Eiji Aonuma, the man who's been in charge of the Zelda series for more than twenty years now, has spoken about the reasoning behind making a direct sequel to The Legend of Zelda: Breath of the Wild. Teased near the end of Nintendo's E3 2019 Direct presentation, we saw both Link and Zelda from that game descending beneath Hyrule Castle and finding a dark presence residing there.
Speaking to Game Informer, the Zelda boss said the team was eager to return to that Hyrule to tell another story:
"One of the reasons we wanted to create a continuation was because I wanted to revisit that Hyrule again and use that world again, while incorporating new gameplay and new story."
He also discussed the prospect of downloadable content and its successful deployment in Breath of the Wild:
"I really like the idea of having DLC or anything coming after the main game. People play the game longer and enjoy the game a lot deeper. Going forward, that's definitely something we'll think about."
Aonuma went on to talk about Majora's Mask, a game which he directed (Breath of the Wild's director Hidemaro Fujibayashi is once again taking the reigns for what we're clumsily referring to as Breath of the Wild 2). Majora's Mask was a direct follow-up to the seminal Ocarina of Time, although the timescale for developing that sequel was a little tighter:
"When I was making Majora's Mask, the timeline was in a year. I was a little stubborn and I was going to make it from scratch and was really gung ho, but it turns out the staff was a little tired from that process. I've learned to give myself plenty of time. You don't want to do it that way or else you'll get white hair like me."
And finally, when asked if the game will require some sort of Expansion Pak as Majora's Mask did on N64, Aonuma responded in the negative:
"It will be a continuation, and it will be come in full form as it is. [laughs]"
Another chance to glide into Hyrule and discover another kingdom's worth of secrets? That sounds absolutely grand to us!
Aonuma previously stated that the team had been playing Red Dead Redemption 2, so perhaps we'll be seeing that reflected in this sequel, too. Exciting times!
Are you happy that we'll be returning to the familiar Hyrule of Breath of the Wild in a direct sequel? Feel free to share your thoughts and opinions with a comment.
[source gameinformer.com]
Comments 108
It only makes sense. They spent a LONG time coming up with the world and physics systems that would help to define BotW as an experience. No reason not to re-use assets again for a second game. It's also one of my favorite games in the series, and I'm excited to see BotW-era Zelda seems to be a big part of the game this time.
You have 850/900 Korok Seeds.
DAWN OF THE FINAL DAY
Gimme dungeons
Gimme hookshot
Gimme shovel to dig everywhere
Gimme gloves that can climb in rain
Gimme weapons that won’t break
Gimme gimme gimme 😂
I really hope they switch up the world enough if they are going to go for and exploration-based game again. Most of the current world seems to be designed around the stuff you can find: shrines, korok seeds, to name a few. Personally I am hoping for a more engaging story (the story is, in my opinion, the weakest part in BotW) and more classic-style dungeons. I am LOVING the dark and creepy vibe the trailer is giving me, but I don't think I need another BotW.
I'll buy it either way...
Has anyone asked him if we have to deal with the same weapon degradation mechanics?
@Xelha
Eh, to each their own. Breath of the Wild did open world right because you weren't funneled from one waypoint to another, there was a sense of adventure and exploration that I just don't get with other open world games. Games like Assassin's Creed, while fun, feel like you're touring the world, marking waypoints on your map and getting to them as fast as you can while mostly ignoring the world around you until you're there, only to be greeted by another animal den or bandit camp. Breath of the Wild on the other hand feels like you're charting your map, where exploration is front and center.
The sequel really only needs a better story and dungeons imo. Though if the world map is exactly the same as in BotW with very minor tweaks, I'll be VERY upset.
Here's hoping that it won't take nearly as long to develop as BotW! I'm sure it's going to be a joy to play. I'm still hunting and collecting and upgrading armors. I enjoy the weapon degradation and the open world a lot more. I'm going to keep wishing that this has a darker feel to it, similar to MM vs OoT
So is e3 over?
M
""It will be a continuation""
This is currently my greatest concern. I put over 100 hours into BotW, my kids each put in 50. On the Wii U. I'm afraid we'll need some save file or something on the Switch that we won't have despite collectively putting over 200 hours into the game. It will be Nintneod's last great insult to Wii U owners.
I'm not yet quite sure how i should be feeling about a direct sequel.
As much as i've enjoyed the original, i'm not ready to come back to the same exact machinations again. It must be a lot different this time around to really get my attention. Just as OoT was from MM.
If we're all airing out our wish list here...
Master Sword power levels should transfer over from your previous save file from the master trials.
I hope this one has a darker tone and atmosphere like Majora’s Mask to differentiate it from BOTW.
We didn’t really have much as far as the undead goes, and there wasn’t much in the way of places like the OoT Well, Shadow temple, MM cemetery, Ikana canyon and etc.
Not having any places like that in BOTW was disappointing for me because I love it when Zelda gets dark.
@Xelha
Number increases (exp, items that make you deal more damage) feel artificial and don't feel meaningful to me because you aren't actually experiencing anything new. Not that there's anything wrong with that, but I just don't jive with the idea that RPG elements for the sake of RPG elements actually feel rewarding when all you're doing is increasing your numbers to match up with enemies whose numbers are being increased. That kind of thing gets exceedingly repetitive, especially in an open world game that can last 80+ hours. That's the only notable difference between Breath of the Wild and a game like Assassin's Creed. I actually just recently picked up Odyssey with the E3 sale going on, and I'm enjoying it for the story and mythology more than anything else. So far its open world is very pretty, and I'm enjoying the game, but hasn't actually done anything different from the last few Creed games. BotW has spoiled me on good open world game design.
Please have remade castle town to explore in the open world. That'd be awesome.
@Zach777 today is the last day
Hopefully Hyrule will have evolved a little. I could very well see something like what A Link between world was to a link to the past.
Also a parallel world would be so perfect in BotW 2
I just hope there’s some sort of bonus added if you have a existing save file from Breath of the Wild. I 100%’d that game, y’know... Do you know how much grind time it cost to collect 900 korok seeds? 😭😭😭
It certainly makes sense considering how long BotW was in development. Naturally, they'd want to be able to reuse assets. But I can't help but be a little disappointed we appearently won't be getting a new Zelda built from the ground up for the Switch hardware (don't forget, BotW was designed for Wii U).
I would love to see a whole lot of new monsters pop up from the Zelda timeline.
I wonder if time travel could be a thing.... As in being find certain locations and see how it looked x amount of years in the past (and story wise, to get information on how to defeat the new Ganon).
Would be cool to see how Hyrule has changed in X amount of years. Hopefully more towns, places to explore, new changes.
Maybe they will improve the graphics since it'll only be on switch (diffrlerent hardware than Wii u)
@Xelha
You're entitled to your opinion, but it's one that I don't think you'll find a whole lot of people agreeing with. Breath of the Wild is a masterclass in open world game design, proving that hardware limitations are no issue in the right hands. I've yet to play another open world game with such amazing physics and interactivity. The amount of options you have in approaching tasks are dizzying. Horizon Zero Dawn and Odyssey are both good games, but they certainly aren't innovative. The biggest takeaway I got from Horizon was that they tried too hard to ape Far Cry.
Again, to each their own, but the rave reviews for Breath of the Wild are well earned. It's the best open world single player game out there. Perfect? No, but no game is. I'm not even a fan of open world games. I was when I was a teenager and they were a new thing, but after years of playing them, only about 10% utilize them well. Most of them feel like they're only open to artificially pad out repetitive content and break the pace of the game's story.
Can we have the full range of Hyrule fauna back?
Tektites
Leevers
Peahats
LikeLike
Wallmaster
Gohma
Gleeok
Lanmola
Goriya
Maybe an old Sheikah installation had a bio-research area where we can bust-em out? ( j/k...well..not kidding if it works lol )
Finding the same tiny handfull of enemies over and over got kind of monotonous after awhile
GOTY 2020 already
@Desrever The Master Sword should no longer degrade
@Xelha
Oh no, your opinion definitely isn't wrong and I've disagreed with popular opinion on many occasions. I really don't know why I even said that, that's really the first time I used that point in a debate lol. BotW just impressed me so much and felt like such a breath of fresh air that I'm pretty defensive about it. As a lifelong Zelda fan, I dreaded the series going fully open world in a 3D environment because I was worried it wouldn't warrant the change. I was pleasantly surprised with BotW, and I do feel they'll improve upon an already fantastic formula in the sequel.
So basically Hyrule but probably less in ruin, maybe more towns and people?
Super excited to see what they do. I loved BOTW. The sandbox style, the need to find weapons, and the characters and landscapes. I have play about 250hrs and still haven’t completed all the DLC and found everything.
If we get the same Hyrule, same Link, with new underbelly, what I want to know is... do you start with the master cycle zero, or what?
Zelda II: The Breath of Wild.
@Xelha Speak for yourself, I absolutely loved finding all the Korok secrets. You act as though they were “worthless” but the worth was in first discovering them (several were super well hidden, cleverly blended into their surroundings), but also they let you upgrade your gear. Also solving some of the more obtuse Korok puzzles was really satisfying.
The Korok secrets are so seamlessly integrated into every facet of BotW’s design: Their discovery warrants pushing out further from the starting location, and in turn rewards the player with more strength/ability/confidence to push out even further, still. They’re necessary to find/solve in order to explore the rest of the world and they also increase inventory space (which you need early on due to weapon degradation). These types of puzzles harken back to the days of Zelda 1, with its open, completely observational design. A tree looks out of place? Throw a flame on it! See what happens. It’s not unlike finding hidden blocks in Super Mario due to noticeable patterns that Nintendo cleverly sets up.
@luke88 I hope we do. I just hope the weapons are a tad bit more durable.
No more pudding weapons..! Please?
And more enemy types (no, changing colours doesn't count)
And AI based difficulty, not the hack job from last time.
And a recipe book for not so tedious food crafting
And... Well, you get the point.
(overhaul the weapon system and I can live with the rest, if I really have to.
I always felt like that great plateau should have had a huge door on it somewhere around the bottom... What's under that thing? Anything? I kept going back to make sure I didn't just miss it later. Good place to put a huge dungeon IMO
Sorry, but I'm still saying it's the same Hyrule but another time period. Otherwise it would (must) be the same exact world like in BotW (meaning same towns, same shrines, same Divine Beasts, same destroyed Castle, same everything). There can't be anything new and I don't believe, that Nintendo would do this.
I'm super excited we'll be returning to the BotW version of Hyrule for a direct continuation! I need MORE of this and I'm totally on-board!! I hope we get another beautiful Special Edition release like we did with the original (and in greater quantity please....that one was one of the most stressful preorders in recent memory).
Did not like his "gung ho" about DLC and stuff coming out after games' release.....It is only a step from Zelda being games a service I hope I am wrong
I’ve been frothing at the mouth for more so I am all in. I will admit I wanted to see the guardian war from a thousand years prior but this is good too.
So many different things that could happen here! All I can say is that I'm overwhelmingly optimistic about it right now. BOTW was nearly perfect in my eyes, and I believe Nintendo is going to do a stellar job at revisiting that world. We'll have plenty more to do.
Calling it now: we get to visit and explore the world in the sky, and ride Loftwings again!
Very glad this game won't be held back by the limitations of the Wii U. Since BotW had to be the exact same experience on both consoles, the sequel can branch out and do its own thing.
Give me dungeons that end in me getting major key items. Give me grappling hook
@Xelha Fair enough criticism. Breath of the Wild is one of my favorite games of this generation along with Bloodborne, but I understand why it wouldn’t be the same for players who aren’t that intrinsically motivated. I just liked figuring out the puzzles and the playing around in the sandbox even though the reward was often something I didn’t really need or find that valuable. Even when you come across something rather mediocre the game instills a sense of accomplishment because it makes you feel like you earned it. You noticed that anomaly, you looked at the map and thought “there must be a shrine here somewhere” and when you found it you felt satisfied because you felt like you were using your head. The reward might not be that great in that chest or that shrine, but you noticed it and made a plan you put into action.
But if you are looking for extrinsic rewards the game doesn’t feel overly gratifying a lot of the time.
Give us a huge twist, like the hero that was picked 10,000 years ago was a Guredo!
@motang dude, that sounds awesome.
I would love it to take on a link to the the past or a Link between worlds and have us play the world from the light side and dark side- imagine the depth that could provide and with a darker more sinister story line I think it could work. LTTP and LBW are my favourite games- so I am biased
Did I see Link fall through the ground in the trailer.... sets up my wild dreams nicely lol
Honestly kind of bummed it'll use the same map.... But hopefully it's transformed a bit
I hope the world is a little more populated this time around. I loved that the original BotW was this big open, abandoned area where civilization was almost all gone, but it'd be interesting to see the people rebuilding and life starting to flourish again.
@rjejr Get a Switch and play the game again
@AlexOlney [insert ASCII art middle finger here]
I am kinda worried that they won't make as much money if they work too hard. I am honestly perfectly fine with the same botw map and story and will happy pay 60 dollars to support them.
My biggest fear is that they don’t push the Switch to its limits. Breath of the Wild was a Wii U game at it’s core. I hope they find a way to build on BotW in ways that gets the most out of the system.
Really enjoy Zeltik's Youtube videos. That lad knows Zelda inside out!
I’m really hoping for a more story filled game with dungeons. And give us a hookshot and some other old school Zelda items!
@Xelha Yeah I totally agree with your points. The problem is later in the game you have everything you need and enough durians to withstand any attack, so why bother looking for more spirit orbs (unless you are intrinsically motivated to do so). I’ve thought about it a lot actually and I don’t know the solution. This is the problem when designing open world games I suppose.
Since you can go anywhere, collect everything, and farm for stuff that can give you an unlimited supply of cash- what is the point in going through all the effort to the more taxing things from an extrinsic perspective. I don’t know the answer to that question, but it is one that should be asked.
@Phle
I suspect they will translate items like the hookshot into the spirit arm Link is shown being cursed with, the teaser hints at this with the glowy hand gripping lots of things and I think that will translate into a more useful hookshot and a big upgrade to the magnesis rune that can grab organic objects
@aetios BOTW biggest shake up of the open world formula was putting the player at the final act of the story from the start of the game. Link had already met Zelda, got the master sword, learned of his Destiny and tried to fight Ganon.
Most open world games leave the player torn between tearing through the story or messing around with side quests. Do the story and you feel like you’re missing out in the game world; do the side quests and you feel like you’re missing the story. I’ve had this exact problem with the last 2 Assassins Creed games.
BOTW sidesteps all this and says ‘the plot has been done. Go mess around!’
I simply hope they correct some of the flaws from the original game. I would love dungeons back, classic item/weapons, either no weapon degradation or a build/crafting system and more enemy varieties like Twilight princess has for example.
It's weird that after not playing BotW for awhile, I decide to come back and try a round in Master Mode for some weeks now. I wasn't disappointed. I'm now on my way to get the Master Cycle. (I'm still on the fence about attempting Trial of the Sword. Not sure if I'm ready for that level of masochism in Master Mode. It was bad enough in Normal Mode.)
Then they announce a sequel.
My only gripes about the game: Sometimes, looking around is not as fluent as it could be, especially when fighting one of the blight bosses. Oh, and were you about to climb that steep cliff? No can do, bruh, it's raining! /curses at the game (To be fair, a way around this is to find some shelter for a campfire and pass some time.)
Stop speaking and get back to developing it already 🤣🤣.
"I wanted to revisit that Hyrule again and use that world again"
Well, I just hope it doesn't mean they will not use a new map, it would feel too lazy.
I don't mind having a sequel to this wonderful game, but I just hope they don't modify a little bit the map of BoTW (like FarCry Primal did for example) and get us to a whole new map, even if it does mean that the physics etc will be the same, I don't care, the engine is really excellent, just tell another story, on another land
@Desrever No, give us a normal master sword that doesn't have a stupid recharge. Give us weapons ane tools that actually have meaning and dont break halfway through a boss fight. I always stored my super rare weapons in my house because I was afraid they'd break.
@XAHydra You forgot gels and octoroks
@LightBeam I hope they use the exact same map. Or maybe bring back a sort of dark World that you get drawn into halfway through the game.
@Edu23XWiiU I'll get right on that. 😂
So what's with the name? I get the WiiU part but the Edu23 has me stumped. X is X. If it was Sega32X that'd be easy.
I am absolutely ok with this. I still boot up the first one on my Wii u from time to time and literally just walk around for a little bit wishing I had more to do. I think I put in over 200 hours total.
@Xelha if you didn't have motivation to explore in breath of the wild, then maybe open world games just aren't for you.
Am I the only one who liked the breaking weapons and shields? I honestly would have just used the short sword the whole time without it. Plus it gave me reason to explore area’s, like the run down little shacks in the swamp. I don’t care if they add dungeons or more shrines. Don’t care about the standard Zelda items (hookshot, power gloves, iron boots). Cool if we get them, to switch up the gameplay a bit from BotW, but I won’t miss them if they’re not.
I do hope for a little more story. My biggest question is how do they bring back that sense of exploration & discovery again? That was such a HUGE part of the game. Will returning to the same or similar map allow for that? I spent countless hours just roaming & want to get lost in Hyrule like that again.
@Spudtendo "Perfect? No, but no game is."
Excuse you, but Portal exists.
@Xelha "There is no such thing as objectivity in these things."
Really pushing the limits of subjectivity buddy.
Well, I surely hope this new Zelda game has a linear story telling. The random memories flashbacks we're such a big turn off for me. Also the lack of real dungeons. After the 20th or so shrine, it felt repetitive and bland. The puzzles we're great, but the motif was bland.
It's sad for me because I've been a big Zelda fan for over 25 years and I can say BotW is my least favorite Zelda game ever.
@hihelloitsme I did a similar thing, I hadn’t played it for ages, but I just felt like having a wander. Aimlessly. Just a wander. I thoroughly enjoyed it but felt really rusty at first.
@Xelha There is such a thing as objectively bad design.
Just because someone really likes Superman 64 it doesn't mean it is even comparatively better than Ocarina of Time.
I am not saying people can't enjoy or prefer pretty much anything, but there are objectively bad games, and objectively good ones as well.
Mind you, this is completely unrelated to the BotW discussion you were having, that little sentence just really bothered me.
There is a limit to subjectivity.
@glenny3214 I kinda figured the ChuChus were kinda-sorta gels.. The Oktoroks are in BOTW though... And they drive me nuts!
But yeah... So many creatures. It'd be really cool if they put them back. It felt odd not to see tektites hopping around!
Is this... the same map? Or a different map? Is the overworld the same one?
ive been coming here since the wii virtual console days, and never comment. but i cant read any articles the last week or so because of your crap ad overlay that never loads or goes away. why?
@XAHydra What are those stupid flower things called that you can't damage when in flight. Been in games since the original legend of Zelda.
Please make dungeons with a gated weapon system. That's what people love about zelda
And get rid of weapons breaking. You can make a game challenging without losing every piece of equipment you find no matter how well you play. That was a terrible design flaw.
Please
Do it right.
@glenny3214 That'd be a peahat
BOTW was my first zelda and I loved it! More sequences like the yiga clan, more dungeons and more side quests like on the island where you lose your weapons or when everything is pitch black. I'm not too fussed about weapon durability but would prefer weapons to have more unique move sets. Keep the rewards for exploring things that were visually interesting. I actually want to play BOTW all over again and buy the dlc just talking about it.
Is Nintendo the only company that could have managed to make us surprised with a direct sequel? But on another point:
The weapon durability system was genius.
Any player could get lucky and happen upon a high end weapon early-ish in the game, but most won't be able to shortcut the system and use it to sustainably gather more top tier weapons without spending time beating shrines and earning rupees. Very skilled and tenacious players can, and that's how Breath of the Wild avoided the doldrums of grinding while maintaining a meaningful progression system.
So, the story continues in the sequel uh? I understand they want to revisit that Hyrule again, since it feels like one of the largest worlds I have ever seen. But I hope it will be different enough to make it stand out as the truly "next" Zelda game since Majora's Mask was a case of short development time, this one feels like a more ambitious successor.
The fact it's being inspired by the most technically ambitious third-party game of the generation makes the wait even more exciting for me
@Kwehst
Yes!
Yes!
Yes, yes and yes!
@glenny3214 peahats
@BlackenedHalo
Same here. -_-
@xelha I felt underwhelmed and disappointed about it as well and I hope they fix a lot of what they took away as well. I enjoy a good overworld to explore and a good dungeon system.
I thought the paper mache weapons was completely crappy and pointless.
@Savino Oh and you saying that the people whining about it only want easy games, well that's a steaming load of crap.
The 2D Zeldas don't have this system and are more challenging then Breath of the Wild (or any other 3D Zelda for that matter) could ever hope to be. Plus it is negated by, break weapon and either grab one that enemy dropped, or pause to pick new one from menu. So, what difficulty does this bring again?
I like a lot of Aunoma's Zeldas, but they're too easy.
This makes absolute sense. Why spend all that time creating such an awesome world just to never use any of it again?
They can take their time though. I want this game to be the best it can be, plus I still need to play the first BotW. XD
With regards to weapon degradation, I hope they keep that mechanic, but make each weapon ~30% more durable (compared to BOTW) and allow the weapons to be repaired with the materials collected.
@Spudtendo Yeah, I'd like a whole new continent. If it's the same Hyrule, then there better be major changes. Like new mountains and canyons and towns. I'm sure I'll love this new game no matter what, but it's harder to imagine loving it if it's the same overworld with a new story and be dungeons. Unless the dungeons are epic, like underground provinces.
Calling it now...there will be a "dark world" or ability to travel in the past. I think we will be in the same world but there will definitely be updates to familiar places to make them feel fresh
I didn't expect it to be the same world. That has lowered my hype level...slightly. But if it means they can get it out by 2020 I guess there's a positive. I still think it'll be great, but i'm just slightly confused about how they'll make it different.
Also expect tons of new mechanics to be added...so maybe stuff like fishing, under water swimming, a deeper aspect of building and customizing your own house. Owning pets, tons of new animals to hunt, new mounts, more customize outfits, weapons and gear, new dungeons....having the foundation already laid down gives them SOOOO much more room and time to add new gameplay and mechanics. This game is going to be amazing
Lol lastly for weapons I think they should have weapon degradation BUT it doesnt get destroyed unless you allow it to degrade way too badly. Otherwise you can repair your weapons and certain weapons work best against certain enemies. This way you arent discouraged from using your weapons and when they degrade they can just be repaired with enough materials...and if they are destroyed or lost they can always be found (or purchased) again eventually
@luke88
yeah l wonder about the weapon thing
plz don't be back in the game
I have a feeling we just get a remixed version of the same world. Like many years passed, the world has changed a bit too. Or more likely: A earthquake drastically changes the land (you see Hyrule castle rumbling in the teaser). Its still Botw Hyrule, but mountains and hills in different places. Towns destroyed, rivers taking a different route, etc.
I also think the runes just stay, but they may expand on them.
@Savino agree 100% weapon breaking makes every weapon important, unlike other games where you end up discarding 95% of the weapons once you find a more powerful one. Master Sword doesn't break anyway.
On weapon breaking: Joseph Anderson is right that it solves a problem with open world games in that it allows you to explore anywhere and find rewards that should make "early game" challenges easy without those breaking the whole game. Skyrim levels the rewards with you. Assassin's Creed Odyssey gates you off from going to places you shouldn't in the first place. Breath of the Wild lets you go anywhere and get good rewards for it, but those rewards break after a while. And in the midgame, I think it works. Using weapons for difficult challenges will probably get you better rewards.
Where it breaks down is in the late game. Eventually, when you have an inventory of late game weapons, the breakable weapons system discourages combat because there's no way that camp over there will give you a better weapon than the one you'll break. So there's economic motivation to run past enemies rather than engaging in creative ways and using the fun late game weapons. I wish at a certain point that they would level the rewards you get from fighting high level moblins beyond "have another dragonbone boko club". Of course, despite that complaint, my inventory is consistently full of good weapons in the late game. I'm not running out anymore. They did build the game around the weapons system and as long as the player accepts that all things are dust in the wind and does not cling to the sunset, the sunrise is a perfectly functional video game combat system.
@glenny3214 Why tho ? It's supposed to be a different game. Why would you like to see the same map again ?
@rjejr I got the game on Switch one month after the release, I first played it on Wii U, and then I complete it on Switch, and now I am again, since my kid accidentally erased my 400 hours in the game, and I'm super hyped about the sequel! Hehehe, I was trying to spell something, and it didn't come out as expected.
@XAHydra I agrre with you on that one. I miss the awesome Zelda enemy variation we used to get. This game was far too limited.
The thing I really want is playable Zelda. Nintendo has been recycling this retrograde “rescue Zelda” plot for over 30 years and it’s gotten extremely tiresome. Time for Zelda to be the star!
@Xelha I'm not sure what game you played. To say the world map is utterly barren is so far from the truth!
@Edu23XWiiU My kid accidentally erased my Super Mario Galaxy save files "by accident", except it's hard to say "by accident" b/c I had 4 of those floaty Mario head save files and he went through and deleted all 4 of them 1 by one. He said he was making a new save file and he didn't want to be confused which one was his.
So, what were you trying to type, SexEdonWiiU ?
I'm not convinced it will be set in the same world. It would be pretty dull unless they changed absolutely loads. Seems more likely a dark version of it or even they get transported somewhere else, not unlike how the opening cutscene of majoras mask transports link to termina from hyrule.
@CairiB I have about 385 hours and I too still haven't completed all the DLC and found everything(trial of the sword is kicking my ass 😵) but I still have a hard time putting it down
I think all of us should trust in Nintendo to offer a more rewarding experience. I too wish there was more enemy variety but I still love the game for what it is. I still have a hard time putting it down to play my other games after 385 hours and I've barely played in Master Mode and Trial Of The Sword is hell for me 😵. Yet I'm determined to complete it and truely beat the game
@rjejr Ooh.
@riki_sidekicks I'd be down with that.
@LightBeam Eh, it wouldn't be the first time.
@rjejr Hahahaha same thing with my Twilight Princess HD files hahahaha. Something close to that yeah hahahahaha I messed up
@Mechadestroyah another theory going around that the ancient hero was a Zonai.
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