Super Smash Bros. for Nintendo 3DS has a solid control scheme, but there was some gnashing of teeth when it emerged that it won't support the Circle Pad Pro for some convenient Smash Attacks with the second Circle Pad. It's only been natural to wonder why, then, the c-stick on the New Nintendo 3DS is supported, with various reasons being speculated upon.
Rather than the move being an attempt to convince gamers in Japan or Australia and New Zealand to plump for the New model — we're waiting until 2015 elsewhere — it's apparently all about processing power. We already know that the faster CPU in the new models will allow suspend game options in Smash Bros. not possible on the original hardware, but it seems the game is using so much of the system's resources that even the peripheral is too much of a drain.
Below are translated comments from Masahiro Sakurai — which we've double checked — that suggest there just isn't enough power to support the add-on controller.
Supporting the CCP requires the use of some of the CPU's processing load. From the information received during the development of Kid Icarus: Uprising, this is a quite large load at around 5%. Kid Icarus: Uprising and Smash both use the maximum capability of the device, so we had to abandon the idea of CCP support.
With the New 3DS, we were able to support the C-Stick as the processing power is increased and it is not a peripheral device.
Now you could actually use the Circle Pad Pro in Kid Icarus: Uprising, but not both sticks at once; we suspect there's still a little lost in translation, or an honest mistake from Sakurai-san, with that comment. The observation about the CCP's demands on the processor are certainly interesting, however, and the lengthy load time of the demo alone shows how hard the brawler is pushing the portable.
Are you frustrated by the absence of Circle Pad Pro support in Smash Bros. on 3DS, or happy enough with a quick flick of the Circle Pad and A? Let us know in the comments below.