
To celebrate the 35th anniversary of The Legend of Zelda, we're running a series of features looking at a specific aspect — a theme, character, mechanic, location, memory or something else entirely — from each of the mainline Zelda games. Today, Alex thinks back to Space World 2001 and the shock he experienced upon viewing the 'cartoon' Zelda for the very first time via a fuzzy, postage stamp-sized movie file...
Anyone who had their finger even slightly on Nintendo’s proverbial pulse back in 2001 remembers the initial reaction from fans to The Legend of Zelda: The Wind Waker.

For the uninitiated, let’s just say it was far from positive; certainly there were some who were excited but the drastic change in art direction after seeing a tech demo the previous year that much more closely resembled Ocarina of Time (but with many, many more polygons), but the response from most people was a resounding ‘wat’.
Zelda had been seen as one of the more 'mature' games in Nintendo’s line up for a goodly amount of time, and to see the franchise’s next gen debut look distinctly more cartoon-like caused ripples throughout the community. This reaction was slowly and assuredly galvanised by media outlets dubbing the game ‘Celda’, playing off the cel-shaded graphics that caused all this uproar.
Looking back on all this is a bit embarrassing really, not least because I myself was staunchly in the ‘noooooo my video game is ruuuuined’ camp. If the art style was being kiddified then surely the gameplay was going to be borked as well, and being the towering obelisk of maturity I was at nine years old, I was furious.
Then the game came out and proved to be one of the best-received entries in the series’ entire history. Nintendo took a hell of a gamble and not only drowned Hyrule under billions of litres of saltwater, but also gave us the ol’ switcheroo with so many of the classic tropes by allowing this current civilisation to have evolved from the land we once knew: Zoras ditched the water and became the air-swimming Rito; Kokiri grew closer to nature and become the wobbly little Koroks; Ganondorf grew a beard.

From a thematic point of view it reinvented so much of what we knew about Zelda and yet managed to tie everything back to the original lore we had become so familiar with. It’s a given these days, but playing it for the first time and discovering all the links to the past (pun evidently intended) was truly one of the most satisfying feelings I’ve ever had when playing a game. All the worry, all the doubt, all the thoughts that Nintendo were going in a totally different direction... it was all completely smashed apart, and the end result was all the sweeter for it.
And those graphics? People love them nowadays, and they did when they were new as well. Ironically, the lighting and other graphical tweaks Nintendo made when bringing the game to Wii U in HD form had us getting all defensive and pining for the classic, 'flat' toon-shaded look. Link’s expressiveness was unparalleled, enemy designs were appropriately exaggerated and original, and who can forget seeing that monster-despawning purple explosion for the first time properly? Compare it to something like Twilight Princess and you’d have a hard time arguing that the latter has aged better visually, despite it being what people ‘wanted’ at the time.
We’re a sensitive lot we Nintendo fans — we know what we like and we are often terrified that a new entry in a series will tarnish an otherwise spotless reputation like Metroid: Other M or something. Wind Waker proved that we don’t always know what we want, and whilst sometimes we may end up with a Metroid: Other M, other times we get a Breath of the Wild.
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Why'd you skip Four Swords?
I'm a huge fan of the art style in this game and the overall tone. It really was something that I didn't know I wanted, what a great way to describe that.
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I never had a problem with the look, at the time I thought it looked how A Link to the Past would look if it was done in 3D, so I was really excited to play it.
The length and lack of dungeons and content compared to Ocarina of Time is what really made it a disappointment to me. It’s a real shame when they did the HD update they didn’t add a few extra dungeons and areas to bulk the game up.
Gotta love shigsy and his game making skills
Art style, unless it looks really low effort, never really bothers me. For example, take Shining Pearl and Brilliant Diamond. Some parts do look rough, but the style itself isn't that bad, and if the game ends up being good, it doesn't really matter what it looks like for me.
Also, while the game itself was certainly good, the fact that it sold very badly and didn't do what a system seller was supposed to do (move consoles) proves that the haters were vindicated in a big way.
I actually preferred TWW art style over the original tech demo that was shown by Nintendo... Especially that black smoke after killing an enemy. Back then, it felt like I was playing in a Disney Cartoon.
TWW HD is absolutely gorgeous. The graphics/art style was already timeless, but so much more crisp in HD. Also, the QoL changes were much appreciated.
Such a good point, there are plenty of games I love that I had initially written off when they were revealed (e.g., Pokémon Conquest).
When it was announced I wanted it. Always loved how Toon Link looked.
@Aslanmagic Same, I couldn't find a fault in this game if I tried, neither back then nor now.
@bozz now I’m in the mood to play it again!
Other M is a perfectly fine game. Has a few issues but its quite fun.
The length and lack of dungeons and content compared to Ocarina of Time is what really made it a disappointment to me. It’s a real shame when they did the HD update they didn’t add a few extra dungeons and areas to bulk the game up.
@BulkSlash Agreed. Can you imagine what an implementation of the original concept would have been like? Parenthetically (MORE SPOILERS): the ocean would have been shallow enough in many places to allow visits to the drowned region of Hyrule below. Link would have been able to dive, or access particular patches of shallow seafloor somehow. Indeed, the seafloor was to have been visible in places...
It's true that we don't always know what we want, but like you said, sometimes devs take risks and we end up with games like Metroid Other M, Star Fox Zero, Sonic Boom or Final Fantasy XIII. It's always a gamble.
Personally I've always loved the graphics of Wind Waker...but I prefer the darker realistic graphics and tone of Twilight Princess even if it didn't aged as well. TP feels more epic. It also doesn't feel unfinished like WW but that's an other argument
Never hated it. The world was colorful and vibrant. And the toon style never made the game feel ridiculous during the more serious or sad moments. It's a genuine masterpiece in my eyes
After playing BotW, i miss it now more than ever
I distinctly remember when this was revealed. I was newish to the internet and it was my first time seeing that people cared WAYY too much about insignificant thing on forums/chat rooms. And 20 years later nothing has really changed lol!
Wind Waker was a mediocre Zelda. It's Zelda, so it's still a good game though.
(Spoilers for this game's ending below):
All that poignant stuff about the King and Ganondorf learning to let go of the past, leave Hyrule behind... I sometimes wonder if it was directed, in part, at the fans.... Sometimes creators want the freedom to do new things, and feel bound to the drowned kingdom called Things I Did Decades Ago...
I have always loved the graphics of WW, from the very first time screenshots were revealed in Nintendo Power.
Visually, it's still my favorite Zelda. I just don't care for the dungeons, the sailing, the pacing, or most of the sidequests 🙃
If the art style was being kiddified then surely the gameplay was going to be borked as well, and being the towering obelisk of maturity I was at nine years old, I was furious.
@AlexOlney When I read these words of yours, I had a distinct image in my mind: the King talking to the young Toon Link, saying many things that a boy would not fully understand and appreciate, things that would only grow in meaning as that boy would grow up. Those innocent youthful faces on Link and Zelda...
@Donnerkebab I think thats a very accurate assumption to make about the timing. I think back to that time period in gaming and you are right about everything being dark and gritty.
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Meh I still don't care for the game. I found the oceans a drab to explore . I did however liked the artsyle. I feel like back then ppl hated the art style because they wanted something "edgy" but since then ppl have eased up on that high school phase. Now its cool to like. Can't say I'm a fan of the exploration in this one tho.
Mayora's mask also got hate when it came out but I did like that one.
@Euler the bonus mode on GBA LttP? Maybe they’re saving it for the standalone DSiWare anniversary release
I was worried the art signaled a more simplified gameplay style. That fear was validated somewhat, but Zelda has stayed Zelda. And thank goodness as we now look forward to BotW 2. (Simplified gaming is pervasive elsewhere such as mobile games so this was no idle threat or false concern!)
@gaga64 It is considered part of the main series by Nintendo.
Nintendo is pretty good at showing something we didnt know we wanted, but theyve done the opposite way more lol
@COVIDberry post#19 reply: Unfortunately, not always this helps a franchise. Look at the Star Fox franchise. It's important for the creators to not alienate too much a franchise. Sure, they can experiment, but they should be careful not to lose its audience, like with Star Fox.
I do agree about trying new things though. I liked the world of the Great Sea in Wind Waker.
I always liked TWW for what it was, but I'm glad I skipped that Space World 2001 presentation. There were many cringy moments even for today's standards
Since I was 12-13 when I tried the game and didn't view the Space World event or the tech demo, I was interested in the game and even rented it many times before I buy it in a store years later during the early Wii days. For when I learned about this, I no longer cared because I had a great time playing Wind Waker.
But sometimes, we do know what we want. Wind Waker ended up being a great game with a living, breathing world that was a joy to experience (except sailing) and I love it (even though Link and Celda are ugly as hell), but at that time I would rather have had that gritty Space World Zelda. The disappointment with the game didn't stem from a cartoony looking Zelda. Most fans, (including myself) would have embraced that. It was the rug that was pulled out from under us by showcasing badass, dark Zelda only to reveal light, airy football head Zelda. That 'subversion of expectations' was a sucker punch alot of fans had trouble letting go of.
@Diddy64 I don't know much about Star Fox, but my naïve observation is that Wind Waker was the... seventh game in the Zelda series, a series which began in the mid-1980s - so it was already 15+ years old! It doesn't seem to me that Star Fox got the same chance to ripen and develop that Zelda did.
I always found the art style very appealing. I didn't have a GameCube, but I bought this when I got my Wii.
Shallow game with a empty boring overworld to match that gets by solely on its graphics and presentation and was very clearly rushed to meet release (I guess they never heard that Miyamoto quote) which is ironic because Nintendo are apt to call out games on other consoles for these exact reasons .
I hated the dungeons in this game, particularly the Wind and Earth Temples. I think you know why.
I personally love this style and Wind Waker is one of my favorite Zelda games of all time, easily in my top 5. Unfortunately, I know people to this day who have the "graphic style ruined the game) attitude and I just don't get it. I remember the outrage all too well and I agree that it was just sad. People wanted a "realistic" Zelda and shunned Wind Waker for being "kiddy". The irony is they would get their wish with TP but I've met far more Wind Waker fans than Twilight Princess fans. As far as I can tell, WW has a far larger following, or at least the more vocal one. The HD version on Wii U is literally the reason I bought a Wii U.
@COVIDberry Yes, but Zelda continue having puzzles and battles using items and the sword. Star Fox suffer from a unclear vision for the players and Star Fox Adventure, Star Fox Assault and Star Fox Command only reinforced that. When they decided to go back to its roots, they did by making a second remake of the first Star Fox (SNES) (64 was a remake of the first one), which happened at a time when people were wanting a sequel to the series.
Great point. I feel like people not knowing what they want is still an issue people have with new games today. I still find Wind Waker's visuals more impressive than a lot of photorealistic games.
I know it's the common opinion, but I disagree. Wind Waker on the GC is a pain that hurts a lot, I didn't have the patience to even finish the game. On the Wii U I gave another shot and it's way better. It's very good, not as good as it should for a Zelda Game, but good and I finished it. I can buy for the third time, but it need to be in a pack or with major content addition, I won't pay 60 USD (or even 299 BRL) for a Wii U remaster in this case
quite interesting that the comments don't seem to favour this game in the series that highly. I agree with that and while it's a fine game it was defo a disappointment for me after OOT.
maybe it would have been better as part of a new IP as the pirate/sea faring element was interesting but didn't feel like Zelda a lot to me.
I played it recently for the first time. It doesn't hold a candle to ALTTP, LA, OoT, or MM.
People didn't like it back then, and people have a strange nostalgia for it today.
@Beatrice BDSP? Which game is that? For a second I thought it was the Bravely series, which I like.
I shall politely disagree. Wind Waker will always be an entry level Zelda to me, utterly disapointing on release and artificially elongated to the point of tedium. I enjoyed Twilight Princess so much more, it was the Zelda the Gamecube always deserved.
Wind Waker was still 'good', it just is so far from my favourite due to it's simplicity. Also that clipping error through the shield is woeful, even in the HD remake.
Wind Waker is a great game. Yeah people complained about the graphics engine at first but in the end it didn't really matter much. The gameplay was fun and the story was very compelling.
However, it begs the question - would people have enjoyed it even more if Nintendo had say... used Twilight Princess style graphics to make the game? Would Wind Waker have been any less lovable with a different graphics engine?
I have to admit that when first saw the screen shots, I was disappointed. But that disappointment changed as soon as i see a video of dragon roost island. In motion it looked fantastic
I remember being really disappointed in the art direction of Wind Waker when it was first announced. As the Xbox ramped up realism the cartoon style really was jarring, and especially when you consider that the Wind Waker screenshots didn’t really do the game justice. Perhaps if YouTube videos were as ubiquitous as they are today it would have saved Nintendo huge headaches as people could see how fluid the cartoon style worked to immerse you in the game. I still purchased the game and enjoyed it quite a bit, and I really love the graphics in Wind Waker HD, so I’m glad I learned to be open minded about the art style and just see if I enjoy the game or not.
@Donnerkebab the Spaceworld tech Demo didn't help them none, it set an expectation of what was to come. I suspect that if Twilight Princess had come out first then Wind Waker the latter would've been more accepted at the time.
Windwaker taught me to trust artistic vision. I may not always like the end result, but I would rather devs make the game they want to make than the one the market dictates to them. I have found that every company that makes massive reactionary changes trying to chase the market I have walked away from (EA, Bioware, ubisoft, sega, partially capcom) and my gaming experience has not suffered from doing so because the ones that stick to their vision keep making great games.
As such I am grateful that I was young enough to see that backlash and the end result and grow as a person rather than becoming more entrenched or bitter. As such I feel that I honestly enjoy the hobby more than if I had kept thinking everything was serious business or a slight to me as a consumer.
Note I am not talking QoL changes as those are good to listen to that feedback within reason (Grezzo broke swimming in MM3DS trying to fix it, for instance) or what the market considers “censorship” as I feel devs have every right to adjust their product or amend the presentation.
I love reading stories like this as someone who appreciated Wind Waker before it came out, because it was so funny to watch the entire 180 on the overall view of the game. I was in Middle School when I first saw Wind Waker. To me, it looked amazing. Reading on why Nintendo chose the style it did, I thought it was a genius move. My friends all made fun of the game and said it would be terrible. Once it released, all of them changed their tune. Thanks for bringing this up, NL.
There are many reasons I love Wind Waker, but in essence, it's the traditional Zelda gameplay presented within an interesting and original theme. There are four 3D Zeldas that get this right to some extent or another - OOT, MM, WW, TP - but there is such a thing as being too experimental. I did not enjoy Skyward Sword or Breath of the Wild anything like as much as these, because they did not stick closely enough to the Zelda template. Wind Waker may have had a (brilliant) cartoony, seafaring theme, but it was Zelda to its core.
@Diddy64 Pokemon Brilliant Diamond & Shining Pearl
They're being done in a 3D-chibi style to mimic the originals' sprite graphics. Some fans don't like it and want their graphics to look like Pokemon Sword & Shield.
For people not understanding the dislike of the graphics at reveal, just think of the modern reaction to mobile-type graphics in console and PC games.
Back then I never knew about the game till I saw a friend play it. I thought it looked neat and that’s about it. Wouldn’t play it myself till years later and loved it when I did. Minish Cap was also a more important release to me because of my history with handhelds
I would love a more expansive wind water like breath of the wild. Where after an hour intro you can sail anywhere and can complete any island in any order. I do love wind water but for me what stops me going back very often was that final repetitive dungeon and changing the wind all the time when sailing xxx
I had skipped the N64 and although I borrowed an N64 from a friend to play Zelda OoT, I had stopped paying attention. Playstation was cheaper, and I picked up a PS2 because of backwards compatibility and DVDs. When I picked up the GameCube after the price drop, Wind Waker was one of the first games I picked up.
The art style didn’t bother me, although the idea of a 12 year old crawling in dungeons and sword fighting still bothers me. But that is a Japanese cultural thing that just has to be acknowledged and moves past. The gameplay bothered me in that it seemed anti-climatic. Once you mastered the basic sword skills combat was a joke. It also had a “lot” of filler fetch quests, so much that it is almost comical how short the HD version becomes.
All that said, I enjoyed it but was most disappointed by not dealing with the other sages.
I had just started college at the time and was part of the backlash. I was very attached to the N64 and Game Boy Zeldas and took the "kiddie" graphics as a personal insult.
And yet I still pre-ordered it to get the bonus Ocarina of Time Master Quest disc. My plan was to play Master Quest first and then maybe get around to Wind Waker. Eventually.
My high-school-aged brother had played Ocarina a billion times and was more interested in playing something completely new. So he opted to play WW first.
The wind blew. The trees moved. The ocean swelled and ebbed. This world was so ALIVE. I had to play it. And the moment I saw what slept beneath the ocean I knew this was a turning point for storytelling in the franchise. And I'd been a twit for hating on it.
Side Note: WW is important because it settled a long-running debate in the Zelda fandom about whether there was only one Link who starred in all of the games or if each pair of games (NES, SNES & GB, N64, GBC) had a new Link who was a descendant / reincarnation of a previous one. Nintendo of America's official position was that there was one Link who due to suspended animation and / or time travel had met multiple Princess Zeldas. Then Wind Waker came along and made Multi-Link theory canon. Now nobody remembers the debate except me.
Most games in existence prove that customers don't know what they want.
Dungeon count was way too low, and that sailing fetch quest was so obnoxious. Otherwise, great game! I hope next proper Zelda game brings back epic dungeons, at least 8. The shrines are fun, but not at the expense of the dungeons and bosses!
@Euler I know. Just making a guess. Maybe NLife just got their ordering wrong. Or just can’t think up an interesting enough article.
Question is, who’s ‘we’ in this scenario? While I liked the graphics when first shown it was obvious, given the rising popularity of gritty, ‘dark’ games, that it was commercial suicide. Which is how it panned out with the game selling much less than OOT and failing to shift Gamecubes.
im actually in the camp of liking the graphics while still disliking the game.
My problem was never the art, in fact i think the colors make the game look like a 3D SNES game which is pretty cool. I just think the sailing is a boring way to travel, the world was barren(could have used more continents), and taking away the time from sailing the game was only about half the length of Ocarina Of Time with a measly five dungeons.
I think people now are over compensating the backlash by going in the other direction of calling it a flawless 10/10 masterpiece. You could argue its a good or enjoyable game, but its far from perfect.
Wind Waker is my third favorite Zelda. It's great.
WW is my favorite Zelda, probably top 5 of all the games I've played. Metroid Other M wasn't too horrible. It had plenty going for it but some poor direction decisions held it back. I like that Nintendo takes chances with their IP's. Metroid Prime is an amazing example of taking a big risk that paid off ( for gamers anyway, I know the series isn't a big seller).
I wanted Wind Waker from the very first time Nintendo debut it.
However, it was hilarious witnessing the meltdown of people who thought were were gonna get that CGI version of Zelda that was shown at Space World 2000 at the time.
In a way, Nintendo set the bar really high only for it to come crashing down AT FIRST, but the test of time did Wind Waker really well and now it's beloved like it should have been at the start.
@nimnio It's not an opinion, it's simple facts and data. Every first home console Zelda sold better than Wind Waker, the experts (including Aonuma and Miyamoto themselves - the people with the most on the line) agree that it didn't do what it needed to, and the Gamecube era very nearly led to the end of the series. That was why they decided to completely change gears for the next game rather than make Wind Waker 2.
https://www.gamedesigngazette.com/2018/05/that-time-legend-of-zelda-franchise.html
My 2 WISHES if they re-rerelease Wind Waker (oh please oh please oh please oh please oh please ♾)
1) Back off on that bloom lighting or otherwise fix the flat look of the 3D models. (As the brought up, I was very defensive when I saw what they’d done...)
2) PLEASE give us a classic axis control options à la 3D All-Stars. That was perfect! (Even if they didn’t add it until we complained.) I don’t want to have my nice inverted camera set and then go to aim an arrow and suddenly everything’s wrong. THAT’S HOW BOTW IS AND IT SUCKS! Why you gonna screw with my controls Nintendo?? 😭
OK bonus) 1080p 60fps or as close as possible. And a meaningful extra area to sail to with a new dungeon that sorta ties in with the rest of the game somehow.
@willi3su I'll join you in the "Metroid: Other M has good qualities" corner. Sure, there are a few issues and complaints that are on point, but some make a mountain out of a molehill. I picked up a new copy off Amazon for about $7 a couple years ago and don't regret it.
to me people very much knew what they wanted, however there are also things they wanted but didnt know.
as in people still wanted that darker zelda (which they did eventually get) but wind waker was something they also wanted but didnt know....yet.
i imagine at the time people didnt realize that both would eventually come to pass and were worried that one would rule out the other.
whether or not the finished produict of either lived up to what people were hoping for is another thing but still, sometimes you can have both.
@Grail_Quest your comment says it best. If I "hadn't" seen that tech demo in Spaceworld 2001, I wouldn't have felt the way I did. Thankfully TP scratched that itch.
If I recall correctly did it come with ocarina of time and master quest? Winner in my books!
Nope. I was one of those people that LOVED the art style and how unique it was for the time. It's lasted the test of time and the game still looks amazing to this day. Had the game gone the way "fans" wanted it to, it would be just as ugly and hard on the eyes as most realistic games from that era.
Wind Waker is by far the best Zelda game. And the only part of the series that could be released 1:1 today and nobody would complain about the graphics. A timeless masterpiece even without retro and nostalgic glasses.
@BulkSlash I really they do a re release on the switch this fall but this time with a little bit of extra content.
I never even touched it, looked too toony for me. Even Breath of the Wild was a little too toony at first, I didn't even get it till 2 years after it was out, and I didn't even get to 6 hearts and on until 2 more years after that. But once I did finally get into it, I regretted not getting into it in the beginning. Sounds like I missed a gem here.
I love Metroid Other M, always have.
Ironically, Nintendo releases Windwaker when nobody is sold on the idea but when they warm to it, and would love to see it on switch, they release skyward sword.
I was one upset about it’s art style and after playing it, I still did not have the same love for it as I did either oot or lttp, which where the only other zeldas I had played at the time. I even preordered to get the bonus disc with master quest on it. That was more enjoyable the playing windwaker.
Even as an adult, playing it on Wii U, it’s still one of my least favorite zelda games.
@Moistnado it’s not metroid prime, but I 100/0% that I don’t know how many times. Underrated and it shows what fanboy hate can do to a game series.
Just want to point out this site is acting like Metroid other m is not a good game, when they reviewed it at a 9/10.
It’s a great game. but I can see why fanboys didn’t like it. But as a lifelong Metroid fan, I loved it.
Best Zelda game made and that is a fact
I wasn’t aware fans were upset with WW til I got older. I was 13 maybe when it came out. I enjoyed it a lot more that Ocarina of Time. If I’m honest I hate Ocarina of Time. MM too
This was my first Zelda game, so I missed all the backlash about the graphics. I always wonder how I would've reacted after seeing such a drastic change of art style. It's always remained my favourite Zelda. Also, Alex I just realised you're actually younger than me, which I'm surprised about. Not that you look old, but I was 12 when this came out. I didn't think you were 3 years younger than me!
At least the game will be truly appreciated by a mass audience once Wind Waker HD is ported to the Switch.
I didn't like Wind Waker when I first played it on Gamecube, and I don't like it now. It wasn't the art direction though. It just didn't have the same feeling of riveting adventure the others had. Too much sailing, not enough combat. It's not a bad game, but it was far from the best Zelda.
To me personally, TWW (Gamecube version) is the weakest 3D Zelda. The best aspect about this game is its story with very natural, unique characters (including the companions later in game). This is something that BotW doesn't even come close to. Also, the dungeons are good, even though there are few of them. However, they overdid it with sailing, and collecting heart containers and treasures is a pain in the as*. What I found annoying is that you always had to change the wind direction if you wanted to sail in the other direction.
@Darknyht, what is the difference in fetch quests between the original and HD version that changes how short the game is? I've never played the HD version, so I'm curious.
Anyways, Wind Waker was my favorite Zelda game until Breath of the Wild. I was always a big fan of the art style. I've never enjoyed dark, gritty, colorless games, so as a result the very opposite aesthetic of Twilight Princess was not something I cared for (though I still enjoyed the game). But Wind Waker is satisfying enough for me, both visually and in terms of the gameplay, that it's a Zelda game I can happily replay over and over. I can't say the same for Twilight Princess, or even for Skyward Sword.
I'm not convinced the GameCube would've done much better if, say, something that looked like Twilight Princess got released in its place. There were so many other problems with it! I wonder, though, what conversations we'd be having in that world.
I'm guessing people hyping up Twilight Princess, with how the games took a hard shift in style afterwards, since people clearly didn't want a more realistic Zelda. Maybe they'd eventually back off of it a bit, and settle for... more or less the same compromise as Breath of the Wild. There's still some toony shading on its characters, but they don't feel like cartoons themselves.
I hope Zeldas besides BotW2 find a slightly different art style just to set themselves apart, but the vibrant color is definitely a keeper. It doesn't need to be absolutely everywhere, but it should still exist!
@COVIDberry It would have been great to be able to dive properly. Technical limitations and time I guess. Still kind of disappointed you can't go underwater in BOTW to be honest.
@willi3su game, yes. Story and character development, NO.
@Diddy64 @COVIDberry
I do think Starfox had great potential but the gameplay was lost in the focus on the new graphics style. If they would have developed a deeper story and created a path the player wanted to explore or even a better multiplayer it would have lasted longer. Starfox just did not have the Nintendo feel that Zelda does.
It was the tail end of a time in gaming when people still thought graphical style was the determining factor in what age range a game was made for. Now it's generally accepted that games can look any way they want. Doesn't necessarily mean anything.
I will say this, though. Taking this article into account, people should stop using the insanely overused, nonsensical, tired comment regarding games they think are a bad idea: "Nobody asked for this". Any time a franchise proposes something new and people are mad, news outlets and "influencers" all over social media attack the game with the same meaningless complaint that "no one asked for" whatever it is.
If game developers only made games fans demanded, we wouldn't have games like Undertale, Metroid Prime, Mario Kart, Luigi's Mansion, Animal Crossing, Megaman Legends, Final Fantasy XIV, Super Mario RPG, Breath of the Wild, Mario + Rabbids, Nier, Crash Team Racing, Yakuza 7 and literally thousands of other unexpected games from companies trying something a little different.
Fans don't know what's best for franchises, generally. They just think they want same thing again right up until that something different ends up being amazing, then they backpedal.
I'm just going to come right out and say it:
I like Metroid: Other M
@Paej13 The swift sail makes everything much shorter as the biggest time sink was travel between islands (wind always at your back and you move twice as fast). The Triforce map quests were changed, but my memory of how they were originally is fuzzy to give specifics.
I also remember that chasing Tingle treasures and deep sea chests made up a large part of the gameplay for me.
As soon as I saw this article, I had a feeling you'd throw shade at Twilight Princess for no reason and I was right. Twilight Princess is the one of the best Zelda games ever, on par with Wind Waker, and you still felt the need to compare it to WW for no reason at all.
Twilight Princess one of the best if not the best Zelda of all time and people like you are not going to take away from that fact.
@JugOfVoodoo @Beatrice Oh! Thanks both for explaining. I haven't seen the abbreviation yet, due to the remake being very recent.
@Zidentia While I don't have a problem with the occasional experimenting like they done with Star Fox Adventure, the inconsistencies continue even after the low sales of Assault and then Command on DS. They even suddenly changed the relationship of Fox and Krystal because someone wasn't fond of deep stories. I wonder why he hates stories so much. Did he had horrible history teachers? I don't understand what he see so wrong with stories.
I remember rolling my eyes at all the hysterical "big boy" hate for this art style. lol.
I love cel-shading. Imagine Borderlands without it? You don't have to imagine it. Look it up.
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