Comments 1,608

Re: Talking Point: Where's Your Nintendo Labo Now?

AussieMcBucket

I was so close to getting one or more of these. I would have loved building them and even playing the games. I just wasn't sure they would justify the prices, plus I didn't know what to do with large cardboard constructs after completion.

Did LABO sell well? I'd love for them to revisit it or at least be open to more completely out-of-left-field creative ideas like this.

Re: Reminder: Today's Your Last Day To Buy Switch Game Vouchers

AussieMcBucket

I thought these were cool at first, but the maximum discount Nintendo offers on their first-party games is greater than the one offered by these vouchers. It's more of a question of timing, I guess, because you can save $10-20 on a new release versus waiting however long before Nintendo drops the discount all the way to 33%.

I'm still wondering if they will announce some sort of new loyalty program of a kind that supersedes this.

Re: Rumour: A Nintendo Direct May Be Coming As Soon As Next Week

AussieMcBucket

@Axecon Yeah, but like, if it's not ready, then it's not ready. They try to be very careful about managing expectations. Kit and Krysta have talked about this. They don't want to announce a game without having a decent idea of when it's coming. cough Metroid Prime 4 cough Or maybe they don't have stuff they feel good about showing yet. It's a bummer, but it is what it is. And if I'm being honest with myself, I should focus on the stack of games I've bought just for THIS console that I haven't even yet tried. D:

Re: Rumour: A Nintendo Direct May Be Coming As Soon As Next Week

AussieMcBucket

I had a feeling. Everyone's been buzzing, because Nintendo's been dropping new updates and info left and right lately. But remember when they did this before the launch of S2? It seemed like they broke up what was ready from a general Direct and showed the 3rd-party stuff in a partner one. I mean, we could see some cool things!

On a side note, this (for me) is the bummer when they have a console that gets third-party releases. Now there's even MORE for me to try and play (but not get to)! Though in fairness, I end up buying a lot more of the other games, because they get deeper and more frequent discounts. So, it feels more reasonable to me.

Re: Tomodachi Life: Living The Dream Moves In On Switch 1 This April

AussieMcBucket

What a sad state of affairs that one feature which honestly shouldn't have to get a specific callout - some day! - becomes the main focus. Change is hard, I guess. And harder for some. I'm glad that the vast majority here seem to be on the side of "Everyone is here!"
I hope y'all who can't understand that will find peace with it soon.

Re: Random: This Fan Is Ripping Nintendo's Finest Tunes Onto Vinyl, Including The 3DS Menu Theme

AussieMcBucket

These are cool! I especially like the care that was put into designing the records. I'm not sure why they're sharing it online though, since it will almost certainly be taken down, right? Especially when they gain notoriety from sites like this or others.

Well, I guess if that happens, it gives the people in the comments another thing to complain about Nintendo for.

Re: PSA: Dispatch's 'Visual Censorship' Settings Can't Be Removed On Switch

AussieMcBucket

@Friendly I agree. I feel we are blowing this a bit out of proportion. Censorship is a strong word. I suppose there's a range, but I'm hearing censorship like a government not allowing a free press or something like that. This is just content filtering. And it's for nudity and sexual content. Sure, we can have a debate on double standards for what we expose everyone to, but at least those things are generally agreed upon to perhaps be inappropriate for some audiences. Nintendo didn't ask them to remove references to LGBT+ matters or, I don't know, political viewpoints or something. "Censorship" seems heavy-handed, apart from the literal definition.
And I really don't think we should be pointing fingers at specific people. I'd wager that these kinds of decisions are made by a board of people and probably the shareholders. Maybe not each scenario, but I'm guessing there's a collective vision that a majority of them feel they should uphold. It's not likely that they're operating under one person's individual views. The NoA president takes a lot of direction from NCL anyway. And I assume there would be pushback from the others if Noah's president made a sweeping decision that no one else agreed with.
And again, AdHoc already had the content filters built into the game. You might say they censored themselves. You're still seeing the game as it was intended. They just fuzzed out some visuals and sounds.

Re: PSA: Dispatch's 'Visual Censorship' Settings Can't Be Removed On Switch

AussieMcBucket

It's an odd decision, to be sure. But AdHoc built the option into their game. It's not as if Nintendo had them rebuild the whole game to suit their tastes. I think that's important to keep in mind.
That being said, there is other obscene content on the eShop already, with more to come. I totally get that they want to protect their userbase which I imagine has a much larger proportion of younger audiences than the other platforms. What's weird is that Switch 2 has baked-in parental controls. The game is rated appropriately for content. I think I could even understand altering the eShop screenshots, since they're just out there. But I'm confused about why this version of the game was filtered for all audiences. If they leave the toggle option, then everyone can have it their own way.
I have a couple thoughts about it. I wonder if Nintendo felt a simple toggle is not much of a barrier for presumably children to gain access to and turn off for themselves. It would probably make sense to tie it to some parental lock or have that encoded into the system profile so it determines which user is accessing the content. So maybe Nintendo wasn't satisfied and asked AdHoc to keep the filter on constantly.
My other thought is that perhaps Nintendo saw this game over some others as one that might appeal more to younger players. It has a cartoon style, and the characters are superheroes, which generally have a strong appeal to children and are really mainstream in this moment. Maybe Nintendo was worried that more kids would flock to this and find content that might be inappropriate for them at younger ages.
I've seen others talk about boycotting the game completely, and everyone is entitled to make their own decision about that. But to me, this game seems worth buying regardless. Our friendly neighborhood reviewer Jim even said that the game doesn't suffer for the censors, it's just a bit silly.
I still think there might be a chance that this game gets patched for S2. But we'll see. I think I'll survive even if it isn't.

Re: Nintendo Announces Launch Line-Up For Switch Online Virtual Boy

AussieMcBucket

These look interesting. I'm curious what the long-term plans are for this, if any. They've shown us 14 of the 22 games released for the VB. It sounds like we may get one game added per month this year. I wonder if the other 8 games will even be made available. Are there other unreleased titles? How many could there be? I suppose the Genesis NSO platform is basically done but still part of the service. So it is what it is.

I'm curious if the cardboard option will just play in black-and-white. I didn't realize the replica one has a red screen shade. The alternate filters have to be software-based, right? Why did they have a red shade?