because you CAN put the game in Sleep Mode with your remote. Simply navigate to the Power Icon on the Home Screen. Personally I enabled HDMI mode that powers down the Switch when I turn off the TV.

Also, did you use to hate your smartphone/tablet? iPhones and iPads used to turn on when plugging the charging cable. I think Apple finally changed that last year with the latest iOS. The Apple Watch stills does that. As for Android, they haven't done that for a year or two as well. The point is, a lot of smart devices do or used to do that until recently.

Re: Nintendo Switch Battery Test Reveals Some Surprising Results

Dark-Link73

@Sinton Completely agree. Naysayers don't take into account that playing a game that makes hard use of the video processor in the iphones or Android devices will drain the batteries. If I were to play Pokemon Go constantly battling gyms and catching pokemon on my G4, it would drain my new battery in matter of a few hours. The older battery it would overheat it to the point that the phone shut down to prevent damage.

So I think the battery life of the Switch goes along with other devices.

Re: Preview: Immersing Ourselves in the World of The Legend of Zelda: Breath of the Wild

Dark-Link73

@Shinnos Yeah, it is a shame Aonuma decided to do that. When TP was released on Wii and GameCube (and even on the Wii U remake), each version provided different features without feeling like different game. The GameCube version is the original experience with Link being left handed and having traditional analog controls. The Wii version featured widescreen support with progressive scan graphics, motion controls, and IR tracking for more realistic feeling and accuracy. The Wii U version provided HD graphics with the hability to have analog and motion tracking alas the IR controls, touchscreen support, and amiibo support.

Each version of the game is slightly different, but at their core, they are all the same game. I trully feel Aonuma made a huge mistake in not utilizing each console's individual features. Perhaps he just went the lazy porting route like Activision and others use in making games for different consoles in orther to maximize profit. Or simply they didn't have the resources to have a simultaneous launch.

Whatever the reason, it is a shame.

Re: Talking Point: The DLC Expansion Pass for Zelda: Breath of the Wild is Both Surprising and Inevitable

Dark-Link73

I haven't read any of the comments not the article in its entirety. But I do have to say that, while I'm excited for the expansion pack concept, I'm greatly disappointed in the fact that Hard Mode and the Cave of Trials (Cave of Ordeals) is now content that needs to be paid for if we want to enjoy it.

I know Aonuma wants to break the Zelda conventions, but this is ridiculous.