When Mario + Rabbids Kingdom Battle was revealed to the world through a leaked image of a selfie-taking 'Rabbid Peach', it's fair to say that not all reacted with joy. It seemed like a horrific bit of fan art, especially once follow-up artwork showed Mario and company targeting guns at foes; yet when the game was revealed plenty of eyebrows were raised and it became clear that Ubisoft had embarked upon an ambitious quest to combine Mario, Rabbids and turn-based tactical battles. Having now played the game to completion we can say that this isn't merely 'Mario X-COM', however - it's better than that.

Though a project with Nintendo's blessing, one thing reminded us right away that this is a Ubisoft-developed game - it starts with a lengthy story cutscene. A flashy, high-budget CGI intro shows a programming genius and their AI buddy Beep-0 working on a project, all while surrounded by Mario merchandise in what's clearly a gaming den / basement. There's a revolutionary VR headset, the Rabbids show up in their time travelling washing machine and naturally cause chaos, with one Rabbid having the unit fused to their eyes; through some quirky stretches of gaming logic we find ourselves in the Mushroom Kingdom and it's transformed / fused by Ubisoft's mascots.
It's a fun start to proceedings, even if your humble scribe isn't necessarily the target audience for the Rabbids' style of physical humour. It sets a strong tone for what follows, and in no time you're working through the easy opening stages as the game introduces players to the core mechanics. With a limited initial cast of Mario (who's always in the team), Rabbid Peach and Rabbid Luigi you set off following Beep-0, with the first mental adjustment being to remember that you actually directly control the little AI robot in the free-roaming segments, not Mario and company dashing behind.
There are two separate styles of play in Mario + Rabbids Kingdom Battle. The less prominent is exploration, as you explore four different zones and the area around Peach's castle it's a case of embarking upon simple movement and solving basic puzzles. Sometimes item chests (often with music tracks and concept art) are found by moving the camera to spot a hidden area, or you do a combination of block pushing and switch pressing to manipulate the environment. It's all very simplistic - without a huge amount of evolution in the 15 hour+ campaign - but the goal is evidently to show off this particular version of the Mushroom Kingdom; Ubisoft has pushed the boat out visually, which is showcased best in exploration segments.

Aside from finding collectibles and some hidden challenge rooms, exploration sections serve the purpose of moving you towards fixed 'chapters' of turn-based tactical fighting. That's not to say that running around the world is merely busy-work, but rather it sets the scene beautifully; in the process of moving to the next chapter you'll work your way up bric-a-brack mountains, through different areas of a haunted land and more besides; those transitions are then reflected in the battles you fight.
Mario + Rabbids Kingdom Battle blends element of turn-based tactical battles from multiple games in the genre, but for those unfamiliar with the likes of X-COM the first half dozen battles do an excellent job of teaching the basics. What's particularly pleasing is how polished and accomplished the mechanics are - this is no kid-friendly half-baked Rabbids take on a hugely popular style of game, it's a high quality reimagining.
You're given the means to survey the battlefield before it all begins, and after the guns have started firing you can still take a birds-eye view, assess movement possibilities of friend and foe, scout enemy units and so on. It feels very familiar too - you get varying protection from half-cover and full cover, some enemies need to be flanked to hit a vulnerable spot, and there are variations on overwatch. Yet even in the first hour or two you quickly realise that the fundamentals merely serve as one layer, with the development team embracing the concept and taking gameplay up a few notches.

Battles are dynamic affairs thanks to the ability to Dash enemies, running through them to cause damage before heading for cover. Team Jumps also allow you to hop off another friendly unit for extra territory, and later on these can even be turned into powerful stomp attacks or even heal moves. Most importantly, Ubisoft minimises the luck of the battle that - in this writer's opinion - is the biggest flaw in some of the genre's biggest games. A shot, for example, always has a hit likelihood of 0%, 50% or 100%; it's that simple, meaning you know the risks before making a move. Sometimes even a zero percent shot is worth it if you want to try and take out some destructible scenery. The 50/50 shots feel just that, too - in the vast majority of cases if you fail a mission it's because you didn't get your strategy right.
The Dash and Team Jump are just the beginning of what this game does well with the turn-based formula - as you progress through the campaign your team grows with new characters, and they all become transformed by improved skills and abilities. You earn coins and Skill Orbs through play, and with these gradually unlock new weapons and skills for each character (main and secondary); not only do you become more powerful but your strategies are informed by the cast's distinctive capabilities. We found ourselves mixing and matching through the whole group to suit the mission requirement and size of stage - if there was high ground and lots of space we'd likely take the sniping Luigi, for example, but in enclosed areas where quick kills are necessary we considered characters like the friendly-fire capable but powerful Rabbid Mario.

Further variety comes through different weapons and their related Super Effects. On the one hand you spend in-game currency on more powerful guns, melee attacks and secondary weapons (depending on the character), but you also have to consider their Super Effects. These vary from Inking enemies and restricting their moves, turning them to Stone for a turn and more besides; choosing which Super Effects to take into battle - and upgrading weapons to boost odds of triggering them - can be hugely important. The Skill Tree also contributes to this as skill moves are key in battle - in each round a character can move, use a weapon and trigger one of two specials (which have cooldowns), so there's plenty of planning and room for manoeuvre.
We always felt like we were learning new strategies; for example very late in the game we got stuck on a tough battle and then realised that Rabbid Luigi's ability to 'curse' enemies after dashing through them opened up innovative healing opportunities. Boss battles are also a mix of puzzle-solving and bringing your best guns to the party, with each having a key vulnerability to trigger; they're also grand in scale and a huge amount of fun.
Ultimately Mario + Rabbids Kingdom Battle feels like a game of eureka moments; even when occasionally stuck, after a couple of failed attempts on a battle (though you can select 'Easy Mode' before stages which gives you more health) the picture normally forms and you realise what tactics or team you need for a job. The way the pieces fall into place, and the frequency of 'a-ha!' instances where you realise what needs to be done, are sure-fire indications that this is an expertly crafted strategy game.
When you consider the mix of enemies and a variety of mid- and -final bosses there's a lot of high quality battling to do here. Four worlds may sound small, but each has nine missions - most are comprised of two battles (your character health carries over between battles, but you can change your team with the exception of Mario), with a few longer missions towards the end. We'd spend upwards of 30 minutes on one battle occasionally, and it took us around 17-18 hours to see the single player credits; that's after leaving a lot of unlocked challenge missions and more for another day. As you move through the story Beep-0 earns new exploration abilities, so you're encouraged to go back through previous worlds to take on 10 Challenges in each and also find secret areas with yet more battles and rewards. We only did some of the extras due to the quest for the end credits, but will happily spend many subsequent hours tackling these challenges in the weeks to come.
There's also quite a lot to do in local co-op if you can find a buddy to join you (though, in theory, you could also do these stages yourself). More of these extra stages become available as you clear the campaign; each player has two characters - as opposed to the team of three in solo battles - and you simply take turns as expected. You each need a controller (single Joy-Con controls are supported) but that seems to simply be the case to encourage you to find a partner. The maps are drawn from environments in the story but are generally bigger, and you can hop between players by passing control back and forth; the 'Switch' click is used for this, which is a cute touch.

On paper this is underwhelming, but in practice we had a lot of fun with these co-op missions; strategizing with a buddy and seeing it come together can be satisfying, especially when you bring the dynamism of Team Jumps and each characters' distinctive abilities into play. There are a decent number of stages - 18 - that can be played in Easy, Normal and an unlocked Hard setting, so there's a good few hours of extra play to be found ideally with a friend, or by a determined individual with two controllers to hand.
What we have here, then, is a turn-based tactical game that may surprise some in just how accomplished and polished it is. That sense of commitment from the development team carries across to presentation, too. Visually this is a handsome game, heavy on effects due to the genre not requiring a buttery smooth performance. When exploring you get delicious cinematic shots of the landscape, and there are nice touches such as short cutscenes of Rabbids larking about in the world. It looks particularly impressive on a TV, while the portable also does a decent job even though the smaller real estate and 720p resolution (which may be dynamic) has less of an impact.

Audio design is another highlight, with Grant Kirkhope producing a soundtrack that his fans will likely embrace. Often high energy and with only brief hints of Mario compositions, it adds to the silly drama rather nicely. It's another example of the passion behind the project, right down to characters and animated plant-life in the world playing along to the music.
After digesting around 20 hours of playtime with Mario + Rabbids Kingdom Battle the best recommendation we can give is that we look forward to continuing with optional quests after seeing the credits. That said, the game has a couple of hiccups worth noting, even if some may be resolved in future updates.
Performance is generally fine, with just occasional frame dips that don't impact gameplay in any meaningful way. That said, 'action' shots for a special attack occasionally sit behind a wall, for example, and there are some visual blemishes here and there. When docked we noticed the late areas really pushed the hardware, too - across an extended session the system got very hot, with the fan cranked up to the max. We had one crash where the Switch closed the game, and a few instances where it would freeze for a couple of seconds before springing back to life, making us think it was a streaming issue. These were very rare occurrences, but some may encounter similar instances.

It's worth knowing of these minor things, but they don't detract from what is otherwise an impressive and accomplished game. It's rather unlike any Rabbids game we've played because it's so polished and has such depth; the developers deserve a lot of credit and evidently had a genuine desire to do the Mario name - in particular - justice. It's not only a fantastic exclusive for the Switch, but it gives Nintendo gamers a unique and at-times innovative spin on a genre typically popular on PC, in particular.
Conclusion
Mario + Rabbids Kingdom Battle is a must have for Switch-owning fans of turn-based tactical games. More importantly, such is the style and depth on offer that it's also ideal for those that haven't played much of the genre, for whom 'X-COM' sounds like a silly acronym from a war movie. It introduces the concept in the best possible way, and then utilises its own ideas for what becomes a smart and - at times - deliciously challenging experience.
It's perfectly acceptable to be surprised by Mario + Rabbids Kingdom Battle, as many have been since its E3 reveal. The end result delivers on all of the potential that we could suddenly see back in June; even if you don't actually like the Rabbids, this game - and its familiar Mario cast and setting - is so good that Ubisoft's mascots are likeable. Well, almost.

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Comments 181
If UPS doesn't nibelsnarf up, I'm playing this game tonight! Didn't read the review yet because I want to know as less as possible, but the score makes me happy.
I promise to actually read the review after I've played for some hours, to find out if I agree with your opinion on it.
17-18 hours seems sort for the main game but all the included extras and challenges make it all worth it.
Can't wait to play this!
Nice!
I seriously cannot wait to play this game. As a man who just got into SRPGs with Fire Emblem, I couldn't really get into Echoes as much as I did with Awakening and Fates, and Disgaea 5 Complete only appealed to me for so long per bursts, despite being a great game. Hopefully, Mario + Rabbids will get me into the groove. I mean, I tried this game out at SDCC 2017 and I was impressed, especially since its strategic elements challenged my strategic gland to new heights.
Good!
I'm on the fence, would like to play a demo sometime.
I love how this game's reception has turned around so hard after the leak in May
Great review.
Was waiting for the reviews to come out before buying the game.Right now the average is in the mid 80's.Looks like I will buy it.
Crossover that has Daisy: 5/10
Crossover that doesn't have Daisy: 9/10...
My pre-order shipped yesterday. really looking forward to this one, which is something I would rarely say for an Ubisoft game, and have never said for a Rabbids game. I was certainly skeptical at first, but it looks like they've done Mario justice.
Not typically a fan of Strategy games or played any Rabbids games, but looking forward to playing this game.
@daveh30 Yes they have, and I hope this is a wake up call to Camelot and the rest of the team who works on Mario spinoffs. A phoned-in half hearted game will not do well at all in today's landscape!
I've been following game related news for about 10 years now (obviously been a gamer a lot longer) and I can't recall a game that did such a 180 as this game. In the spring, the buzz around this game was negative and most people were saying "why, Nintendo?". I was one of those people. However, since E3, it's been completely the opposite. The Ubisoft presser was well done, Miyamoto lent his support and suddenly people were willing to give the game a chance. Fast forward to launch day and tons of people have this game preordered! I hope this does well and Ninty fans should remember that no one has Nintendo's back like Ubisoft.
@memoryman3
Hi.
Don't be sad.
You still can use Daisy Amiibo for Miitopia 3DS if you really obsessed with Daisy.
I was expecting it to be handed a 10.
84% so far on Metacritic from 22 reviews.
http://www.metacritic.com/game/switch/mario-+-rabbids-kingdom-battle/critic-reviews
Which is good going.
@SLIGEACH_EIRE Probably held back by the glitches.
Not a XCOM(or a Rabbids fan) fan so ill just skip this one.
@Nintendofan83 Ubisoft still has a bad taste in my mouth after the Rayman legends fiasco. Going from a WiiU exclusive to making us wait half a year for it to be a global release for all systems.
Heard the game can easily go up to about 60 to 100 hours for 100% completion (depending on the player)
Already suprised the game has secrets and takes over 10 hours to complete 😂
@darkswabber That's what I like to hear.
Ubisoft is a great game developer. Once they put the time and effort in they can make truly great games.
This one I'll buy in the eshop first thing. Awesome.
@kepsux Yeah i wish they would release more demos, especially when the games are expensive. I know you can bring them back or return them, but demos would do away with having to go to the Post Office all the time with games you don't like.
Reviews all round seem positive on this one. Good news.
@Anti-Matter Yes, and somehow that game ended up being mediocre too.
@Kalmaro The last Ubisoft gameI purchased since Rayman Legends. And at that point it was only to support Michel Ancel's work. This E3 did a good job in restoring some goodwill towards them.
Y'know it's freaky whenever Mario and Rabbids is a well received game than Mario and Sonic. Great review btw and I'm still quite surprised on the quality of the game
Crap, my wallet will already die if I get all the first-party pickups from the past couple months! Now this!
@Indielink This game has certainly restored my faith in ubisoft, still a bit bitter though.
Probably won't splurge right away, but I'm definitely getting this.
Wait... The game is only 15 hours?
is this a game like Codename Steam?
"When Mario + Rabbids Kingdom Battle was revealed to the world through a leaked image of a selfie-taking 'Rabbid Peach', it's fair to say that not all reacted with joy."
Lol, that's putting it lightly, given that the very same writer of both the rumor article and this review had this to say back in May:
"This writer's off to a dark room for a lie down."
Then there were over 300+ comments making it seem like this game was one of the four horsemen of the Apocalypse. I played the wait and see game, and what a surprise, the game looked pretty good! The take away here is that you can't always let a crappy jpg that's leaked online, determine your feelings about a game. It looks like we have a solid game that will likely appear on "best games on Switch" lists. My game comes in tomorrow, can't wait.
I am picking up my pre-order copy tomorrow morning!
I can't believe I'm still excited for this, and it's reviewing so well across the board. I am so very, very shocked. Mine will be coming in on Thursday, and I'm very excited! I don't think I've ever had such a negative reaction to a game's reveal (well, the leaks; the reveal proper was just fine!), and then had it turn around this sharply.
@MoonKnight7 A crummy picture is not what got people upset. It was a rabbids and Mario team up that had people frothing at the mouth. No one could have predicted this game would have gone over so well based off initial reactions.
The 180 this game has done is all thanks to the support from Miyamoto and the visible passion from the Ubisoft devs and how much fun the game looked.
This game easily became my most anticipated game of the year, even more than oddesy. Though we haven't seen everything about that game yet.
@Kalmaro it made me mad too, but at the same time, it made sense since the Wii U did poorly and Ubisoft HAD to do something to make a profit
@Malcrash On one hand, it was an obvious financial decision. On the other hand, you can't buy loyalty and they lost respect with me because of that. Will take some time to fix that wound but they are on the right track.
@Kalmaro
Oh I know that's the reason, the Rabbids are the first Minions to some people. When I said crappy, I meant the image quality and the derogatory Rabbid Peach taking a selfie. The image was a little too on the nose, and some thought the team-up just wasn't a good idea. That said, it was a leak, and we weren't supposed to see it until we had context. My remarks still stand, people got a little carried away thinking it was the end of days, and that includes Mr. Whitehead.
@MoonKnight7 And me, I was was thoroughly upset after finding out that image was real. I can not put into words the gloom and doom I went through. I was picturing a situation worse than Mario and sonic crossovers, which have never interested me.
Then, lo and behold, I realize it's Mario xcom and all my hatred vanished!
This game is looking way better than I initially expected. It's still not for me though, since strategic games like this have never appealed to me.
@Kalmaro
Hey don't get me wrong, this was a definite risk, and it's fair to have skepticism. If Ubisoft didn't play this right it could have been a disaster. I just think that we should have more faith in developers, no one wants to make a bad game.
You know I never thought that Ubisoft would become one of my favorite developers. Is it because they are actively supporting whats quickly becoming my favorite console/handheld? Without question. Still its something I never would have imagined a year ago. Even typing this felt weird. (And I am mostly talking about their not so heavy hitter ips like rayman or even Starlink, which I like more then games like AC anyway.)
Dunno when I will get this game, Christmas maybe. Too many other games I want more.
Wow not bad for a game almost everyone dislike because of an image.
It sounds fantastic. I'll pick it up when finances allow it.
I pre-ordered the game and I'm "impantiently" waiting for tomorrow to pick it up. 😀
Wow way better than Nintendo's own Mario RPG, c'mon Ninty stop ruining Paper Mario.
I'll bite. I'm still a bit hesitant because of the mere presence of Rabbids, but it does look fun.
Mario and rabbids crossing over to make an shooter RPG and it works?!
BWAAAAH!
Been playing this all weekend. Its great and has lots of charm. There was a day one patch for it, maybe that fixes the crashes? (Havent had it happen to me).
Ubisoft definitely seems to have a consistant poop thing going on though.....
I pre-ordered and got the game early (friday). I've put about 10 hours into it so far and have cleared two worlds (of four?). Though I'm a bit concerned I might have played half the game (not knowing what eventual secrets etc I've missed) in 10 hours it's still a fun game.
Quite excited for it but I doubt I'll play it much as I'm still rather busy with Splatoon.
"Having now played the game to completion"
I thought the game wasn't going to be complete until sometime in 2018? I'll play it then.
I played FFXV at Christmas and regret it, it has gotten so much better since then, wish I waited. And I waited on Zelda until we got the green line on the map, and the trials to improve the Master Sword for my upcoming battle with Ganon. This isn't Overwatch, ARMS, MK, SSB or Splatoon where you need to keep up with the competition so you need to get it day one, we want it but we'll wait until it's done. Or seemingly done enough, didn't see ACNL:Wa coming 3 years later, that's a long time to wait, but 6 months or a year until they finish it is worth it for us.
My wife is going to kill me if I get another game........but hey, you only live once. Still with all the games I want this year it will be a short life! 😨😂
My special edition is arriving tomorrow, hyped!
When I finish some of my backlog I'd like to pick this up. Sounds really good!
@ultek
15+ hours are quite long enough for Kids who want to play.
What if 150+ hours ?
@Spoony_Tech
Psst... bribe your wife with Princess Peach, then she probably wanna join in Kingdom Battle.
Can't wait to pick this up tomorrow!
@retro_player_22
Maybe... Next Paper Mario should be handled by Ubisoft. Imagine Thousand Years Door meet Paper Rabbids.
@Anti-Matter Although I loved color splash I think they could pull it off. Maybe...
Depends on the dialog quality of this game.
It can wait. Waaaay too many games to worry about currently.
Somehow ubisoft manage to make this game look outstanding!
This is the game that convinced me I was going to buy the Switch and though Zelda,Splatoon 2 and Mario Kart are excellent games that have kept me going I have really been hoping time would speed up so I could play this.Luckily I received my copy on Saturday and have been enjoying every minute so far!
This was an excellent detailed review and agree with the final score 100 per cent
Will definitely be picking this one up sooner or late r
"What we have here, then, is a turn-based tactical game"
Really don't see this one selling well, but maybe that doesn't really matter. Ubisoft is probably prepared for that.
"When docked we noticed the late areas really pushed the hardware, too - across an extended session the system got very hot, with the fan cranked up to the max. We had one crash where the Switch closed the game"
Yikes.
I'm conflicted, I shouldn't buy more games with my current backlog, but I feel the need to get this game just on principle, but then it's also getting positively reviewed, plus I'm really drawn to the story.... I guess its a good problem to have
@gatorboi352
You again ?!
Saltiness as always ?
@Anti-Matter would you just do us all a favor and ignore my comments going forward? That'd be great.
Started the game yesterday ... great and fun game !! I love this kind of games ... Nintendo need more cross over games ... the only problem is the shady blurr graphics ? Not sure why ? Maybe only with handheld mode ? Cause I didn't try playing it on the TV
SOLD! Can't wait to play this ^^
Glad to hear that this turned out to be a good game, since it sounded like a total train wreck of a concept back when it was still only a rumor.
This will definitely be one of the first games I get for the Switch.
Some of my favorite games all-time are strategy (suprise? when see my nick) i have been waiting for Switch. Am buying this tomorrow when come from work, can't wait.
I need a Switch...
Great review, informative, clear and relatable. Looking forward to adding this to my library.
Personally, I prefer the clean sharp look of first party games to the slightly blurry, shader-tastic look on offer here. It can make screenshots look better than the game in motion. However it's also nice to see the devs dancing on the razor's edge of the Switch's performance.
Also, is there meant to be a season pass on the way?
I'm not sure if I will be able to wait until Nintendo Japan deigns to publish the game here... I might just get it on Amazon US...
85 on Metacritic. Super impressive considering how polarizing the Rabbids are and the fact that the tactical RPG genre is still considered a niche one. I cannot wait to play this. Hope it sells well and encourages further third-party support.
I hate turn-based games but Advance Wars made it accessible enough that I enjoyed it. I'm thinking this will be the second turn-based game I've ever enjoyed.
Game sounds exquisite! I'm so ready for this. I'm already envisioning myself playing these tactical strategy battles at work.
@Dakt
For one crash in 20 hrs you're waiting on a patch? I get that on a regular basis with 90% of the games I buy. Tomb Raider crashed five times in the campaign. The only games that absolutely never have these kinds of issues are Nintendo first party games.
But one crash in 20 hours? Pffft... that's nothing. I think even Zelda did that
As someone who hates the rabbids, color me surprised.
Might get it eventually, since my brother seems to be hyped by this game too.
I'm PROBABLY going to have to get this at some point. Wow.
@rjejr Kind of off-topic, but when you said you were doing the Trials to power up the Master Sword for Ganon, you do realize that the Master Sword is powered up when fighting Ganon right? The Trials make it so the Master Sword is powered up regardless of the situation, but without the Trials the Master Sword is powered up around Guardians and Divine Beasts; it's fully powered up when you're in Hyrule Castle as well as when facing Ganon regardless of whether you do the Trials.
Looks like an excellent and unique addition to the Switch's library.
@shadow-wolf Thanks, no I didn't know that, trying to avoid spoilers whenever possible. Oh well, I did get a lot of use out of it otherwise, and my argument still stands, there is so much more content coming out for Mario+ Rabbids over the next year I don't see how anyone can use the word "complete' to describe the current build of the game. As for Zelda, while I'll never even attempt hard mode, and I do think the Ballad of Champions will stand alone as an additional chapter, I do make a lot of use out of that green line on the map, and I use the new instant transport circle a lot - put it on top of a mountain, glide down in several different directions always popping back to the top.
So maybe I didn't need the trials to battle Ganon, but had I already beaten the game before the update DLC came out, I doubt I would have done the trails after beating Ganon, what would have been the point?
Thanks for the info though, it is good to know. Just a few days ago I busted the Master sword down to 0 for 9 minutes while it recharged, and that was after the first part of the trails. Still haven't done part 2 or 3 yet, just found the shrine in the docks last night, wanted an easy way to pop in and out so that was my focus. I'll try part 2, I'd say I'm 50-50 to beat it, nto feeling confident about part 3 though. But I know if I beat Ganon first I'll never bother, so I'm glad I waited to play the game. I mean the game was due out in 2015, I'd already waited 2 extra years, a few extra months was nothing.
Got my copy on Friday. Good times
Can't wait to pick this up tomorrow for my son's birthday. Very happy that this turned out to be a great game!!
im interested. can't wait to get it later.
still not getting DLC. until i see a trailer about it.
@immensechicken Lol. Mine came Saturday! Loving it so far. It starts off super easy but is getting more challenging all the time. Hasn't scratched hard yet but I'm loving how the new mechanics are being introduced. May even get the season pass.
When the title of this game was announced with no additional info I rolled my eyes and wrote it off as cross-over trash. I can not believe how psyched I am for this game now and I can't believe how amazing the Switch is turning out to be.
@rjejr That makes sense. Are you planning to buy BotW again on Switch? I'm planning to get it for Switch (along with a Switch itself) sometime next year and replay the game in Hard Mode with the DLC (and that wonderful map marker feature)
Sounds good. This has turned out better than I ever would have expected a couple of months back!
@Dakt
Suit yourself.
I'll be playing day one. I doubt they'll even bother with a patch over such a trivial thing. I don't see any other reviews mentioning it. So this seems fairly irrelevant to me
Will buy used eventually (maybe).
phenomenal music score, great artstyle, deep gameplay, challenging and great designed battle maps, ...i cannot stop playing it! Will it become a new classic game?
This sounds awesome! I love X Com but this sounds even better. I loved the GCN turn based RPG Gladius (anyone remember that game?), and having this sort of game tied to a Mario themed world is going to be a sure treat. I didn't expect to, but I am for sure picking it up tomorrow.
Will DLC come out for this?
''with just occasional frame dips''
I'll get the PS4 version in that case.
@Anti-Matter
I say keep posting. This is a comment section! Cheers!
@Dakt
Yes, you do that.
I don't have the patience to wait for a game to be "fixed" that isn't broken. Crashing constantly for everyone... broken. One crash in one play through for one person... I'm good. But you go ahead and wait. Think I saw a frame stutter in Mario Odyssey. Might wanna hold off for that one to get fixed too
If your a Prime member, and use this code VG5OFF35, you can get this for £34.99 at Amazon UK.
Very disappointing that the game is this short apparently. 16-20 hours is really nothing, considering I normally average 3x-4x that PER play-through on games like X-Com. Still, the game looks fun, and there is not much else (for me) on the Switch right now, so I'll most likely get it.
@Anti-Matter
Don't feed the Troll!
You can kill Rabbids in the game! instant 10/10
Wow, amazing! A rare "excellent" score for a game on NL!
@Dakt
No, it just seems like you're nitpicking any possible reason to downplay this game. I mean, games aren't perfect. If it had 15fps throughout the game I could understand. If it crashed multiple times for multiple people, I could understand. But one time in 20 hrs for one person... come on.
Would you skip Uncharted 4 if it crashed one time? Honestly?
Wow. If this game really is good, it makes me hopeful for the next Rayman game. I dunno if this is the kind of game I'd go out of my way to play... but the more good Switch games, the better. All I need now is a Switch :3
@krvstkvlt you should've bought digital
@AwokenLink I've bought it from the Ubisoft store because I got enough Ubipoints to give me 20% discount.
I've just a played a bit (UPS did f*ck up, but I solved it) and besides some technical things like stutters here and there, it's quite enjoyable. Played in handheld mode, will try the docked mode later on.
Can't wait for this shockingly I'm really excited by a rabbits game, as annoying as they are, still better than the minions
I'll get this eventually, but not right now.
@Ralek85 this is a XCOM-like Mario game... I mean you just cannot expect XCOM 3 from MARIO + RABBIDS It is beautiful, funny and surprisingly deep game, but when it comes to gameplay, XCOM is much much more deeper since it is a serious game, and this game is still more less just for fun (but it is incredible fun)
@BlackenedHalo That's why I have every intention of getting it. And just to be clear, I was talking about length not depth.
@Ralek85 yes but the less deep the game is, the more empty it becomes if it is too long
DAAAAAAAAAAAAAAAH--mmit, this game actually did it. Mario shooters exist now. And to think one of my Mii Fighters in Sm4sh is a Mii Gunner based on Mario called "FPS Mario"... we're getting there...
Well, Zelda crashed once in 350 hours, and that was before update to version 1.2. It wasn't even one of those obnoxious crashes. The music (of the stable I was at) still looped like normal, just the picture was frozen.
I get my copy of Mario+Rabbids tomorrow. My third Switch game after Zelda and Disgaea. I really needed a good fun Mario game on my Switch and can't wait for Odyssey.
PS4 version? Nice sarcasm or have i lost something here
Can't get this on principle.
Got this in the post on Friday and it's fab - once you get into it, boy do you get into it!
Should I pick this up?
I'd still need a eShop demo to be really convinced. I'm not a fan of turn-based games but I'd like to give it a try.
@shadow-wolf We were originally going to wait and get it on Switch but we decided we couldn't wait so bought it on Wii U (The same day we bought an Xbox One as luck would have it.) After about 180 hours or so I think I'll be done with Hyrule after the Ballad of Champions DLC. And of course if we did buy the game again for $60 on Switch that's another $20 for the season pass. $80 for 1 game is enough, we don't need to spend $160 on it. Also bought the $20 Guardian amiibo and $25 hardcover guide, so we've already spent enough on it.
@JaxonH @Dakt
While you guys are arguing over the game needing "fixing" or not before a purchase I'll be waiting until "2018" for the game to be finished, problem solved.

@memoryman3 lol I like u. You always make me laugh.
Amazon already ship my copy.
I can't wait for tomorrow!
@rjejr Fair enough, that makes sense.
I must have missed the negative reaction to this. Been pretty interested in since the very first leak, back when the Switch was still the NX. Glad it's turned out quite well. Who have thought Ubisoft would have put together a Mario RPG that's reviewed better than any of Nintendo's attempts in nearly 10 years.
@rjejr
Ya, it's getting some extra maps and missions via $20 pass. You're... not one of those anti-season pass/anti-DLC people are you? I've never known you to be fundamentally against the concept of downloadable content...
Tbh, I doubt they'll release another version down the line. It's a $20 season pass so, I it's not like we'll ever get a GotY edition or anything.
I'm going to get the season pass. I always want expanded content when it comes to games I love (and I'm already loving this game- I know it's great and I know it's my thing).
So how's the state of affairs over their in House Rjejr... As for me, I've been binging on Splatoon 2. I actually got my brother hooked on the game- he loves it. This Friday will be his first ever Splatfest. And Monster Hunter XX just released, so I've been wolfing that down like a hungry hog. Playing with my old MH4U hunting buddy TeeJay whom I persuaded to import (He's been thanking me ever since- way easier to play in JP than we thought. We're rockin it like the glory days... and in HD finally).
Will you be buying a Switch for the holiday games coming (Odyssey and Xenoblade Chronicles 2 and Skyrim and Rocket League). Not sure if you liked Pokken Tournament. It wasn't my fave but a friend is obsessed with it and plays in tourneys, so I'm giving it a solid go this time. Fire Emblem Warriors, not sure if you're looking forward to it. I know you loved Hyrule Warriors. FE characters are much more interesting, if you ask me
@redd214 Happy Birthday to your son, enjoy the game!
Lol literally too hot for the switch. I prefer puzzles and dragons z which kinda skips the lengthy dialogue for the Mario campaign. I saw a vid with an ice golem or frost giant and it looked like it had too much health.
@Zeargo That's exactly how I feel. This looks too charming to pass up.
@Dakt lol 9/10. It may break the switch but excellent game. I learned not to read the numbers seriously. Gonna stick with steamworld heist given quicker battles, no damage to my 3ds and a cool opening which doesn't drag.
Nice. Apparently pre-order has been delivered today. I guess I should leave work now!
@JaxonH I haven't been on here much but I know you've been using your Japanese training in MHXX Switch via the tweets and I assumed Splatoon 2. You were really good at 1, would have been a waste of your talents if you didn't play 2. Somebody has to wear the SwtichWorld crown.
We'll be getting a Swtich for Mario, looks like a GOTY candidate, but really if Zelda doesn't win that award from everybody, well there are no words. I'm 175 hours in, that's all I do these days - Eat. Sleep. Zelda. Though I may put an end to it and go kick Ganon's behind tonight. Though I've been saying that the past 2 weeks then every time I boot it up and look at the map I'm like - oh maybe there's a shrine over there... (Which I wouldn't' haven't been able to do w/o that green line.)
Yeah, I'm definitely one of the - I hate DLC and season passes - people, but for my own reasons. Mostly hypocrisy. Too many years of people on the internet yelling - "Free to play sucks! I want to buy a complete game all at once, not a little at a time." And now everybody says "Free-to-start" sucks. But personally I'd rather a game be free-to-start then ask me for money as I go rather then be $60 to start then ask me for more money as I go. I'm old. I grew up w/ free shareware and demos. Hardly any demos anymore. I miss my Playstation Magazine and Dreamcast demo discs every month in the mail.
Though I'm not 100% against it. My view is tainted by the hypocrisy I admit, but I do like to view things on a case by case basis. And not all DLC or season passes is created equal. I'm probably 40% for, 60% against. MK8 and Pikmin was good. Witcher 3 was good. SSB was insanely bad. You have to buy both the $12 amiibo AND the $6 DLC to unlock it, that's $20 per character. uh, no. I dont' like games were the DLC is practically more than the game, some of those FPS are around $40 for a season pass for a $60 game, that's nuts, just save that content for a sequel.
Nintendo is horrible at it though. They wear the hypocrisy crown. Iwata termed "Free-to-start" after all. And no DLC for SSB, then it wound up being more than the game, about $100 I think. Plus content locked behind amiibo. (Which I like amiibo, but they have no system, it's too willy nilly, they need a VP of amiibo, not random odds and ends uses). The Zedla season pass shouldn't have been a season pass, b/c it isn't. Switch shirt and chests as a pre-order bonus, hard mode and Hero Path as free updates, charge $15 for Ballad of Champions as a stand alone. A "Season pass" also implies a savings over buying the content separatly. Like the Dragonball Xenoverse games. Or Hyrule Warriors. Spend $20 on a season pass, or buy each item for $6. Zelda has no option to buy separalty, so it isn't a "season pass" it's 1 big DLC dump spread out over 12 months.
And now they are doing the same thing w/ Mario + Rabbids. A season pass w/ no savings, no options. Make the guns a pre-order bonus, b/c that would make them free but get Ntinedo the money early from eShop purchasers.
Now my wife, she hates all of it.
But anyway, I've come to accept it, it's the price of playing videogames, like PS+ and Xbox Gold for online play, and whatever Ntinedo is calling it. But I'll buy the game and the DLC when the DLC is out. If they aren't going to give me a bonus to pre-order, why should I? We'll wait. Who knows, by the time the game gets the DLC maybe the game will be on sale for $40, making the entire game $60, as it should be.
@rjejr
I think that's what it was originally, but with time that has changed... and now it's just the term for the totality of additional content, packaged together for single purchase.
But like you said I think it's case-by-case basis and I'm looking at this game and... it's a full game. I have a test that works every time. And here's how you do the test. You ask yourself, "Ok, before they announced the DLC was coming, was I looking at this game and thinking it was short on content?" If so then the DLC should've been part of the game. But if not- if you say, "I was perfectly fine and content with the game up until the moment the DLC was announced" then it's not the DLC that's the problem, it's your prejudice against it. It's the only fair way to look at things. If it wasn't short on content before they announcde the DLC, how can it possibly transform into an incomplete game after they announce it... by the same token if the game is short on content then DLC is only insult to injury.
@BlackenedHalo I guess so, but there always ways. I mean, some games have boring mechanics, but a compelling story to keep you going. Also, even shallow mechanics can be mixed up or paired with interesting missions/ setups. I dunno, maybe those bonus missions are really good and lengthy.
@rjejr Well, Ubisoft already announced they will be removing content from Rainbow Six Siege eventually; "As a result, we are currently planning on removing maps from the game entirely down the road (not in season three)."
So who knows how long that Mario + Rabbids Season Pass is going to last
To all those who are getting the game, I hope you thoroughly enjoy it. I'm also glad it has high reviews.
I'm still making a pass because I cannot stand ANYTHING involving those vermin.
@Octane They should have Rainbow Six take place entirely on a flat white background and call it iceberg battle. They wouldn't even need to put you in, call it whiteout conditions, all it would be is sound effects, voices and gunshots. You'd have to pay extra for the sound of each different gun type though, it would only come w/ the standard pistol. pew pew
@JaxonH "by the same token if the game is short on content then DLC is only insult to injury."
That's a reference to that recent fighting game fisaco isn't it? Sorry I'm drawing a blank on title, SFV maybe?
My current concern is I know I won't go back to a game once I'm done, so why play a complete game now when I can play a "Complete+" game later? And what do you call a "complete+" game anyway if you say the original game is complete?
You know, even w/o DLC and season passes so many, I mean so many, games these days simply seem to be shipping incomoelete. It took them 10 years to make FFXV, but the bestiary is coming out this week. Sure, it was a complete game before, but Id' rather play it w/ the bestiary than not. That's my reply to you, I'd rather wait and play a game "as good as it's going to get" rather than play a game you say is complete. I just wish XCX had come out with an update to double the font size, it was ridiculously small.
This saying no longer applies.

Not that FFXV was rushed, it took them 10 years, but it got better. No Man's Sky may be an entirely different game by the time it's done, glad I didn't play it at release, even if it was a "complete" game.
I knew that is a little different conversation than DLC, nowadays it's probably best to wait on almost every single player game a few months until the dev says - "OK, we're done making improvements, you can play it now." but it holds for me for DLC as well. Maybe Mario + Rabbids is "Complete" at launch, but I'll wait until it's better than complete, whatever that means. I call it "done'.
Of course I'll be buying Mario day 1, it's easier to live by my logic on games I'm on the fence on than Day 1 games, which are becoming rarer and rarer these days. I can't even think of another. The 3 jrpg - NNK2, XC2 and DQ11 - are must play, but since I'll never be able to play them all day 1 anyway, the day 1 need loses it's allure. And the backlog always looms. And you should see the list I've been compiling for my 1 month free of Gamefly - Horizon:ZD, RotTR, U:LL, GoW4, TLG. Mario + Rabbids is way down that list, DLC or no.
I don't care how good the gameplay is, I'm NOT playing a game featuring those stupid Rabbids.
Looking forward to this game, hopefully this will hold me over until Odyssey
Im going to be honest with you:
I hated this idea, with every fiber of my body. This mixup was unnecessary, borderline stupid and with an IP that managed to kill off Rayman and itself...twice...
And yet...it developed into one of my most sought after titles this year. It physically hurts to admit that i really want a game with Rabbids in it
So kudos to UbiSoft. A company known for being anti consumer, filled to the brink with ideologues and producing garbage by releasing the same stuff over and over and over again...won several folks over by daring the impossible, doing something so out of the blue it hurts.
Kudos, i still dont like you UbiSoft, but you won this round
@rjejr
Ya that's fair. Say the complete+ game. Otherwise you sell a legitimate game short, and do the developers a disservice- people who worked tirelessly for years to bring us this enjoyable game to play (or whatever game).
But I get you. I kind of feel the same way about No Mans Sky. But that is kind of a different thing than a $20 season pass. I feel no compulsion to buy additional DLC just for the sake of having every ounce of content related to the game in question- if I buy it it's because I like the game enough to want more. In which case I actually kind of like having the DLC come out at a later date because it gives me a reason to return to the game. I've been done with Zelda for months, but very much look forward to the final story content releasing this holiday.
With Mario + Rabbids, I'll beat the game and shelve it, then pull it back out again next year when the new story content drops. That's fine by me. When it's additional content above and beyond the main game it's not a problem. But if it's a patch which fundamentally addresses or changes the main game... then I'd rather wait.
@MartyFlanMJFan Thank you very much! That's really appreciated, my son says thanks as well!
@gatorboi352
Your comments rock. Ignore the haters. Your actually one of the few ppl on here that "tells it like it is" while still enjoying the Nintendo brand.
Picking it up tomorrow. Might have to wait a bit for Spla2oon tho.
@krvstkvlt Oh that's a good deal! I'm just too lazy to put in cartridges and I travel a lot. Lol
Is the game on the eShop yet?
I want this game but I literally just bought a PS4 with Uncharted on Thursday so I'm out of money, I'll maybe buy this in 2 weeks when I'm going on a trip
You all know why you want this game - Grant Kirkhope
He is a genius. Ubisoft getting him on the music here is a real score. He is one of the best in the business.
Everything, from the design, to the artwork, to the music to who they chose to work on each part of the game screams quality.
Are Rabbids still demented nibelsnarfed up weird little creatures? Yes. But Ubisoft found a way to make a game with them not cringe worthy. The game is actually very good. Kudos to Ubisoft and the team they assembled.
Nice review and nice score! I am not a Rabbids fan, but I will pick the game up someday when I have a Switch!
I was lucky to have my Collector's Edition delivered on Sat morning, courtesy of DHL! I've done two live streams on Twitch so far (and will be streaming again today), if anybody is interested: twitch.tv/sm4shshorts
How long is this game?
i hear 20-30 Hours Story Mode, anything else? People are mentioning Challenge maps and CoOp the Challenge Maps how many are there?
Any Custom Skirmish stuff available?
Does it have a 1vs1 mode for Multiplayer?
im worried ill be done in 30hours!!
@Mooj738 what were you expecting? 80 hours for a game like this? This ain't a game with 100+ hours gameplay. Just wait for pricedrop
Great to see another well received Switch title. I don't remember the last time a platform had this many quality exclusives within its first 5-6 months on the market.
@Joytendo22 I've installed the day 1 patch yesterday before playing the game and still had some hickups. I've mostly noticed it when I just started but later in the game it became less appearant. That might have been because I've changed to playing docked, but Ubisoft still has some patching to do.
@AwokenLink Yeah me too, but the travelcase I've bought has room for 8 cartridges.
@Alucard83 thanks didnt help though as i asked about the challenge maps and other modes.
Not worried about cash worried its over too quick
Still not interested, but nice to know that it isn't a complete train wreck I guess.
@shadow-wolf @triforcehero lol was reading the comments waiting for someone to point this out 😂
@JaxonH "Say the complete+ game."
I don't think it's your type of game - all puzzles - but Toki Tori 2+ on Wii U was 1 of the more fun puzzle games I've played. I was actually proud of myself for getting thru the entire game w/o looking anything up. Thing is though I played the + version, and from what I've read on here it was easier than the original. They didn't make a "God mode" just added in some hints.
https://www.nintendolife.com/news/2013/09/developer_interview_two_tribes_clarifies_toki_tori_2plus_details_and_confirms_classics_coming_to_wii_u
It is different from DLC, but between the constant state of improvements in games these days - FFXV may never stop, ever, nor NMS - and DLC, it really makes me not want to ever again play a game day 1. Except Mario. Though after this discussion w/ you I'm now thinking about making it a Christmas gift to myself to give them time to patch it up.
But DLC in general I'm waiting for, it's my new way to play games.
Finished Zelda U last night, now there's a big whole in my life I don't know how to fill. Not w/ Mario + Rabbids though.
My last Miiverse post probably since it will be down before Champions Ballad and I'm all out of Wii U games to play.
I guess this further proves that its best to wait and see before immediately judging.
And I also still don't understand the hatred for the Rabbids
I'm having a hard time getting into it.... it seems like It's not my thing. Feels kind of basic and plain... maybe I should play more of it but it's starting to become a drag 3 hours in... oh well.
Reviews on here have been overly generous in the last few months. I remember that a few months ago I would agree with the reviews 90% of the time but lately it's more like 20% percent. Not sure why games are getting 8's and 9's when they really feel like 6's and 7's. Other websites have a much lower score average for many of those "top reviewed" games on Nintendolife.
As for the music: While its nice to hear a Banjo Kazooie-like soundtrack, I hoped we would hear many Mario tracks in the Banjo Kazooie style. But that doesn't seem the case. A missed opportunity!
Just bought it over lunch. In fact, my boss was on his way to the office to do my annual performance evaluation and came to Best Buy instead and performed the evaluation there so that it didn't interfere with my buying the game!
That's pretty awesome! And the strangest evaluations I've ever had, I might add! Not only was it surreal enough as it stood, but about 9/10ths of the way through it, someone started shooting off fireworks nearby. I mean, the evaluation was good, but not "warranting fireworks" levels of good!
In any case, I didn't bring my Switch with me, so I'll have to wait til tonight to try it. I do have my N3DSXL with me, but that doesn't work.....believe me, I tried. (J/K)
I do have a serious question for those who have played the game, though, and hopefully someone will be able to answer it:
I know this runs in 900p docked, rather than 1080p, which a I can deal with - especially if what I THINK I'm seeing in the pictures is actually true of the real game experience. What am I seeing? Well, it's not what I'm seeing at all, but rather, what I'm NOT seeing: and that's aliasing. The pictures make this look like it has nearly impeccable anti-aliasing!
If that's true, then that should make for an absolutely GORGEOUS game that more than justifies its drop to 900p resolution. Going by the pictures this looks WAAAAAAAAAAAAY more like a cartoony XB1 game than it does a WiiU game - and is just the latest thing, then, to further my belief that the system's true capabilities are closer to the top of the "WiiU-to-XB1" performance span than they are to the bottom like so many of us initially thought and even I initially feared.
Anyway, I can't wait to try this game out tonight, and should be able to say more then. But if someone can get back to me on the aliasing thing, that'd be awesome!
Thanks!
Awesome review!
My game came with a code for the Pixel Pack.
This got a decent score on IGN also so I will be buying this the next time that I have money for it!!!!!
@Tendogamerxxx,
Maybe its not your cup of tea. Anyway, I agree about the reviews. Nintendolife is VERY generous on many Switch titles, more so then other sites. In fact it surprised me that this title didn't get a 10, seeing as how generous they are lately. They gave Mariokart 8 deluxe a 10...while its just the same old game with added battle-mode. I find that stupid, but that's my opinion.
@Snaplocket,
Okay, but I see Mariokart Deluxe as a updated version. And I think its utter nonsense to score it that high.
@Snaplocket,
It was that already on Wii u. The improvements are very minimal and basically they shouldn't use old games to fill a launch-gap (they also used Zelda to fill the gap. Its just a Wii u game. Wii u games shouldn't be on Switch, they should be focussing entirely on new games).
@Agent721
Gladius was an amazing game . If we get GameCube games on VC ( which would absolutely cement the Switch as one of the best consoles ever IMO) that will be one of the games I would love to see
Just started this last night . Was scared it would be Wii esque shovel ware but it certainly is not. Very polished and fun . I am no rabbids fan , but so far not annoying at all and actually a bit humorous . Just hoping it gets a little deeper and challenging because it is a bit basic in the beginning . Have only played docked so far , mainly because I finally got a Pro controller and man it is cherry. And I love the regular joy con controller . After I finish Mario / Rabbids I plan on taking another spin through BOTW with the pro controller in hard mode before Mario Odyssey come out.
Like I need to play more Zelda LOL!
@LinksMightySword
Definitely! Glad to see another Gladius fan!
@Agent721
Loved every minute of it .. honestly what they do with VC is what I am most interested in . It already looks like Indie support will be amazing , and we know first party will be super strong. Third party support is picking up steam .. if we can get original release third party support in addition to the ports ...amazing . But VC could be the absolute gravy on top.
@LinksMightySword
Agreed. It would be a multi prong attack of software deliveries. The antithesis of the WiiU.
Recently bought this. Finished it yesterday along with the ultimate challenges and must say I was both hooked and pleasantly surprised throughout. What a great game. Usually I like short games, but for this I would gladly have had double the amount of worlds to explore just because it's so fun. Only fault I can find with the game: the awkward intros and outros of cutscenes; man are they cutting them off abruptly haha. Oh, and the end credits were choppy/stuttering/lagging
I have this game and it is one of the best games of the year.
AMAZING game. Must buy for any Switch owner. Even I was skeptical of the game, and I loved Raving Rabbids: Travel in Time (not any other Rabbids game though), and as a sequel crossover with that game with Mario thrown in, this game instantly became one of my favorites.
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