Comments 3,431

Re: Review: EA Sports FC 27 (Switch 2) - Still The Best Football Option, Even With Caveats

AussieMcBucket

@Xander76 Yeah, you could definitely be right. I also don't like it when the comments draw "obvious" conclusions. And to be sure, I, and likely many others here, have no real idea how or why EA made the game in the way that they did.

That being said, EA doesn't exactly have a great track record. Even just the aforementioned practice in the beginning of this article where they re-skinned the same game for several years. At this point, it's probably fair to conclude that there could at least be some laziness on their part.

Re: Xbox To Reportedly Cut "Hundreds Of Jobs" And Consolidate Several Studios In Next Wave Of Layoffs

AussieMcBucket

@Darknyht I just don't think our systems of business should be structured this way. It basically comes down to brand protection: "Well, the company has to live on, even if you were a big reason why it has made it this far." I was thinking about this with IGN's recent layoffs, which ejected Seth Macy and Brian Altano, among others. I've loved listening/watching them on NVC for years. I know other people have, too. My guess is that they are both senior staff and made too much money with too many benefits, so they were easier targets for the labor cuts. But they are a part of IGN. It's like just voluntarily replacing your body parts with prosthetics. Or maybe the Ship of Theseus paradox, though that sort of makes this a philosophical debate and not an ethical issue.

Yeah, I totally agree with your last bit. It's almost always about money. And if you make it to a certain rung of the ladder, then you get to wear a parachute and stay along to maintain the brand.

Re: Talking Point: How Do You Feel About Series-Branded Consoles?

AussieMcBucket

I hate this stuff, personally. I like to be in on the ground floor for new Nintendo consoles. These are for late-adopters. I wish they would give us more options from the getgo, but I understand why they might not. I'm definitely not buying a whole new console just for this, and I'm also not going to sell mine for like, a third of what I paid for it. That's never made sense to me. And as much as I love Zelda (the franchise), I think I prefer to have non-denominational consoles. Perhaps it would be a logistics nightmare, but I've always wondered why we can't custom-order our consoles with whichever color we choose (from a few options, fine). I loved my cobalt blue GBA SP. I would love S2 in the same shade. Alas.

Re: Xbox To Reportedly Cut "Hundreds Of Jobs" And Consolidate Several Studios In Next Wave Of Layoffs

AussieMcBucket

Important to be clear that these are business decisions, not personal ones (presumably). I think there should be more personal compassion in business. I also think that the business structure that we are familiar with is broken, always was, and always will be. But the character accusations are perhaps not warranted. Sure, they still collect the paychecks and retreat to an island with their massive contractually ordained severance packages when the company goes under, but it feels more of a "hate the game, not the player" situation. I could be wrong though. There are certainly more socio-pathological examples.

Re: Xbox To Reportedly Cut "Hundreds Of Jobs" And Consolidate Several Studios In Next Wave Of Layoffs

AussieMcBucket

@KillerIsDead A bit bleak, no? They may find work, but it seems like it might not be in the industry for which they are trained. And sure, they may make a bit more money than us "blue-collar workers"(?), but I'm not sure what is making you wag the finger at the low-level staff. I feel like your indifference ought to be directed at the executive levels. That's where the decisions are made.

Re: Xbox To Reportedly Cut "Hundreds Of Jobs" And Consolidate Several Studios In Next Wave Of Layoffs

AussieMcBucket

@Bolt_Strike I'm gonna say that the answer(s) to that question and your receptiveness to them are going to be subjective. But my responses would be:

  • They basically created the template when they gave rise to a massive, easily accessible online matchmaking and socially connective platform with Xbox Live.
  • I think they created achievements or at least arguably perfected them/made them mainstream.
  • They have created at least a handful of franchises that have had huge impacts on the gaming community and other games that followed. Halo is an enormous one, even if its relevance has diminished in recent years.
  • Xbox Live Arcade, as I understand it, was a new concept where independent, smaller developers had a platform where they could release their games through at-home purchases. It led to many great successes and plenty of beloved developers that continue to produce today.
  • There are certainly others that I'm not quite thinking of.

Re: Indie Games Survey 2026

AussieMcBucket

@JohnnyMind Mina is really great. I was cruising and bruising through that, but I broke away to play Bananza for the DK Challenge. Now, I guess I'll finish up with DK and then go back.

Re: Mailbox: Wordcrafting, Backtracking, One-Handed Titles - Nintendo Life Letters

AussieMcBucket

After Captain Falcon shows up in the Zelda movie, then we'll get the new game announcement. Before Link finds Epona, he'll need a quicker way of getting around.
I've not really enjoyed the F-Zero games myself, but I don't much care for racing titles. However, I seriously adore 99. It is so well made and really fun. The series will definitely come back around at some point.

As far as the backtracking: What is described in the letter is more like a metroidvania game, which I'm not sure anyone that enjoys those games is upset about. I feel like it's the seemingly unnecessary backtracking that many do not care for. Like when they go, "Okay, now you have to return all the way to the beginning of your path to grab this one trinket" or "Rinse and repeat this challenge" without anything really changing in the process. It's (presumably) merely meant to add time to the game or to add some sort of barriers so that it doesn't feel like you can just easily get to the end. We all have examples of these, I'm sure, and I think that the review writers clarify such things when they point them out. "Get good" is also an odd... challenge(?) for those not wanting to backtrack, since backtracking as I have just described (and in the form I suspect is the actual sore spot for many) decidedly does not require you to be much better, if at all.