Comments 3,431

Re: Review: Elden Ring: Tarnished Edition (Switch 2) - An Outstanding Achievement In Open-World Design

AussieMcBucket

Aww, was thinking maybe this would get a "10", for whatever that's worth.
It feels sort of ironic that the story is a weak point, considering George R. R. Martin was brought on board to help with the writing. Ha.
Thank you for the review though! I'm convinced now to try this game, even if I will struggle with it. Though hopefully, I will improve before giving up.
As for those that are, shall we say, disappointed by the quality of this version and saying that we are settling for a subpar copy of a great game, you are entitled to your opinion. But I do feel like it's partly a matter of perspective. There are plenty of releases on the other consoles that are imperfect in performance. And it's tough for a less-powerful console to follow the other versions, because it is constantly compared to them. Maybe we would be upset with stuttering performance no matter what, but sometimes it feels like a Nintendo console has to hit perfection or it is criticized for being a joke in comparison. Yet we already know it is not as technologically powerful anyway. And clearly, everyone has different levels of tolerance for these types of things. I've seen separate reviews say this game's performance is pretty bad half of the time and others say that it is mostly great.
I guess I'll see for myself. But I only own Nintendo consoles, so I don't often get to play all the games that others do. I am happy that we are being afforded an opportunity to play this, even if it is years late and even if some compromises had to be made. Whenever I make the purchase, this will be my first time playing this supposedly incredible game and my first legitimate time with a FromSoft game. Cheers to all who are excited and will enjoy this!

Re: Stage Tour Is Looking More And More Like The Guitar Hero Revival We Sorely Need

AussieMcBucket

Oh man, I need more information about the drums on Switch 2. I'm confused what would make it incompatible, since I assume all the instruments are either plug-and-play or Bluetooth connected. But that's a big reason I'm interested in this: I'd like to try learning drums again. I was really enjoying it with World Tour.

None of the songs really jump out at me. Oh, except Muse's "Starlight." Can't wait to sing that. But that's also what's great about these is that you get to know songs you weren't familiar with before. And it's pretty cool that they seem to have selected some "different" tracks other than the usual karaoke go-to's that many music games often get.

I also saw something about a roguelike concert mode or whatever. That actually sounds like a neat idea.
The prices don't seem too bad for this, but I don't know what is included in the band kit bundle.

Re: Witcher 3 Switch Owners Can Claim The Switch 2 Remaster For Free

AussieMcBucket

This is so, so, so cool. What a big gesture from them. They're even going the extra mile across systems and with physical copies.
Personally, I think it's the right choice, but they don't have to do this. Obviously, we have other examples of companies taking basically the opposite route. And on top of all that, FREE! They are adding a lot of upgrades. Theoretically, this magnanimous approach should drive engagement even higher. So, I hope that pays off well for them.

Also, did you all see on that list of additional enhancements that one of the items is Switch 2 exclusive features?? What do we think? Probably motion controls? Maybe touch screen? Mouse mode?

Re: James Pond Publisher Denies AI-Generated Trailer, But No One's Buying It

AussieMcBucket

@JohnnyMind 100% this. So well said, too. It's wild that Nintendo has been villainized for this when no one else has made any efforts to even bridge a gap before the digital switch has happened. Plus, we don't even know which party pushed this one way or the other. For all we know - and this seems the more likely reason to me - third-party developers were like, "We're not paying to release games on expensive cartridges. We are all-digital OR our games won't run on those. We may have to take our business elsewhere." So, Nintendo found a way to try and make everyone happy. Just a theory, but I still say it's way more consumer-friendly than the alternative and certainly more than many seem to give them credit for.
On a different note but similarly, Nintendo took an enormous amount of heat for their pricing - and still do - yet they are not only much less expensive than the other guys, but they gave us like, 6 months to square up for the price increase or buy before it.
And with GKCs, if you're interested in physical for collecting, no one would know the difference, minus the key symbol. And you don't need to "check in" to the internet with them either. Once it's downloaded and tied to your system, you're good unless that link is somehow severed.

Re: James Pond Publisher Denies AI-Generated Trailer, But No One's Buying It

AussieMcBucket

@Zeeba That's certainly A complaint of mine. There's just this knee-jerk response any time one of these hot-button issues comes up. And many are just trying to control the conversation around it and end it, seemingly.

I think that many in this community are too quick to aggressively complain and attack because something is not exactly what or the way they wanted. Many game developers are likely acting in good faith and trying to use the tools available to them to do what they can to make a living.
I'm sorry that you feel you have to step back against your best wishes. I have a lot of fun with games and enjoy following along with the community as well. I also have a tremendous backlog and could probably stand to step off the speeding train for a time. You know, for all the enjoyment it brings, the gaming industry has to be one of the most consumption ones out there. So many resources put into both hardware and software development and manufacturing, perhaps even more to maintain servers and ongoing maintenance or added content, and we always want more. "What's the next thing?" I feel it may be a reckoning this pastime must face at some point. Maybe soon.

Ah, okay. Yeah, I think you're right on the money. Poor management is what leads to a bloated staff, and yet management is the group that survives after the purge. They bulk up to push games or whatever over the edge, then dump the ones that built it to turn a higher profit for shareholders. In a similar way, I expect that's why gig work is at such a high.