@The_Mysteron I see your point, but right now one of the reasons why Microsoft is losing to Sony and Nintendo is because they are badly lacking in the exclusives department, especially when it comes to first-party titles.
They can sell the most powerful hardware in the world, but if they don't have the exclusive games to sell the hardware, they lose out.
And the fact of the matter is, they really don't have much right now besides Gears of War, Halo, and Forza.
To boost their first-party line-up, they can found a bunch of new studios or use existing studios to introduce new IPs. The problem is, they have tried this approach already, and they have failed. Ryse, Quantum Break, Recore, etc have all been flops and have done nothing to help the Xbox's first-party situation.
This is while both Nintendo and Sony are hitting the jackpot on new first-party IPs for their consoles.
So, if the rumor is true, then Microsoft is going with plan B and that's opening up the checkbook and buying some IPs for the Xbox. And who better to start with then the biggest third-party developer in the world?
Yes, sales might fall if these games become exclusive to Xbox, but the brand also benefits. As I said before, Battlefield could push Xbox sales, and maybe even draw in gamers who might not buy an Xbox otherwise.
In the long run, it serves to benefit Microsoft because they would go from having the worst first-party to suddenly giving Sony a run for its money and even taking the fight to Nintendo.
I agree with you, this purchase only makes sense if Microsoft intends to keep these games as Xbox exclusives to help the Xbox brand.
If they simply intend to do another Minecraft, then I honestly don't see the point.
@The_Mysteron No, the idea is that Microsoft would own EA's IPs, and publish them as exclusives for the Xbox. For example, Battlefield 5 would be an exclusive for Xbox One, and would be marketed as such.
The problem with this article and these comments is that people are assuming Microsoft is just going to publish such games on all platforms, but I think doing so would defeat the purpose of buying out EA.
If Microsoft can pull this off, they would control EA's IPs and would have them as exclusives for the Xbox. Want to play Battlefield or Titanfall? You have to own an Xbox! Want to play a new Sims game? Its only on Xbox .
I think Minecraft was the exception to this, not the rule. If Microsoft intends to launch a new Xbox in a few years, they have to face the elephant in the room, and that's making their first-party portfolio stronger. Right now, both Nintendo and Sony are beating them badly in this department.
If they can buy out EA, then they can reverse this trend. Love EA's games or not, they sell and Microsoft owning them would give them access to some major IPs they could use to sell Xboxes.
The only IPs that Microsoft would be required to publish on other systems would be Fifa, Madden, NHL, and Star Wars. But even those are not set in stone.
The PS4 is getting a Spider-Man game that is exclusive to the system, so what's to stop Microsoft from giving Disney tons of cash to make the next Battlefront or Star Wars games Xbox One exclusives?
Even Madden could be an Xbox Exclusive, however, unlikely people might find it. Why? Well, Microsoft already enjoys deals with the NFL when it comes to being them exclusively using surface tablets and PCS at NFL games. What's to stop Microsoft from extending this to Madden? NFL Sunday Ticket is only on Direct TV, despite the potential profit the NFL could get by putting it on other cable and satellite providers.
What's to stop Microsoft from dumping tons on money at the NFL's feet to keep Madden exclusive to the Xbox?
At this point, I will not rule anything out. Who would have thought Disney would have bought Fox's movie and TV studios and is now the owner of stuff like Aliens and The Simpsons.
This is a huge boon for Microsoft, and they would only be required to publish IPs that they license to other platforms such as Fifa, Madden, and Star Wars.
The rest of the stuff they can keep on the Xbox for themselves. And let's be honest here, Microsoft being able to sell Battlefield 5 as an Xbox exclusive would be a major feather in their cap.
Microsoft is not doing this to publish their games on other platforms. They are doing this to boost the first-party lineup on the Xbox without having to open a bunch of studios and hire a bunch of people.
Also, this assumes license holders also demand their games be multiplat. There is a huge possibility that Madden could become exclusive to the Xbox brand. Why? Because the NFL already signs exclusivity agreements with one company with pretty much anything else. NFL Sunday Ticket can only be found on Direct TV, Papa Johns is the only licensed pizza chain of the NFL, Mcdonalds is the only fast food joint that is exclusive to the NFL.
The point I'm trying to make is that Microsoft could end up getting Madden all to themselves, and there won't be a thing Sony or Nintendo can do.
And let's be honest here, people can call EA trash all they want, but there is a reason why they are the biggest third-party company in the world. Garbage or not, their games post huge sales numbers.
This is a serious game changer if Microsoft can buy them out, and own brands like Battlefield, Medal of Honor, Need for Speed, Mirror's Edge, The Sims franchise(which includes the Sims, Simcity, etc), Ultima, and Wing Commander.
Yeah, some of those brands are not active right now but Microsoft will own them and can use them however they see fit. And they would have no reason to make them multiplat.
On top of which, they would own Madden, Fifa, NHL, and Star Wars, and even if they are forced to make those games multiplat, they still make money on every copy sold, regardless of if Fifa 19 is sold on the PS4, Switch, PC, or Xbox One.
This is a rumor for now, but if it turns out to be true, then Microsoft could go from having the worst first-party line up to suddenly having one of the most powerful first-party lineups in gaming.
it could also hurt Nintendo in another way. If Microsoft gets EA, then Sony might scramble to buy out other companies like Capcom or others to give them an advantage.
We could very well be sitting on the edge of bidding wars between Sony and Microsoft to buy out as many third-party developers as possible and bring them under their control. If that happens, Nintendo(who would likely sit out such bidding wars) might very well be hurt.
Remember, who would have thought Disney would have bought out Fox? Or AT&T buying out Time Warner. This is the era of mergers, and thus far, gaming has avoided the major blockbuster mergers seen in other media.
But if Microsoft pulls the trigger and this, and its not just a rumor. Gaming could change overnight.
@MasterWario I did not get my PS3 or Xbox 360 until 2012, 7 years after both systems launched, and (or course I did not know this at the time) less then a year before the PS4 and Xbox One launch.
Did you know that back in 1998, years after the glory days of the 16-bit consoles, people were still buying SNES and Genesis consoles, even starting one last battle between the two aging systems?
People were still buying NES consoles and games until 1994 when the SNES finally got cheap enough to attract attention away from Nintendo's 8-bit hardware.
People buying 2DS and 3DS systems in large numbers is not a shocker if you consider trend that have been seen in previous consoles and generations.
Its not like the DS, PS2, PS1, and other successful systems stopped selling just because a newer console came out. Alot of late adopters are either children who are getting the system because its cheap, people who either owned a 3DS in the past and sold it off and want a new model to play the games they missed, or even gamers who might have grown up with Nintendo, but fell out of touch with them during the Wii, DS, or Wii U era, as well as people who stopped buying Nintendo hardware even before that, and are just now coming back and they view the 3DS family as a good place to start.
The 3DS family is a great value even to this day, and the success of the Switch does nothing to change that. How is having a game libary with numerous classic games, an eshop full of great indie and smaller titles, and the ability to play Virtual Console games from the NES, Game Boy, Game Boy Color, Game Gear, and SNES not a great value if you never owned a 3DS before? Especially if you're wanting to get the most value for your buck? The Switch is great, but it will take years for it to match the 3DS' libary.
Something I want to point out is that Nintendo had one edge Sega, Atari, NEC, and countless other failed console makers lacked and that is their domination of the handheld market.
Without it, Nintendo would have likely gone third-party a long time ago like Sega did. You simply can't sustain a system selling the numbers the Gamecube and Wii U did.
But the 3DS is the hero that rose to the occasion and saved Nintendo after the Wii U failed. That scrappy little handheld that everyone claimed would never sell in a market controlled by mobile devices managed to sell over 70 million units a number that the PS4 is just now getting close to beating.
With those 70 million units, came millions of software sales with Pokemon, Smash, Mario, Fire Emblem, Animal Crossing, and others leading the charge.
My point is, Nintendo has a single advantage no other company will ever have, and that is their handheld market. They have dominated handhelds since the Game Boy came out back in 1989, and even as their home consoles have struggled, their handhelds have been there to save them.
The Game Boy saved them when the Nintendo 64 struggled, the Game Boy Advanced saved them when the sales of the Gamecube faltered, and the 3DS saved them when the Wii U barely sold more than the Saturn and Dreamcast.
Yes, the Wii U may have influenced a lot of Nintendo's mindset with the Switch, but I think the Switch is the result of Nintendo finally realizing they don't need to have a home console on the market.
The Switch is Nintendo's handheld legacy continued in a new form, and that form is a portable gaming system that can be played in numerous ways, has stunning graphics for a handheld, and can be plugged into a home console.
People claim the Switch is a home console, but I disagree. The Switch is Nintendo's handheld legacy in its newest form and Nintendo's admittance that handhelds are their flagship products, not home consoles.
The 3DS and its Game Boy ancestors played a role in this, and they are the unsung heroes of Nintendo's legacy. Scrappy little handhelds that defied powerful rivals systems, companies with deeper pockets, and mobile devices. That countless times saved Nintendo when things looked tough.
Now, the Switch is the heir to Nintendo's handheld throne, and as history has shown us, nothing can stop Nintendo in the handheld market.
What makes all of this funnier and ironic is that all the people who were busy digging Nintendo's grave ignored the 3DS that were selling very well. Nintendo was never doomed, and one failed console was not going to change that. It took Sega and Atari several failed consoles before they were finally forced out of the console market, and during the same time, Sony also had a failed system of their own in the Vita and its TV-based counterpart Playstation TV.
Nintendo was never doomed, and their death was greatly blown out of proportion by people who wanted to push the narrative that Nintendo would finally fail, and be forced to put Mario and Pokemon on Xbox and Playstation.
So, they ignored the 3DS and its success for years, downplaying that scrappy little handheld as it sold in the millions, and its software broke sales records.
Now, the Switch is forcing them to eat crow and declare Nintendo has come back.
But there was never a comeback. Yeah, the Wii U will go down as one of the worst-selling systems of all time, but the Vita is right there beside it.
As for the 3DS? Its the 12th best selling console of all time and the Switch could end up beating those numbers.
Nintendo was never dead, they were wounded to be sure. But they were never dead.
I have been playing Pokemon Silver again on my 2DS and it shocks me how much content a Game Boy Color game from 2000 had, and how the game still stands up compared to its sequels.
But here's the kicker, barring Diamond, I have not been this engrossed in a Pokemon game in years. I have been in the Goldenrod-Euterak City area for almost two weeks because my time has been split between catching the wild Pokemon in the area, playing in the casino to win a Sandshrew and Dratini, or doing the bug contest to get my hands on a Scyther.
I'm not saying the newer games are bad, but Silver still sets a bar that is quite frankly hard to beat. That's the thing that gets me, in many ways Gen II is still the perfect set of Pokemon games, despite coming out in 2000, and being on ancient hardware by modern standards.
@PlywoodStick The only reason why the SNES beat the Genesis in the US was because Sega burned their customers with the 32X, then Sega of Japan had the brilliant idea of cutting support for all non-Saturn systems in 1995-1996, which meant support for the Master System, Genesis, and Game Gear were all scaled back.
Which means Sega ended up handing Nintendo the 16-bit market on a silver platter which helped sink Sega given the 16-bit market remained very strong until 1997.
But if anyone doubts the popularity of the Genesis, here's another fun fact. In 1998, Majesco was given the rights to bring the Genesis and select games back to the market and sell them. At the same time, Nintendo was putting out a new SNES model and selling the SNES as a cheap legacy system.
So in 1998 and 1999, the 16-Bit systems fought one final battle. What was the result? The Genesis beat the SNES in sales.
Sega might have won the entire 16-bit war had Sega of Japan not nuked the Genesis in the West. Sega dominated Europe, and was strong in NA. The only market that the Genesis struggled in was Japan.
Speaking of Smash clones, I kinda wish Sony would do a Playstation All-Stars Battle Royle 2 on the PS4.
I remember playing that game alot on the PS3, and what stood out about it is that unlike most of these indie Smash Clones that are trying to be Melee without the Nintendo characters, PSBAR had a totally different method when it came to scoring knock outs, which was the Super Gauge system.
People slammed that game for being a Smash-ripoff, but it was a damn fun game.
Shame that idiots who kept calling it a Smash Clone and Sony not being happy with the sales doomed that game. I would love to see a sequel on the PS4.
It was rough around the edges at times, but it had a good foundation. It just needed a sequel to work out the kinks in the formula.
@AlwaysGreener Sega Saturn emulation to this day is very hard to do, even on high-powered PCs. The Switch has no chance of pulling it off, and I doubt the PS4 or Xbox One can do it either.
So, its not really about Capcom being lazy. Sega Saturn emulation is just very hard to pull off.
@impurekind That's the problem here, everyone wants to assume Capcom is just being lazy and not willing to consider that there might be other factors at work here.
Maybe using one set of roms was the only way they could get online to work in some of the games? Or maybe there were some other factors at work that we don't know about.
Either way, I can understand why they are annoyed, but as a wester n gamer, I can't say I feel 100% sorry given Capcom, Square Enix, Namco, and even Nintendo have often screwed western gamers over countless times when it came to games and special edition releases.
If all the Japanese have to deal with is the changed names of bosses and playing Western versions of roms, then while I won't say that its right, its still small potatoes to the west getting shafted by Japanese developers time and time again.
Maybe it has something to do with online play? After all, there are arcade roms which are being tricked by an emulator to think they are having a local match on the same arcade machine when in fact, they are having the match over the internet.
Because of this, they have no choice but to use a single rom to facilitate online play.
But which roms? Well, you face a backlash either way. But using Japanese roms for the West is out of the question. Not only would the games be unreadable to western audiences, but Capcom still faces the same problems that they faced in the 90's.
Mike Tyson is still alive, and the mannerisms of the boxer and his name M.Bison could still invite legation.
Of course, I don't have the answers, but I do think there is a better reason for Capcom opting for one set of Roms worldwide.
And my feeling that is that online play has something to do with it.
@PlayedNSlayed How are the Mega Man, X, and Street Fighter games not decent? I understand people are still upset about Monster Hunter, but it looks like Capcom is boosting their support of the Switch.
A Monster Hunter game will arrive on the Switch at some point. It has too much of a fanbase on Nintendo platforms for Capcom just to ignore.
Plus, I see this as Capcom trying to repair some damage when they did not bring the Legacy Collection 2 and Disney Afternoon Collection to the 3DS, Wii U or Switch.
Would you rather not see these games come out on the Switch at all?
Man, I should give this series a try at some point and I really have no excuse given I have the Xbox 360 version for free that I can play on my Xbox One.
I love Ninja Gaiden and God of War, how does this series compare to those two.
@rjejr Except Sony has tried twice to break into the handheld market, and both times had major issues that hurt them. The PSP's hardware sold well, but it was plagued by priacy issues that took down the sales of games.
As for the Vita, it sold poorly much everywhere besides Japan.
So, what incentive is there for Sony to make any more handhelds when their home consoles are much better sellers?
The same argument could be aimed at Nintendo, but in reverse. Why would they keep investing in expensive home consoles that have been steamrolled by Playstation, when they could simply take advantage of their control of the handheld market?
Hence the Switch, which is pretty much a beefy handheld with some console features added in.
My point is, what is Sony going to gain by chasing the handheld market? Their strong point has always been selling affordable home consoles that have strong third-party support, great first-party games, and can do other things like let the user play music and watch movies.
Why would they move away from that? It's like Nintendo making a super 4K Home Console. Sometimes, companies have to play to their strengths.
Honestly, what does Sony have to fear? They are still the kings of console gaming, and currently, have a 70 million lead over both their rivals. Microsoft is struggling just to stay alive, while the Wii U crashed and burned.
Yes, the Switch's success is great news and this has forced Nintendo's rivals to take notice.
But honestly, all Sony has to do is stay the course. Keep the PS4 alive for a few more years and keep sells strong with great games until the PS5 is ready to go.
Unless Sony drops the ball with the PS5, all they have to do is showcase it and they get back all the attention and all the hype.
I see alot of people on here singing the death of console gaming.
I'm sorry, but I don't see it. The PS4 has sold over 70 million units this generation. How is console gaming dying? Are people going to suddenly drop their controllers to go play games on mobile devices?
This sounds like all the naysayers who kept yelling from the rooftops that handheld gaming was dying while Nintendo sold 60 million 3DS consoles.
Fact is, people are not going to stop playing home consoles. There will be a PS5 and another Xbox in a few years, and they will prove to be successful systems.
I give my props to the Switch, I think its an awesome system that deserves its success. But I doubt we are going to see it kill normal console anytime soon. Already, we are seeing games being limited by the hardware of the Switch.
What happens when even more powerful consoles arrive?
@StephenYap3 Maybe watching Sonic Mania be a massive success brought Capcom to their senses regarding Mega Man. After all, they were the first company to bring back a retro franchise to modern systems, and Mega Man is still a very vaulable brand.
Plus, given Mighty Number 9, they have a chance to show that they can do Mega Man better then any copy could hope to do. Hopefully, Capcom is all in on this game and makes it good.
I already like the fact that the Slide from MM3 and the Charge Shot from MM 4 are back. I enjoyed Mega Man 9 and 10, but they sometimes drew too much from Mega Man 2 at the expense of dropping features from the later games.
Mega Man has a new cartoon coming in the new year. Maybe this is Capcom doing their best to bring him back to the mainstream with two collections and a new game.
@carlos82 People still care about Sonic, the success of Sonic Mania proves that. What people are getting sick of are bad to mediocre games in the franchise.
I used to be a huge Sonic fan, but the string of bad to mediocre titles soured me on the franchise, and I only came back for Sonic Mania.
Sonic Mania is awesome, and proof that in the right hands a good Sonic game can still be made. Sega should have used Mania as a way to reboot the franchise, with Sonic Mania 2 coming in a few years, then Sonic Adventure 3, and then try to make a deal with Nintendo to make a Sonic/Mario teamup game that everyone wants to see.
But rather then feed off the goodwill of Mania, Sega limped Sonic Forces out and lost all of that positive feedback quickly. Now, Mania is seen as a great game, but a fluke with no change for the Sonic franchise.
Personally, I have no interest in Sonic Forces. Everything about it reminds me of the crappy Sonic games that soured me on the franchise in the first place.
Sonic can still be good in the right hands. Sonic Mana proved that. But Sonic Team could not make a good Sonic game now if their lives depended on it. Sega needs to take the franchise away from them and find someone else to do the job.
@Nincompoop Its stories like this that remind people that we may live in a cruel world with countless a**holes but there are still good people out there who try to do the right thing.
Why ruin that with negativity? Yeah, the kid may be too young to play Zelda. But father and son have something they can share with each other, and this kid can play some games at the hospital to help him feel better.
Besides, what does it matter if either of them plays video games to escape the realities of life for a little bit? I'm sure 99% of the people on Nintendo Life, Push Square, and other places would agree with the statement that they play video games to have an escape from the realities of life and a chance to relax.
Maybe its not always something as horrible as what this teacher is going through, but there is a reason why people play not just games, but go to see movies, read books, watch TV, surf Youtube to watch videos of cats doing funny things.
But after reading through your comments, I can come to only two conclusions. You are either a massive troll who is looking to get a rise out of people or you are an honest, bonafide a**hole who lost all sense of morality and decency a long time ago and now spend your time with cynical comments on a story on a Nintendo fansite.
So, there really is no point in me trying to poke holes in your logic, because you'll just ignore me and say some asine thing. I don't know if you are serious about your comments or not since I don't know you in real life.
What I will say is this. You somehow managed to twist what should be a heartwarming story into something that is vile. "This teacher is faking it to get a free switch, kids in the third world aren't getting something like this, these kids only did it to get A pluses on their tests!"
Please, every single thing your type makes you look like an idiot. Even if you are a troll, you are the worst excuse for a troll I have ever seen.
So please, do us all a favor. You have made your opinion crystal clear on your jaded point of view that there is some evil motive and a group of kids can't be that nice.
Or, you're a troll who played out a joke that was never funny and just made you look stupid.
So, do us a favor and leave. Go harness someone else. Because you're not clever, you're not funny, and your opinions are sure as hell not needed here.
Yeah, I got a PS4 over the Black Friday weekend, and I took advantage of massive sales that were both on the Playstation Store and at places like Target and Gamestop.
In the end, I walked away with games like Mortal Kombat X, Dragon Ball Xenoverse 2, Battlefield 1/Titanfall 2 in a combo with all the DLC, Overwatch GOTY Edition, Final Fantasy XII: The Zodiac Age, Dragon Quest Builders, and some other stuff.
My point is, I was able to build up a very nice collection of games for my new PS4, all of which are great titles.
I would have split some of the Black Friday Money with my 3DS, but the sale on the eshop was not only bad, but it felt insulting.
I'm not asking Nintendo to give their games away, but is it too much to ask for them to discount more of their first-party games?
People can call me a hater all they want, but I just got a PS4, and its holiday sale murders this one, at least on the 3DS.
I love Nintendo, but they act like putting Star Fox 64 on sale for 19.99 is them being generous. How about Pokemon? Zelda barring the two oracle games? Fire Emblem?
Games that came out in 2017?(barring third-party titles)?
Let me put this another way. I scored Battlefield 1 and Titanfall 2 on the PS4 with all the content included(Season passes, expansion packs, camos, etc) for 39.99, along with games like Dragon Quest Builders and Rocket League.
I love Nintendo, but barring a handful of times, their sales are always the worst.
Alright, I'm done, so people can feel free to rip me apart for saying something bad about Nintendo.
@YummyHappyPills Sony simply does not want to admit that they screwed up with the Vita and caused it to fail. The PSP was an awesome handheld back in its day, and in some cases is arguably better than the DS in some aspects.
It was also impressive, and having a handheld that could play PS2-level games on the go was nothing short of awesome. I owned one, and it was one of my most played handhelds of all time.
The Vita should have done better. All the key ingredients were there, including powerful hardware that could PS3 level graphics, twin sticks on the system, BC with PSP games, and some decent game in the first year or two.
But while Nintendo stubbornly supported the Wii U even as that ship sank, Sony threw their arms up with the Vita and left it to die.
Sony never supported it, and it failed. It was not because of mobile gaming or any of that BS.
People bought the 3DS despite mobile gaming booming, so that's not the reason.
The Vita should have sold at least 30 to 40 million units this generation. Its failure is on Sony alone because they simply did not give it the support it deserved.
The Vita is the most impressive handheld ever made from a hardware standpoint. With the right games, it would have sold millions of units. Sony simply tossed it to the side and focused their efforts on the PS4.
I will be getting a Switch in a few years, hopefully when they do a portable only model that does not use the Dock.
Getting a PS4 this year so I can finally play all the games that have skipped over the Xbox One.
But congrats to Nintendo for their success. I love my 3DS, and I love it when Nintendo does well. People don't want to admit it, but Nintendo brings out the best in Sony and Microsoft.
Even today, I still think the 3DS was the biggest reason why the Wii U failed. Why? Because the 3DS pretty made the Wii U pointless to own, and in the end helped showcase its problems on a bigger scale.
What was on the Wii U that was not on the 3DS as well? Not much when you stop to think about it. The 3DS got a 3D Mario, a 2D Mario, Mario Kart 7, numerous Zelda games, Smash Bros, etc.
Not to mention, Nintendo started to port Wii U games like Hyrule Warriors, Super Mario Maker, and Yoshi's Wooly World to the 3DS as well.
On top of all of that, the 3DS also had franchises that never properly appeared on the Wii U, such as a traditional 2D Kirby game(the 3DS got 2 of them), Fire Emblem(the 3DS got 3 of them), Luigi's Mansion, Mario Sports titles, etc.
And I am not even getting into the 3rd party support.
My point is, the 3DS kinda made the Wii U pointless if you wanted to play Nintendo games, and I think that's why many people rejected the Wii U so harshly.
If a person wanted to play some Mario or Smash Bros, why would they pay over 200 bucks for a home console with barely any games when they could just buy a cheaper 3DS or even the 2DS and get not only the same kind of games, but a much bigger selection of games?
In the past, the Nintendo home console was always ahead enough in power to clearly offer games that could not be played on handhelds.
The problem with the 3DS is that is finally brought Gamecube-Wii quality games to the palm of your hand, and that power was enough to allow the 3DS to offer games that were previously impossible on Nintendo handhelds.
This had a massive effect on the Wii U, since all that system could offer for most games were better graphics and some other features.
Combine that with the Wii U's other flaws, and its clear what the problems were for that system. The 3DS cannibalised the market for Nintendo games, and its lower price and vastly better game selection doomed the Wii U.
Which is why I think Nintendo made the Switch a hybrid console. To avoid this from ever happening again, and allowing them to pool their development resources.
@ThanosReXXX Or the other old standby that every single game(even ones played on newer systems) has generic bleeps and bloops from early 80's arcade games.
I would love to have that 2DS to replace my aging one, but due to OOT being pre-installed rather than being a download off the e-shop, I'll lose the game when I transfer all my games and content over.
I think the Switch has had the best first-year out of any console since the Dreamcast.
It damn sure is vastly better then the Wii U, 3DS, and even other non-Nintendo consoles like the PS2.
And here's the scary thought. We still have not gotten Pokemon, Smash Bros, Metroid Prime 4, Animal Crossing, a traditional Fire Emblem, or a brand-new Mario Kart.
If the Switch is selling on the strength of the games that have come out this year, how much more insane will it be when those games arrive?
One thing is certain, it been a long time, namely not since the SNES where the greatest problem with a Nintendo's home console's library was getting too many games as opposed to not getting enough games and enduring months of droughts.
I have yet to play the game, but it BOTW has no dungeons? Then how do you advance in the game or get special items? Do you get items like the Boomerang, Hookshot, or Bow anymore?
Let me ask this another way. Twilight Princess is my favorite Zelda game. Is it anything like that game?
@Anti-Matter I don't see a problem with offering games for older audiences while still selling more family-friendly games like Mario.
Nintendo during the Nintendo 64 and Gamecube did that with games that they either developed or published like Killer Instinct, Perfect Dark, Conker's Bad Fur Day, Eternal Darkness, and Geist.
I owned a Gamecube, and Eternal Darkness and Geist were two of the best games on that system.
I understand how you feel about mature games, but I think Nintendo could benefit from selling some mature rated titles and helping to support third-party efforts on their system.
Sony and Microsoft have the mature market locked down, but don't really have much that appeals to all age groups.
The Switch could become the game system that appeals to all ages and tastes. Like Mario? Or Doom? Or Skyrim? Then the Switch is the best system for you on the market today!
I think Nintendo supporting mature titles could benefit them in the long run. They will still have Mario and Kirby for the younger gamers and the young at heart, Metroid, Fire Emblem, and Zelda will appeal more to older gamers, but mature games would appeal to the adult gamer who wants Mortal Kombat, GTA, and other games like that on their system.
If you don't like the games, ignore them. As for myself? I'm looking forward to some Doom and Wolfenstein on the go.
For everyone who complains about the cost, here's something to think about.
If you want to play the arcade version of Mario Bros, you have the following options.
You can buy the Switch Port for $7.99
You can hope a local arcade near you happens to have the game playable, although each round is likely to cost you some money. Plus, these cabinets are pretty rare.
Or you can own the arcade cabinet of Mario Bros.
How much will that cost ya? Well, let's take a look.
This one goes for 2,695 dollars with 480 dollars shipping.
Oh, one other thing I want to note. Mario Bros Arcade Cabinets are rare, and when you add in age and the likelihood that many have been destroyed or gutted for parts over the years, well.....
So, please tell me again how this is overpriced if you want to play the arcade version and not the NES or remixed versions?
By the way, the NES version is $4.99 on the Wii U and 3DS. For only a few bucks more, you get an arcade perfect port that has never been in the home before.
@Mando44646 I think what happened with Nintendo was they got caught up with the success of the Wii and the DS, and thought they were untouchable in the gaming market. They assumed all they needed to do was slap their name on both systems and market them as successors to the Wii and DS, and the rest would fall in line automatically.
They made the mistake of assuming their name alone sold consoles, and for a brief period forgot the golden rule that software sells hardware.
Nintendo is not alone with this arrogance, at some point all of the big three have suffered from it.
Look at what happened with the PS3. Because of the success of the both the PS1 and PS2, Sony arrogantly assumed they could slap their name and the Playstation brand on the PS3, and it would sell regardless of the software and at any price they wanted because people would flock to own one. They even insulted gamers by saying they could simply get another job if they wanted to own a PS3.
What happened? The PS3 struggled in its first few years on the market as the Wii took the casuals away while the Xbox 360 targeted the more mainstream to hardcore gamer.
Even Microsoft has seen this happen to them during this generation. The Xbox One has struggled to find its footing ever since Microsoft made serious PR blunders before the system came out.
Nintendo, Sony, and Microsoft all made the mistake of assuming their previous success in the last generation would mean they could do whatever they wanted and their fanbase would eat it up.
All three learned the painful lesson that you never rest on your laurels and its a never ending race. Like with the PS2 owners who flocked to Wiis and Xbox 360s when Sony drove them away, the Wii U and 3DS suffered as many of its consumers went to other platforms.
But in the end, there is a silver lining in all of this. Because of their losses with the Wii U, Nintendo had to hit a home run with the Switch, and it resulted in one of their most loaded launch years in their history.
Sony learned their lesson and made the PS4 more developer friendly, ensured they made their money back on the hardware quickly, went out and got exclusive games and content for the PS4, and pounced on the mistakes of their rivals.
Nobody is ever out of the race if they learn their lesson. Nintendo did that, and they are in a strong place yet again.
Honestly, I don't see a reason to get MvC:I for my Xbox One given it has no X-Men, the game is back to 2 on 2, assists are cut from the game, and the roster is much smaller.
I already have Marvel vs Capcom 3 Ultimate on the Xbox One, so why would I buy a gimped sequel that is missing content and seems to have fewer features than the previous game in the series?
I never understood why people complain about the price of this game but will spend hundreds and even upwards of thousands of dollars to unlock to buy orbs in Fire Emblem Heroes on the off chance you get the character you want( even though the odds are against you)
Don't get me wrong, Fire Emblem Heroes is a great game and I enjoy it as a F2P player but let's not kid ourselves. The game's summon system is pretty much a lottery. If you're hunting for a specific character, then you hope you get the right color stones and a good number of them. And then you hope you get the character you want, although typically you'll get common units or maybe a 5-star for someone who you did not want.
My point is, Fire Emblem Heroes is a fine game, but I cringe whenever I see videos of people spending upwards of Hundreds or Thousands of dollars, and getting summons full of Donnels and Jagens for their efforts.
And this is where I will never understand the asine logic of mobile games and their fanbase. $9.99 is too much money to spend on Super Mario Run even though it is a game with a decent amount of content, but we will spend a fortune on Fire Emblem Heroes in the hopes of getting an Ike or a Lucina.
I spent $9.99 on Super Mario Run and I have enjoyed it. It's one of the few mobile games I've spent money on alongside Dragon Quest I and II.
I would assume many people ignored Red and Blue in favor of Yellow, which means those versions sold less than they should have.
So, Nintendo is going the "it prints money" route this time. They are putting out Gold and Silver first to get people to buy those versions, then they will put out Crystal a few months later to make more money from people who are willing to double dip.
That is the only reason why Crystal is being held back. To ensure Nintendo makes more money off the Gen II games on the eshop.
In 10 years, people will not remember the 3DS for its awesome games, the fact that it hosted the first portable Smash game ever made, that it helped keep Nintendo afloat during the lean years of the Wii U, or that is a contender for the best handheld ever made with not only classics from Nintendo, but from third parties.
No, the 3DS will be remembered for one thing above all else. It will be remembered for being the most stable damn system ever made. Its stability will be held as an achievement that will never be matched.
That ladies and gentlemen will be the 3DS's true legacy....
@westman98 Microsoft has more to lose from the Switch's success given they have struggled to sell the Xbox One over the last few years.
And while I love my Xbox One, I don't see things getting better. It seems like Microsoft's gameplan is to throw the hail mary into the Endzone as time runs out with the Xbox One X rather than build up a steady stream of exclusives that you can't find anywhere else.
Sony, on the other hand, has built up their exclusives to the point where they are viable system sellers like Nintendo's are. And of course, Nintendo's first-party titles are the top of their class.
But Microsoft is not only relying on their old franchises, every attempt to launch a new IP this gen has been a dud.
Sony has a 60 million unit lead with the PS4. Even with the Switch selling in huge numbers, it will take awhile for it to even approach those sales, and PS4s are still selling.
The Xbox? At this point the best Microsoft can hope for is to finish in a decent spot and start the next gen with their mistakes hopefully fixed.
@shonenjump86 I saw Vs Super Mario Bros at a Pizza Hut when I was a kid, and there was a Punch-Out machine at a laundromat that used to be by my old house.
I've seen a Donkey Kong and Donkey Kong Jr. machine at an arcade a few times, and I have never seen the arcade version of Mario Bros.
@Firehawke I disagree with you on one thing, and that is what the Virtual Console(or whatever Nintendo calls it) will look like when we start getting games.
I think the Arcade Games are the first wave of a revamped Virtual Console and I think it bodes well for the future of the service. I'm glad to see Nintendo open the toy box and let other companies have a chance to play with their old games.
The reason why I say that is that there are numeous companies who specialize in putting out emulated versions of older games on modern systems.
Sega has used many of these companies and look at the results.
Maybe Nintendo is willing to let other companies work on emulations of NES, SNES, and their other systems.
Not saying Nintendo has done a bad job, but I think some outside help will not only get these games out faster(one of the weaknesses of the Virtual Console) but ensure a steady stream of games arrive, with new features and enhancements.
This coming to the Switch alongside Wolfenstein II helps prove that the Switch is close to base PS4/Xbox One levels of power and can support the games made for those systems.
Granted, the Switch will never compete with the PS4 Pro or Xbox One X in terms of power, but that really does not matter.
At the end of the day, most developers will keep targeting the basic Xbox One and PS4 models because those will be the most common ones.
So, if Nintendo can prove that the Switch can stand up to those systems, then their system suddenly becomes more enticing to third-party developers.
It also means that for the first time since the Gamecube, Nintendo has hardware that is not gimped like the Wii and Wii U were.
@NintendoVideoGa Do you know which ones besides Donkey Kong and Donkey Kong Jr.? I would assume Donkey Kong 3 might be included, but does this also include stuff like their pre-DK arcade games like Sheriff and Radar Scope?
I would assume Mario Bros is not covered since its coming out, as is Punch-Out. And the VS games are based on NES hardware and games.
@drich255 I would love to see Donkey Kong Jr and Donkey Kong 3's arcade versions put out.
I'm not into the first Donkey Kong, but I love the two sequels.
And all three are missing elements in the NES ports. Donkey Kong 3 has alot missing, namely Stanely's little dance when he forces Donkey Kong into a hive and the graphic death animation where all the bugs swarm on him when he gets killed.
And of course, Donkey Kong is missing an entire level.
We just need these ports to come home. I hope Nintendo can work out a deal with Ikegami Tsushinki to let these come out.
I'm also hoping Nintendo ports their pre-DK arcade games. I always wanted to play Sheriff and Radar Scope.
Long story short, Nintendo did not have the manpower to make the game themselves, so they turned to an outside company named Ikegami Tsushinki to help them make the boards for the game.
Nintendo owned the characters, concept, and story of the game, but Ikegami Tsushinki had exclusive righs to the game when it came to making the boards and with it the basic code for the arcade version of Donkey Kong.
Because of Donkey Kong's success, Nintendo ignored the contract and began to make boards on their own to fill demand.
Ikegami Tsushinki got mad at Nintendo and left them. They went on to work for Sega on games like Congo Bongo and Zaxxon. Meanwhile, Nintendo went to another outside developer to help them make a sequel to Donkey Kong, which would become Donkey Kong Jr.
But Donkey Kong Jr. was built on the code of the first game, which ended up including it when Ikegami Tsushinki filed a lawsuit against Nintendo in 1983.
After a decade long battle, it was ruled that Ikegami Tsushinki owned the code to the arcade version of Donkey Kong.
What does this mean? Well, it means Nintendo does not legally own the rights to the arcade versions of Donkey Kong or Donkey Kong Jr. They own certain aspect of the game, but the code and program belongs to Ikegami Tsushinki(who is still in business, but no longer involved with video games.)
I don't know if Donkey Kong 3 would be covered by this, and clearly, Mario Bros is not built on Donkey Kong's code.
But for anyone curious why Nintendo skipped the Donkey Kong arcade game and are putting out Mario Bros and the VS arcade games first, this is the reason.
There is some legal red tape that Nintendo has to cut to put out the arcade versions of Donkey Kong or Donkey Kong Jr. on modern systems.
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Re: Rumour: Get That Pinch Of Salt Ready, Apparently Microsoft Is Preparing To Buy Electronic Arts
@The_Mysteron I see your point, but right now one of the reasons why Microsoft is losing to Sony and Nintendo is because they are badly lacking in the exclusives department, especially when it comes to first-party titles.
They can sell the most powerful hardware in the world, but if they don't have the exclusive games to sell the hardware, they lose out.
And the fact of the matter is, they really don't have much right now besides Gears of War, Halo, and Forza.
To boost their first-party line-up, they can found a bunch of new studios or use existing studios to introduce new IPs. The problem is, they have tried this approach already, and they have failed. Ryse, Quantum Break, Recore, etc have all been flops and have done nothing to help the Xbox's first-party situation.
This is while both Nintendo and Sony are hitting the jackpot on new first-party IPs for their consoles.
So, if the rumor is true, then Microsoft is going with plan B and that's opening up the checkbook and buying some IPs for the Xbox. And who better to start with then the biggest third-party developer in the world?
Yes, sales might fall if these games become exclusive to Xbox, but the brand also benefits. As I said before, Battlefield could push Xbox sales, and maybe even draw in gamers who might not buy an Xbox otherwise.
In the long run, it serves to benefit Microsoft because they would go from having the worst first-party to suddenly giving Sony a run for its money and even taking the fight to Nintendo.
I agree with you, this purchase only makes sense if Microsoft intends to keep these games as Xbox exclusives to help the Xbox brand.
If they simply intend to do another Minecraft, then I honestly don't see the point.
Re: Rumour: Get That Pinch Of Salt Ready, Apparently Microsoft Is Preparing To Buy Electronic Arts
@The_Mysteron No, the idea is that Microsoft would own EA's IPs, and publish them as exclusives for the Xbox. For example, Battlefield 5 would be an exclusive for Xbox One, and would be marketed as such.
The problem with this article and these comments is that people are assuming Microsoft is just going to publish such games on all platforms, but I think doing so would defeat the purpose of buying out EA.
If Microsoft can pull this off, they would control EA's IPs and would have them as exclusives for the Xbox. Want to play Battlefield or Titanfall? You have to own an Xbox! Want to play a new Sims game? Its only on Xbox .
I think Minecraft was the exception to this, not the rule. If Microsoft intends to launch a new Xbox in a few years, they have to face the elephant in the room, and that's making their first-party portfolio stronger. Right now, both Nintendo and Sony are beating them badly in this department.
If they can buy out EA, then they can reverse this trend. Love EA's games or not, they sell and Microsoft owning them would give them access to some major IPs they could use to sell Xboxes.
The only IPs that Microsoft would be required to publish on other systems would be Fifa, Madden, NHL, and Star Wars. But even those are not set in stone.
The PS4 is getting a Spider-Man game that is exclusive to the system, so what's to stop Microsoft from giving Disney tons of cash to make the next Battlefront or Star Wars games Xbox One exclusives?
Even Madden could be an Xbox Exclusive, however, unlikely people might find it. Why? Well, Microsoft already enjoys deals with the NFL when it comes to being them exclusively using surface tablets and PCS at NFL games. What's to stop Microsoft from extending this to Madden? NFL Sunday Ticket is only on Direct TV, despite the potential profit the NFL could get by putting it on other cable and satellite providers.
What's to stop Microsoft from dumping tons on money at the NFL's feet to keep Madden exclusive to the Xbox?
Re: Rumour: Get That Pinch Of Salt Ready, Apparently Microsoft Is Preparing To Buy Electronic Arts
At this point, I will not rule anything out. Who would have thought Disney would have bought Fox's movie and TV studios and is now the owner of stuff like Aliens and The Simpsons.
This is a huge boon for Microsoft, and they would only be required to publish IPs that they license to other platforms such as Fifa, Madden, and Star Wars.
The rest of the stuff they can keep on the Xbox for themselves. And let's be honest here, Microsoft being able to sell Battlefield 5 as an Xbox exclusive would be a major feather in their cap.
Microsoft is not doing this to publish their games on other platforms. They are doing this to boost the first-party lineup on the Xbox without having to open a bunch of studios and hire a bunch of people.
Also, this assumes license holders also demand their games be multiplat. There is a huge possibility that Madden could become exclusive to the Xbox brand. Why? Because the NFL already signs exclusivity agreements with one company with pretty much anything else. NFL Sunday Ticket can only be found on Direct TV, Papa Johns is the only licensed pizza chain of the NFL, Mcdonalds is the only fast food joint that is exclusive to the NFL.
The point I'm trying to make is that Microsoft could end up getting Madden all to themselves, and there won't be a thing Sony or Nintendo can do.
And let's be honest here, people can call EA trash all they want, but there is a reason why they are the biggest third-party company in the world. Garbage or not, their games post huge sales numbers.
This is a serious game changer if Microsoft can buy them out, and own brands like Battlefield, Medal of Honor, Need for Speed, Mirror's Edge, The Sims franchise(which includes the Sims, Simcity, etc), Ultima, and Wing Commander.
Yeah, some of those brands are not active right now but Microsoft will own them and can use them however they see fit. And they would have no reason to make them multiplat.
On top of which, they would own Madden, Fifa, NHL, and Star Wars, and even if they are forced to make those games multiplat, they still make money on every copy sold, regardless of if Fifa 19 is sold on the PS4, Switch, PC, or Xbox One.
This is a rumor for now, but if it turns out to be true, then Microsoft could go from having the worst first-party line up to suddenly having one of the most powerful first-party lineups in gaming.
it could also hurt Nintendo in another way. If Microsoft gets EA, then Sony might scramble to buy out other companies like Capcom or others to give them an advantage.
We could very well be sitting on the edge of bidding wars between Sony and Microsoft to buy out as many third-party developers as possible and bring them under their control. If that happens, Nintendo(who would likely sit out such bidding wars) might very well be hurt.
Remember, who would have thought Disney would have bought out Fox? Or AT&T buying out Time Warner. This is the era of mergers, and thus far, gaming has avoided the major blockbuster mergers seen in other media.
But if Microsoft pulls the trigger and this, and its not just a rumor. Gaming could change overnight.
Re: Nintendo Switch Tops US Sales In December, 3DS Sales Highest Since 2014
@MasterWario I did not get my PS3 or Xbox 360 until 2012, 7 years after both systems launched, and (or course I did not know this at the time) less then a year before the PS4 and Xbox One launch.
Did you know that back in 1998, years after the glory days of the 16-bit consoles, people were still buying SNES and Genesis consoles, even starting one last battle between the two aging systems?
People were still buying NES consoles and games until 1994 when the SNES finally got cheap enough to attract attention away from Nintendo's 8-bit hardware.
People buying 2DS and 3DS systems in large numbers is not a shocker if you consider trend that have been seen in previous consoles and generations.
Its not like the DS, PS2, PS1, and other successful systems stopped selling just because a newer console came out. Alot of late adopters are either children who are getting the system because its cheap, people who either owned a 3DS in the past and sold it off and want a new model to play the games they missed, or even gamers who might have grown up with Nintendo, but fell out of touch with them during the Wii, DS, or Wii U era, as well as people who stopped buying Nintendo hardware even before that, and are just now coming back and they view the 3DS family as a good place to start.
The 3DS family is a great value even to this day, and the success of the Switch does nothing to change that. How is having a game libary with numerous classic games, an eshop full of great indie and smaller titles, and the ability to play Virtual Console games from the NES, Game Boy, Game Boy Color, Game Gear, and SNES not a great value if you never owned a 3DS before? Especially if you're wanting to get the most value for your buck? The Switch is great, but it will take years for it to match the 3DS' libary.
Re: Soapbox: Switch's Rampant Success Is Proof Positive That You Should Never Write Off Nintendo
Something I want to point out is that Nintendo had one edge Sega, Atari, NEC, and countless other failed console makers lacked and that is their domination of the handheld market.
Without it, Nintendo would have likely gone third-party a long time ago like Sega did. You simply can't sustain a system selling the numbers the Gamecube and Wii U did.
But the 3DS is the hero that rose to the occasion and saved Nintendo after the Wii U failed. That scrappy little handheld that everyone claimed would never sell in a market controlled by mobile devices managed to sell over 70 million units a number that the PS4 is just now getting close to beating.
With those 70 million units, came millions of software sales with Pokemon, Smash, Mario, Fire Emblem, Animal Crossing, and others leading the charge.
My point is, Nintendo has a single advantage no other company will ever have, and that is their handheld market. They have dominated handhelds since the Game Boy came out back in 1989, and even as their home consoles have struggled, their handhelds have been there to save them.
The Game Boy saved them when the Nintendo 64 struggled, the Game Boy Advanced saved them when the sales of the Gamecube faltered, and the 3DS saved them when the Wii U barely sold more than the Saturn and Dreamcast.
Yes, the Wii U may have influenced a lot of Nintendo's mindset with the Switch, but I think the Switch is the result of Nintendo finally realizing they don't need to have a home console on the market.
The Switch is Nintendo's handheld legacy continued in a new form, and that form is a portable gaming system that can be played in numerous ways, has stunning graphics for a handheld, and can be plugged into a home console.
People claim the Switch is a home console, but I disagree. The Switch is Nintendo's handheld legacy in its newest form and Nintendo's admittance that handhelds are their flagship products, not home consoles.
The 3DS and its Game Boy ancestors played a role in this, and they are the unsung heroes of Nintendo's legacy. Scrappy little handhelds that defied powerful rivals systems, companies with deeper pockets, and mobile devices. That countless times saved Nintendo when things looked tough.
Now, the Switch is the heir to Nintendo's handheld throne, and as history has shown us, nothing can stop Nintendo in the handheld market.
What makes all of this funnier and ironic is that all the people who were busy digging Nintendo's grave ignored the 3DS that were selling very well. Nintendo was never doomed, and one failed console was not going to change that. It took Sega and Atari several failed consoles before they were finally forced out of the console market, and during the same time, Sony also had a failed system of their own in the Vita and its TV-based counterpart Playstation TV.
Nintendo was never doomed, and their death was greatly blown out of proportion by people who wanted to push the narrative that Nintendo would finally fail, and be forced to put Mario and Pokemon on Xbox and Playstation.
So, they ignored the 3DS and its success for years, downplaying that scrappy little handheld as it sold in the millions, and its software broke sales records.
Now, the Switch is forcing them to eat crow and declare Nintendo has come back.
But there was never a comeback. Yeah, the Wii U will go down as one of the worst-selling systems of all time, but the Vita is right there beside it.
As for the 3DS? Its the 12th best selling console of all time and the Switch could end up beating those numbers.
Nintendo was never dead, they were wounded to be sure. But they were never dead.
Re: Nintendo Switch Is The Fastest Selling Console In US History With 4.8 Million Units Sold
@westermac To be fair, third-parties took massive losses on the Wii U and even previous Nintendo home consoles like the Gamecube and even Wii.
So, I'm not shocked some of them were unwilling to get onboard until they saw how the Switch did in the market.
Re: Soapbox: What The Upcoming Pokémon Switch RPG Can Learn From Recent Pokémon Games
I have been playing Pokemon Silver again on my 2DS and it shocks me how much content a Game Boy Color game from 2000 had, and how the game still stands up compared to its sequels.
But here's the kicker, barring Diamond, I have not been this engrossed in a Pokemon game in years. I have been in the Goldenrod-Euterak City area for almost two weeks because my time has been split between catching the wild Pokemon in the area, playing in the casino to win a Sandshrew and Dratini, or doing the bug contest to get my hands on a Scyther.
I'm not saying the newer games are bad, but Silver still sets a bar that is quite frankly hard to beat. That's the thing that gets me, in many ways Gen II is still the perfect set of Pokemon games, despite coming out in 2000, and being on ancient hardware by modern standards.
Re: Nintendo Switch Continues to Dominate in Japan
@PlywoodStick The only reason why the SNES beat the Genesis in the US was because Sega burned their customers with the 32X, then Sega of Japan had the brilliant idea of cutting support for all non-Saturn systems in 1995-1996, which meant support for the Master System, Genesis, and Game Gear were all scaled back.
Which means Sega ended up handing Nintendo the 16-bit market on a silver platter which helped sink Sega given the 16-bit market remained very strong until 1997.
But if anyone doubts the popularity of the Genesis, here's another fun fact. In 1998, Majesco was given the rights to bring the Genesis and select games back to the market and sell them. At the same time, Nintendo was putting out a new SNES model and selling the SNES as a cheap legacy system.
So in 1998 and 1999, the 16-Bit systems fought one final battle. What was the result? The Genesis beat the SNES in sales.
Sega might have won the entire 16-bit war had Sega of Japan not nuked the Genesis in the West. Sega dominated Europe, and was strong in NA. The only market that the Genesis struggled in was Japan.
Re: Super Smash Bros. Inspired Brawler Earth Romancer Launches Crowdfunding Campaign
Speaking of Smash clones, I kinda wish Sony would do a Playstation All-Stars Battle Royle 2 on the PS4.
I remember playing that game alot on the PS3, and what stood out about it is that unlike most of these indie Smash Clones that are trying to be Melee without the Nintendo characters, PSBAR had a totally different method when it came to scoring knock outs, which was the Super Gauge system.
People slammed that game for being a Smash-ripoff, but it was a damn fun game.
Shame that idiots who kept calling it a Smash Clone and Sony not being happy with the sales doomed that game. I would love to see a sequel on the PS4.
It was rough around the edges at times, but it had a good foundation. It just needed a sequel to work out the kinks in the formula.
Re: Some Japanese Gamers Aren't Happy About Street Fighter 30th Anniversary Collection
@AlwaysGreener Sega Saturn emulation to this day is very hard to do, even on high-powered PCs. The Switch has no chance of pulling it off, and I doubt the PS4 or Xbox One can do it either.
So, its not really about Capcom being lazy. Sega Saturn emulation is just very hard to pull off.
Re: Some Japanese Gamers Aren't Happy About Street Fighter 30th Anniversary Collection
@impurekind That's the problem here, everyone wants to assume Capcom is just being lazy and not willing to consider that there might be other factors at work here.
Maybe using one set of roms was the only way they could get online to work in some of the games? Or maybe there were some other factors at work that we don't know about.
Either way, I can understand why they are annoyed, but as a wester n gamer, I can't say I feel 100% sorry given Capcom, Square Enix, Namco, and even Nintendo have often screwed western gamers over countless times when it came to games and special edition releases.
If all the Japanese have to deal with is the changed names of bosses and playing Western versions of roms, then while I won't say that its right, its still small potatoes to the west getting shafted by Japanese developers time and time again.
Re: Some Japanese Gamers Aren't Happy About Street Fighter 30th Anniversary Collection
Maybe it has something to do with online play? After all, there are arcade roms which are being tricked by an emulator to think they are having a local match on the same arcade machine when in fact, they are having the match over the internet.
Because of this, they have no choice but to use a single rom to facilitate online play.
But which roms? Well, you face a backlash either way. But using Japanese roms for the West is out of the question. Not only would the games be unreadable to western audiences, but Capcom still faces the same problems that they faced in the 90's.
Mike Tyson is still alive, and the mannerisms of the boxer and his name M.Bison could still invite legation.
Of course, I don't have the answers, but I do think there is a better reason for Capcom opting for one set of Roms worldwide.
And my feeling that is that online play has something to do with it.
Re: Street Fighter 30th Anniversary Collection Rumbles Onto Switch May 2018
@PlayedNSlayed How are the Mega Man, X, and Street Fighter games not decent? I understand people are still upset about Monster Hunter, but it looks like Capcom is boosting their support of the Switch.
A Monster Hunter game will arrive on the Switch at some point. It has too much of a fanbase on Nintendo platforms for Capcom just to ignore.
Plus, I see this as Capcom trying to repair some damage when they did not bring the Legacy Collection 2 and Disney Afternoon Collection to the 3DS, Wii U or Switch.
Would you rather not see these games come out on the Switch at all?
Re: Street Fighter 30th Anniversary Collection Rumbles Onto Switch May 2018
I just got Street Fighter V, but I will get this collection on the PS4 as well since I enjoyed the Street Fighter II and Alpha games.
About the only thing I don't care for is Street Fighter III. But the Alpha and II games more then make up for it.
One thing that is a shame is that the non-Super versions of Street Fighter II lack online play.
Re: Bayonetta 3 is In Development and is a Switch Exclusive
Man, I should give this series a try at some point and I really have no excuse given I have the Xbox 360 version for free that I can play on my Xbox One.
I love Ninja Gaiden and God of War, how does this series compare to those two.
Re: We Can't Ignore The Switch, Says Sony's Head Of Corporate Planning
@rjejr Except Sony has tried twice to break into the handheld market, and both times had major issues that hurt them. The PSP's hardware sold well, but it was plagued by priacy issues that took down the sales of games.
As for the Vita, it sold poorly much everywhere besides Japan.
So, what incentive is there for Sony to make any more handhelds when their home consoles are much better sellers?
The same argument could be aimed at Nintendo, but in reverse. Why would they keep investing in expensive home consoles that have been steamrolled by Playstation, when they could simply take advantage of their control of the handheld market?
Hence the Switch, which is pretty much a beefy handheld with some console features added in.
My point is, what is Sony going to gain by chasing the handheld market? Their strong point has always been selling affordable home consoles that have strong third-party support, great first-party games, and can do other things like let the user play music and watch movies.
Why would they move away from that? It's like Nintendo making a super 4K Home Console. Sometimes, companies have to play to their strengths.
Re: We Can't Ignore The Switch, Says Sony's Head Of Corporate Planning
Honestly, what does Sony have to fear? They are still the kings of console gaming, and currently, have a 70 million lead over both their rivals. Microsoft is struggling just to stay alive, while the Wii U crashed and burned.
Yes, the Switch's success is great news and this has forced Nintendo's rivals to take notice.
But honestly, all Sony has to do is stay the course. Keep the PS4 alive for a few more years and keep sells strong with great games until the PS5 is ready to go.
Unless Sony drops the ball with the PS5, all they have to do is showcase it and they get back all the attention and all the hype.
I see alot of people on here singing the death of console gaming.
I'm sorry, but I don't see it. The PS4 has sold over 70 million units this generation. How is console gaming dying? Are people going to suddenly drop their controllers to go play games on mobile devices?
This sounds like all the naysayers who kept yelling from the rooftops that handheld gaming was dying while Nintendo sold 60 million 3DS consoles.
Fact is, people are not going to stop playing home consoles. There will be a PS5 and another Xbox in a few years, and they will prove to be successful systems.
I give my props to the Switch, I think its an awesome system that deserves its success. But I doubt we are going to see it kill normal console anytime soon. Already, we are seeing games being limited by the hardware of the Switch.
What happens when even more powerful consoles arrive?
Re: Mega Man Legacy Collection 1 & 2 Coming To Switch With amiibo Support
@ThanosReXXX We can still complain about Konami.
Re: Mega Man 11 Confirmed For Switch In 2018
@StephenYap3 Maybe watching Sonic Mania be a massive success brought Capcom to their senses regarding Mega Man. After all, they were the first company to bring back a retro franchise to modern systems, and Mega Man is still a very vaulable brand.
Plus, given Mighty Number 9, they have a chance to show that they can do Mega Man better then any copy could hope to do. Hopefully, Capcom is all in on this game and makes it good.
I already like the fact that the Slide from MM3 and the Charge Shot from MM 4 are back. I enjoyed Mega Man 9 and 10, but they sometimes drew too much from Mega Man 2 at the expense of dropping features from the later games.
Mega Man has a new cartoon coming in the new year. Maybe this is Capcom doing their best to bring him back to the mainstream with two collections and a new game.
Re: Mega Man 11 Confirmed For Switch In 2018
YES! YES! YES! I am getting this for the PS4! Not only does it look great, but it fixes the two issues I had with Mega Man 9 and 10.
It gave Mega Man back his charge shot and slide!
After getting Sonic Mania, I'm down for some more retro goodness.
Re: Sega Lowers Full Year Forecast Amid Pachinko Performance Problems
@carlos82 People still care about Sonic, the success of Sonic Mania proves that. What people are getting sick of are bad to mediocre games in the franchise.
I used to be a huge Sonic fan, but the string of bad to mediocre titles soured me on the franchise, and I only came back for Sonic Mania.
Sonic Mania is awesome, and proof that in the right hands a good Sonic game can still be made. Sega should have used Mania as a way to reboot the franchise, with Sonic Mania 2 coming in a few years, then Sonic Adventure 3, and then try to make a deal with Nintendo to make a Sonic/Mario teamup game that everyone wants to see.
But rather then feed off the goodwill of Mania, Sega limped Sonic Forces out and lost all of that positive feedback quickly. Now, Mania is seen as a great game, but a fluke with no change for the Sonic franchise.
Personally, I have no interest in Sonic Forces. Everything about it reminds me of the crappy Sonic games that soured me on the franchise in the first place.
Sonic can still be good in the right hands. Sonic Mana proved that. But Sonic Team could not make a good Sonic game now if their lives depended on it. Sega needs to take the franchise away from them and find someone else to do the job.
Re: Teacher Whose Son Has Leukaemia Fights Back Tears After His Students Buy Him A Switch
@Nincompoop Its stories like this that remind people that we may live in a cruel world with countless a**holes but there are still good people out there who try to do the right thing.
Why ruin that with negativity? Yeah, the kid may be too young to play Zelda. But father and son have something they can share with each other, and this kid can play some games at the hospital to help him feel better.
Besides, what does it matter if either of them plays video games to escape the realities of life for a little bit? I'm sure 99% of the people on Nintendo Life, Push Square, and other places would agree with the statement that they play video games to have an escape from the realities of life and a chance to relax.
Maybe its not always something as horrible as what this teacher is going through, but there is a reason why people play not just games, but go to see movies, read books, watch TV, surf Youtube to watch videos of cats doing funny things.
But after reading through your comments, I can come to only two conclusions. You are either a massive troll who is looking to get a rise out of people or you are an honest, bonafide a**hole who lost all sense of morality and decency a long time ago and now spend your time with cynical comments on a story on a Nintendo fansite.
So, there really is no point in me trying to poke holes in your logic, because you'll just ignore me and say some asine thing. I don't know if you are serious about your comments or not since I don't know you in real life.
What I will say is this. You somehow managed to twist what should be a heartwarming story into something that is vile. "This teacher is faking it to get a free switch, kids in the third world aren't getting something like this, these kids only did it to get A pluses on their tests!"
Please, every single thing your type makes you look like an idiot. Even if you are a troll, you are the worst excuse for a troll I have ever seen.
So please, do us all a favor. You have made your opinion crystal clear on your jaded point of view that there is some evil motive and a group of kids can't be that nice.
Or, you're a troll who played out a joke that was never funny and just made you look stupid.
So, do us a favor and leave. Go harness someone else. Because you're not clever, you're not funny, and your opinions are sure as hell not needed here.
Re: Pokémon and Nintendo Titles Held Back By Black Friday Deals in UK Charts
Yeah, I got a PS4 over the Black Friday weekend, and I took advantage of massive sales that were both on the Playstation Store and at places like Target and Gamestop.
In the end, I walked away with games like Mortal Kombat X, Dragon Ball Xenoverse 2, Battlefield 1/Titanfall 2 in a combo with all the DLC, Overwatch GOTY Edition, Final Fantasy XII: The Zodiac Age, Dragon Quest Builders, and some other stuff.
My point is, I was able to build up a very nice collection of games for my new PS4, all of which are great titles.
I would have split some of the Black Friday Money with my 3DS, but the sale on the eshop was not only bad, but it felt insulting.
I'm not asking Nintendo to give their games away, but is it too much to ask for them to discount more of their first-party games?
Re: Nintendo of America Launches Its eShop Cyber Deals for Switch, 3DS and Wii U
People can call me a hater all they want, but I just got a PS4, and its holiday sale murders this one, at least on the 3DS.
I love Nintendo, but they act like putting Star Fox 64 on sale for 19.99 is them being generous. How about Pokemon? Zelda barring the two oracle games? Fire Emblem?
Games that came out in 2017?(barring third-party titles)?
Let me put this another way. I scored Battlefield 1 and Titanfall 2 on the PS4 with all the content included(Season passes, expansion packs, camos, etc) for 39.99, along with games like Dragon Quest Builders and Rocket League.
I love Nintendo, but barring a handful of times, their sales are always the worst.
Alright, I'm done, so people can feel free to rip me apart for saying something bad about Nintendo.
Re: Switch and Nintendo Systems Dominated US Hardware Sales in October
@YummyHappyPills Sony simply does not want to admit that they screwed up with the Vita and caused it to fail. The PSP was an awesome handheld back in its day, and in some cases is arguably better than the DS in some aspects.
It was also impressive, and having a handheld that could play PS2-level games on the go was nothing short of awesome. I owned one, and it was one of my most played handhelds of all time.
The Vita should have done better. All the key ingredients were there, including powerful hardware that could PS3 level graphics, twin sticks on the system, BC with PSP games, and some decent game in the first year or two.
But while Nintendo stubbornly supported the Wii U even as that ship sank, Sony threw their arms up with the Vita and left it to die.
Sony never supported it, and it failed. It was not because of mobile gaming or any of that BS.
People bought the 3DS despite mobile gaming booming, so that's not the reason.
The Vita should have sold at least 30 to 40 million units this generation. Its failure is on Sony alone because they simply did not give it the support it deserved.
The Vita is the most impressive handheld ever made from a hardware standpoint. With the right games, it would have sold millions of units. Sony simply tossed it to the side and focused their efforts on the PS4.
Re: Switch and Nintendo Systems Dominated US Hardware Sales in October
I will be getting a Switch in a few years, hopefully when they do a portable only model that does not use the Dock.
Getting a PS4 this year so I can finally play all the games that have skipped over the Xbox One.
But congrats to Nintendo for their success. I love my 3DS, and I love it when Nintendo does well. People don't want to admit it, but Nintendo brings out the best in Sony and Microsoft.
Re: Wii U's Failure Is Responsible For Switch's Success, Says Reggie
Even today, I still think the 3DS was the biggest reason why the Wii U failed. Why? Because the 3DS pretty made the Wii U pointless to own, and in the end helped showcase its problems on a bigger scale.
What was on the Wii U that was not on the 3DS as well? Not much when you stop to think about it. The 3DS got a 3D Mario, a 2D Mario, Mario Kart 7, numerous Zelda games, Smash Bros, etc.
Not to mention, Nintendo started to port Wii U games like Hyrule Warriors, Super Mario Maker, and Yoshi's Wooly World to the 3DS as well.
On top of all of that, the 3DS also had franchises that never properly appeared on the Wii U, such as a traditional 2D Kirby game(the 3DS got 2 of them), Fire Emblem(the 3DS got 3 of them), Luigi's Mansion, Mario Sports titles, etc.
And I am not even getting into the 3rd party support.
My point is, the 3DS kinda made the Wii U pointless if you wanted to play Nintendo games, and I think that's why many people rejected the Wii U so harshly.
If a person wanted to play some Mario or Smash Bros, why would they pay over 200 bucks for a home console with barely any games when they could just buy a cheaper 3DS or even the 2DS and get not only the same kind of games, but a much bigger selection of games?
In the past, the Nintendo home console was always ahead enough in power to clearly offer games that could not be played on handhelds.
The problem with the 3DS is that is finally brought Gamecube-Wii quality games to the palm of your hand, and that power was enough to allow the 3DS to offer games that were previously impossible on Nintendo handhelds.
This had a massive effect on the Wii U, since all that system could offer for most games were better graphics and some other features.
Combine that with the Wii U's other flaws, and its clear what the problems were for that system. The 3DS cannibalised the market for Nintendo games, and its lower price and vastly better game selection doomed the Wii U.
Which is why I think Nintendo made the Switch a hybrid console. To avoid this from ever happening again, and allowing them to pool their development resources.
Re: Random: When Photoshop Goes Wrong - Mario Kart 8 on a Vita With a GameCube Controller
@ThanosReXXX Or the other old standby that every single game(even ones played on newer systems) has generic bleeps and bloops from early 80's arcade games.
Re: Super Mario Maker Updates Are Now Live
@Anti-Matter I would rather see them add power-ups that were missing in Mario Maker such as the Hammer Bros Suit, Frog Suit, Ice Flower, etc.
How would Cappy even work in a 2D Mario game anyway?
Re: Poll: Which is the Best Super Mario Game?
I voted for Super Mario Bros 3 for best 2D Mario, Super Mario 3D World as the best 3D Mario Game.
Best game overall? 3D World!
I love the mix of 2D AND 3D gameplay, as well as the different playable characters in the game.
Re: Nintendo Outlines Black Friday Deals, With A "Link Green" Zelda 2DS Leading The Charge
I would love to have that 2DS to replace my aging one, but due to OOT being pre-installed rather than being a download off the e-shop, I'll lose the game when I transfer all my games and content over.
Such a shame, because I like the Green 2DS look.
Re: Soapbox: The Switch Has a Big Problem, and It's Too Many Great Games
I think the Switch has had the best first-year out of any console since the Dreamcast.
It damn sure is vastly better then the Wii U, 3DS, and even other non-Nintendo consoles like the PS2.
And here's the scary thought. We still have not gotten Pokemon, Smash Bros, Metroid Prime 4, Animal Crossing, a traditional Fire Emblem, or a brand-new Mario Kart.
If the Switch is selling on the strength of the games that have come out this year, how much more insane will it be when those games arrive?
One thing is certain, it been a long time, namely not since the SNES where the greatest problem with a Nintendo's home console's library was getting too many games as opposed to not getting enough games and enduring months of droughts.
Re: Soapbox: Breath Of The Wild Is Amazing, But Is It The 3D Zelda That Enthusiasts Expected?
I have yet to play the game, but it BOTW has no dungeons? Then how do you advance in the game or get special items? Do you get items like the Boomerang, Hookshot, or Bow anymore?
Let me ask this another way. Twilight Princess is my favorite Zelda game. Is it anything like that game?
Re: Nintendo is Reportedly Eager to See More Mature Games on the Switch
@Anti-Matter I don't see a problem with offering games for older audiences while still selling more family-friendly games like Mario.
Nintendo during the Nintendo 64 and Gamecube did that with games that they either developed or published like Killer Instinct, Perfect Dark, Conker's Bad Fur Day, Eternal Darkness, and Geist.
I owned a Gamecube, and Eternal Darkness and Geist were two of the best games on that system.
I understand how you feel about mature games, but I think Nintendo could benefit from selling some mature rated titles and helping to support third-party efforts on their system.
Sony and Microsoft have the mature market locked down, but don't really have much that appeals to all age groups.
The Switch could become the game system that appeals to all ages and tastes. Like Mario? Or Doom? Or Skyrim? Then the Switch is the best system for you on the market today!
I think Nintendo supporting mature titles could benefit them in the long run. They will still have Mario and Kirby for the younger gamers and the young at heart, Metroid, Fire Emblem, and Zelda will appeal more to older gamers, but mature games would appeal to the adult gamer who wants Mortal Kombat, GTA, and other games like that on their system.
If you don't like the games, ignore them. As for myself? I'm looking forward to some Doom and Wolfenstein on the go.
Re: Nintendo Has Announced the End of the Wii Shop Channel
@dimi It likely differs between region, but the PSP Store was taken down in the US over a year ago.
You can still download owned games again from the account options, but the PSP no longer allows you to buy games or movies directly off the system.
Re: Poll: Nintendo's Switch Arcade Archives - Is It the Retro Gaming You Want?
For everyone who complains about the cost, here's something to think about.
If you want to play the arcade version of Mario Bros, you have the following options.
You can buy the Switch Port for $7.99
You can hope a local arcade near you happens to have the game playable, although each round is likely to cost you some money. Plus, these cabinets are pretty rare.
Or you can own the arcade cabinet of Mario Bros.
How much will that cost ya? Well, let's take a look.
https://www.vintagearcade.net/shop/arcade-games/mario-bros-arcade-game/
This site sells the original Mario Bros cabinet for $2,495
Maybe that's overpriced you say, well here's another listing.
https://www.amazon.com/Nintendo-Mario-Bros-Arcade-Game/dp/B00EZHSFFQ
This one goes for 2,695 dollars with 480 dollars shipping.
Oh, one other thing I want to note. Mario Bros Arcade Cabinets are rare, and when you add in age and the likelihood that many have been destroyed or gutted for parts over the years, well.....
So, please tell me again how this is overpriced if you want to play the arcade version and not the NES or remixed versions?
By the way, the NES version is $4.99 on the Wii U and 3DS. For only a few bucks more, you get an arcade perfect port that has never been in the home before.
This game is not overpriced.
Re: Switch US Retail Game Sales 'On Pace' for Nintendo's Best Launch Year Since 1995
@Mando44646 I think what happened with Nintendo was they got caught up with the success of the Wii and the DS, and thought they were untouchable in the gaming market. They assumed all they needed to do was slap their name on both systems and market them as successors to the Wii and DS, and the rest would fall in line automatically.
They made the mistake of assuming their name alone sold consoles, and for a brief period forgot the golden rule that software sells hardware.
Nintendo is not alone with this arrogance, at some point all of the big three have suffered from it.
Look at what happened with the PS3. Because of the success of the both the PS1 and PS2, Sony arrogantly assumed they could slap their name and the Playstation brand on the PS3, and it would sell regardless of the software and at any price they wanted because people would flock to own one. They even insulted gamers by saying they could simply get another job if they wanted to own a PS3.
What happened? The PS3 struggled in its first few years on the market as the Wii took the casuals away while the Xbox 360 targeted the more mainstream to hardcore gamer.
Even Microsoft has seen this happen to them during this generation. The Xbox One has struggled to find its footing ever since Microsoft made serious PR blunders before the system came out.
Nintendo, Sony, and Microsoft all made the mistake of assuming their previous success in the last generation would mean they could do whatever they wanted and their fanbase would eat it up.
All three learned the painful lesson that you never rest on your laurels and its a never ending race. Like with the PS2 owners who flocked to Wiis and Xbox 360s when Sony drove them away, the Wii U and 3DS suffered as many of its consumers went to other platforms.
But in the end, there is a silver lining in all of this. Because of their losses with the Wii U, Nintendo had to hit a home run with the Switch, and it resulted in one of their most loaded launch years in their history.
Sony learned their lesson and made the PS4 more developer friendly, ensured they made their money back on the hardware quickly, went out and got exclusive games and content for the PS4, and pounced on the mistakes of their rivals.
Nobody is ever out of the race if they learn their lesson. Nintendo did that, and they are in a strong place yet again.
Re: Ultra Street Fighter II Had A Better UK Debut Than Marvel Vs. Capcom: Infinite
Honestly, I don't see a reason to get MvC:I for my Xbox One given it has no X-Men, the game is back to 2 on 2, assists are cut from the game, and the roster is much smaller.
I already have Marvel vs Capcom 3 Ultimate on the Xbox One, so why would I buy a gimped sequel that is missing content and seems to have fewer features than the previous game in the series?
Re: Super Mario Run Has a Major Update and Discount on the Way
I never understood why people complain about the price of this game but will spend hundreds and even upwards of thousands of dollars to unlock to buy orbs in Fire Emblem Heroes on the off chance you get the character you want( even though the odds are against you)
Don't get me wrong, Fire Emblem Heroes is a great game and I enjoy it as a F2P player but let's not kid ourselves. The game's summon system is pretty much a lottery. If you're hunting for a specific character, then you hope you get the right color stones and a good number of them. And then you hope you get the character you want, although typically you'll get common units or maybe a 5-star for someone who you did not want.
My point is, Fire Emblem Heroes is a fine game, but I cringe whenever I see videos of people spending upwards of Hundreds or Thousands of dollars, and getting summons full of Donnels and Jagens for their efforts.
And this is where I will never understand the asine logic of mobile games and their fanbase. $9.99 is too much money to spend on Super Mario Run even though it is a game with a decent amount of content, but we will spend a fortune on Fire Emblem Heroes in the hopes of getting an Ike or a Lucina.
I spent $9.99 on Super Mario Run and I have enjoyed it. It's one of the few mobile games I've spent money on alongside Dragon Quest I and II.
Re: Rumour: Data Miners Find Evidence of Pokémon Crystal in the Gold and Silver VC Releases
I would assume many people ignored Red and Blue in favor of Yellow, which means those versions sold less than they should have.
So, Nintendo is going the "it prints money" route this time. They are putting out Gold and Silver first to get people to buy those versions, then they will put out Crystal a few months later to make more money from people who are willing to double dip.
That is the only reason why Crystal is being held back. To ensure Nintendo makes more money off the Gen II games on the eshop.
Re: Nintendo Publishes New Interview on the Making of Super Metroid
Super Metroid is an awesome game, and worthy of being considered one of the best games of all time.
But I still think Symphony of the Night is the best Metroid-style game ever made.
Super Metroid is a close second, but SOTN is the best game ever made in that genre.
Re: 3DS OS Version 11.6.0-39 Is Now Available for Download
In 10 years, people will not remember the 3DS for its awesome games, the fact that it hosted the first portable Smash game ever made, that it helped keep Nintendo afloat during the lean years of the Wii U, or that is a contender for the best handheld ever made with not only classics from Nintendo, but from third parties.
No, the 3DS will be remembered for one thing above all else. It will be remembered for being the most stable damn system ever made. Its stability will be held as an achievement that will never be matched.
That ladies and gentlemen will be the 3DS's true legacy....
Re: Switch Was the Best-Selling Platform for August 2017
@westman98 Microsoft has more to lose from the Switch's success given they have struggled to sell the Xbox One over the last few years.
And while I love my Xbox One, I don't see things getting better. It seems like Microsoft's gameplan is to throw the hail mary into the Endzone as time runs out with the Xbox One X rather than build up a steady stream of exclusives that you can't find anywhere else.
Sony, on the other hand, has built up their exclusives to the point where they are viable system sellers like Nintendo's are. And of course, Nintendo's first-party titles are the top of their class.
But Microsoft is not only relying on their old franchises, every attempt to launch a new IP this gen has been a dud.
Sony has a 60 million unit lead with the PS4. Even with the Switch selling in huge numbers, it will take awhile for it to even approach those sales, and PS4s are still selling.
The Xbox? At this point the best Microsoft can hope for is to finish in a decent spot and start the next gen with their mistakes hopefully fixed.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@shonenjump86 I saw Vs Super Mario Bros at a Pizza Hut when I was a kid, and there was a Punch-Out machine at a laundromat that used to be by my old house.
I've seen a Donkey Kong and Donkey Kong Jr. machine at an arcade a few times, and I have never seen the arcade version of Mario Bros.
Which means I have never played it.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@BaffleBlend What did Nintendo do wrong?
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@Firehawke I disagree with you on one thing, and that is what the Virtual Console(or whatever Nintendo calls it) will look like when we start getting games.
I think the Arcade Games are the first wave of a revamped Virtual Console and I think it bodes well for the future of the service. I'm glad to see Nintendo open the toy box and let other companies have a chance to play with their old games.
The reason why I say that is that there are numeous companies who specialize in putting out emulated versions of older games on modern systems.
Sega has used many of these companies and look at the results.
Maybe Nintendo is willing to let other companies work on emulations of NES, SNES, and their other systems.
Not saying Nintendo has done a bad job, but I think some outside help will not only get these games out faster(one of the weaknesses of the Virtual Console) but ensure a steady stream of games arrive, with new features and enhancements.
Re: Doom Will Bring Hell to Switch This Holiday Season
This coming to the Switch alongside Wolfenstein II helps prove that the Switch is close to base PS4/Xbox One levels of power and can support the games made for those systems.
Granted, the Switch will never compete with the PS4 Pro or Xbox One X in terms of power, but that really does not matter.
At the end of the day, most developers will keep targeting the basic Xbox One and PS4 models because those will be the most common ones.
So, if Nintendo can prove that the Switch can stand up to those systems, then their system suddenly becomes more enticing to third-party developers.
It also means that for the first time since the Gamecube, Nintendo has hardware that is not gimped like the Wii and Wii U were.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@NintendoVideoGa Do you know which ones besides Donkey Kong and Donkey Kong Jr.? I would assume Donkey Kong 3 might be included, but does this also include stuff like their pre-DK arcade games like Sheriff and Radar Scope?
I would assume Mario Bros is not covered since its coming out, as is Punch-Out. And the VS games are based on NES hardware and games.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@drich255 I would love to see Donkey Kong Jr and Donkey Kong 3's arcade versions put out.
I'm not into the first Donkey Kong, but I love the two sequels.
And all three are missing elements in the NES ports. Donkey Kong 3 has alot missing, namely Stanely's little dance when he forces Donkey Kong into a hive and the graphic death animation where all the bugs swarm on him when he gets killed.
And of course, Donkey Kong is missing an entire level.
We just need these ports to come home. I hope Nintendo can work out a deal with Ikegami Tsushinki to let these come out.
I'm also hoping Nintendo ports their pre-DK arcade games. I always wanted to play Sheriff and Radar Scope.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@drich255 I think those are the only arcade games Nintendo can't put out because they legally don't own the rights to the code of the arcade version.
Here is a link to the story.
https://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=2
Long story short, Nintendo did not have the manpower to make the game themselves, so they turned to an outside company named Ikegami Tsushinki to help them make the boards for the game.
Nintendo owned the characters, concept, and story of the game, but Ikegami Tsushinki had exclusive righs to the game when it came to making the boards and with it the basic code for the arcade version of Donkey Kong.
Because of Donkey Kong's success, Nintendo ignored the contract and began to make boards on their own to fill demand.
Ikegami Tsushinki got mad at Nintendo and left them. They went on to work for Sega on games like Congo Bongo and Zaxxon. Meanwhile, Nintendo went to another outside developer to help them make a sequel to Donkey Kong, which would become Donkey Kong Jr.
But Donkey Kong Jr. was built on the code of the first game, which ended up including it when Ikegami Tsushinki filed a lawsuit against Nintendo in 1983.
After a decade long battle, it was ruled that Ikegami Tsushinki owned the code to the arcade version of Donkey Kong.
What does this mean? Well, it means Nintendo does not legally own the rights to the arcade versions of Donkey Kong or Donkey Kong Jr. They own certain aspect of the game, but the code and program belongs to Ikegami Tsushinki(who is still in business, but no longer involved with video games.)
I don't know if Donkey Kong 3 would be covered by this, and clearly, Mario Bros is not built on Donkey Kong's code.
But for anyone curious why Nintendo skipped the Donkey Kong arcade game and are putting out Mario Bros and the VS arcade games first, this is the reason.
There is some legal red tape that Nintendo has to cut to put out the arcade versions of Donkey Kong or Donkey Kong Jr. on modern systems.