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Sun 18th August, 2013

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IceClimbers commented on Project CARS Studio Boss Admits to Problems Wi...:

@ikki5 In my comment I was literally explaining what Nintendo would have to do to fix the 3rd party issue. It might not be fixable though.

The ecosystem for 3rd party games is on Xbox/PlayStation (and PC), not on Nintendo. It will remain that way until Nintendo can find a way to convince enough people to switch.



IceClimbers commented on Project CARS Studio Boss Admits to Problems Wi...:

@ikki5 The issue isn't getting 3rd parties to come to Nintendo hardware, it's getting 3rd parties to STAY on Nintendo. That is simply impossible as long as 3rd party games do not sell on Nintendo hardware.

To fix this issue, Nintendo has to get Xbox/PlayStation gamers to switch. Those gamers are the ones that will buy 3rd party games.

Looking at it from an Xbox/PlayStation gamer's point of view, why the hell would I switch to Nintendo for 3rd party multiplats, you know, games I can already get on Xbox/PlayStation?!

Let's say Nintendo did manage to get 3rd party games on their console and fixed the hardware, online, and marketing issues. Congrats, they're now equal to Xbox/PlayStation instead of inferior. The only major differentiating factor is still Nintendo's games. At the end of the day, those Xbox/PlayStation gamers will look to see what's not available on those platforms and only on Nintendo. Those happen to be Nintendo's games. Do you really think Nintendo's games are enough? Basically, to those Xbox/PlayStation gamers, the Nintendo console is still just a box to play Nintendo's games regardless of how many 3rd party games are on the system.

So what @Quickman was saying is correct, he (she?) just didn't phrase it well.



IceClimbers commented on Talking Point: The Fragility of Buying Downloa...:

@Neko_Rukiafan Yes, when games are removed from the eShop they can still be redownloaded by those who have purchased them. However, if Nintendo or whatever company owns said game wants, they can remove it from Nintendo Network completely, preventing you from redownloading it. The PT demo cannot be redownloaded by PS4 owners because Konami had it removed from PSN completely, not just from PS Store.

His article was accurate.



IceClimbers commented on Talking Point: The Fragility of Buying Downloa...:

@skywake To be fair, the Xbox Live servers eventually went down for the original Xbox. I don't know if that included the servers that digital purchases were kept on for license renewals though. Then again, those digital purchases might not have worked the same way they do now on Xbox 360, Xbox One, and basically any other platform.

Also, that free demo caused issues. Thing is, PSN is set up to where if one of the checks fails when the system goes to renew the software licenses, the whole process fails and people are locked out of their digital purchases on that platform. This happened to a couple people apparently when the system went to renew their software license for PT - since PT doesn't exist on the PSN servers due to Konami having it removed, the process failed and those people were locked out of their digital purchases. Why people didn't largely criticize Sony for this massive flaw in PSN, I'll never know. They should be criticized heavily for this, and if Xbox Live and Nintendo Network have the same flaw, then Microsoft and Nintendo deserve the same criticism.



IceClimbers commented on Talking Point: The Fragility of Buying Downloa...:

@Grumblevolcano Sort of. You'd think that people would be open minded and would look up characters that are rising in popularity on the Ballot and would discover new franchises they would have otherwise overlooked, but that's not what's happening.

Instead, people are tunnel visioned on the character they voted for, and have a "if it's not who I voted for, I don't give a damn" mindset. This mindset really became apparent over the past week following Matt Bozon's tweet. That tweet got Smashboards to do an article and Etika to do a video on the "rumor" of Shantae being in Smash. Let's just say that a lot of the comments on those were rather toxic.



IceClimbers commented on Talking Point: The Fragility of Buying Downloa...:

Digital only is the future. There's pros and cons to that obviously.

On a side note, I think a good idea for a talking point article would be about the Smash Fighter Ballot. It really is one of the most intricate and amazing advertising campaigns I've seen in a long time, and not just for Smash either. It lets others promote their characters and it gets fans to advertise many games at once. On the other hand, it's brought out the worst in many of the Smash community.



IceClimbers commented on Nintendo UK Planning Massive Marketing Push Fo...:

@sinalefa They definitely are. The commercials here in NA are pretty awful (though the "You're a kid now, you're a squid now" is slowly becoming a meme), but they have done quite a bit of other advertising. They even remembered that they own an MLB team and had a billboard ad in the team's stadium, which advertised to Japan as well since the Mariners apparently have a decent following there for some reason. Kill two birds with one stone.



IceClimbers commented on The Most Recent Media Create Japanese Charts B...:

@Peach64 50,000 in week 1 doesn't automatically equal a flop. For one, it often only accounts for two days or so. Secondly, PROFIT is what matters, not raw sales numbers. If said game makes profit, then it is a success no matter how little it sells. Conversely, if a game does not make profit, then it is a flop regardless of how many millions of copies were sold.

50,000 in week 1 could be considered a success for some games. Fatal Frame is a prime example. That series has always had an extremely small budget and therefore does not take very many copies sold to be successful (not sure if 50,000 in week 1 specifically is a success for Fatal Frame or not, though lifetime sales are more important anyway).

Code Name STEAM definitely flopped though.



IceClimbers commented on Editorial: The eShop's Pricing Dilemma is the ...:

I honestly think this industry as a whole is unsustainable. This article helps reflect that.

Sure, Nintendo's hardware is becoming irrelevant, but that's a minor thing. There is a FAR bigger picture here than Nintendo. The industry itself has problems.

AAA gaming is unsustainable. Period. There's a reason companies like Konami are leaving to focus on mobile. AAA games cost way too much to make these days. They have to sell tons upon tons of copies to break even, let alone make profit. If they aren't releasing huge blockbuster titles that sell like that, they're often forced to shut their doors!

This is why companies are relying on annualized franchises like CoD, AC, and Pokemon - it's a safe bet because they are guaranteed to sell. Companies are taking fewer risks and are being forced to adapt the business practices that many consider shady and anti-consumer. This is also why franchises and certain genres are rarely seen these days - games like Mega Man, Castlevania, Suikoden, etc. They won't sell well enough to make profit due to the insane amount of overhead, so these larger companies can't justify making those games.

These larger AAA companies will start leaving or dying a lot more in the next few years, mark my words.

Now, as for indies, they are just oversaturated, and the whole "race to the bottom" on pricing is hurting them. There's too many at this point. For every Shovel Knight, Transistor, or Guacamelee, there's thousands of pure crap. That's why it's harder to stand out.

Now, the mobile market. There seems to be an illusion around this market that it is far more profitable. This is only partially true. Yes, mobile CAN be far profitable, but there are many, many cases where just the opposite happened. It's a highly competitive market. Look at Rovio of Angry Birds fame - they're struggling now. It's largely a fad-based market. Many games go unnoticed - Flappy Bird was on the App Store for months before it went viral.

With the mobile market, I am both terrified and excited about these larger companies joining the scene. On one hand, it has the potential to finally set a much-needed higher standard of quality. On the other hand, I think it can also make the bubble pop. I do think the mobile market is a bubble waiting to burst. This is honestly a case where Nintendo's painfully slow approach to things will benefit them - if the bubble pops, it won't be as big of a blow to them. I can't say the same for other companies.



IceClimbers commented on Code Name S.T.E.A.M. Fails to Chart in Week of...:

@rjejr Xenoblade appeals to the west more than Japan actually. Too many WRPG elements. Xenoblade X's very heavy sci-fi themes certainly didn't help.

@Peach64 While those numbers are terrible, it's profit that matters. If they profited on the game, then it is not a flop. Sales don't matter so much as profit does. That's why a game can sell several million and still be considered a flop - the company didn't profit on the game. Alien Isolation is a flop despite selling over 2 million. Fatal Frame on the other hand can be considered a success with very few copies sold because it doesn't take very many copies for them to make a profit due to the game's extremely small budget. Overall though, I doubt Nintendo profited on Code Name STEAM.



IceClimbers commented on Reaction: Nintendo Dropped the Ball, Not the M...:

@Grumblevolcano Isn't that what happened before last year's E3? You know, with Nintendo making mistakes (only two retail titles for Wii U), and the appearance of not having anything but Smash? People went in with low expectations last year too....

Wait, I think I got it! Nintendo is purposely making themselves look bad in the run up to E3 to make their presentation look even better! ;)



IceClimbers commented on Feature: A Nintendo Fan's Guide to E3 2015:

Looking forward to E3 in general. Besides the Big 3, I'm really looking forward to Bethesda and Square Enix's conferences. Excited for Doom. EA and Ubisoft need to do some convincing.

I seriously hope Sony cuts down on the fluff this year. Their conference last year was boring for the most part.



IceClimbers commented on Reaction: Nintendo Dropped the Ball, Not the M...:

@mjc0961 No, his comment was right on the money. People on here, myself included, have kept spouting the same discussion/argument over and over again for the past few months. In retrospect, it does seem like a broken record. Having legitimate gripes with Nintendo is one thing, but we've gotten to the point where it's just doom and gloom talk that we've all heard a million times now, and it's rather unnecessary.

I'm all for healthy discussion of things, but let's mix things up. Constant doom and gloom talk hurts Nintendo more than it helps them at this point. A lot of us could be better about pointing out the positives in things as well as the negatives.



IceClimbers commented on Reaction: Nintendo Dropped the Ball, Not the M...:

To be completely fair, Nintendo never promised anything large. It was the fans that overhyped it to be something it's not. Look at other non-Nintendo fan sites or search "Nintendo World Championships" on Twitter, and you'll find plenty of people excited about this, minus the small amount of locations.

This is essentially another case of "Nintendo Direct Syndrome", where the fans overhype something and have too high of expectations, expecting something they were never promised in the first place.



IceClimbers commented on Capcom Hoping For "Aggressive Digital Download...:

People, they're focusing on HD remasters, not HD remakes. HD remasters are of PS2 or PS3 games, as all they have to do is up the framerate and resolution.

They're doing this because, well, it's all they can afford on their own. Capcom can't afford AAA console development without being backed by one of the platform holders.



IceClimbers commented on Nintendo Hoping That Splatoon Will Tempt Lapse...:

@ikki5 Shhh, I'm trying not to remind myself that my Wii U hard drive is full ;)

PS+ has been mostly indie games on PS4 so far. Injustice was the only retail game. There's been some good indies though (Guacamelee, Transistor, Valiant Hearts, Binding of Isaac, Steamworld Dig, and a few others).



IceClimbers commented on Nintendo Hoping That Splatoon Will Tempt Lapse...:

@tanookisuit 3rd parties might be hard to court here soon enough. Not because of Nintendo, but because of the market. The 3rd parties are starting to scale back, leave, or die. The Japanese ones at the very least. Konami is leaving for mobile, Sega is mobile/PC unless it's an Atlus game or Sonic (Nintendo has those), Capcom is prioritizing HD remasters because that's pretty much all they can afford on their own, and Namco and Tecmo have scaled back. Let's face it - Japanese AAA 3rd parties are shriveling up, and may become a thing of the past. The only one big enough to stay around is Square Enix.

Western 3rd parties I think will soon follow. Will be interesting to see how well Microsoft and Sony can sustain their systems when their AAA 3rd party support shrivels away for the most part. I could see Ubisoft eventually collapsing. EA, Activision, Bethesda, Rockstar, and a maybe a couple others could survive.

AAA gaming is increasingly unsustainable for 3rd parties. Period.



IceClimbers commented on Talking Point: Nintendo's Modest Sales Targets...:

@ikki5 Actually, I wouldn't call it a "very" early announcement. It's only a slightly shorter amount of time than when the Wii was first announced at E3 2004 (yes, that was when the Wii was announced. Iwata was on stage and said they are working on a new console that will be a revolution", Revolution being the Wii's codename) after the GameCube's launch. Wii was technically announced 2.5 years after the GameCube's launch, while the NX's announcement would be a little less than that.

That's assuming the NX is a Wii U successor.



IceClimbers commented on Talking Point: Nintendo's Modest Sales Targets...:

@Jayvir Nintendo is very insistent on some of their franchises being developed by certain teams. Pokemon is one of them. Plus, putting a main series Pokemon game on a home console is a horrible business move, no matter how bad the console is selling. It would ruin the series' ability to sell handhelds. Look at Monster Hunter 4 Ultimate. There's plenty of people that beg for a Wii U port of that and refuse to buy the game until it gets a Wii U port that isn't gonna happen anyways. Same thing would happen to Pokemon.



IceClimbers commented on Talking Point: Nintendo World Championships 20...:

@NorthLightSuplx Disney expanded their audience big time. For a while, they too were looked at as a "kiddie" company. That changed with Pirates of the Caribbean Curse of the Black Pearl. That movie was big for Disney because it wasn't the usual kid-targeted animated movie. It was a live action movie designed for an older audience (kids can still enjoy Pirates though).

Since then, they've gone from a small juggernaut to a massive juggernaut with their purchases of Marvel and Star Wars, as well as some TV networks. Look at the movies coming in the next 4 years. The vast majority of them are Disney movies. They pretty much own the box office for the next 4 years.



IceClimbers commented on Talking Point: Nintendo World Championships 20...:

@rjejr No I get what you're saying. Pokemon is sort of at that point where it's just "there", so to speak. It's popularity isn't visible, and sort of taken for granted in pop culture. In Japan right now, Monster Hunter and especially Yokai Watch are what I'd call "huge" or "hot". Pokemon on the other hand, I wouldn't call "hot" or "popular", it's just there. It's a staple of Japanese culture, rather than popular. Nintendo and TPCi don't really have to do much to advertise Pokemon in Japan anymore - it's already everywhere and advertises itself at this point.

It's a bit like Coca-Cola here in the US. For the past decade or so, Coca-Cola hasn't really done that much advertising except a Super Bowl commercial and a holiday commercial. They simply didn't need to advertise - it's a staple of American culture, so it's taken for granted. That being said, they launched an ad campaign a month or so ago.



IceClimbers commented on Talking Point: Nintendo World Championships 20...:

@rjejr @ricklongo
Agreed to an extent. I'd say some of Nintendo's properties are still very much relevant in pop culture today, namely Pokemon and Super Smash Bros. Pokemon in particular is still popular worldwide, and in Japan it's pretty much become a staple of that country's culture like The Simpsons or Coca-Cola is in the US. The franchise made up 6% of Japan's GPD at one point for crying out loud!

That being said, Nintendo definitely needs to use their IP more, and not just in games. I'd also like a better balance (ie not Mario everywhere over other franchises). I mean, before amiibo, how often would you see a figure for Samus or Fox, let alone Captain Falcon or Pit (well, we still don't see them ;))? Never. Merchandise of any kind doesn't really exist for any Nintendo IP not named Mario, Zelda, Donkey Kong, Pokemon, or Kirby. Amiibo is the first occurrence of other IP getting some kind of merchandising.

Nintendo's approach to E3 since last year, as well as things like their mobile deal with DeNA and their deal with Universal for theme park rides are great first steps to expanding exposure of their IP.

I'd like to see them do other things. For example, why not have a Kid Icarus anime made by Shaft? The little short and the Smash trailer were very well made and well received. Run the anime on Toonami and it could become quite popular. Or how about movies? Live action doesn't work for many of their IP, but animated movies sure would.

As for Splatoon, it definitely has the potential to become a bigger franchise for Nintendo. It has its own dedicated fanbase on the internet, there are Splatoon OCs like there are for Sonic (as cringeworthy as it is), it seems to trend on social media (or at least Twitter) fairly often, and is ripe for plenty of merchandising. Nintendo definitely can push the Splatoon IP far.



IceClimbers commented on Mobile Is Konami's Future, According To Presid...:

@Yorumi I think that's because until, say, the end of the 6th generation, Japanese development was the main market. Sure, the west has always been a bigger market than Japan, but that's in terms of consumers. The producer side of the market was dominated by Japanese game development. The market shifted to western development with the advent of HD and Microsoft's entrance. Games like Halo and GTA really started the shift I think.

CoD 4: Modern Warfare was the big tipping off point for Japanese game development though. That game's massive success helped bring AAA gaming to a more mainstream audience. Pretty much every developer in the industry saw those CoD numbers and wanted a piece of that pie. Japanese devs/publishers like Capcom and Konami tried to go after those numbers, but failed horribly because Japanese game development had already fallen behind beforehand, so they weren't able to catch up in a time of skyrocketing development costs.

That's why Japanese development has fallen from grace.

On a side note, Nintendo was technically the one who did on-disk DLC first. Event Pokemon? Yeah, that's on-disk (er, on-cartridge?) DLC, even though it's free. So yeah, a practice that people find anti-consumer is largely responsible for Pokemon being successful, and why handhelds are still around today.



IceClimbers commented on Great News, Just Dance Fans, Ubisoft Has Confi...:

@AlexSora89 No, them saying that Just Dance is the only franchise remaining on last gen is in no way a jab at the Wii U. They're saying that they are ditching PS3/360 development except for Just Dance. They're finally moving on. I expect other developers to follow suit soon. That's good. The 7th gen consoles need to be retired. They're holding back 8th gen development.

I expect Xbox Live and PSN servers on the 7th gen consoles to end by 2018.