(Wii U)

Nintendo Land (Wii U)

Game Review

Nintendo Land Review

USA USA Version

Posted by Morgan Sleeper

This Land is your land

Nintendo Land has a lot to live up to. Not only does its name invoke a fantastic, imaginary kingdom many of us would happily sail to sight-unseen, it's also the game poised to provide proof of the Wii U's concept, as Wii Sports did for the Wii back in 2006. And like Wii Sports before it, if you've picked up a Deluxe Wii U it's already in the box. The similarities end there, however; this is a very different game for a very different system.

Is Nintendo Land worth the trip even if you're sticking with the Basic Wii U? Absolutely. Not because it shows off the Wii U's GamePad - though it does that very well - but because it's a joy to play, mixing a collection of wonderful, varied games with a generous helping of Nintendo fan service, all presented with a level of polish and charm that only Kyoto's finest could provide.

Nintendo Land bills itself as a virtual theme park, and at its heart is a collection of 12 attractions modelled on classic Nintendo games and franchises. Each one has been re-imagined in a distinctive visual style, and your Mii characters dress up in endearing costumes to look the part. These games fall into three categories: cooperative, competitive, and single-player experiences. The three co-op games are Nintendo Land's biggest hitters, and illustrate exactly why Nintendo calls them "attractions" rather than "mini-games". Each could stand on its own as an enjoyable eShop release, and they're all massively fun with a group of friends.

First up is The Legend of Zelda: Battle Quest, which sees a GamePad-wielding archer and up to four Wii Remote swashbucklers charging into battle against hordes of felted foes over nine levels. Flinging arrows as the archer by pulling back the right analogue stick feels great, and it really is incredible to physically rotate your GamePad view to cover your comrades from all angles. Foot soldiers, meanwhile, will take out enemies with classic Motion Plus swordplay on rails, with plenty of dodging and precision slashes involved. Revisiting familiar Zelda scenes as a team is a thrill, and the challenge ramps up quickly enough that it feels like a true quest.

Less demanding but just as fun, Pikmin Adventure is a surprisingly robust romp through a mechanical jungle of 16 levels. The GamePad player controls Olimar and flings Pikmin on the touch screen, while the Wii Remote players get the chance to be one of the brave bulbed warriors directly. With levelling up, power-ups, boss fights, and plenty of secrets to find, Nintendo Land's pseudo-Pikmin title packs quite a punch. It's just as much fun to be a Pikmin as it is to play Olimar, though the GamePad player does have the ability to gather their minions (including player-controlled Pikmin) with a blow of the whistle; whether you spam that power or use it to save a friend in need is up to you. And if the competitive spirit truly grabs you, there's even a frantic versus mode that puts one Olimar and up to four Pikmin in a tightly enclosed free-for-all match to collect the most nectar, by bashing it out of friends and foes alike. Watching a rogue Pikmin pounding Olimar with its petals is something you're unlikely to witness outside of Nintendo Land, and it's great frenzied fun.

The final co-op attraction, Metroid Blast, is an arena-based 3rd-person space shooter that lets up to four Samus characters take out enemies from the ground as one lucky player gets to rain down death from above, piloting Samus' ship with the GamePad. It's a complicated control scheme, taking advantage of both analogue sticks and the gyroscope, but once mastered it feels great. The ground troops can grapple-hook onto Samus' ship to be whisked to safety or just used as a living turret, and making it through the 20-stage campaign requires plenty of communication (and cover fire!) between both parties. Like Pikmin Adventure, if you've had enough camaraderie, Metroid Blast also features two competitive modes that let you and your friends duke it out. Surface to Air lets one player control the ship while four Samus Miis team up to take it down, and Ground Combat is a classic deathmatch for up to four players, all using the Wii Remote & Nunchuck combo. It's charming, simple shooting with style, and the slick neon environments are well designed with warp pads, lots of vertical space, and plenty of places to seek cover.

Next up are the three bona fide competitive games, all of which use the GamePad's asymmetrical multiplayer potential to present three very different versions of a perennial playground favourite: tag. Mario Chase is the simplest, and a great example of how absurdly fun such a basic concept can be. The GamePad player dons a Mario cap, and uses a full overhead map view to try and evade capture by the Wii Remote players' Toads. The Toads need to make up for their zoomed-in view by shouting out Mario sightings, and working together to cut the plumber off at the pass. It's a blast with friends, and Mario's blood pressure will absolutely skyrocket.

Animal Crossing: Sweet Day reverses these roles, and has the GamePad controlling two separate and adorable K-9 officers - one with each analogue stick - who try to nab the Wii Remote-controlled animals collecting candy in their comically enormous noggins. Sweet Day is simple, chaotic fun at its best, and hilariously disorienting for non-ambidextrous GamePad players.

Finally, Luigi's Ghost Mansion is a spooky reworking of the chase concept: a ghost, invisible on the TV but in full sight to its GamePad player, tries to take out up to four other players' Luigis by sneaking up on them. The ghostbusters can feel when the spirit is near with the Wii Remote's rumble, and can stun it with a flashlight if they find the ghost before it finds them. There're plenty of opportunities for mischief, and this game tends to be played in tense silence followed quickly by lots of real-world shrieks and laughter.

All three of the competitive games rely heavily on teamwork between the Wii Remote players, and that could easily have made these attractions unfairly one-sided with only two people. Instead, each game takes a unique approach to two-player, and the results are just as enjoyable and nearly as frantic as when playing with a full couch. Mario Chase provides a solitary Toad with two Yoshi Cart helpers that speed around the stage and announce any Mario sightings in their robotic tones, while Luigi's Ghost Mansion gives a lone Luigi three mechanical assistants who will spin in place when a ghost is near. Animal Crossing: Sweet Day changes the game entirely: instead of holding all the looted lollies in their enlarged head, the Wii Remote player tries to deposit a certain number of sweets in candy bowls placed throughout the stage.

For all its focus on multiplayer, perhaps the biggest surprise in Nintendo Land's attraction arsenal is the depth and variety of the single-player games. All the co-op games can be played alone (Pikmin works especially well for one) but there are also six specifically solo attractions, and each one is compelling in its own way.

Donkey Kong's Crash Course is a standout, with wonderfully addictive arcade gameplay that will have you searching for an insert-coin slot at the Continue screen. Players tilt the GamePad to guide a fragile cart through an intricate chalkboard maze filled with switches, pulleys, and a host of other interactive obstacles. The difficulty curve is deviously perfect, making for a satisfying challenge that's impossible to put down. Each failure comes with a charmingly animated splat and helpless snapping sound - you'd never guess so much personality could fit into a simplified mine cart.

The second cart-based attraction, Yoshi's Fruit Cart uses the Wii U's two screens to set up an interesting puzzle: drawing a path on the GamePad's touchscreen to guide Yoshi from point A to point B, you'll need to pick up fruit along the way that's only visible on the TV. It's more intuitive than it sounds, and makes for a nice change of pace from the more arcade-oriented attractions. It won't be everybody's basket of fruit, but players looking for a more methodical experience will definitely enjoy it.

Octopus Dance picks up the tempo with a Space Channel 5-like rhythm game that starts out deceptively simply: move an arm using each analogue stick to mimic the moves of your underwater dive/dance instructor in time with the music. The game continually piles on additional inputs and twists - such as ink obscuring your view on the Gamepad so that you'll need to look at the movements in mirror image on the TV - and by the end you'll be jumping, leaning, and waving to keep up.

Faster still is Captain Falcon's Twister Race, and while it isn't going to quell desires for a new F-Zero, it's still a unique little racer that puts the GamePad's gyroscope to good use. Players hold the GamePad vertically, twisting the track around in their hands as the Blue Falcon flies ever forward, occasionally glancing up at the TV when tunnels obscure the overhead view. It's a fun challenge, and it controls quite well, though the gorgeous view on the big screen does make the slot car perspective on the GamePad feel underwhelming by comparison.

One of Nintendo Land's sleeper hits, Takamaru's Ninja Castle, takes a relatively obscure Famicom gem and turns it into a beautiful, origami-themed shuriken-'em-up classic, complete with occasional swordplay and spectacular boss battles. Players hold the GamePad sideways and swipe stars off the touch screen towards the TV, and Okami-like gestures are used to set off bombs and activate a slow-motion mode. The GamePad is amazingly accurate for star-throwing, the atmosphere is fantastic, and it's quite a difficult game, so score-chasers will be coming back to this one often.

Saving the best for last, Balloon Trip Breeze is easily one of the most brilliantly realized attractions in the entire package. It's a modern update of Balloon Trip, the beloved side-scrolling "B-side" to Balloon Fight, and the touchscreen controls work so well with the game's naturally floaty flight that it's hard to imagine ever going back to fluttering button presses. Budding balloonists swipe anywhere on the GamePad's screen to create a breeze in that direction, guiding their Mii safely towards balloons, out of reach of ocean-dwelling predators, through impossibly dense fields of spikes, and onto the safe haven of each successive island. It's challenging and completely captivating, and one of Nintendo Land's finest musical tracks keeps this attraction aloft over many, many trips.

In true Nintendo Land spirit, all of the single-player outings include an optional "Assist Mode" role for a second player on a Wii Remote. There are bronze, silver, and gold trophies to earn for high scores in the solo games, and there's also a series of stamps to collect in each of the 12 attractions - badges of pride for things like gathering a certain number of rupees in Battle Quest, or narrowly escaping the fishy maw of death in Balloon Trip Breeze.

There's also an Attraction Train mode that will whisk you and your friends on a tour of the park's various games, letting you pick a difficulty level and how much time you have to play. It's perfect for a quick session, and having the game choose the attractions for you means you'll spend less time deciding and more time playing, especially in a large group.

Nintendo Land's attractions are accessed from a small central plaza, and while you can bypass it by bringing up an easy menu, there are a few very good reasons to take the scenic route. First, when you initially arrive, the plaza looks surprisingly bare - but it won't be for long. For nearly everything you do in Nintendo Land, you'll earn coins, which can be spent on a habit-forming pachinko game. Prizes include all manner of additions to liven up your park: a jukebox with unlockable music from the games, living statues of attraction elements, such as a giant Deku Tree or Bulborb, and switches with some surprise effects. The more you play, the more vibrant Nintendo Land becomes, and filling the game with souvenirs of your adventures is a fun and rewarding way to watch your progress.

The second - and most compelling - reason to explore Nintendo Land's plaza is its exciting Miiverse integration. Miis from all over will come to visit, and as you walk past them in the hub their latest thoughts will appear. You might see, for example, that Nina is having a blast playing Pikmin with her family, Abe needs help on the 3rd Night of Balloon Trip Breeze (any takers?), and Sarah's just drawn an insanely impressive sketch of Ness. You can "Yeah!" these posts and share your own thoughts right from Nintendo Land. Tapping any of the visiting Miis will show you that player's most played attraction, stamp count, and trophies earned in each game, along with a link to their Miiverse profile.

The Miiverse component goes beyond the central plaza, too. After you finish playing an attraction, comments from other users playing the same game will pop up on the Continue screen. It's a simple feature that adds so much to the experience, and makes Nintendo Land feel like a giant, friendly, internet arcade. When you splatter your chalk outline on Area 10 of Donkey Kong's Crash Course for the fifth time in a row, it's heartening to see that Jalal from Toronto is right there with you. By the same token, seeing that Alison from Utah just beat that same area is serious motivation to have another go at it yourself! Nintendo Land's Miiverse integration delivers on the promise to bring gamers together even when they're playing alone, and for all the creativity shown in its use of the GamePad, this might be its most innovative feature.

Taking visual cues from Kirby's Epic Yarn and Paper Mario, Nintendo Land plays with materials and textures to create a beautifully stylized world with the seams still showing. From the patchwork landscapes and button-eyed enemies of Battle Quest to the wind-up world of Pikmin Adventure, the imperfectly creased origami of Takamaru's Ninja Castle, and the billowy curtains of Balloon Trip Breeze, each attraction has its own unique feel, and it fits the theme park conceit perfectly. Everything looks absolutely glorious in HD - you'll want to reach out and touch the quilted ground in Animal Crossing: Sweet Day, and pause to admire the cool metal siding and neon sheen of a mechanical Kraid as you're firing away in Metroid Blast.

As you'd expect from a game based on Nintendo franchises, Nintendo Land's soundtrack is fantastic. Remixed versions of old favourites blend orchestral and synthesized instrumentation to invoke retro memories and a modern feel at the same time. You'll hear Saria's Song, Mute City, and plenty of other classics - longtime Nintendo fans will catch musical references constantly. There are a few new tunes as well, and the main Nintendo Land theme is a catchy jingle that's oddly reminiscent of a memorable melody from the musical South Pacific. If there's a misstep in Nintendo Land's audio presentation, it's the voice of your robotic guide, Monita. It's mechanical and relentlessly monotone, befitting a robot, perhaps - but not one who talks so often and teaches you all there is to know about Nintendo Land.

One final note is that to get the most out of Nintendo Land, you're going to need a decent collection of hardware: Wii Remote Plus controllers are required for Metroid Blast and Zelda: Battle Quest (though every other attraction is playable with a standard Wii Remote), and the Metroid game needs a Nunchuck for each ground player as well.


Nintendo Land is both a wonderful celebration of Nintendo's past and an exciting glimpse into its future, but more importantly it is incredibly, riotously fun. It's one of the best local multiplayer experiences ever crafted, and playing with friends is a guaranteed great time. There's also a surprising amount of depth to the single-player offerings, and Miiverse integration means you're never really on your own. It definitely taps into the nostalgia vein - and this is fan service par excellence - but it's also just pure entertainment. Nintendo Land will make you feel like a kid again. Welcome home.

From the web

Game Trailer

Subscribe to Nintendo Life on YouTube

User Comments (98)



Victoria said:

Wow! Impressive!! I didn't read the whole review because I'm waiting to discover it for myself. But I'm happy that you guys gave it a 9/10 stars. I'm really looking forward to it now.



WarioPower said:

This is a awesome game to get into Wii U! Nintendo never fails to be innovative and intuitive!



Sean_Aaron said:

Great review. I had thought it would be like Wii
Play and have some decent bits, but be a little lacklustre overall. Clearly it's a day one purchase so I expect to be downloading this tonight!



Shiryu said:

Took the day off work because I can't stop playing this. But I am picking up more games to add to the 4 I already own. If this isn't the finest home console I ever had, I will eat my hat off.



Chunky_Droid said:

Oh my god this is the most in depth review I've read so far.

This is like 12 reviews in one!

Unfortunately my copy keeps freezing on Mario Chase, but I think nintendo's supposed to be working on a patch, it seems to be a common problem



grayadamson said:

The Miiverse stuff is what has impressed me most so far. It really does change everything. Gaming becomes a truly social pastime, even while playing alone. I've lost count of the amount of times I've found something really cool in a game and had no-one to share it with.
Posting screenshots, drawings and messages and seeing what others have put up there feels to me like something I was missing without even realizing it.



Schprocket said:

My hard-core gamer sons (26 & 23) have played a few of the attractions and they have become endeared to the game and the Wii U.
The older one knew of the Wii U but not the game, the younger one nothing other than the console's name - a testament to Nintendo on both counts. These two are PS3 owners but gamers first and foremost. It was great hearing the young bloke chuckle as he was playing DK's Crash Course



bennyt said:

Just picked up my Nintendo-Land bundle from Game about an hour ago along with NSMBU and Batman but due to work, won't be able to set it up and play til five or six. Looking forward to playing N'Land the most.

Just need Royal Mail to drop off Sonic Racing and I'm all sorted.



Sean_Aaron said:

Courier text says delivery between 2-3 and my daughter will be here so should be a fun launch day.



PokeTune said:

This game still looks "meh" overall and that type of game nobody will be playing in a year. Doesn`t look like I`ll get much enjoyment out of this especially since I have no one to locally play with and there`s no online(why?).



Gameday said:

Seems like a great addition to the wii system. Just makes me think of MARIO PARTY which i wish they'd make online if they do that then its all over they game being a launch tile with no online to me is just foolish lets get the ball rolling off right..



erv said:

Great review. Miiverse integration is the new future of social networking, methinks. Finally contacting other gamers without 99% of poopin tweets and boards navigation in between. Purposeful, meaningful integration.

I'm going to love this.



Mahemoth said:

Really nice review. This game sounds awesome and the multiplayer seems like a childhood dream! xD



SteveW said:

Seems like everyone loves this game but me... it's okay if I am bored but nothing about it is exciting to me...



defrb said:

Awesome, only the big N can make these quality, good review, i agree, playing it myself wright now



AmishThunder said:

I think I'm the only person in the entire universe who can't get into this game. Don't get me wrong, it's great, but I just can't play it for more than an hour. I feel like it should have online multiplayer.



Jaz007 said:

This game is so much fun with freinds, but I would disagree that the co-op attractions are the stars of the game, it's definitly the competitive attractions with Luigi's Ghost Mansion being the best attraction in the game.



Taceus said:

'Nintendo Land will make you you feel like a kid again'. Sure did the moment my Mii took its first steps in Nintendo Land. Great review, great game.



Samholy said:

wait. you tell me it has no online multiplayer ? huh... what's the point then.
what the hell. how can it score so high without online multiplayer ?
seriously hahaha this is just lame. comon. This is supposed to be nextgen? with no online? online been there for years already. this is a standard feature since 2007, and yet they still didnt learn?
oh man. i did so well not buying the WiiU hahaha

dont get me wrong, the games must be great. its nintendo. they make great games. but since the n64, they make stupid consoles.
oh man,still laughing. go toy around boys, ill wait for sony and microsoft to bring their beasts on the scene.



Emaan said:

Such a perfect launch game for the Wii U. Can't believe I ever doubted it.



KingDunsparce said:

"Watching a rogue Pikmin pounding Olimar with its petals is something you're unlikely to witness outside of Nintendo Land," Except for the Hypno Toadstool Thing in Pikmin 1



HandheldGuru97 said:

This a really just fantastic game. I have had a blast playing this with my younger brothers with games like Luigi's Ghost Mansion and Mario Chase are pure fun. I love playing as the ghost and watching my brothers try and figure out where I am. I hope this what Nintendo was hoping people would with this game sit down with friends and family and enjoy, because it works.



ShadJV said:

People who complain this has no online multiplayer clearly haven't gotten to play the multiplayer. I had a launch party with some friends and really, this game would be quite awful online, but playing it in a group... I haven't had more fun with my friends ever. Period. It's made to provide timeless fun among friends IN THE SAME ROOM. It you've ever played any sort of deep table top board game you'd know there's some things that just aren't the same online. The only way this game could be better is DLC, adding content. All the games are deep and well polished, and even single player is quite fun and addicting. And thanks to Miiverse, you never feel alone. This is the best launch title and I hope we get a sequel or at least some DLC.



harman-smith said:

Great review. a bit off topic but has anyone played thewii collection of brothers in arms doule time? And is it recommended?



EJtheK said:

@ShadJV I could not agree more with your assessment. In my mind this game has the perfect amount of online anyway (and, it's as cool ... if not cooler than traditional online multiplayer): the Miiverse interactivity within the park.

When played competitively or cooperatively with friends, this must be experienced locally ... otherwise the laughter and ridiculous situations would go away. Yet, seeing others in your park with clever messages to share is delightful.

I've learned that there are a lot of creative, dedicated, and funny Nintendo fans out there. I love interacting with them ... it feels like there are other parties of people playing right now that are all similar to the party you have laughing in your living room. Good stuff.



Pikachupwnage said:

Pretty much agree. 9/10 is the score for this game. The lack of leaderboards for the single player games and no checkpoints/stage selectfor the single player games are pretty much the only real flaws. Oh and sweet day having only 2 courses.

Otherwise its one of the funnest games I have ever played.

I hope they make a sequel.

Give us a bowser one(Gamepad player controls the koopa troop in a attack on peaches castle while the Wii more players are mario luigi and toads defending the castle)

Also kid icarus, kirby , pokemon, ice climbers, Pilotwings, Starfox, Earthbound, fire emblem, advance wars, Wario, and R.O.B could use some representation in a sequel.



rjejr said:

Really good review. Sounds more than the sum of it's parts. I thought multiplayer would be only multiplayer but knowing the entire game can be played individually helps.

Is the "plaza" 1 player only? Sounds like a fun place to walk around, reminds me of "Go Vacation", which has an entire 4 player split screen world.

When playing multiplayer do the extra players get to play off of their Wii U accounts if they have them set up?



MERG said:


You and your daughter will have a blast. I have been playing this with my kids and we are having a GREAT time!



AyeHaley said:

The game is better than I thought! And it looks so pretty in glorious HD! Until I started Nintendo Land I was missing a killer app but this one's it!



H_Hunter said:

I don't know why you keep comparing this game with Wii Sport... It should be compared with Wii Play instead.



zipmon said:

@Popo_man You are absolutely right! I must've written the Pikmin stage count for Zelda by accident. Good spot, fixed!

@Pikminsi Ha! Very true, I'd forgotten about that! Scary times.

@rjejr Unfortunately the Plaza is just for one, I was thinking it would've been fun to walk around together too! And yup, you can use any Mii that has a User Account or that's marked as a favourite, and it'll save scores & records to the Mii! There are also some pre-set Miis to choose from if you just want to jump into a quick game with someone without making them a Mii.



MegaAdam said:

This game is straight up amazing. I got my parents to play Mario Chase, Animal Crossing, and Luigi's mansion with my brother and sister for over an hour. That NEVER happens.



Tasuki said:

@Samholy: A game doesn't need online multiplayer to be a great game. In fact non online multiplayer if better. Nothing beats inviting a few friends over or playing with family in the same room. You just cant match that feeling with online multiplayer.

With that said I am glad it got a high review. I didnt know what to make of this game but seeing that review and reading all the positive stuff in various threads makes it hard for me to wait till Christmas morning to play this game.



Lunapplebloom said:

@bezerker99 lol I can only imagine what Sony will come up with in response to this.

As for the review, very spot on. I had my doubts on this one when I first saw it shown off at E3, but I'm happily surprised by just how much there is to do in this game. The solo attractions are deepre than I expected, and Multiplayer is a hoot. I still haven't even tried all the attractions yet, but I've found no attraction to be a dud.



SpaceKappa said:

Great review Morgan! I'm hopelessly in love with Nintendo Land. I'm a man that loved Wii Sports... but I like this more.



justinj42 said:

Gamepad player is overpowered in Animal Crossing. And @zipmon , for blue Crash Course area 5, you're welcome! Miiverse works wonders.



Picola said:

Got this with my wiiu last night, and it froze 6 times in the first hour! Anyone else had this problem (and yes, I did the long update and all other required updates)



Void said:

I like this better than I did Wii Sports actually.
I pity you people who don't have friends in real life.
(Dang it, @Ture_Hero, ninja'd. D:)



kdognumba1 said:

I have the game and I have yet to put it in. I really need to sit down and play my Wii U games but I can't seem to put Xenoblade down.



evildevil97 said:

I put no thought into Nintendo Land at all. Wasn't actively looking forward to it, and if it wasn't in the Deluxe package, I wouldn't have gotten it. That being said, it's an amazing game. And I'm saying this having only played single player!



NintyMan said:

Nintendo Land is a blast and is a must-buy for any Wii U owner. It's the best way to get to know the GamePad more. I wouldn't even call the attractions "minigames" because I think there's nothing mini about them, they're surprisingly deep.

I've only played single-player attractions and the single-player missions in Zelda Battle Quest and Metroid Blast so far, and that alone is fun. I only wish that there were more attractions for Kid Icarus, Kirby, Wario, Star Fox, and Pokemon, but I guess there's always DLC or a future sequel.

Miiverse has to be my favorite feature of the Wii U. Getting to relate to fellow gamers about how hard Donkey Kong's Crash Course is shows how Miiverse is really changing the way we play and share Nintendo games today, and it will truly shine once Super Smash Bros. 4 and Mario Kart U are out.



WreckItRyan said:

This is most possibly one of the best, most comprehensive reviews I've ever read. Fantastic.



HawkeyeWii said:

I have 3 siblings. I can say right now that the first day we open the Wii U, we are going to be playing the hell out of this and NSMBU



Dreamcaster-X said:

This is the second best multiplayer game on Wii U right behind Sonic All-Stars Racing!!! I really enjoy some of the solo games as well in NL, it's very addicting trying to get more coins to play pachinko and unlock more things for your park. The only thing that would make it better is online play!



Doge said:

@Samholy ....... have tryed the wii u at all? if you dont like nintedoland, and you wanna tell the world how much you hate it, go ahead, just not here.



Ryno said:

Fantastic review, this game must be experienced by Nintendo fans young and old. I wasn't very high on it originally until I actually started playing it.



Ren said:

this is interesting, I really want to try it. I too wish it had online but only because I just don't have any live friends who have any interest in Video games and it sounds like local multi is really where it's at. I'm 35 and all my same-age friends scoff at video games so it's a solitary endeavor for me.
Not having one I don't get the Miiverse thing. Can someone clarify? Is it chat only with your own Friends? or is it among other people out there just playing? I had that same issue with Wii; no messaging because the only ones I knew with it were 6 and under or weren't even aware it could go online.
If Miiverse is open to more than just your "friend list" it seems it could be really cool.



Chunky_Droid said:

@grayadamson: Yeah, apparently the update itself can cause freezing, some people can't even boot up their copy of Nintendo Land. There is supposed to be yet another patch for this soon though.



zipmon said:

@Ren Miiverse integration is indeed open to anyone, not just your friends list. I've seen some people in my friends list walking around the plaza, but it's 90% people I've never met. Same with the messages that pop-up at the Continue screen. It really is awesome!

@justinj42 It definitely does - I finally made it past!

@ChunkyDroid @Picola and anyone else having crashing issues - I haven't encountered any problems myself, but I saw on the Euro-launch live-blog that Tom was getting crashes and fixed it by deleting the update/patch, and then redownloading/reinstalling it. So if it's still messing up, give that a try! I hope it works!



chewytapeworm said:

Just finished playing this with a sofa-full of friends. Riotous, raucous, I'm still laughing now. Even the missus had a blast! I am in love with this console and the masses of potential it displays, the possibilities just from playing on this magical disc are almost limitless. A definite deserved score of 9/10!



Wonder_Ideal said:

@zipmon - I've been having some crashing issues. When you say deleting the update, do you mean the update that showed up when the game disc was put in?



Brotagonist said:

I'm glad that this game isn't just Wii U Sports. It seems like it might actually be one of the best games on the system.



zipmon said:

@Ideal_Hero Exactly - just the Nintendo Land update. You can get to it through System Settings -> Move/Delete Data -> Internal Storage or USB Storage -> Nintendo Land -> ... I think it's called "Update Data" or "Additional Data"? If memory serves it's about 220MB. I haven't tried this personally, but I assume it would then prompt you for the update next time you put the disc in, and from what it sounds like installing it a second time has helped! Good luck! I hope that helps!



SheldonRandoms said:

The only problem with Nintendo land is that it's not a real amusement park, but other then that, this is a great way to get into a Wii U with (especially if you got the deluxe bundle)



FonistofCruxis said:

I thought this sounded like a fun game but after reading this review, it sounds much better than I expected. Great review!



JayRydah said:

i finally got my wii u and am half way through the update..until now i would admit that I was a hardcore ps3 gamer but Nintendo has finally got my attention and I'm so pumped to see what this new system could do..i feel a all nighter coming up..setting it up was so easy n the 2hour update everyone keeps talking bout is only takin me about 30minutes..



Chunky_Droid said:

Yeah it only took me just on an hour, the media blew the update thing WAY out of proportion unnecessarily



Schprocket said:

@JayRydah if you are a gamer - regardless of platform - you will like this console.
Much better supported release than the Wii and PS3 from personal experience.
Just as long is there's no repetition of the over-abundance of sub-par waggle-stick mini-game compilations and games ending in 'z' and there will be a broader spectrum of gamers kept happy



ToxieDogg said:

@JayRydah The update did last 1.5 hours for me, but people are forgetting about how bad some updates on other consoles have been. The last update/patch for Motorstorm: Pacific Rift on PS3 for instance took 2 hours to download on my PS3. Jealous fanboys will jump on any opportunity to make a rival console look bad though.



bonesy91 said:

my favorite mini games have to be:
Dk crash course
Zelda battle quest
balloon trip

but they are all pretty good. Just wish the 2-5 games could of had a little more variety... basically we just got 3 games of tag for that category



sinalefa said:

A really in depth review. You touched on things like the trophies and the Attraction Train that I had no idea about since no other review even mentions them. The Miiverse interaction sounds pretty cool as well. Thanks a lot.

I am one of those not too sure about this one, but I haven't played it so I won't judge it. Still I plan to get the Black console so I will be getting this one. Glad to hear it is worth it.

Oh and kudos for the Woody Guthrie reference!



Grodus said:

@rjejr Plaza is one player (It actually makes sense the way they do this, It shows up on both TV's, so others can see Miiverse posts and prize descriptions.) and everyone can use their account mii, you cannot play as a Mii with no account.



Buttmurder said:

To the people crashing in Nintendoland:

The issue is caused by miiverse. Basically it seems that if a miiverse message pops up with a foreign character that your console can't display, it crashes. The fix is simple: Simply set admission to "English only" in your Nintendoland settings. I have had zero crashes after doing this. Hope this works for everyone else!



Voodoo said:

LOL @ "Wondering what SONY's answer to this game will be..." They cant make an answer for this game and thats the funny part about it... Sony has no characters that anyone cares about deeming it impossible for them to try to rally this kind of game... God of war, Killzone and Grand Turismo... It would have those 3 attractions and maybe a twisted metal but thats it... Sony is nothing more than a walkman company that makes a poor mans answer to getting a Alienware for gaming and slaps the "Playstation" brand on it and thats it... Thats where it ends... Then its up to 100% third part support to carry this product... All sony can even try to do is COPY everything that nintendo does... The PS Move... Fail... Playstation All Stars Battle Royal... Fail... The PS Vita... SUPERFAIL.... and soon... Playstation 4 Fail.... Except for the Call of Duty and Battlefield fans.... Why does Sony copy EVERYTHING nintendo? Why does ALL of Sonys fans come onto Nintendo's fansites to bash? The company and the goats that support them are pure jealous of a company that is successful at "Videogames... Consoles, characters and gameplay" Something the companies they support will NEVER achieve... Like a bunch of Ford owners salivating at the Lamborghini... Nintendo fans... You gotta love it!!!



zipmon said:

@Ideal_Hero Hey that's great!! I'm glad to hear it!

@sinalefa Thank you!! I'm really glad it was helpful! And I'm chuffed you caught the Guthrie reference, too. I almost went with "Made for U & Mii"!



chiptoon said:

It's a great game. The only complaint I have is the missing IPs. This is the first time that I've ever hoped for DLC.



Varia01 said:

I think my favorite minigame is metroid blast, the gameplay is fun and the co-op is genius. Zelda battle quest was also entertaining with its fun and creative control scheme. Let's not forget Luigui's mansion. The ghost idea is real smart, you never know where the ghost is! I even jump if the player using the gamepad catches me. There is some minor problems in some of minigames but is still a awesome game. 9/10.



manic221 said:

Sadly I have to wait till January to get my Wii U and it's so depressing, I did however go to a midnight launch and played with my friends Wii U until the early hours of the morning and I loved it! Was a truly wonderful experience and cannot wait to own my own Still sucks to not have one now though I will admit it's probably a good thing as Uni is absolutely killing me right now.



Hokori said:

@Samholy So PS3 has a hub that allows you to friendly chat with people and like comments and post pictures, and talk to people's MIIs, it may not have online MULTIPLAYER, but it has online



Hyrule said:

Great game, Mario chase with the kids is just hilarious.

As for @Samholy, people just click on his name and look at the consistent level of Wii U/Nintendo bashing of his posts. Don't feed the Troll people.



Mason said:

Mario Chase is now probably my favourite local multiplayer game. Absolutely hilarious.



Matti said:

Fun game for a while but you need other people to get the most out of it. I would probably give this a 7/10, since the single player hasn't kept me interested for long. Wouldn't pay 60 euros for Nintendo Land, good thing I got it with the premium pack. Soundtrack is very good, though - nice remixes of older classic songs.



TheArtGuy said:

I'm a 57 year old gamer and I bought the wii u deluxe set...NintendoLand is a must for everyone that has the system....lots of fun!!!!.... And miiverse is a game changer in the visogame world....as much fun as the gaming ....I am a retired art teacher and the art on there is amazing!!!. Buy it now!!!



FeaR_FadeZ said:

Nintendo Land is an amazing game full of Nintendo classics it was a great game it deserves a lot of credit!



TheNewbietoWiiU said:

Yes! I love getting to know games. In a scale with F E D C B A · * ** *** **** *****
with F as the worst and ***** as the best, I'd rate it a shocking *****!



Miss_Dark said:

wow.. I can't believe you guys gave this the same score as DK tropical freeze... Ok I haven't played DK yet (will in a few days) but you can tell by a mile that DK is so much more creative, that it cost so much more efforts (soundtrack, graphics, level design...) Nintendoland was enjoyable for the first 5 hours, after that it was just there to gather dust. I liked the idea of putting some classics together but the game was uninspiring and cheap (to say the least).



BattleEnder said:

@Miss_Dark It was actually quite good in my opinion. Was it a full game built on plot? No, but it was a really fun party game. Good controls, no glitches, excellent use of the gamepad (honestly the only game I have played that used it very well). Clearly a lot of time and effort was put into it. They used variations of designs rather than reusing old sprites and gave a fairly unique gameplay, different from a bunch of 20 minute Demos for upcoming games.

I thought DK tropical Freeze was the uninspired one. Another sequel platformer trying to recapture the profits of an earlier game.

Leave A Comment

Hold on there, you need to login to post a comment...