User Profile

Mason

Mason

Hello!

Male, 28, United Kingdom

Joined:
Sun 26th September, 2010
Website:
http://www.nintendolife.com

Recent Comments

Mason

#1

Mason commented on First Impressions: Sonic Lost World:

@Inev I agree — stopping to use the motion control did take me out of the experience a bit, as everything else was sticks and buttons. I'd imagine there are non-motion options, but I didn't see them for myself to confirm.

Mason

#2

Mason commented on Hands On: StreetPass Plaza's Downloadable Content:

@mullen Thanks for the lengthy comment! I'll address some of that.

You have to be very lucky indeed with some of the differences in army size in StreetPass Battle. As for the monarch battles, they work just like the CPU fights, only at the beginning you can choose to offer them "kind greetings" — if they're obviously way too powerful for you and you don't want to fight — or challenge them to battle. If you win the battle, a number of soldiers equivalent to their entire army joins you. If you greet instead, sometimes you'll get a few soldiers from them as a 'present'.

I've corrected the StreetPass Mansion block information, thanks. :) I believe the range of blocks you're offered depends upon how many times you've StreetPassed an individual; while I spent a few days with these, playing with actual Miis that I'd picked up, I also had to rely on Play Coins to get a wider picture of the games, hiring investigators / mercenaries / etc. As such, the number of blocks in each piece, I assume, were more restricted leading to my assessment of "up to four".

Mason

#4

Mason commented on First Impressions: Sonic Lost World:

@RainbowGazelle @6ch6ris6 In this case the Mario comparisons are actually warranted, though. I can't really think of that many cases where a Sonic game has directly borrowed from a Mario title — this is a blatant borrowing of the ideas from Mario Galaxy, right down to the way Sonic transitions to different parts of the level, though given a Sonic twist. That's not meant as a criticism in any way, quite the opposite! It's also been said by Sonic Team's Iizuka that Sonic X-Treme has had no impact on this one...

@Inev The Wisp could be aimed with motion and was launched with an icon at the top right of the touch screen. I'm not sure if there are alternate options for that — I only encountered one and never got the opportunity to mess around any more with them.

Mason

#6

Mason commented on Hands On: StreetPass Plaza's Downloadable Content:

@Ancashinji I actually just got the upgraded Play Coin stuff for Battle today, I got a bunch of StreetPass hits so I could advance a few more countries and it unlocked. :) I still think it's a problem though — you have to pay an extra five Coins and by that point 750 is almost nothing, as 300 was in the first few battles! I imagine that more options will unlock with further Play Coin requirements. The PC requirements feel a bit unbalanced to me, though I do love the concept and it works brilliantly when you're getting a lot of hits.

Mason

#8

Mason commented on Review: Game & Wario (Wii U):

First up, thanks for reading everybody! I'm open to answering any questions I can as always. Going through the comments so far, I've noticed these...

@Wowfunhappy - That's been corrected, thank you!

@UncleSporky Artwork details? Of course! I'm not sure how many words there are in the list; I can't recall any repeats throughout a couple of hours, though, so it's fairly substantial. There aren't multiple lists as far as I know, and I don't believe you can add to the list.

@Fusion14 I'm afraid 9-Volt is a boy!

Feel free to ask me anything else, I'll do my best to answer. :)

Mason

#12

Mason commented on Review: Kung Fu Rabbit (Wii U eShop):

@cornishlee Because it's more of a twitch / reaction-based 2D platformer that revolves around quick, bite-sized levels than it is a long, Mario-style platformer. Different genres, and I feel this is a good example of its type.

Mason

#21

Mason commented on Review: Goony (DSiWare):

I can't speak for Petit Computer as I didn't review it, nor have I played it. They're completely different games aimed at separate audiences, though, so I'm not sure it's a fair comparison. One's more a programming tool, whereas this is a straight up arcade / endless runner game.

Every game is judged on its own merits; Jon clearly thought a 7 was appropriate for Petit Computer as I find the same score appropriate for Goony. I think (hope!) both scores are justified in their respective reviews!

Mason

#23

Mason commented on Review: Goony (DSiWare):

@Morphtroid It's difficult to tell exactly what it's doing; I thought the same thing and tested it by collecting set amounts of coins before deliberately throwing myself off the edge to check the result, but I didn't seem to get concrete answers. My guess is that it gives you a jump start / continue point within a certain range depending on how many coins you collect in the previous round. You need to collect at least ten coins in the previous round to activate it as far as I can tell, though.

Perhaps @ph0x could share some information about this? It doesn't really affect my opinion either way, I'm just intrigued!

Mason

#25

Mason commented on Review: LEGO City: Undercover (Wii U):

@Jukilum Sorry, missed your question about save slots earlier. You can have four per profile, which should be more than enough!

@Arthedain I've got hold of a code from the toys, so I've just tested it out. :) You enter the code at a terminal outside the police station, which opens up two garages. You can then hop in either car to start one of two bonus missions. If you go in the police vehicle, a robber will jump into the sports car and drive off — you have to chase him down, ram his car off the road and arrest him before he reaches his base. If you choose the sports car, the roles reverse and you have to evade loads of police vehicles while you try to take the car to a lock-up.

You only get to unlock the vehicles if you complete their bonus missions. It's maybe 5 - 10 minutes of extra content and a couple of new vehicles. It'd be interesting to see if they do more!

Thanks for all your comments everybody. :) If anyone has more questions, I'll do my best to answer them.

Mason

#26

Mason commented on Review: LEGO City: Undercover (Wii U):

@AdelbertSteiner Here are the languages supported in the PAL version: French, German, Spanish, Italian, Danish, Russian, Dutch, Portugese. I picked a couple of these at random (French and Russian) and they were both translated fully, subtitles and audio.

If there's any particular one you want double-checked let me know. Hope that helps!

Mason

#28

Mason commented on Review: LEGO City: Undercover (Wii U):

@Firejonie Once in 25 hours, but I couldn't replicate the error and it didn't come up again so I didn't mention it. Could have been because the system was on for a few hours, couldn't say what the exact issue was.

Mason

#30

Mason commented on Review: LEGO City: Undercover (Wii U):

@cornishlee There should probably be a comma in there, I'll fix when I get a chance. :) I mean it's an easy to pick up combat system that responds well. Basically you don't really go on the assault; you wait for enemies to attack and then hit X in timely fashion to pull a reversal on them. You can also pick up and throw enemies or perform a smaller tackle/throw-like move.

Mason

#31

Mason commented on Review: LEGO City: Undercover (Wii U):

@Peach64 It's more down to the fact that, while the load times are indeed horrible, they're not very frequent. In a typical play session of a few hours I'd have four or five loads, but they're usually followed by a hefty chunk of gameplay with little further loading required.

The driving controls can be loose, but it's not something that affects every vehicle terribly. I would say it's worth highlighting as something that frustrated me a couple of times, but IMO it's not prevalent enough to ruin the game.

Mason

#32

Mason commented on Review: Splash or Crash (3DS eShop):

@Grubdog I found them floaty at first, but after some practice I no longer had any issues, completed levels without taking any hits on repeat goes, etc. I think it's partially down to learning the objects; I was useless with the five-hit object (I don't want to spoil any of the items!) when I first unlocked it, now I have no problem. I was yearning for D-Pad controls in my first hour, but Circle Pad has suited me fine through the last four hours!

Mason

#34

Mason commented on Feature: A Further Investigation into LEGO Cit...:

@Shiryu Not exactly. There are set vehicles that can be called up at Super Build points (i.e. if you want a specific car, you can grab it from there). You can choose their colour too, rather than being stuck with the default colour. Sorry for any confusion!

Mason

#40

Mason commented on Review: Puddle (Wii U eShop):

This shares a similar concept with Fluidity, but they're completely different games within the same 2D physics-based puzzle-platformer realm. No ripping off here.

Mason

#42

Mason commented on Review: Zero Escape: Virtue's Last Reward (3DS):

Thanks for the comments guys. :)

@sandwhich I had a couple more complaints than that: writing sometimes OTT and long winded, animation a bit lacking, and I wasn't fond of some of the puzzles as some were somewhat obtuse. I feel that the puzzle room controls are the major one, though, as they take up a significant portion of the game and I see no reason for a lack of sensitivity options, choice over whether to use gyroscopes, etc. Nothing game breaking there, but enough to stop me giving it a 9.

As for the save bug, I never encountered this and was unaware of it. When I review games I basically lock myself away from anything about them, so it's only now that I see there have been mentions of it online. As I never saw it for myself, I couldn't really comment.

@uel There's a little flag at the top that says it's the PAL version reviewed; maybe this is something that we could look into making more visible.

@RetrogamerFan This is mainly because Europe never got the first game and so I was unable to compare the two fully. I think there's a reasonable chance that, if you're a fan of the first game, you'll get more out of this title, but as somebody who never got round to importing 999, I had no problem following the story. There are definitely references back, including a couple of characters, but I can only recall one segment where I was a bit lost, and even then it was explained within this game fairly rapidly.

Mason

#43

Mason commented on Review: PIX3D (3DS eShop):

6 isn't low: it's "not bad", above average. I enjoyed my time with it and there's loads of content, but it's very easy to use almost exactly the same strategy to solve each level which takes away from it. Certainly not a bad game!

Mason

#45

Mason commented on Review: Fallblox (3DS eShop):

@TheDreamingHawk As promised — I've triple-checked for you and Mallo's movement is locked to the Circle Pad in either control scheme. The default set up has rewinding and free-look on the shoulder buttons, the second option switches camera rotation to the shoulder buttons and maps rewind to Y, the free-look button to X.

Mason

#46

Mason commented on Review: Fallblox (3DS eShop):

I was very close to a 10, but something wasn't quite there to elevate it to the top score. I can still see ways the series can be improved — better level sharing, for example. I don't give out 9s lightly though, so rest assured this is a very strong recommendation. It's one of my favourite games of the year.

@TheDreamingHawk I will double check this for you later, but I believe D-Pad is camera only. There could be an option; I know you can switch camera rotation to the shoulder buttons.