Comments 554

Re: Reminder: Minecraft: Wii U Edition is Out Now in North American Stores

Dark-Link73

@Nico07 No you're right. There isn't a dedicated screen for the inventory. But you can do most of the functions with the tuchscreen. The only thing you can't do is "drag" items, and because of that, you can't do "classic crafting". But you can do regular crafting on the touchscreen.

I thin the main reason Mojang didn't bother with a dedicated inventory screen is because one does "off tv play", then that dedicated screen would be useless.

Re: Random: EA Executive is as Non-Committal to NX as Possible, PR Assistant Approves

Dark-Link73

It doesn't surprise me at all such response from EA not it would surprise of EA slips the NX all together. Since Nintendo disolved the "unprecedented partnership" they were suppose to have with Wii U, EA is out to send a statement to Nintendo. Shoot, I wouldn't be surprise if EA were hoping to see Nintendo give up the console business to claim that without their games (EA), Nintendo console run ended.

Re: Retail Executives and Analysts Voice Support For Nintendo's NX Release Window and Lack of E3 Showing

Dark-Link73

Oh please! Retailers, developers, and media were also "excited" about the Wii U 5 years ago when it was announced. You can still find articles online on "...things to get excited..." about "the New Wii U Controller" (the New Yorker), or how "With the Wii U Nintendo is an entertainment Company Again" (CNET). Even GameStop CEO Paul Reines was "very excited about Wii U" and how they thought the Wii U will be a "...significant part of the holiday season."

The real reason all these companies are happy is because Nintendo was finnaly forced into dropping the Wii U and I'm sure these companies are hoping for Nintendo to be the same as the other two consoles in order to adopt the cheap cookie cutter devoleptment technique and save them money.

Mark my words, if the NX is different to develop for as the Wii and Wii U were, all these support will be dropped in no time.

Re: The Legend of Zelda: Twilight Princess HD Official Website Has Gone Live in North America

Dark-Link73

@DTRAZZ I don't follow Aonuma's timeline. I remember several years ago (during the GCN/Wii era) Miyamoyo was quoted by a magazine as stating there was a single timeline when asked about theories of a multiple timeline.

Personally I believe that, if you remove Minish Cap from the series, you can set up all the zelda games on a single timeline (there are fan theories on that out there). But that's just my opinion.

And don't get me started with Demise and the fourth goddess in SS! It's a TRIforce damn it! Not a Tetraforce! Three goddesse! Not four!!! LoL!

Re: New North American Nintendo Selects Range Emerges in Retailer Listings

Dark-Link73

@Grumblevolcano You can't view the end of a console when the next one is released if it is still in production AND is still being supported. Look at the PS2, that sucker was still in production and games were made for it 6 years into the Wii/PS360 console generation! The end of a console is when production has stopped and when support has ended. So for that matter the Wii hasn't ended yet because Activision keeps on making games for it.

Just because you might move away from a console and is dead to you when the new one comes out, that doesn't mean the console has ended. Maybe to you perhaps, but not for the gaming business world.

Re: New North American Nintendo Selects Range Emerges in Retailer Listings

Dark-Link73

@Grumblevolcano @Discipledoctor @IAmDeclanJay Actually the Wii was discontinued in October 2013, so that makes the release of Selects two and a half years before the end of Wii. The Player's Choice line for GameCube was released in 2003 while the GCN was discontinued in 2007. The timing of this Selects is not a real indicator if the imminent demise of the Wii U. The real indicator was announced last year when the NX was announced.

Re: GDC Survey Shows Declining Interest From Developers in Wii U and 3DS

Dark-Link73

@rjejr I agree with you completely. Any proper survey would not post figures adding more than 100% of those surveyed because it means that some people have given more than one option as their answer, thus the correct results should be expressed in total number of developers surveyed, not percentage.

Now, depeding on the survey pool size, gaining 1%(PS4/One) and losing 1% (Wii U/3DS) of support is hardly reason to be concern or alarmed. Those are rather small figures that most likely translate to one or two developers in either case. Interpreting rather small figures as "...pretty grim figures for Wii U and 3DS..." give this article a sensationalist undertone equivalent to those yellow press outlets which feed on Wii U's "doom and gloom" negative press.

Way to go NintendoLife. I always thought of your writers to be more objective but I guess you're just like all the rest.

Re: Review: Discovery (Wii U eShop)

Dark-Link73

So let me get this straight:

  • No Survival Mode
  • No GamePad support beyond a map. Shoot, not even Off-TV game play.
  • Graphics better than Minecraft "only by a hair".
  • Frame rate barely makes 60 fps
  • Music "nothing to write home about".

And this game still manages to get 6 out 10, ONE point fewer than Minecraft in most sites!?!?!? (here was 8) IMO, based on what i read, this game should be a 4 or no more than a 5 out of 10 if that.

$6.99 huh? I guess is true what they say: "You get what you pay for".

Re: Talking Point: Nintendo Can Exploit Its Rich History With More Remasters

Dark-Link73

I think remastered titles will be great as long as they are done right from the ground up rather than simply upscaled engines. Look at WWHD, that game was not simply upscaled but worked from the ground up modifying its engine in HD. That's why it was simply natural to follow up with TP because it used a modified WW engine. However, it pains me to say this, (so far) TP looks more like a upscaled version of the original rather than a fully worked remastering. I'm still buying it say one, I'm just more wary of its remastering than with WW.

Re: Feature: The Biggest Wii U Games of 2016

Dark-Link73

@Grumblevolcano my thoughts exactly! Jonestly, I think I'm one of the few people that liked TP on the Wii with the waggle controls, but it always felt wrong Link not being left handed. Now, Link is back to his usual self!

Re: Giveaway: Grab Yourself a Free Copy of Cube Life: Island Survival

Dark-Link73

@KodyDawg You're welcome. Although I neglected to say the touchscreen support is not fully done. You can navigate ALL the menus, change any setting in any menu, choose any item on the hotbar, do crafting of most items (i say most because you can't scroll using the touchscreen if there is more than 3 options of crafting per item e.i. wooden, stone, iron, golden tools), and even partial inventory management. it is partial because you can't click and drag any item, but if you select it through the cursor/stick, you can use the touchscreen to grab half, quick move, and single grab. Also since you can't select the items in the inventory, you can't do classic crafting. It feeling like a work in progress and that's why, imo, Mojang didn't announce any touchscreen support because is not complete. I think they just released game in time for Christmas and maybe finish touchscreen support later.

The bottom line is that the game DOES support touchscreen funtionality, but it feels like a work in progress. I made a YouTube video about it, check it out.
https://www.youtube.com/watch?v=lqTpXNQfjsc

Re: Giveaway: Grab Yourself a Free Copy of Cube Life: Island Survival

Dark-Link73

"Developer Cypronia has kindly offered to give-away 100 free copies of Cube Life: Island Survival to Nintendo Life readers because, well, it's Christmas!"

More like "...because, well, Minecraft came out on Wii U and after Cypronia called the Minecraft on Wii U a '...false rumor...', now Cypronia is fearing for Cube Life's... well, LIFE!!" LoL!!!!

Re: Giveaway: Grab Yourself a Free Copy of Cube Life: Island Survival

Dark-Link73

@KodyDawg I'm glad you are aware. I was just wondering because I'm tired of people ranting on how the U version is overpriced and the DLC was "free" when Mojang never stated the game as free content, they said it was a bundle. I understand your point. I think the eshop is not set up to allow multiple listings (basic edition and deluxe edition) like the LIVE Store is and that's why Mojang decided to start with the bundle. I think they should've post the basic version and bundle the DLC separate. That can be done on the eshop. I'm also looking forward to see what nintendo exclusive content Mojang makes for the game. So many possibilities!

Also, did you know the game supports the touchscreen? A lot of people and reviewers are not aware of that.

Re: Cube Life Update to Version 1.1 is Still Due This Year

Dark-Link73

" ... Minecraft for the Wii U seems to be a false rumor." Ouch! I've been having a lot of fun with my "false rumor" he, he.

I bought Cube Life when it first came out as a substitute to the "false rumor". It is an ok game for me but I still like and prefer the original "false rumor" than this clone. I tend to get immerse not only with the gameplay but also with the music and, to me at least, Minecraft music is a huge part of the overall experience.

Needless to say, I never got into Cube Life for more than a couple quick sessions and it never satisfied my hunger for Minecraft. Which is a shame because it (Cube Life) seems to be a good game. I just love Minecraft too much.

Re: Review: Minecraft: Wii U Edition (Wii U eShop)

Dark-Link73

@MitchVogel I just wanted to mention that you CAN navigate the menus and tabs using the touchscreen on the GamePad. The only thing you can't do is pick and drag items on your inventory/crafting table. It might be a biggie for some, but the touchscreen interface is not completely lacking functionality.

Re: Review: Minecraft: Wii U Edition (Wii U eShop)

Dark-Link73

@sillygostly @Pod Actually, even thought it has being stated that each Minecraft block is about 1 meter by 1 meter, I don't believe that the world is only 864x864. If it is, then the blocks are not 1 meter by 1 meter because when you start traveling from one end of the map to the other, the map feels more like at least 10-15 miles (16 to 24 km.) by 10-15 miles in size. The world is rather big just like the 360 versions.

I own the XBOX One version as well and the size of the world IS considerably larger (5 by 5 map areas) but by no means that's only 3%. That's actually 20%, not 3%.

EDIT: OOPS! I did my math wrong, it is 4%, LOL! My bad

Re: Rare Co-Founder Has No Idea Why Nintendo Didn't Buy The Studio Outright

Dark-Link73

I remember reading back then (EGM or some other magazing back then) that it was a combination of key developers leaving Rareware at the time plus being outbid by Microsoft and some resentment by two big heads from Rare towards Nintendo. They felt Nintendo was holding them back and they didn't want Nintendo to own Rareware completely. Nintendo did try to buy them off but the Stampers, but Microsoft outbid them.