@Harmonie I would not be shocked if Nintendo is tossing him and his team some extra money to keep the DLC coming.
This is a popular trend in fighting games this gen, and everyone of them is doing it. Street Fighter V is on its fourth season of DLC, Dragon Ball Fighter Z is getting a third season, Tekken 7 is getting a new season, etc.
My guess is Nintendo wants to keep the gravy train going and follow the lead by putting out another season of fighters. Its not like there's no shortage or anything of viable characters to add to Smash.
Third-parties are pretty much begging to get their characters into Smash, and Nintendo themselves still has a deep history to pull from.
I have not played Three Houses yet, so I don't really know how to feel about this reveal.
But I am a bit sad because that means that Celica now has no chance of getting into Smash, and I really wanted her to get in, even over Chrom.
I loved her in Fire Emblem Echoes, and she grew to become one of my favorite lords in the whole series.
But she had the misfortune of having her game come out between Smash 4 and Smash Ultimate, and Three Houses got the nod since its the newer game.
Which is a shame, because I think she really could have stood out from the other Fire Emblem characters who are already in Smash.
She uses both magic and a sword, and while that sounds like she's a copy of Robin, due to way magic worked in Echoes, she would not have copied his tome magic system. In fact, they could have even played up her ability to use healing magic by allowing her to heal teammates and herself in battle.
But alas, Celcia will never get her shot in Smash. Which is really a shame, since she's grown very popular with the fanbase since Echoes came out. She got second place in the second choose your hero poll on the female side and she keeps getting new variants in FEH.
@patbacknitro18 There are alot of IPs of Nintendo that would be perfect for adaption into an anime or movies.
Star Fox is one, and I think that Fire Emblem could be another one. They could devote a season or two to each game in the Fire Emblem series, and the major battles could be an episode or two or two episodes while adding new Anime exclusive characters as well.
@PickledKong64 If you honestly think playing Smash Bros or any other game in a tournament takes no talent, then go play in a tournament and see how far you get. I'm sorry, but that attitude is like me saying "Anyone who plays in the World Series of Poker is not talented!" and then trying to play those players when I suck at Poker.
I think Golf is the most boring game in the world and I don't care about the sport or watch it on TV. But I also don't sit around saying those players don't deserve their money, endorsement deals, or fame just because I don't like something. It does take talent and creativity to play Golf, it's just not my cup of tea.
I certainly don't think I can waltz onto a Golf Course and play in the PGA Tour. Forget Tiger Woods, I'm nowhere near the level of the lowest-ranked player. So, I have no right to mock them or question their skills.
My point is, just because you don't think its a talent does not mean other people view it the same way. There are people who think tossing a football or coaching a team in the NFL requires no talent and they know better than the owners who pay millions to those players and coaching staff because they think they can win them the Super Bowl.
But now, I'll touch on another thing you said that bothers me. Smash requires no creativity. Really??
Do you know why Melee is still played to this day, and remains a staple in tournaments all over the place? It's not because a bunch of old gamers cling to the Gamecubes and refuse to change with the times. Its because the game rewards being creative in matches and thinking outside the box.
Many of the strategies and common techniques like Wavedashing came from players who pushed the boundaries of the game and created things even the developers never thought of.
Melee is not alone in this regard. Super Street Fighter II Turbo is still a staple as well in tournaments, and despite coming out in 1994, players are still creating new strategies for characters who were once written off.
Hell, this can apply to pretty much any game.
But I think Smash rewards being creative a lot more than other fighting games. In other fighting games, you movement is much more limited and combos, even if they can be custom made by the player, many follow a defined string.
In Smash, many combos are more freeform, allowing a creative player to string insane combos that should be impossible. Also, because of the freedom of movement and ability to move freely off the stage, this requires the player to think fast and be creative.
Any competitive game requires players to be creative if they want to play at the highest levels. Going back to my NFL example, Quarterbacks are the highest-paid players on the field because they are the ones driving the offense. What defines a Legendary Quarterback from even a good one is how creative they can be, and how they can combine that with their own talent to beat defenses and score points.
Playing any game, be it Chess, Golf, Smash Bros, or anything else requires not only a player to understand the rules of the game, but they see past their own limits of that game and push the boundaries of what is expected, which takes both talent and creativity.
@MathGeekDave Epic games have been around since 1991. I highly doubt they are going anywhere.
You're acting like they are some startup that got lucky with their first game. No, Fortnite is the latest in a long line of hits they have made which include the Unreal and Gears of War series.
Plus, they make this little thing called the Unreal Engine that you know, nearly 99% of commercial games run on!
So yeah, they are just as important to gaming as Nintendo. They have been around for 29 years, they aren't going anywhere.
@johnvboy Just because you are good at one game, does not mean you're going to be good at another game. I'm pretty decent at fighting games myself, but I suck at most FPS games I play.
Telling people that "Hey, you don't like the payout for Smash Tournaments, then go play Fortnite|!" Would you tell a Football player who wanted more money that he can go shove it and play in MLB or the NBA?
Nintendo should be sponsoring tournaments and helping put up prize money. If Capcom and Namco Bandai can do this for Street Fighter V, Tekken 7, Soul Calibur VI, and Dragon Ball Fighter Z, then I see no reason why Nintendo can't do this as well.
Especially given the numbers Smash Ultimate got at last-years Evo.
I know I'm gonna get slammed for saying this, but I see no issue with save states, especially when it comes to games from the NES era.
When you take off the rose-tinted glasses, NES games are often unfair, and in many cases cruel to the player in terms of mechanics, limitations of the playable character, the loss of weapons and equipment upon death, dropping the player into a world with no context or idea what to do, numerous enemies that can make life hell while trying to make pixel-perfect jumps, the list goes on and on.
Let's be honest here, alot of this garbage would not have even flown in the 16-bit era, and by that point, many of the 16-Bit sequels to 8-Bit franchises became alot fairer to the player.
The NES era is an awkward era in terms of game design because I think many developers were struggling to move past their arcade roots, and figure out what worked in the home console market.
This is why I feel save states are so important to retro games. Many NES games are good games at their core, they are just marred to questionable design decisions of the era. One thing to also note is that many games like Ninja Gaiden III and Castlevania III were made harder when they came to the West due to Nintendo's battles with rental stores like Blockbuster.
Gaming is a hobby, and if a person want to use save states, then let them do it without making them feel like a loser for doing so.
I'll admit I beat the Japanese Super Mario Bros 2 by using Save States, and I doubt i could have ever beat the game without them.
But here's the thing, Save States can only help you so far. You still have to master that jump, fight your way through a difficult section, or take down a powerful boss. In many ways, it's less of a cheat, and more of a way to bypass the normal lives system in a game.
Given many NES games will toss you back to an early part of a level or put you in front of a boss in a weakened state, its only a small advantage. Keeping in mind, many NES game did not offer a chance to continue,
So, save states and even rewind can only get you so far. You still have to master the section that gives you trouble. I once reloaded states in the Japanese SMB2 numerous times because I kept getting stuck until I got good enough to get through.
Which makes it funny that many of these "elitest" games slam save states, even though they likely had a Game Genie back in the day that let them practice those hard sections and get good enough to do them on their own.
At the end of the day, Save States and Rewind features are much less powerful and game-breaking then a Game Genie or Game Shark ever was. You can reload a save state hundreds of times, and it means zip until you beat it.
It just gives you more of a fighting chance and makes these games more open to a modern audience.
@Hagemaru I think at its core, this is the issue with Mario Kart Tour. While Fire Emblem Heroes and Dragon Ball Legends all have tons of grinding to earn things, you can feel rewarded for your time when you see a hero in Fire Emblem Heroes that you invested time into in terms of their abilites and stuff.
You get rewarded with Orbs so you can keep up with the newer banners, and the game offers numerous free to play characters.
Here's the thing with Mario Kart Tour that turned me off. I once placed first in a cup for the season and my reward was 20 Rubies. That was not enough enough to go for one full shot on the summoning pipe.
Now, compare that to Dragon Ball Legends, which offers 1,000 CCs to the top 10K players in a season. That's enough for one full summoning session on a banner of your choice.
Even if you miss the top 10K, they still hand out some good rewards such as summoning tickets and other stuff.
That's the problem with Mario Kart Tour. Even if you want to grind, there's no reward in it.
You simply play race after race with no real incentive to keep going, especially if you don't have a pass which locks things up for f2p players.
Fire Emblem Heroes and Dragon Ball Legends might push for you to spend money, but they also reward free 2 play players or casual spenders by giving them some nice in game rewards for playing.
Until Mario Kart Tour fixes that, its gonna lose players. Yeah, alot of people downloaded it, but how many people are still playing, much less have it on their phones?
As someone who mostly plays f2p in games like Fire Emblem Heroes and Dragon Ball Legends, I have to say that Mario Kart Tour is one of the most unrewarding games I have ever played that pretty much demands you toss money at Nintendo or go f*** yourself.
Yeah, I sound harsh, and I know the idea of these games is to make money. But Fire Emblem Heroes and Dragon Ball Legends at least make an attempt to appeal to f2p players by offering tons of in-game currency(Orbs and Chrono Crystals), summoning tickets, and free characters that you can win by playing bonus events.
Most players I'm willing to bet are f2p like myself who play games like Fire Emblem Heroes and Dragon Ball Legends because they are fans of the franchises, and love to collect and use new characters.
These games make the bulk of their money off players who either whale out to build super teams or off hot banners like the Super Saiyan 4 ones that are running on Legends.
But both these games don't separate their player base with b***s*** like passes that favor paying players. If I'm willing to grind, I can earn enough stuff to summon and try to get a character that I want.
This is where Mario Kart Tour falls apart for me. Almost everything is locked behind the pass, and beyond the first season, Nintendo became very stingy with the orbs or whatever they are called that you use to summon in the game.
So, a f2p player who is willing to grind will never earn enough since they are locked out of most of the in-game rewards.
Nintendo simply could not make up their mind if they wanted to charge money as they did with Super Mario Run or make it a f2p each game like Fire Emblem Heroes.
So, they went for the middle of the road and screwed themselves over. If they sold a pass for 10-20 bucks that unlocked everything and gave you a lifetime pass to new content, then I might just bite.
I bought Super Mario Run, Final Fantasy V, Dragon Quest I and II, and Doom II on my phone, so I'm not opposed to spending money.
But locking everything behind a monthly pass just turned me off, and caused Mario Kart Tour to be knocked off my phone for right now.
I just don't think Nintendo understands the mobile market.
It should say something that the most successful mobile games that Nintendo has published are ones that are not handled directly by them, which include Fire Emblem Heroes, Dragalia Lost, and Pokemon Go.
Every single game they have had more direct involvement in, just shows how little they understand the mobile gaming market as a whole.
If you're a Nintendo fan, the Video Game Historian has tons of videos that cover topics ranging from the history of the Famicom Disk System, Super Mario Bros 2, Nintendo's battle with Tengen, their fight with Blockbuster over game rentals, PC ports of Famicom games that were released by Hudson Soft, the Aladdin Deck Enhancer, and of course, the history of Tetris and Punch-Out.
Even the smaller videos are fun little tidbits of Nintendo history, such as a fish finder for Game Boy, a kid who sued Nintendo, MLB, and LJN over a Baseball game and other stuff.
Of course, he also has videos that cover Atari, Sega, Sony, and general gaming history videos such as the history of the ESRB.
His videos also have more of a documentary feel to them than many other video game videos on Youtube in the sense that they focus more on the history and avoid a lot of the overtop stuff like what's found on AVGN videos(although I love those videos as well)
Just like Sonic the Hedgehog has a special place in my heart because it was bundled with my first Sega Genesis, Donkey Kong Country has the same honors for the SNES.
The first SNES system my family bought was bundled with Donkey Kong Country, and DKC was the first SNES game I ever played.
To this day, I think Donkey Kong Country and Donkey Kong Country 2 are the best platformer games on the SNES. Yes, I think they are even better then Super Mario World and Yoshi's Island.
DKC is an amazing game all around, with great gameplay, some of the best video game music ever made, stunning graphics that hold up even to this day, and it rewarded the player for wanting to explore levels and I remember tossing barrels at every wall or taking leaps of faith off the screen and dying countless times.... Until that one leap pays off and you feel like the most awesome person in the world.
Not even the Mario games give you that feeling.
Happy Birthday DKC! Everytime I have fond memories of the 16-bit era, the first games that pop into my mind are the DKC and Sonic games.
@glaemay What in the world are you talking about? The only third-party exclusive I can think of that Sony paid for this gen was Street Fighter V, and that game struggled at first and is far behind other fighting games like both Mortal Kombat X and XI, Dragon Ball Fighter Z, and Super Smash Bros Ultimate in terms of sales.
Yeah, it gets played in pretty much every fighting game tournament, but it never appealed much to casual gamers. Capcom had to do lots of damage control and fixes to get the game's standards up.
The only other thing I can think of is Sony buying the rights to get Call of Duty DLC on PS4 a few months before it arrives on Xbox. Which might I remind you, was the reverse of last-gen when Call of Duty DLC arrived on the Xbox 360 first.
So, what is Sony buying up to control the market?
The reason why the PS4 is so successful is not only due to the size of it library, but the simple fact that much like the PS1 back in the day, it managed to take advantage of major mistakes its rivals made in the market place.
The Wii U was an underpowered system with an annoying gimmick that everyone ignored, while the Xbox One was held back by Microsoft's stupid BS such as not letting you trade in games, constantly requiring the system to be online in order to play even single-player offline games, etc.
Sony took advantage of its rival's mistakes and managed to keep PS4 sales up with strong first-party exclusives and third-party games.
By the way, where has Sony bashed Nintendo in recent years? Because every time I hear the head of the Playstation division talk about Nintendo, he's gushing over them and says that he and his kids love to play Nintendo systems.
@BulbasaurusRex Rings as portals is something that was in the Genesis-era Sonic games.
In Sonic 1, Sonic CD, and Sonic 3 & Knuckles, it was giant rings that took Sonic to a special stage in an alternate dimension where he could claim the Chaos Emeralds, Time Stones, or Super Emeralds.
Even using rings to trigger the portal was in Sonic 1 and Sonic CD since they required you to have 50 rings to make the giant ring appear.
So, this concept is in the games, just in an altered form.
@KayFiOS That's what I was about to say. I have a phone that can run Dragon Ball Legends, Mario Kart Tour, and Call of Duty Mobile, but not this game for some reason.
What's your phone by the way? Mine is a Motorola e5.
@KitsuneNight That may be true, but the last Fatal Fury game came out in 1999. I know Terry is in all the KoF games, but he's just another fighter in a series that has tons of them.
A younger player might not understand the importance or how cool it was back in 1994 to have Fatal Fury and Art of Fighting characters in a single game along with other fighters who were drawn from other SNK games like Ikari Warriors and Athena.
It does not help that Terry and Ryo, as well as the other fighters from their respective series, have never been the focus of King of Fighters. That role as the main character has gone to fighters like Kyo who were created for the King of Fighters franchise itself.
So, I can understand why some younger gamers might not understand the importance of Terry being in Smash.
@Yorumi I used to play Brawl online, and I would get frustrated at my oppoents who used chaingrabs against me because there is no way for many characters to escape chaingrabs and many of them link into 0-Death Combos.
I'll admit, I did my fair share of screaming at my TV and calling my oppoent all kinds of unsavory names(thank god there was no voice chat). When I play Call of Duty, especially the older ones like Black Ops I or II, I still curse at any quick scopers that I play against.
It's easy to call somebody a cheater, especially if you grow frustrated at their tactics, and have no way to counter them. But at the end of the day, the chaingrabs in Brawl and Quckscoping in Black Ops I and II are players who have taken advantage of mechanics in the game or flaws in the engine or oversights that the developers never considered when they made the game.
That's what creates a thriving metagame. Players will push the envelope of the engine or find new ways to play characters or weapons that nobody ever considered before.
Most of Melee's metagame is built around taking advantage of flaws and oversights that the developers missed in Melee's engine.
Do I consider chaingrabs in Brawl cheap and Bulls***? Yes, because it pretty much wrecks the balance of a game if you're helpless to escape.
But there's a difference between playing cheaply by taking advantage of certain game mechanics and outright cheating.
An aimbot gave him an unfair advantage against his opponents in a match. Even if we argue that it was all in good fun, there were still players who lost unfairly because one player was cheating in the match.
He was not taking advantage of mechanics in the game. He was using an outside program and then posting videos on Youtube.
Even if he kept it in casual modes, other players have their games unfairly disrupted by him. People might argue that a lifetime ban is too harsh, but I disagree. He cheated, and then made videos showing himself cheating. Epic did the right thing here.
If he was taking advantage of in-game mechanics to do something cool that game him an edge, I would have no problem with it. But using an outside program gave him an edge other people did not have.
But let's suppose Epic did let him off the hook. All it tells other players is that it's fine to cheat, just don't be so obvious about it. This guy might have enough respect to not cheat in casual matches.
How about other players? If Epic does not try to fight this issue, it could come back to hurt them if matches become full of cheaters who scare away honest players.
I may curse at my TV and call a player cheap if they play in a certain way that annoys me, especially if I keep losing to them. But at the end of the day, they are simply using in-game mechanics to their advantage. Cheating, on the other hand, breaks the game, and modifies it in a way that's unfair to other players. That's my problem with it, and I'm glad he got banned.
@FX102A People might not want to admit this, but Nintendo flopping with the Wii U also helped Sony as well, since they really had no viable rivals in the first few years that the PS4 was on the market.
The Wii U crashed and burned so badly, nobody outside of die-hard Nintendo fanboys wanted to touch the thing with a ten-foot pole, and the Xbox One was not doing much better, although it did get decent third-party support.
If you wanted a game console, the PS4 was the best value.
It reminds me of how the PS1 was so successful back in the day. At the time, Sega and Nintendo were the top gaming companies in the world, and looked unbeatable. But Sega made numerous mistakes that cost them their fanbase, while Nintendo's stubborn refusal to see CDs as the future not only cost them alot of gamers who played on the NES and SNES, but the great support from third-parties, those two systems enjoyed.
It's scary to consider that had they gone in the direction of making Street Fighter IV a turn-based game, it might have not only killed off the Street Fighter brand for good, but the current second golden age of fighting game never would happened.
@Kalmaro I think the Gacha model works so well because at it's core, its a combination of gambling and collecting, with a layer of gameplay stacked on top of it.
Gacha games are the electronic version of the kid who used to buy Pokemon TCG booster packs in the hopes of finding a shiny Charizard inside, while also getting other cards to show off in their collection.
People love to test their luck in the hopes of winning, so the thrill of gambling is there whenever you toss some in-game currency into a banner and see what you get. If its something super rare, then you get that thrill of winning something rare, kinda like the kid who lucked out when he bought that booster pack and got Charizard.
People love to show off their collections and brag about what they have earned off banners, so its that ego trip of showing off your cool stuff to other people.
Plus, you have that layer of gameplay on top. Most gacha games have some online multiplayer mode, so you get to show off your shiny new toy to the world and use them online.
The cycle comes back with each new banner that gets released, and newer characters get cooler abilities or powers.
Gacha games are just like opening up a booster pack and getting something cool. If you get something that sucks, it just drives you more and more to toss more money into a game and try to get that one unit you want so badly, the one that is not only good from a gameplay aspect but a source of bragging rights.
Even f2p players are not immune to this. Yes, they might not spend any money, but they spend hours grinding in-game content to earn enough currency to summon off banners, and the developers drip just enough to keep them going. Whales alone can't carry a game, so the free players need to be kept happy and ensure there's a sizable player base overall.
I think this is why Gacha games make money even when the model makes no sense and often costs you more money and time then buying normal game and system(Mario Kart 7 and a Nintendo 2DS can be had for about 70 bucks, the same price of 135 Rubies in tour)
Gacha games prey on some of our base desires such as the thrill of testing out luck, and the feeling of pride once you get something rare.
Hell, even I have to admit that while I don't spend a dime on these games, I do often play them more then I should to chase down some more crystals to get someone or something I want.
@fafonio Honestly, this is one of the most generious Gacha games I have ever played. You can buy a good majority of the racers off the in-game shop, along with karts and gliders as well.
In fact, a f2p player is often better served buying off the shop rather than trying their luck with the summoning pipe.
You can make upwards of 20 Rubies and 1,000 gold if you place first in the rankings, and since you only really need to beat 19 other players(some of whom don't even rank), this is not an impossible task.
My point is, this game is alot more fair the Fire Emblem Heroes is. Can you go and buy characters off an in-game shop?
People act like the passes are required to enjoy this game. I've played f2p since I downloaded it, and I'm enjoying myself.
There are far worse gacha games out there. I play Dragon Ball Legends and Fire Emblem Heroes, and you can save up the currency to summon off a banner and walk away with nothing but garbage.
I have countless heroes in Fire Emblem Heroes who are nothing but worthless garbage who have no abilities I can pass on, and serve no real purpose. Dragon Ball Legends is the same thing, especially with the hero rarity fighters.
With Mario Kart Tour, there are no garbage racers or Karts. At least one course gives each character a bonus, all the karts have abilities even if there is no score bonus, and the gliders have special items attached to them.
Plus, it's worth it to have racers to play as when multiplayer drops. I picked up Ludwig, Morton, and Yoshi off the ingame shop I can play them when online multiplayer is added.
I doubt they are going to be power crept, which is another problem common to gacha games. So, collecting gold to buy more content it worth it.
My point is, this game is very generous for a f2p game. Yes, it sells passes and stuff, but that's aimed at whales who spend hundreds or thousands of dollars on that kinda stuff.
I have not spent a single dime on Mario Kart Tour, and I have gotten a decent number of racer, Karts, and Gliders to pick from.
@YANDMAN While I would say the Sega Genesis version of Shadow Dancer is the best game in the series because I love the dog and the strategy he adds to the game, I do agree that Shinobi is the second-best game in the series and a very underrated classic from Sega's arcade backlog.
While Revenge of Shinobi and Shinobi III are great games, and some of the best action-platformers on the Sega Genesis(and better then the Ninja Gaiden games), I prefer the gameplay style of Shinobi and Shadow Dancer.
This is why I'm a bit unhappy reading some of these comments. I get not being happy because you did not get Sonic 2 or Saturn games, but to crap all over a classic like Shinobi is sad, and ignores the fact that Sega was the best developer of arcade games in the 80s and 90s.
Yes, they had numerous home consoles with classic games, but Sega was the king of arcades. Capcom, Konami, Taito, Data East, Namco, and SNK? None of them could touch Sega when it came to their innovations in both gameplay and technology in the arcades.
Which is why more of their arcade backlog needs to come out.
Honestly, I would love to see a port of the Arcade version of Shadow Dancer make it to the Sega Ages series on the Switch. I have never had a chance to play that game.
@PBandSmelly I wonder if he'll pepper spray someone at a movie theater to protest this movie. Some poor teenage working the snack counter might have a bad night if he comes in.
@Yorumi It's funny that people honestly think this, since Nintendo has always played just as dirty as their rivals, while wanting to line their pockets with gold coins.
I love Nintendo and their games, but they can be just as greedy as their rivals. They are a business afterall. This is what they are doing this with Mario Kart Tour.
Their first attempt at making money off mobile phone games failed with Super Mario Run. With Fire Emblem Heroes, they struck gold with the Gacha business model.
With Mario Kart Tour, they are trying something new with the passes. If people bite, they will keep doing it to make money. If it fails to catch on, Nintendo will just try something else.
But why people think Nintendo is some kind of chartiy is beyond me.
I play Mario Kart Tour the same way I play any other Gacha game such as Dragon Ball Legends or Fire Emblem Heroes.
I enjoy the game and all the free content that's on offer. If you grind and play enough in these games, they generally offer enough in-game currency to unlock some good stuff off summons. That, and they often offer tickets, and free characters you can unlock.
I'm a proud f2p player, and I've enjoyed Mario Kart Tour. Play well, and the game offers enough to enjoy yourself.
Mario Kart is on my phone and I can play it anywhere I go. That is awesome and I'm having a blast without spending a dime.
A few years ago, when people all over the internet were complaining about paying $9.99 for a pass in Super Mario Run that unlocked everything, I had a gut feeling Nintendo would be forced to learn how the mobile game market worked and would change their tactics.
Well, their next game Fire Emblem Heroes went for the Gacha business model where players pay for an in-game currency and trade it in with the hope of drawing a character they want off a banner. Well, not only was this model a success, it far outpaced Super Mario Run in terms of money made.
The bitter irony in all of this is that the same people who b*****d about paying $9.99 to unlock everything in Super Mario Run were now plunking down hundreds, if not thousands of dollars on banners in Fire Emblem Heroes in the hopes of getting an Easter-themed Lucina in a bunny suit, or Robin in a summer-themed bikini.
Nintendo, no doubt in love with the money they were getting from dumb*** whales who were putting themselves into debt for a Christmas-themed Tharja, realized the Gacha model was the way to go.
So, their next few games took advantage of this model to various levels of success.
With Mario Kart, Nintendo finally has an IP that's insanely popular and something they can run wild with the Gacha model . But on top of which, they are now selling passes.
Which some people like myself will think is greedy and gladly play the game for free, these still remains the large number of mobile phone whales that gave Nintendo tons of money in Fire Emblem Heroes who will no doubt buy the Gold pass in Mario Kart Tour and spend hundreds if not thousands of dollars to summon not just Pauline, but her Gold Kart and Parachute as well.
This is not just Nintendo alone. I play Dragon Ball Legends, and have seen people toss thousands of dollars into banners in the hopes of getting Legendary Finish fighters like Super Saiyan Vegito who have a very low summoning rate compared to other characters in the game.
Guess what, Namco Bandai is making tons of money as people chase after these fighters.
Mobile gaming preys on idiots who are willing to play thousands of dollars to chase the newest shiny carrot that these companies dangle in their face. Once that carrot is gobbled up, then they put an even bigger and shiner carrot in people's faces.
All the while, they offer just enough content to allow Free to play gamers to enjoy the games and still get some decent content as well(which also makes the player base bigger and gives the Whales more people to play against.)
So, while Nintendo is no doubt playing dirty now with mobile games, let's keep in mind one thing. They tried to play it honest with Super Mario Run and they were laughed at and ignored.
Nintendo learned their lesson, and now they are the ones laughing all the way to the bank as they not only make money off mobile devices but still sell their own hardware and games as well.
The most important lesson? Never underestimate Nintendo's ability to understand a market and take control of it. People failed to buy into Super Mario Run's business model, so they tried the Gacha model and struck gold.
They also learned one other important lesson. Whales on mobile phones are fools who will complain about paying $9.99 for a pass to unlock a game while paying tons of money to get Sakura in a halloween-themed Kitty costume.
People don't like Nintendo's mobile phone business model as it exists today? Well, maybe we should have not laughed at $9.99 as a single one-time fee to unlock a game. We have helped create a monster, and Nintendo is more than happy to gobble up money from whales.
@GutayS5 More then anything else, this is the target audience that Mario Kart Tour is going after. People who want to play Mario Kart without needing to carry Nintendo hardware everywhere they go.
I have a 3DS with Mario Kart 7, but I'm enjoying this game immensely and since I almost always have my phone in my pocket, its fun to pull this game out for quick gameplay sessions.
This game is a bite-size Mario Kart that gives you a taste of the bigger candy bar, much like how Super Mario Run and Fire Emblem Heroes were bite-size versions of their counterparts on Nintendo hardware.
To put it this way, Fire Emblem: Three Houses is a full-size candy bar to Fire Emblem Heroes' bite-size format.
I honestly think many people are slamming this game a bit too harshly. If you were expecting Mario Kart 9, then you set the bar a bit too high.
But I think people like you and your classmates and myself are the true measure of this game's success. If people are playing Mario Kart Tour until their batteries are nearly dead, then Nintendo accomplished what they set out to do.
They managed to put another franchise on devices and reach an audience who would otherwise never play Mario Kart on Nintendo hardware. But it's also a gateway game as well. Maybe some of these gamers who turned their noses up at Mario Kart and Nintendo's hardware might enjoy their taste of the bite-size mobile version, and want to play the bigger versions like Mario Kart 7 and Mario Kart 8 Deluxe.
Which in turn leads them to Nintendo's hardware.
Once you ignore the vocal people on the internet who slam everything, you kinda realize that this is a fun game. It has flaws to be sure, but Nintendo will iron those out over time. Once this game gets true online multiplayer, I expect this game's popularity will explode.
@rjejr Not being able to even download and try Pokemon Masters is still a sore spot for me. I still can't figure out why Pokemon Masters refuses to play on my phone, when other games like Mario Kart Tour, Dragon Ball Legends, and countless others can play on my phone with no issue.
I'm even pre-regestered for Call of Duty Mobile, so it looks like that will work on my phone when it comes out, provided I have the room for it of course.
So, why did Pokemon Masters not run? Especially when it does not really look all that cutting edge to me.
Just curious, I have a Motorola E5. What model is your phone that Pokemon Masters refuses to run on?
@Xylnox How is playing Playstation games a punishment? Unless its the bad games on the system, there's no real punishment in playing Playstation games.
Now to sit back and wait for people to start complaining that SNES games have been milked to death and the online service is a rip-off until N64 games are added.
@AshFoxX I have a Motorola E5 that has Android 8.1, 2 GB of Ram, and can run games like Dragon Ball Legends, Fire Emblem Heroes, Dr. Mario World, etc.
And yet this game refuses to even install on it with not even a hint as to why my phone(which can run pretty much any other game on the Google Play store outside of really old ones) can't handle this game.
Honestly, I doubt it's anymore graphically impressive or superior t in terms of pushing the hardware compared to something like Dragon Ball Legends.
I'm not part of the group that downloaded and tried this game, because it won't work on my phone.
While I'll be the first to admit that my phone is not a top of the line Android Phone, I'm trying to figure out why this game rejects my phone and refuses to even install.
My phone is a Motolora Moto e5 which has Android OS 8.1 on it. It runs games like Dragon Ball Legends, Fire Emblem Heroes, Dr. Mario World, Super Mario Run, Dragon Ball Z: Dokkan Battle, and countless other games with no issue.
So, what makes this game so special that it outright refuses to even install on my phone?
Oh well, it's their loss. Mario Kart World Tour and Call of Duty Mobile are dropping soon and those will work on my lowly phone that is not good enough for the almighty Pokemon Masters to run.
I just want to know what kinda of top of the line phone a person has to have to even install and run this game.
EA is run by idiots who put out half-baked ports with missing features and then dismiss poor sales on the Switch with "Well, they just own another system and enjoy our games there. Nothing we can do about that."
What shocks me is that a company that once supported the f***ing 3D0 can somehow ignore such an obvious market with the Switch. The Switch should be getting both Fifa and Madden, with NBA Live and NHL also joining in as well.
Why are other EA franchises like Titanfall, Battlefield, or other stuff not ported to the Switch yet? Activision for some reason that defies all logic has never brought Call of Duty over to the Swtich. So, EA would have had a wide-open market to sell those games to.
Look at the massive success Bethesda has enjoyed on the Switch. For years, they were one of the biggest non-supporters of Nintendo, but once they finally took that chance they discovered an audience that they never knew existed and were rewarded with great sales.
Bethesda learned that if you treat Nintendo fans with respect and sell your third-party games to them the right way(don't gimp games, don't mock the audience) that you have a hungry audience that wants the games that Bethesda offers.
Look at WB games and the success Mortal Kombat 11 has enjoyed on the Switch!
This myth that third-party games never sell on Nintendo platforms is nothing but BS. Third-party games that are well-crafted have always found success on Nintendo platforms since the NES. The problem has been that for years, third-parties have ignored Nintendo's platforms and when they did toss a game our way, it was a half-baked port that was often gimped and often years old.
But this has changed on the Switch. Now, companies like Bethesda and WB have jumped in with Nintendo, and have seen massive rewards from gamers who want to play their games.
Which makes EA's lack of support such a shocker. Why not support the Switch more? If your games fail, then pack up and walk away. At least you tried. But something tells me gamers would embrace a full-featured version of Fifa or Madden on the go, or FPS titles like Battlefield and Titanfall given the slim pickings in those genres on the Switch.
I think EA would be rewarded for their effort. But yet they toss token support and then come up with excuses.
Which makes me wonder, why is EA leaving such obvious money on the table? Do they have deeper problems with Nintendo that we don't know about?
This would be tempting, but my old PSP does a wonderful job of playing older systems like the NES, Genesis, Game Boy, TG16, and PS1.
About the only thing it struggles with is SNES games. So, while this does look pretty damn cool, my PSP is still a fine trooper when I want to play older games.
Good roster, but why do recent games that have the X-Men leave Cyclops out of the roster?
Ultimate Marvel vs Capcom 3 did the same thing and it annoyed me there as welk.
Its not like he's some b-tier character in the X-Men franchise. He was one of the orginal X-Men, has been their field leader for most versions of the team. and played a major role in most of the major storylines.
Well, at least thismeans we might get updated versions of old Atari games.
Like Primal Rage... Wait....
Or... Marble Madness.... Hold on....
Uh, well there is Gauntlet .... oh....
Yeah, I am trying to figure out how they are going to sell this console given many of the famous Atari IPs that people might remember (post 1985) were made by the Atari division that was owned by Time Warner, then Midway, and then Time Warner again.
The hardware division of Atari that got sold off sucked Donkey Kong dong when it came to makung games.
Who remembers Kasumi Ninja? Or how about a modern take on Cybermorph or the game that keeps screaming "Where did you learn to fly?"
@retro_player_22 Hudson and NEC both co-developed the Pc Engine/Turbografix 16 and it was Hudson who came up with the Hucard format which was an evolution of their Beecards that they used on Japanese computers like the MSX.
@carlos82 It may not be on any edition given it was a CD based game. It all depends on if the emulator Konami uses only supports Hucard games on this or not.
But even if it does not have Romeo of Blood, the TG16 had numerous other classic games.
Bashing this system for not having Rondo is like bashing the Genesis mini for lacking Sonic CD.
Both the Sega CD and Turbografix CD both used their own operating systems and the games are much larger then cart or Hucard games. Emulating them requires a separate solution and opens another can of worms.
Anyone who wants Rondo, don't get your hopes up. Maybe Konami will make it happen, but if it does not then there are other classic games on the Turbografix 16
@ReaderRagfish Honestly, do any of those sound interesting to play as?
The Hero in Dragon Quest games can use other weapons like Spears, Boomarings, and clubs.
But the Sword is their most iconic weapon in any given game.
Just like how Lucina can use Spears and Ike can use Axes but their swords are their main and most iconic weapon.
Are people really so hung up on The Hero using a sword that they ignore everything else about the Character?
If Ryu from Ninja Gaiden gets in, I see this "Another swordsman, how generic!" argument popping up again despite the Dragon Sword being his main weapon and the most iconic one.
Many heroes use swords and they are often their most Iconic and famous weapon.
Honestly, everyone needs to get over it. He has a sword, move on.
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Re: Super Smash Bros. Ultimate Fighters Pass Volume 2 Will Add Another Six Fighters
@Harmonie I would not be shocked if Nintendo is tossing him and his team some extra money to keep the DLC coming.
This is a popular trend in fighting games this gen, and everyone of them is doing it. Street Fighter V is on its fourth season of DLC, Dragon Ball Fighter Z is getting a third season, Tekken 7 is getting a new season, etc.
My guess is Nintendo wants to keep the gravy train going and follow the lead by putting out another season of fighters. Its not like there's no shortage or anything of viable characters to add to Smash.
Third-parties are pretty much begging to get their characters into Smash, and Nintendo themselves still has a deep history to pull from.
Re: Fire Emblem's Byleth Confirmed As Super Smash Bros. Ultimate's 5th DLC Fighter
I have not played Three Houses yet, so I don't really know how to feel about this reveal.
But I am a bit sad because that means that Celica now has no chance of getting into Smash, and I really wanted her to get in, even over Chrom.
I loved her in Fire Emblem Echoes, and she grew to become one of my favorite lords in the whole series.
But she had the misfortune of having her game come out between Smash 4 and Smash Ultimate, and Three Houses got the nod since its the newer game.
Which is a shame, because I think she really could have stood out from the other Fire Emblem characters who are already in Smash.
She uses both magic and a sword, and while that sounds like she's a copy of Robin, due to way magic worked in Echoes, she would not have copied his tome magic system. In fact, they could have even played up her ability to use healing magic by allowing her to heal teammates and herself in battle.
But alas, Celcia will never get her shot in Smash. Which is really a shame, since she's grown very popular with the fanbase since Echoes came out. She got second place in the second choose your hero poll on the female side and she keeps getting new variants in FEH.
Oh well, I guess Byleth will get the nod then.
Re: Random: Star Wars Rogue One Writer Wants To Pen The Script For An Animated Star Fox Movie
@patbacknitro18 There are alot of IPs of Nintendo that would be perfect for adaption into an anime or movies.
Star Fox is one, and I think that Fire Emblem could be another one. They could devote a season or two to each game in the Fire Emblem series, and the major battles could be an episode or two or two episodes while adding new Anime exclusive characters as well.
Re: Nintendo's President Explains "Embarrassing" Lack Of Financial Support For Smash Bros. eSports
@PickledKong64 It's an open comments board. I as well as anyone else here has every right to reply or offer our opinion to any comment we want to.
I fail to see the problem here.
Re: Nintendo's President Explains "Embarrassing" Lack Of Financial Support For Smash Bros. eSports
@PickledKong64 If you honestly think playing Smash Bros or any other game in a tournament takes no talent, then go play in a tournament and see how far you get. I'm sorry, but that attitude is like me saying "Anyone who plays in the World Series of Poker is not talented!" and then trying to play those players when I suck at Poker.
I think Golf is the most boring game in the world and I don't care about the sport or watch it on TV. But I also don't sit around saying those players don't deserve their money, endorsement deals, or fame just because I don't like something. It does take talent and creativity to play Golf, it's just not my cup of tea.
I certainly don't think I can waltz onto a Golf Course and play in the PGA Tour. Forget Tiger Woods, I'm nowhere near the level of the lowest-ranked player. So, I have no right to mock them or question their skills.
My point is, just because you don't think its a talent does not mean other people view it the same way. There are people who think tossing a football or coaching a team in the NFL requires no talent and they know better than the owners who pay millions to those players and coaching staff because they think they can win them the Super Bowl.
But now, I'll touch on another thing you said that bothers me. Smash requires no creativity. Really??
Do you know why Melee is still played to this day, and remains a staple in tournaments all over the place? It's not because a bunch of old gamers cling to the Gamecubes and refuse to change with the times. Its because the game rewards being creative in matches and thinking outside the box.
Many of the strategies and common techniques like Wavedashing came from players who pushed the boundaries of the game and created things even the developers never thought of.
Melee is not alone in this regard. Super Street Fighter II Turbo is still a staple as well in tournaments, and despite coming out in 1994, players are still creating new strategies for characters who were once written off.
Hell, this can apply to pretty much any game.
But I think Smash rewards being creative a lot more than other fighting games. In other fighting games, you movement is much more limited and combos, even if they can be custom made by the player, many follow a defined string.
In Smash, many combos are more freeform, allowing a creative player to string insane combos that should be impossible. Also, because of the freedom of movement and ability to move freely off the stage, this requires the player to think fast and be creative.
Any competitive game requires players to be creative if they want to play at the highest levels. Going back to my NFL example, Quarterbacks are the highest-paid players on the field because they are the ones driving the offense. What defines a Legendary Quarterback from even a good one is how creative they can be, and how they can combine that with their own talent to beat defenses and score points.
Playing any game, be it Chess, Golf, Smash Bros, or anything else requires not only a player to understand the rules of the game, but they see past their own limits of that game and push the boundaries of what is expected, which takes both talent and creativity.
Re: Nintendo's President Explains "Embarrassing" Lack Of Financial Support For Smash Bros. eSports
@MathGeekDave Epic games have been around since 1991. I highly doubt they are going anywhere.
You're acting like they are some startup that got lucky with their first game. No, Fortnite is the latest in a long line of hits they have made which include the Unreal and Gears of War series.
Plus, they make this little thing called the Unreal Engine that you know, nearly 99% of commercial games run on!
So yeah, they are just as important to gaming as Nintendo. They have been around for 29 years, they aren't going anywhere.
Re: Nintendo's President Explains "Embarrassing" Lack Of Financial Support For Smash Bros. eSports
@johnvboy Just because you are good at one game, does not mean you're going to be good at another game. I'm pretty decent at fighting games myself, but I suck at most FPS games I play.
Telling people that "Hey, you don't like the payout for Smash Tournaments, then go play Fortnite|!" Would you tell a Football player who wanted more money that he can go shove it and play in MLB or the NBA?
Nintendo should be sponsoring tournaments and helping put up prize money. If Capcom and Namco Bandai can do this for Street Fighter V, Tekken 7, Soul Calibur VI, and Dragon Ball Fighter Z, then I see no reason why Nintendo can't do this as well.
Especially given the numbers Smash Ultimate got at last-years Evo.
Re: Best Of 2019: In Praise Of Save States, Rewinds And Walkthroughs
I know I'm gonna get slammed for saying this, but I see no issue with save states, especially when it comes to games from the NES era.
When you take off the rose-tinted glasses, NES games are often unfair, and in many cases cruel to the player in terms of mechanics, limitations of the playable character, the loss of weapons and equipment upon death, dropping the player into a world with no context or idea what to do, numerous enemies that can make life hell while trying to make pixel-perfect jumps, the list goes on and on.
Let's be honest here, alot of this garbage would not have even flown in the 16-bit era, and by that point, many of the 16-Bit sequels to 8-Bit franchises became alot fairer to the player.
The NES era is an awkward era in terms of game design because I think many developers were struggling to move past their arcade roots, and figure out what worked in the home console market.
This is why I feel save states are so important to retro games. Many NES games are good games at their core, they are just marred to questionable design decisions of the era. One thing to also note is that many games like Ninja Gaiden III and Castlevania III were made harder when they came to the West due to Nintendo's battles with rental stores like Blockbuster.
Gaming is a hobby, and if a person want to use save states, then let them do it without making them feel like a loser for doing so.
I'll admit I beat the Japanese Super Mario Bros 2 by using Save States, and I doubt i could have ever beat the game without them.
But here's the thing, Save States can only help you so far. You still have to master that jump, fight your way through a difficult section, or take down a powerful boss. In many ways, it's less of a cheat, and more of a way to bypass the normal lives system in a game.
Given many NES games will toss you back to an early part of a level or put you in front of a boss in a weakened state, its only a small advantage. Keeping in mind, many NES game did not offer a chance to continue,
So, save states and even rewind can only get you so far. You still have to master the section that gives you trouble. I once reloaded states in the Japanese SMB2 numerous times because I kept getting stuck until I got good enough to get through.
Which makes it funny that many of these "elitest" games slam save states, even though they likely had a Game Genie back in the day that let them practice those hard sections and get good enough to do them on their own.
At the end of the day, Save States and Rewind features are much less powerful and game-breaking then a Game Genie or Game Shark ever was. You can reload a save state hundreds of times, and it means zip until you beat it.
It just gives you more of a fighting chance and makes these games more open to a modern audience.
Re: Mario Kart Tour's New Year Event Starts On 31st December
@Hagemaru I think at its core, this is the issue with Mario Kart Tour. While Fire Emblem Heroes and Dragon Ball Legends all have tons of grinding to earn things, you can feel rewarded for your time when you see a hero in Fire Emblem Heroes that you invested time into in terms of their abilites and stuff.
You get rewarded with Orbs so you can keep up with the newer banners, and the game offers numerous free to play characters.
Here's the thing with Mario Kart Tour that turned me off. I once placed first in a cup for the season and my reward was 20 Rubies. That was not enough enough to go for one full shot on the summoning pipe.
Now, compare that to Dragon Ball Legends, which offers 1,000 CCs to the top 10K players in a season. That's enough for one full summoning session on a banner of your choice.
Even if you miss the top 10K, they still hand out some good rewards such as summoning tickets and other stuff.
That's the problem with Mario Kart Tour. Even if you want to grind, there's no reward in it.
You simply play race after race with no real incentive to keep going, especially if you don't have a pass which locks things up for f2p players.
Fire Emblem Heroes and Dragon Ball Legends might push for you to spend money, but they also reward free 2 play players or casual spenders by giving them some nice in game rewards for playing.
Until Mario Kart Tour fixes that, its gonna lose players. Yeah, alot of people downloaded it, but how many people are still playing, much less have it on their phones?
Re: Mario Kart Tour's New Year Event Starts On 31st December
As someone who mostly plays f2p in games like Fire Emblem Heroes and Dragon Ball Legends, I have to say that Mario Kart Tour is one of the most unrewarding games I have ever played that pretty much demands you toss money at Nintendo or go f*** yourself.
Yeah, I sound harsh, and I know the idea of these games is to make money. But Fire Emblem Heroes and Dragon Ball Legends at least make an attempt to appeal to f2p players by offering tons of in-game currency(Orbs and Chrono Crystals), summoning tickets, and free characters that you can win by playing bonus events.
Most players I'm willing to bet are f2p like myself who play games like Fire Emblem Heroes and Dragon Ball Legends because they are fans of the franchises, and love to collect and use new characters.
These games make the bulk of their money off players who either whale out to build super teams or off hot banners like the Super Saiyan 4 ones that are running on Legends.
But both these games don't separate their player base with b***s*** like passes that favor paying players. If I'm willing to grind, I can earn enough stuff to summon and try to get a character that I want.
This is where Mario Kart Tour falls apart for me. Almost everything is locked behind the pass, and beyond the first season, Nintendo became very stingy with the orbs or whatever they are called that you use to summon in the game.
So, a f2p player who is willing to grind will never earn enough since they are locked out of most of the in-game rewards.
Nintendo simply could not make up their mind if they wanted to charge money as they did with Super Mario Run or make it a f2p each game like Fire Emblem Heroes.
So, they went for the middle of the road and screwed themselves over. If they sold a pass for 10-20 bucks that unlocked everything and gave you a lifetime pass to new content, then I might just bite.
I bought Super Mario Run, Final Fantasy V, Dragon Quest I and II, and Doom II on my phone, so I'm not opposed to spending money.
But locking everything behind a monthly pass just turned me off, and caused Mario Kart Tour to be knocked off my phone for right now.
I just don't think Nintendo understands the mobile market.
It should say something that the most successful mobile games that Nintendo has published are ones that are not handled directly by them, which include Fire Emblem Heroes, Dragalia Lost, and Pokemon Go.
Every single game they have had more direct involvement in, just shows how little they understand the mobile gaming market as a whole.
Re: Video: Sit Back And Enjoy This Lovely Super Mario Bros. 3 Documentary
If you're a Nintendo fan, the Video Game Historian has tons of videos that cover topics ranging from the history of the Famicom Disk System, Super Mario Bros 2, Nintendo's battle with Tengen, their fight with Blockbuster over game rentals, PC ports of Famicom games that were released by Hudson Soft, the Aladdin Deck Enhancer, and of course, the history of Tetris and Punch-Out.
Even the smaller videos are fun little tidbits of Nintendo history, such as a fish finder for Game Boy, a kid who sued Nintendo, MLB, and LJN over a Baseball game and other stuff.
Of course, he also has videos that cover Atari, Sega, Sony, and general gaming history videos such as the history of the ESRB.
His videos also have more of a documentary feel to them than many other video game videos on Youtube in the sense that they focus more on the history and avoid a lot of the overtop stuff like what's found on AVGN videos(although I love those videos as well)
Re: Super Smash Bros. Ultimate Awarded Best Fighting Game Of 2019
How does a fighting game from 2018 win an award in 2019?
Not slamming Smash Ultimate, but this pretty much ignores all the great fighting games that released this year.
It should have only been between fighters that released in 2019.
Re: Dragon Ball FighterZ DLC Reveals Controversial Voice Actor's Replacement
@OrganSeller I could be wrong, but I think the Super version of Broly spoke less lines then the DBZ version did in his debut movie.
The old Broly trash talked everyone and was pretty vocal.
On the other hand, the Super version of Broly never spoke to Goku or Vegeta during their fight, did not address Frieza, and barely spoke to anyone.
Only Kid Buu spoke less then him.
Re: Talking Point: What's Happened To Switch's NES And SNES Games, Nintendo?
Meanwhile, Sony and Microsoft can offer games every month with their online memberships.
Yet, Nintendo struggles to add decades old NES and SNES games tp their service.
I love Nintendo, but sometimes they frustrate me by how far behind their rivals they can be at certain things.
Re: Anniversary: Feel Old Everyone, Donkey Kong Country Turns 25 Today
Just like Sonic the Hedgehog has a special place in my heart because it was bundled with my first Sega Genesis, Donkey Kong Country has the same honors for the SNES.
The first SNES system my family bought was bundled with Donkey Kong Country, and DKC was the first SNES game I ever played.
To this day, I think Donkey Kong Country and Donkey Kong Country 2 are the best platformer games on the SNES. Yes, I think they are even better then Super Mario World and Yoshi's Island.
DKC is an amazing game all around, with great gameplay, some of the best video game music ever made, stunning graphics that hold up even to this day, and it rewarded the player for wanting to explore levels and I remember tossing barrels at every wall or taking leaps of faith off the screen and dying countless times.... Until that one leap pays off and you feel like the most awesome person in the world.
Not even the Mario games give you that feeling.
Happy Birthday DKC! Everytime I have fond memories of the 16-bit era, the first games that pop into my mind are the DKC and Sonic games.
Re: Pikachu Brings Miles Of Smiles To This Year's Thanksgiving Day Parade
Its amazing how mainstream Pikachu and Goku are given they are both in this Parade.
That is very awesome!
Re: Guide: Pokémon Sword And Shield Gen 8 New Pokémon List - Full Galar Pokédex Including Returning Pokémon
I get that Charmander and his family is popular, but its kinda weird that he's the only pre-gen VIII starter to make it in.
Re: Nintendo Switch Was The Best-Selling Video Game Hardware In The United States Last Month
@glaemay What in the world are you talking about? The only third-party exclusive I can think of that Sony paid for this gen was Street Fighter V, and that game struggled at first and is far behind other fighting games like both Mortal Kombat X and XI, Dragon Ball Fighter Z, and Super Smash Bros Ultimate in terms of sales.
Yeah, it gets played in pretty much every fighting game tournament, but it never appealed much to casual gamers. Capcom had to do lots of damage control and fixes to get the game's standards up.
The only other thing I can think of is Sony buying the rights to get Call of Duty DLC on PS4 a few months before it arrives on Xbox. Which might I remind you, was the reverse of last-gen when Call of Duty DLC arrived on the Xbox 360 first.
So, what is Sony buying up to control the market?
The reason why the PS4 is so successful is not only due to the size of it library, but the simple fact that much like the PS1 back in the day, it managed to take advantage of major mistakes its rivals made in the market place.
The Wii U was an underpowered system with an annoying gimmick that everyone ignored, while the Xbox One was held back by Microsoft's stupid BS such as not letting you trade in games, constantly requiring the system to be online in order to play even single-player offline games, etc.
Sony took advantage of its rival's mistakes and managed to keep PS4 sales up with strong first-party exclusives and third-party games.
By the way, where has Sony bashed Nintendo in recent years? Because every time I hear the head of the Playstation division talk about Nintendo, he's gushing over them and says that he and his kids love to play Nintendo systems.
Where's the bashing?
Re: Video: Oh Boy, Sonic's Movie Redesign Is Revealed In Brand New Trailer
@BulbasaurusRex Rings as portals is something that was in the Genesis-era Sonic games.
In Sonic 1, Sonic CD, and Sonic 3 & Knuckles, it was giant rings that took Sonic to a special stage in an alternate dimension where he could claim the Chaos Emeralds, Time Stones, or Super Emeralds.
Even using rings to trigger the portal was in Sonic 1 and Sonic CD since they required you to have 50 rings to make the giant ring appear.
So, this concept is in the games, just in an altered form.
Re: Video: Oh Boy, Sonic's Movie Redesign Is Revealed In Brand New Trailer
@NoTinderLife I have always thought the first Mortal Kombat movie was pretty good.
But the best video game movie in my opinion is the anime film based on Street Fighter II.
Re: Pokémon Masters Dev Team Shares Its Update Plans For November And December
@KayFiOS That's what I was about to say. I have a phone that can run Dragon Ball Legends, Mario Kart Tour, and Call of Duty Mobile, but not this game for some reason.
What's your phone by the way? Mine is a Motorola e5.
Re: Sakurai Discusses Young Generations Not Knowing SNK, Says The Character Being Fun Is More Important
@KitsuneNight That may be true, but the last Fatal Fury game came out in 1999. I know Terry is in all the KoF games, but he's just another fighter in a series that has tons of them.
A younger player might not understand the importance or how cool it was back in 1994 to have Fatal Fury and Art of Fighting characters in a single game along with other fighters who were drawn from other SNK games like Ikari Warriors and Athena.
It does not help that Terry and Ryo, as well as the other fighters from their respective series, have never been the focus of King of Fighters. That role as the main character has gone to fighters like Kyo who were created for the King of Fighters franchise itself.
So, I can understand why some younger gamers might not understand the importance of Terry being in Smash.
Re: Professional Fortnite Player Gets Banned For Life After Uploading Videos Of Himself Cheating
@Yorumi I used to play Brawl online, and I would get frustrated at my oppoents who used chaingrabs against me because there is no way for many characters to escape chaingrabs and many of them link into 0-Death Combos.
I'll admit, I did my fair share of screaming at my TV and calling my oppoent all kinds of unsavory names(thank god there was no voice chat). When I play Call of Duty, especially the older ones like Black Ops I or II, I still curse at any quick scopers that I play against.
It's easy to call somebody a cheater, especially if you grow frustrated at their tactics, and have no way to counter them. But at the end of the day, the chaingrabs in Brawl and Quckscoping in Black Ops I and II are players who have taken advantage of mechanics in the game or flaws in the engine or oversights that the developers never considered when they made the game.
That's what creates a thriving metagame. Players will push the envelope of the engine or find new ways to play characters or weapons that nobody ever considered before.
Most of Melee's metagame is built around taking advantage of flaws and oversights that the developers missed in Melee's engine.
Do I consider chaingrabs in Brawl cheap and Bulls***? Yes, because it pretty much wrecks the balance of a game if you're helpless to escape.
But there's a difference between playing cheaply by taking advantage of certain game mechanics and outright cheating.
An aimbot gave him an unfair advantage against his opponents in a match. Even if we argue that it was all in good fun, there were still players who lost unfairly because one player was cheating in the match.
He was not taking advantage of mechanics in the game. He was using an outside program and then posting videos on Youtube.
Even if he kept it in casual modes, other players have their games unfairly disrupted by him. People might argue that a lifetime ban is too harsh, but I disagree. He cheated, and then made videos showing himself cheating. Epic did the right thing here.
If he was taking advantage of in-game mechanics to do something cool that game him an edge, I would have no problem with it. But using an outside program gave him an edge other people did not have.
But let's suppose Epic did let him off the hook. All it tells other players is that it's fine to cheat, just don't be so obvious about it. This guy might have enough respect to not cheat in casual matches.
How about other players? If Epic does not try to fight this issue, it could come back to hurt them if matches become full of cheaters who scare away honest players.
I may curse at my TV and call a player cheap if they play in a certain way that annoys me, especially if I keep losing to them. But at the end of the day, they are simply using in-game mechanics to their advantage. Cheating, on the other hand, breaks the game, and modifies it in a way that's unfair to other players. That's my problem with it, and I'm glad he got banned.
Re: PlayStation 4 Just Overtook Wii's Lifetime Sales
@FX102A People might not want to admit this, but Nintendo flopping with the Wii U also helped Sony as well, since they really had no viable rivals in the first few years that the PS4 was on the market.
The Wii U crashed and burned so badly, nobody outside of die-hard Nintendo fanboys wanted to touch the thing with a ten-foot pole, and the Xbox One was not doing much better, although it did get decent third-party support.
If you wanted a game console, the PS4 was the best value.
It reminds me of how the PS1 was so successful back in the day. At the time, Sega and Nintendo were the top gaming companies in the world, and looked unbeatable. But Sega made numerous mistakes that cost them their fanbase, while Nintendo's stubborn refusal to see CDs as the future not only cost them alot of gamers who played on the NES and SNES, but the great support from third-parties, those two systems enjoyed.
I guess history repeats itself.
Re: Street Fighter 4 Producer Had A "Revolutionary" Idea To Make The Game A Turn-Based Simulation
It's scary to consider that had they gone in the direction of making Street Fighter IV a turn-based game, it might have not only killed off the Street Fighter brand for good, but the current second golden age of fighting game never would happened.
Re: Mario Kart Tour Gets An Update, But It's Not The Multiplayer Fans Are Crying Out For
@Kalmaro I think the Gacha model works so well because at it's core, its a combination of gambling and collecting, with a layer of gameplay stacked on top of it.
Gacha games are the electronic version of the kid who used to buy Pokemon TCG booster packs in the hopes of finding a shiny Charizard inside, while also getting other cards to show off in their collection.
People love to test their luck in the hopes of winning, so the thrill of gambling is there whenever you toss some in-game currency into a banner and see what you get. If its something super rare, then you get that thrill of winning something rare, kinda like the kid who lucked out when he bought that booster pack and got Charizard.
People love to show off their collections and brag about what they have earned off banners, so its that ego trip of showing off your cool stuff to other people.
Plus, you have that layer of gameplay on top. Most gacha games have some online multiplayer mode, so you get to show off your shiny new toy to the world and use them online.
The cycle comes back with each new banner that gets released, and newer characters get cooler abilities or powers.
Gacha games are just like opening up a booster pack and getting something cool. If you get something that sucks, it just drives you more and more to toss more money into a game and try to get that one unit you want so badly, the one that is not only good from a gameplay aspect but a source of bragging rights.
Even f2p players are not immune to this. Yes, they might not spend any money, but they spend hours grinding in-game content to earn enough currency to summon off banners, and the developers drip just enough to keep them going. Whales alone can't carry a game, so the free players need to be kept happy and ensure there's a sizable player base overall.
I think this is why Gacha games make money even when the model makes no sense and often costs you more money and time then buying normal game and system(Mario Kart 7 and a Nintendo 2DS can be had for about 70 bucks, the same price of 135 Rubies in tour)
Gacha games prey on some of our base desires such as the thrill of testing out luck, and the feeling of pride once you get something rare.
Hell, even I have to admit that while I don't spend a dime on these games, I do often play them more then I should to chase down some more crystals to get someone or something I want.
You can get hooked very easily.
Re: Mario Kart Tour Gets An Update, But It's Not The Multiplayer Fans Are Crying Out For
@fafonio Honestly, this is one of the most generious Gacha games I have ever played. You can buy a good majority of the racers off the in-game shop, along with karts and gliders as well.
In fact, a f2p player is often better served buying off the shop rather than trying their luck with the summoning pipe.
You can make upwards of 20 Rubies and 1,000 gold if you place first in the rankings, and since you only really need to beat 19 other players(some of whom don't even rank), this is not an impossible task.
My point is, this game is alot more fair the Fire Emblem Heroes is. Can you go and buy characters off an in-game shop?
People act like the passes are required to enjoy this game. I've played f2p since I downloaded it, and I'm enjoying myself.
There are far worse gacha games out there. I play Dragon Ball Legends and Fire Emblem Heroes, and you can save up the currency to summon off a banner and walk away with nothing but garbage.
I have countless heroes in Fire Emblem Heroes who are nothing but worthless garbage who have no abilities I can pass on, and serve no real purpose. Dragon Ball Legends is the same thing, especially with the hero rarity fighters.
With Mario Kart Tour, there are no garbage racers or Karts. At least one course gives each character a bonus, all the karts have abilities even if there is no score bonus, and the gliders have special items attached to them.
Plus, it's worth it to have racers to play as when multiplayer drops. I picked up Ludwig, Morton, and Yoshi off the ingame shop I can play them when online multiplayer is added.
I doubt they are going to be power crept, which is another problem common to gacha games. So, collecting gold to buy more content it worth it.
My point is, this game is very generous for a f2p game. Yes, it sells passes and stuff, but that's aimed at whales who spend hundreds or thousands of dollars on that kinda stuff.
I have not spent a single dime on Mario Kart Tour, and I have gotten a decent number of racer, Karts, and Gliders to pick from.
Re: Shinobi Expected To Be The Next Sega Ages Game Released In Japan
@YANDMAN While I would say the Sega Genesis version of Shadow Dancer is the best game in the series because I love the dog and the strategy he adds to the game, I do agree that Shinobi is the second-best game in the series and a very underrated classic from Sega's arcade backlog.
While Revenge of Shinobi and Shinobi III are great games, and some of the best action-platformers on the Sega Genesis(and better then the Ninja Gaiden games), I prefer the gameplay style of Shinobi and Shadow Dancer.
This is why I'm a bit unhappy reading some of these comments. I get not being happy because you did not get Sonic 2 or Saturn games, but to crap all over a classic like Shinobi is sad, and ignores the fact that Sega was the best developer of arcade games in the 80s and 90s.
Yes, they had numerous home consoles with classic games, but Sega was the king of arcades. Capcom, Konami, Taito, Data East, Namco, and SNK? None of them could touch Sega when it came to their innovations in both gameplay and technology in the arcades.
Which is why more of their arcade backlog needs to come out.
Honestly, I would love to see a port of the Arcade version of Shadow Dancer make it to the Sega Ages series on the Switch. I have never had a chance to play that game.
Re: Shinobi Expected To Be The Next Sega Ages Game Released In Japan
Man, alot of hate for Shinobi. It's an arcade classic, and one of the best games from Sega's golden age in the arcades.
I'm happy to see it come to the Switch.
I get that people want Saturn games and stuff, but no reason to ignore Sega' s legacy in the arcades.
Re: Rumour: New Images Supposedly Show Sonic's Movie Redesign, But We're Not Convinced Just Yet
@PBandSmelly I wonder if he'll pepper spray someone at a movie theater to protest this movie. Some poor teenage working the snack counter might have a bad night if he comes in.
Re: Mario Kart Tour's Diddy Kong Pack Costs £39, The Same Price As Mario Kart 8 Deluxe On Switch
@Yorumi It's funny that people honestly think this, since Nintendo has always played just as dirty as their rivals, while wanting to line their pockets with gold coins.
I love Nintendo and their games, but they can be just as greedy as their rivals. They are a business afterall. This is what they are doing this with Mario Kart Tour.
Their first attempt at making money off mobile phone games failed with Super Mario Run. With Fire Emblem Heroes, they struck gold with the Gacha business model.
With Mario Kart Tour, they are trying something new with the passes. If people bite, they will keep doing it to make money. If it fails to catch on, Nintendo will just try something else.
But why people think Nintendo is some kind of chartiy is beyond me.
Re: Mario Kart Tour's Diddy Kong Pack Costs £39, The Same Price As Mario Kart 8 Deluxe On Switch
I play Mario Kart Tour the same way I play any other Gacha game such as Dragon Ball Legends or Fire Emblem Heroes.
I enjoy the game and all the free content that's on offer. If you grind and play enough in these games, they generally offer enough in-game currency to unlock some good stuff off summons. That, and they often offer tickets, and free characters you can unlock.
I'm a proud f2p player, and I've enjoyed Mario Kart Tour. Play well, and the game offers enough to enjoy yourself.
Mario Kart is on my phone and I can play it anywhere I go. That is awesome and I'm having a blast without spending a dime.
Re: Mario Kart Tour Adds 14 New Characters And Classic Courses, Including Rainbow Road
Oh, hell, they brought back a Rainbow Road and it has to be the SNES one!
I wanted the awesome MK7 Rainbow Road brought back! I have nothing but hatred for the SNES version of the track.
Re: Nintendo Reveals Rarity Of Character And Kart Unlocks In Mario Kart Tour
A few years ago, when people all over the internet were complaining about paying $9.99 for a pass in Super Mario Run that unlocked everything, I had a gut feeling Nintendo would be forced to learn how the mobile game market worked and would change their tactics.
Well, their next game Fire Emblem Heroes went for the Gacha business model where players pay for an in-game currency and trade it in with the hope of drawing a character they want off a banner. Well, not only was this model a success, it far outpaced Super Mario Run in terms of money made.
The bitter irony in all of this is that the same people who b*****d about paying $9.99 to unlock everything in Super Mario Run were now plunking down hundreds, if not thousands of dollars on banners in Fire Emblem Heroes in the hopes of getting an Easter-themed Lucina in a bunny suit, or Robin in a summer-themed bikini.
Nintendo, no doubt in love with the money they were getting from dumb*** whales who were putting themselves into debt for a Christmas-themed Tharja, realized the Gacha model was the way to go.
So, their next few games took advantage of this model to various levels of success.
With Mario Kart, Nintendo finally has an IP that's insanely popular and something they can run wild with the Gacha model . But on top of which, they are now selling passes.
Which some people like myself will think is greedy and gladly play the game for free, these still remains the large number of mobile phone whales that gave Nintendo tons of money in Fire Emblem Heroes who will no doubt buy the Gold pass in Mario Kart Tour and spend hundreds if not thousands of dollars to summon not just Pauline, but her Gold Kart and Parachute as well.
This is not just Nintendo alone. I play Dragon Ball Legends, and have seen people toss thousands of dollars into banners in the hopes of getting Legendary Finish fighters like Super Saiyan Vegito who have a very low summoning rate compared to other characters in the game.
Guess what, Namco Bandai is making tons of money as people chase after these fighters.
Mobile gaming preys on idiots who are willing to play thousands of dollars to chase the newest shiny carrot that these companies dangle in their face. Once that carrot is gobbled up, then they put an even bigger and shiner carrot in people's faces.
All the while, they offer just enough content to allow Free to play gamers to enjoy the games and still get some decent content as well(which also makes the player base bigger and gives the Whales more people to play against.)
So, while Nintendo is no doubt playing dirty now with mobile games, let's keep in mind one thing. They tried to play it honest with Super Mario Run and they were laughed at and ignored.
Nintendo learned their lesson, and now they are the ones laughing all the way to the bank as they not only make money off mobile devices but still sell their own hardware and games as well.
The most important lesson? Never underestimate Nintendo's ability to understand a market and take control of it. People failed to buy into Super Mario Run's business model, so they tried the Gacha model and struck gold.
They also learned one other important lesson. Whales on mobile phones are fools who will complain about paying $9.99 for a pass to unlock a game while paying tons of money to get Sakura in a halloween-themed Kitty costume.
People don't like Nintendo's mobile phone business model as it exists today? Well, maybe we should have not laughed at $9.99 as a single one-time fee to unlock a game. We have helped create a monster, and Nintendo is more than happy to gobble up money from whales.
Re: Mario Kart Tour Becomes The Top Free iPhone App In 58 Markets
@GutayS5 More then anything else, this is the target audience that Mario Kart Tour is going after. People who want to play Mario Kart without needing to carry Nintendo hardware everywhere they go.
I have a 3DS with Mario Kart 7, but I'm enjoying this game immensely and since I almost always have my phone in my pocket, its fun to pull this game out for quick gameplay sessions.
This game is a bite-size Mario Kart that gives you a taste of the bigger candy bar, much like how Super Mario Run and Fire Emblem Heroes were bite-size versions of their counterparts on Nintendo hardware.
To put it this way, Fire Emblem: Three Houses is a full-size candy bar to Fire Emblem Heroes' bite-size format.
I honestly think many people are slamming this game a bit too harshly. If you were expecting Mario Kart 9, then you set the bar a bit too high.
But I think people like you and your classmates and myself are the true measure of this game's success. If people are playing Mario Kart Tour until their batteries are nearly dead, then Nintendo accomplished what they set out to do.
They managed to put another franchise on devices and reach an audience who would otherwise never play Mario Kart on Nintendo hardware. But it's also a gateway game as well. Maybe some of these gamers who turned their noses up at Mario Kart and Nintendo's hardware might enjoy their taste of the bite-size mobile version, and want to play the bigger versions like Mario Kart 7 and Mario Kart 8 Deluxe.
Which in turn leads them to Nintendo's hardware.
Once you ignore the vocal people on the internet who slam everything, you kinda realize that this is a fun game. It has flaws to be sure, but Nintendo will iron those out over time. Once this game gets true online multiplayer, I expect this game's popularity will explode.
Re: Mario Kart Tour Is Now Live On Smartphones, But Good Luck Getting To Play It
@rjejr Not being able to even download and try Pokemon Masters is still a sore spot for me. I still can't figure out why Pokemon Masters refuses to play on my phone, when other games like Mario Kart Tour, Dragon Ball Legends, and countless others can play on my phone with no issue.
I'm even pre-regestered for Call of Duty Mobile, so it looks like that will work on my phone when it comes out, provided I have the room for it of course.
So, why did Pokemon Masters not run? Especially when it does not really look all that cutting edge to me.
Just curious, I have a Motorola E5. What model is your phone that Pokemon Masters refuses to run on?
Re: Nintendo Wins Another War Against Piracy As Court Ruling Sees Offending Sites Blocked
@Xylnox How is playing Playstation games a punishment? Unless its the bad games on the system, there's no real punishment in playing Playstation games.
Re: SNES Games Are Officially Headed To Switch Online, And 20 Titles Release Tomorrow
Now to sit back and wait for people to start complaining that SNES games have been milked to death and the online service is a rip-off until N64 games are added.
Re: SNK's Terry Bogard Joins Smash Bros., And There Are Even More Fighters To Come
@kalosn This is the new trend fighting games are following and it started with Street Fighter V.
Basically, they put out a base game and roster, and the offer constant support with new fighters, stages, modes, and balance patches.
Namely they tie the new fighters to seasons which run alongside the current tournament season.
This helps them keep the game for fresh without having to worry about pumping out a new game every few years.
So far, Street Fighter V, Dragon Ball Fighter Z, and Tekken 7 follow this model.
Which means I am not shocked Nintendo might be looking at seasons as well for Smash Ultimate.
Re: Review: Pokémon Masters - One Of The Best Pokémon Mobile Games, But Still Not Quite There
@AshFoxX I have a Motorola E5 that has Android 8.1, 2 GB of Ram, and can run games like Dragon Ball Legends, Fire Emblem Heroes, Dr. Mario World, etc.
And yet this game refuses to even install on it with not even a hint as to why my phone(which can run pretty much any other game on the Google Play store outside of really old ones) can't handle this game.
Honestly, I doubt it's anymore graphically impressive or superior t in terms of pushing the hardware compared to something like Dragon Ball Legends.
Re: Pokémon Masters Instantly Becomes The Top iPhone Download In 27 Countries
I'm not part of the group that downloaded and tried this game, because it won't work on my phone.
While I'll be the first to admit that my phone is not a top of the line Android Phone, I'm trying to figure out why this game rejects my phone and refuses to even install.
My phone is a Motolora Moto e5 which has Android OS 8.1 on it. It runs games like Dragon Ball Legends, Fire Emblem Heroes, Dr. Mario World, Super Mario Run, Dragon Ball Z: Dokkan Battle, and countless other games with no issue.
So, what makes this game so special that it outright refuses to even install on my phone?
Oh well, it's their loss. Mario Kart World Tour and Call of Duty Mobile are dropping soon and those will work on my lowly phone that is not good enough for the almighty Pokemon Masters to run.
I just want to know what kinda of top of the line phone a person has to have to even install and run this game.
Re: A Brand New Bubble Bobble Is On The Way From Taito, And It's Exclusive To Switch
Bub and Bob for Smash!
Re: Switch Owners Choose To Play EA Games On Other Platforms, Says Company CEO
EA is run by idiots who put out half-baked ports with missing features and then dismiss poor sales on the Switch with "Well, they just own another system and enjoy our games there. Nothing we can do about that."
What shocks me is that a company that once supported the f***ing 3D0 can somehow ignore such an obvious market with the Switch. The Switch should be getting both Fifa and Madden, with NBA Live and NHL also joining in as well.
Why are other EA franchises like Titanfall, Battlefield, or other stuff not ported to the Switch yet? Activision for some reason that defies all logic has never brought Call of Duty over to the Swtich. So, EA would have had a wide-open market to sell those games to.
Look at the massive success Bethesda has enjoyed on the Switch. For years, they were one of the biggest non-supporters of Nintendo, but once they finally took that chance they discovered an audience that they never knew existed and were rewarded with great sales.
Bethesda learned that if you treat Nintendo fans with respect and sell your third-party games to them the right way(don't gimp games, don't mock the audience) that you have a hungry audience that wants the games that Bethesda offers.
Look at WB games and the success Mortal Kombat 11 has enjoyed on the Switch!
This myth that third-party games never sell on Nintendo platforms is nothing but BS. Third-party games that are well-crafted have always found success on Nintendo platforms since the NES. The problem has been that for years, third-parties have ignored Nintendo's platforms and when they did toss a game our way, it was a half-baked port that was often gimped and often years old.
But this has changed on the Switch. Now, companies like Bethesda and WB have jumped in with Nintendo, and have seen massive rewards from gamers who want to play their games.
Which makes EA's lack of support such a shocker. Why not support the Switch more? If your games fail, then pack up and walk away. At least you tried. But something tells me gamers would embrace a full-featured version of Fifa or Madden on the go, or FPS titles like Battlefield and Titanfall given the slim pickings in those genres on the Switch.
I think EA would be rewarded for their effort. But yet they toss token support and then come up with excuses.
Which makes me wonder, why is EA leaving such obvious money on the table? Do they have deeper problems with Nintendo that we don't know about?
Re: Hands On: This $50 Handheld Plays Pretty Much Every Game From Your Misspent Youth
This would be tempting, but my old PSP does a wonderful job of playing older systems like the NES, Genesis, Game Boy, TG16, and PS1.
About the only thing it struggles with is SNES games. So, while this does look pretty damn cool, my PSP is still a fine trooper when I want to play older games.
Re: Gallery: Marvel Ultimate Alliance 3 Full Roster Of Playable Characters
Good roster, but why do recent games that have the X-Men leave Cyclops out of the roster?
Ultimate Marvel vs Capcom 3 did the same thing and it annoyed me there as welk.
Its not like he's some b-tier character in the X-Men franchise. He was one of the orginal X-Men, has been their field leader for most versions of the team. and played a major role in most of the major storylines.
Why does he keep getting shafted?
Re: Dotemu "Honored" To Team Up With Square Enix For Remastered Version Of Final Fantasy VIII
Alright, who wants a remaster of Final Fantasy V next?
Re: Atari's Take On The "Classic Edition" Trend Will Cost You At Least $250
Well, at least thismeans we might get updated versions of old Atari games.
Like Primal Rage... Wait....
Or... Marble Madness.... Hold on....
Uh, well there is Gauntlet .... oh....
Yeah, I am trying to figure out how they are going to sell this console given many of the famous Atari IPs that people might remember (post 1985) were made by the Atari division that was owned by Time Warner, then Midway, and then Time Warner again.
The hardware division of Atari that got sold off sucked Donkey Kong dong when it came to makung games.
Who remembers Kasumi Ninja? Or how about a modern take on Cybermorph or the game that keeps screaming "Where did you learn to fly?"
Yeah, this is gonna be a very hard sale.
Re: Konami Just Revealed The PC Engine / TurboGrafx-16 Mini
@retro_player_22 Hudson and NEC both co-developed the Pc Engine/Turbografix 16 and it was Hudson who came up with the Hucard format which was an evolution of their Beecards that they used on Japanese computers like the MSX.
Re: Konami Just Revealed The PC Engine / TurboGrafx-16 Mini
@carlos82 It may not be on any edition given it was a CD based game. It all depends on if the emulator Konami uses only supports Hucard games on this or not.
But even if it does not have Romeo of Blood, the TG16 had numerous other classic games.
Bashing this system for not having Rondo is like bashing the Genesis mini for lacking Sonic CD.
Both the Sega CD and Turbografix CD both used their own operating systems and the games are much larger then cart or Hucard games. Emulating them requires a separate solution and opens another can of worms.
Anyone who wants Rondo, don't get your hopes up. Maybe Konami will make it happen, but if it does not then there are other classic games on the Turbografix 16
Re: Dragon Quest's 'The Hero' Revealed As The Next Smash Bros. Ultimate DLC Character
@ReaderRagfish Honestly, do any of those sound interesting to play as?
The Hero in Dragon Quest games can use other weapons like Spears, Boomarings, and clubs.
But the Sword is their most iconic weapon in any given game.
Just like how Lucina can use Spears and Ike can use Axes but their swords are their main and most iconic weapon.
Are people really so hung up on The Hero using a sword that they ignore everything else about the Character?
If Ryu from Ninja Gaiden gets in, I see this "Another swordsman, how generic!" argument popping up again despite the Dragon Sword being his main weapon and the most iconic one.
Many heroes use swords and they are often their most Iconic and famous weapon.
Honestly, everyone needs to get over it. He has a sword, move on.