Starting its life as a PC and Wii U game before eventually making its way to mobile devices and finally Switch, Human Resource Machine is the rare type of game that feels at home on almost any platform. This is due in large part to its unconventional gameplay, coupled with an adorable art style that lulls its players into believing that what lies beneath the surface isn't quite as devious as it just may be. On the exterior, what appears to be a charming game about life as an office worker is actually hiding a much darker and more demanding reality.
While most puzzle games hand their players a series of mechanics right from the beginning and task them with solving their way through each stage, Human Resource Machine flips this concept by making the mechanics part of the puzzle. Rather than controlling your character, you control the code that makes your character move. Less of a game and more of an assembly language simulator, the puzzles here require that you create functions to guide your character – as if your existence is nothing more than a computer program run by those in positions of power above you. If that explanation sounds complicated, that's because it is, especially if you're not one of the more mechanically minded among us.
Beginning with simple two-step processes, such as moving files from your virtual inbox to the outbox, stages gradually build off of each other until you find yourself creating strings of commands that are more than 30 functions long. Each stage represents another year in your life as an employee at an anonymous mega corporation, slowly working your way up the ladder. As you age and more of your life is devoted to being a corporate drone, your supervisor assigns you new responsibilities and new skills are added to your repertoire, allowing for more complex functionality and puzzles to solve. Between the fun of office work, stages are punctuated with story vignettes that gradually reveal life outside of the office between break room chitchat about day-to-day minutia and sips of stale coffee.
The stage progression makes sense from a storytelling standpoint, but it also leads to an expedited tutorial for what grows into an exceedingly complex game. Rather than allowing you to master a concept before moving onto the next, the game instead rushes through introducing new mechanics until you have the whole array open to you. This causes some of the puzzles to become very frustrating early on and as a result it doesn't prove to be an overly welcoming experience.
Par for the course with Wii U and mobile crossover titles, the primary control scheme is touch based. All of the menus and gameplay can be navigated with taps and swipes, making for a simple and intuitive experience. The option to play on the big screen or in tabletop mode also exists and is activated by removing the Right Joy-Con from the Switch console, prompting you to use the liberated controller as a pointer. This option is not as smooth as the touch controls, but works well enough if you're trying to keep your tablet screen fingerprint free. You can also - thanks to an update - play with another in co-op using both Joy-Con controllers.
New to the Switch release is access to the game's full soundtrack right from the menu screen. In keeping theme with the visual style, the soundtrack is full of upbeat tunes that stand in stark contrast to the grim story being told. While a nice touch on the finished product, it's a shame that this extra content isn't integrated into the game in any significant way, such as allowing you to pick and choose the background music during gameplay. It's more of a novelty menu option that probably won't receive too much of any player's attention.
While Human Resource Machine attempts to do something unique with its gameplay, trying to maintain this through nearly 40 stages is where it tends to fall flat; the further that you make it through the campaign, the more tedious the tasks become. Stages also don't boast much replay value outside of later puzzles in which you may want to try simplifying your string of commands. You're essentially trying to figure out the best way to break the game in order to streamline the challenge thrown your way, but the challenge isn't always clear. It's definitely not an easy game, but it can nevertheless be very rewarding if you're willing to stick around long enough to master it.
Conclusion
Human Resource Machine is a grim reminder of what life can be if you allow yourself to waste away and become part of the corporate machine. Beyond that, it's also a decent puzzle game if you're interested in simple coding and assembly language. This Switch version doesn't bring any significant changes along with it to make it stand out from previous platform releases, but it still manages to deliver a unique puzzler experience that will leave you scratching your head if you don't throw your Switch against a wall first. If nothing else, Human Resource Machine is reassurance that even if there is no escaping the soul-crushing banality of reality, at least we have videogames!
Comments 65
I stopped playing this after a while, might give it a go again on the Switch. But yeah, this game just gave me a headache. lol
It's the weakest of the 3 Switch ports.
@Joeynator3000
Next time you play it mate make sure you have a bottle of paracetamol with you
Definitely a great game, of the 3 they ported, I would put it second behind World of Goo.
It's not assembly language though, as a programmer that made me laugh. It's actually a Visual Programming Language (VPL).
And dont forget kids. He who works loses^^ Do the work you gotta do and kill the inc.
From the three corporation games im still more interested in world of goo.
I liked World of Goo and Little Inferno better but this was still a pretty cool game.
@Alshain01
Visual is just the presentation method. The actual language is assembly-lite.
I missed this on the Wii U (after not really enjoying Little Inferno) but I'm really glad I finally picked it up. I enjoy some light programming and figuring out solutions to these puzzles is very fun for me. At least an 8 for me.
Also, I am very impressed with how well the Joy-Con controls work given that they're completely motion based. I can definitely see Wii HD Remasters working very well on Switch.
@Alshain01 The tools you have access to and the way you do maths are closer to assembly than a high level programming language, but I get what you mean.
This is a great game - well... maybe not really a game. But still great. The kids are enjoying it too.
I have some programming experience, and I found the first half of the game pretty trivial. Usually I knew exactly what I needed to do but two levels towards the end gave me a headache trying to figure out how to go about them. The game doesn't really teach you so much as hand you the tools and expect you to figure out how to use them, and I feel like this game would probably be too hard for children that haven't learned certain mathematical concepts yet. I think the average non-nerd person that tries to play this game would probably be horrified by having to think as much as you do. It doesn't really feel like a game quite, but it is quite compelling wanting to figure out solutions. I did also like that I could just play this on the tablet with no controllers whatsoever for a different Switch experience.
@Jhena Tekkonkinkreet
@Equinox I would just get him World of Goo for starters. It's the best of the bunch and has great replay value. Little Inferno is fun but doesn't last long, so I'd wait to get it on sale. This game would probably be too frustrating for an 8-year-old.
World of Goo is brilliant and Little Inferno is quirky and unique, so I want to get this one at some point.
The conclusion here makes a good point. I have thrown controllers down in frustration at games in the past, but when playing Switch in portable mode it's by far the most expensive controller I've ever had in my hands. Dangerous!
@Spiders No, not really. They are closer to a high level language than assembly. Though I guess more accurately, they are the same tools in both. All of the tools in HRM are not exclusive to assembly.
@Jaxad0127 No, it's really not.
I bought it for U and having loved the first two entries from Tomorrow Corporation, I thought HRM would be a really good title. I was wrong.
World of Goo was amazing and Little Inferno was fun and challenging. However, Human Resources Machine became a very frustrating experience after only a handful of levels.
Starts extremely easy in a tutorial sort of way, but then it goes from easy to extremely hard in 2.5 puzzles. The game demands you solve the puzzles with one specific answer; which it wouldn't be a big deal if it wasn't for the fact that a lot of the puzzles, if not all, can be solved with multiple answers. The game recognizes your effort when you solve a puzzle with your own answer, but it demands the puzzle to be solved in one specific way.
Even worse, if you try to use an online guide or playthrough, that won't work either because, apparently, the game generates a different answer to each person. So if I solved the puzzle with answer X, you might need to solve it with Y, and the next person might need to solve it with answer Z; regardless of how many times you try.
@Equinox 8 years old is probably a bit too young for this game, but who knows? every kid is different and I can imagine some 8 year olds solving at least the first half of the game.
@Dark-Link73 um yes but these specific ways it demands you to design the programs make perfect sense. it's not some made up stuff. the one challenge where you have to use the least amount of lines is nice to have but using the least amount of executed commands is the optimisation challenge that every programmer faces every day (at least when code execution time is important).
@Equinox nah, (some) kids love solving puzzles
@Dark-Link73 Yeah, it's annoying when you get the program to do its job and then the game admonishes you, but it's not that it wants a specific program, but a more general one that can handle various inputs. One person's solution should work for anyone unless they've changed the game from previous versions.
I've really been enjoying it so far. Not quite as much as Little Inferno or World of Goo but those are both 10/10 games for me so that's not saying anything bad about Human Resource Machine.
I really want this be interested in both this and inferno, but I am just not. I love world of goo. Replayed atleast 20 times on Wii. But I just can't see myself enjoying these games. I am happy that others do though, I have lots of love for 2d boy
good game. it gets very tough halfway through. definitely good for minds adapted to programing and logic.
Once I hit the multiplication levels my head started to explode a little bit
Coding actually sounds like a really fun concept for a game... but this? The bland setting and aesthetic is really off-putting and I suspect that I would get bored very quickly. A similar concept with sandbox, as opposed to puzzle-based gameplay featuring many bizarre situations and outcomes would be amazing though.
@Alshain01 of course not, but if you programmed anything like that in C (where you stored both numbers you want to add together in a register that you specified, NOT the compiler) you'd be writing in an extremely unintuitive way.
It's assembely-lite as in there is extremely little user-friendly features and doing something that would be simple in python or even C is pretty messy
It's no World of Goo, but I think it's definitely better than Little Inferno. Maybe it's because I understand programming languages and am proficient in math that these kind of puzzles aren't overly complex for me, but I thought that these logic puzzles were pretty fair.
News recently has been so slow. I can't wait until E3 for news to pick up.
@Equinox All three games have much different game play mechanics. I agree with others - absolutely World of Goo is recommended (simple physics based game play with excellent music). If he likes solving riddles based off of word clues, then he will enjoy Little Inferno. And as mentioned, Human Resource Machine is probably more advanced than the other two, but enjoyable if you have an aptitude for programming.
Is the touch screen disabled when the right joy con is deconnected? Just wondering if this can be played on the switch with no joy con at all?
I will wait to see if they bundle the games together. £9 seems a bit steep for these games, in my opinion. Either that or I'll wait for World of Goo to go on sale and leave it at that.
No, thanks. I'm good.
@b_willers I played it on just the tablet with no Joy-Cons attached at all. I think I had to hit the power button to reach the home menu but it was workable.
I love Tomorrow Corporation, but I work in HR so this game is intriguing to me, but not my idea of how to unwind.
More a depressing commentary on how mundane my working life is!
@sillygostly The aesthetic and setting is actually very fitting, once you play the game. I think it lends itself great to the humor and puzzles. That said, I just picked up this game for switch, and I wouldn't really recommend it. It's available for phones at half the price, so I say get it there if you are curious.
Buy on a sale material.
@manu0 I completely understand that. As a matter of fact, I'm the type of person who solves math problems in my head better than on paper because I'm always looking for shortcuts.
Which brings me to another example of the flaw of the game. In a couple of ocations, my answers would take one or two fewer steps than the number required by the game and still it wasn't the answer the game wanted.
So game doesn't ask you for the least amount of steps. It randomly generates an specific answer per player. As aforementioned, my game would require answer A (for example), but my son's file would require, sometimes, B and if we looked onine, the player's answer sometimes would be C.
It is obvious that these puzzles has multiple answers and it seems sometimes the "shortest" answer might not be programmed into the game.
@Dark-Link73 not sure what you're talking about. where's the problem when you have fewer steps than required? the game will still accept that.
@Dark-Link73 i guess they randomly generate a set of input variables for each puzzle, simulate their implemented solution and calculate how many commands it uses. and that's what you have to match or beat.
Bought this for Wii U and enjoyed it. I don't plan on paying full price again for it, though..
@Alshain01
The syntax is not ASM, but, like I said, the tools you have access to, the way you do maths, access memory and registers, etc. is more like assembly code than a high level language.
from the Wikipedia page: "They decided on using the office environment as it made it easy to create real-life analogs for ASSEMBLY language concepts that players could grasp, and making it easier for the player to build up the list of instructions.", followed by a citation.
It looks kind of interesting. I will need to watch some gameplay videos on YouTube before I get too excited though.
@aesc I thought so. I code in C/C++, but the game is based on Assembler. It's intriguing because my mind see the obvious solution in C but I have a different set of tools, so it really tickles the problem solving part of your brain - you have an advantage in a way, but a disadvantage as well, unless you have ASM experience.
@iphys They check for other inputs so you can't solve with brute force. They usually show you an example your code can't handle correctly.
I bought the Golf game. Im hoping Kemco might Bring some RPG's to switch. I absolutely love Fast RMX from the Eshop. What a fun game.
@Equinox I bought it for my 7 year old to introduce her to programming. She's loving it
@manu0 The issue with the game is that a lot of times, even if my answer took the number of steps (or fewer) required to beat each puzzle, the game won't accept my correct answers. The game recognizes I have a correct answer but it still doesn't accept them because the game is programmed to accept ONE specific correct answer.
@Dark-Link73 no... thats just wrong. I solved multiple puzzles in HRM and optimized them later with other solutions... you just have to have a solution that works with all possible inputs and that makes perfectly sense
@SLIGEACH_EIRE the bitterness...
I had World of Goo and Little Inferno already (on Wii and Wii U respectively), but picked this up alongside World of Goo (double-dipped because.... it's been 8 years) and enjoying it so far.
Also, it was of interest as I'm currently getting back into programming (Z80 Assembler!).
@Moon World of Goo is absolutely worth £9 if you haven't played it before. I'm not sure how much I paid for it on Wii, but my memories of it were good enough to want to purchase it again...
Not sure of the value of this game yet, there seems to be a reasonable amount of puzzles though.
@setezerocinco How is that bitter? World of Goo(multi award winning, including IGN Wii Game of the Year) is clearly better than this and so is Little Inferno.
Metacritic says they're better, as does this site.
https://www.nintendolife.com/reviews/wiiu-eshop/little_inferno
https://www.nintendolife.com/reviews/2008/10/world_of_goo
@SLIGEACH_EIRE now you focused on the good part. It is a good beginning =D
Fun game for those with programming experience. Not sure how it would be received by others. Unfortunately, it's twice as expensive as the iOS/Android and seems to be exactly the same in terms of features and content.
@Dark-Link73 no it's not. I doubt that I had the exact answer they want every time as i've done some pretty crazy stuff in this game. this seems more like a bug to me, maybe you should report it. for me I always get the green light when I achieve the goal, no matter how crazy my solution is.
@manu0 hmm, I'll try that. Maybe redo some lower puzzles and then go back to where I left off. Hopefully that would break the sequence of events that triggered the bug?
Can we have some REAL games for the Switch, please? This is just embarrassing. Also embarrassing is the fact you gave it a 7 out of 10. At this rate, a Sudoku clone should get a 9/10, easy.
@aesc Awesome! glad you dig it.
@Grumble Can you name some real and non-real games please? I don't understand what you mean.
@Spiders That is subjective, obviously.. in my opinion, this Human Resource game is not a real game, it's junk ware, or poorly ported mobile game or PC copycat bloatware, and a real game would be something along the lines of a VC release or a new game, even an indie game, as long as its original. Again, this is entirely subjective. It would be nice to have more good games, though.
Like Tomorrow Corporation's other two offerings, I've already purchased and played through this game and don't see a reason to shell out money for it again given that there's zero new content being offered.
I seriously wish they would just add some new levels to play (or things to burn, in the case of Little Inferno), as I would gladly pay money for all three if they did.
@Grumble That's pretty harsh. It's technically none of those things, but I can see how you can say you don't think it's a game in the common way.
I had a lot if fun with it and thought it was really well suited to the Switch. I don't care where it's been before, and I wonder why you do.
It seems like you're offended by it's existence and I'm wondering, why so much vitriol? Can't you just be uninterested? I'm not trying to be antagonistic, I'm really curious.
Hmm, I gave up on maths and traditional science stuff quite early, mainly focussing on language and social sciences. Computers weren't even in schools until I was nearly done there!
So having zero knowledge of any programming, this game is somewhat of a challenge now that I'm into the higher levels. I'm okay with what I compare to syntax and semantics. The logic I understand eventually, though it takes a long while in some cases. What I feel I miss is exposure to examples, which can also be an issue with certain language courses. I think that the levels are designed to build knowledge slowly, but it doesn't quite manage it perfectly. I would have liked some levels or a tutorial section where they show how to optimise code. There are also times when I think there must be simpler commands (like multiply!) so it feels like it must be based on the principles on which programming languages are based, something really high-level, as others have said here.
This is not a game for anyone not willing to put some work in if you're not already into progamming. I have to say though, that for me, this has the same compelling factor as Breath of the Wild, drawing me back to keep plugging at it. Love the variety of experience.
I am playing the game now on Wii u. Its a very original game, but man is it hard. I have already looked some puzzles up on the internet. That's not good, my brains just can't cope lol!
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