User Profile

dronesplitter

dronesplitter

United States

Joined:
Mon 28th July, 2014

Recent Comments

dronesplitter

#1

dronesplitter commented on Review: Puzzler World 2013 (3DS):

@pup2bill I just bought this and I noticed that after you finish a puzzle and the bonus puzzle that goes with it, it will give you a free spin for tokens. If you go back and do the bonus puzzle over again, you can get another free spin except it always seems to give you three cherries if you do that (but it's still 5 free hint tokens every time and you can keep doing it). So, find a simple and fast bonus puzzle anywhere in the list and you can generate 5 tokens at a time so you'll always have tokens.

dronesplitter

#3

dronesplitter commented on Moon Chronicles Developer Seeking Interest for...:

I really ended up loving Mutant Mudds, and I really appreciated the extra content that was patched in for FREE. That was truly above what most devs will do for their fans, so you have a fairly loyal supporter in me, Jools. That said, I have to echo the feeling that the Cult County project didn't go over well. Why was there a sudden shift to cancel the 3DS version when that seemed to be why there was interest in the game to begin with? That I had a hard time with, but I look forward to checking out your new stuff like Xeodrifter when it comes out :)

dronesplitter

#4

dronesplitter commented on Review: Ultimate NES Remix (3DS):

Sad, I would have bought this for sure had they not tried to mess with the content. Cutting out the super luigi game and replacing it with a rom with frameskip set on max? I think I can replicate that without dipping into my wallet.

dronesplitter

#5

dronesplitter commented on Review: Woah Dave! (3DS eShop):

I might get this as it looks really fun but I can wait for a sale on it. $5 might be chump change but it adds up over time and might mean I can't splurge on something else soon.

dronesplitter

#6

dronesplitter commented on Video: How Much Faster Is The New Nintendo 3DS?:

I'm seriously baffled by how long it took for the icon on the top screen for Smash 3DS to show on the regular 3DS XL. Watching that, I can't help but think "there's no way it takes that long on my XL...right?" I'm thinking about turning mine on and timing it with the video to be sure. That seems like forever, lol.

Okay, just booted my cartridge at the same time as the video and it matched almost exactly, ugh. I think mine showed the icon just a bit faster, but not by much. It's just so painful to watch next to a New 3DS loading it :(

dronesplitter

#9

dronesplitter commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

Well, it's just a matter of them working it in from the beginning. CPP support was added in the form of a left handed play mode for Kid Icarus and that game was able to incorporate near the very end of its development. Smash 3DS doesn't use it at all and yet the peripheral was obviously there for them to incorporate from the start. But I'm sure pushing New 3DS was also part of the agenda early on as well.

dronesplitter

#10

dronesplitter commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@WaLzgi But I'm actually saying we could have had Smash 3DS and CPP support had they simply tried to engineer the game that way and not release new hardware with better specs and a second stick (New 3DS). That makes sense to me. Upgrading the system specs in the middle of your current gen does not make sense to me. I, of course, am happy they didn't make Smash 3DS exclusive to the new hardware. That would have been the worst case scenario (and I bet had they been dumb enough to do it, they would have gone with the PR spin that the old 3DS simply couldn't run it like they are saying with Xenoblade 3DS). Instead we get a game that will run and play better on that new hardware but is still functional on the old hardware.

dronesplitter

#12

dronesplitter commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

Bad decisions from Nintendo are fair game to point out, even if they aren't the end of the world. It's good for Nintendo to hear some honest feedback that they are screwing up, but they will only really learn if the New 3DS sales are bad. Too late to help the games it taints before then, sadly. I hope a New Wii U isn't on their mind.

dronesplitter

#13

dronesplitter commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

So you're happy that new games won't run properly on the old tech even though technically they might play on it, but in a way that sacrifices? I would like the company to please stick by the tech they have for at least a full gen. DSi had a processor upgrade but it wasn't used to improve any major releases. DSi was also a system I never bought because, again, it didn't make sense to me that they were making it. GBA library on a DS Lite was far more important than what came out on the DSishop.

dronesplitter

#15

dronesplitter commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@Yorumi I think I totally agree with you. It might be worse than that, even. I think Nintendo pretty much intentionally designed Smash around the specs of the New 3DS (not completely, but I think they were thinking it would be a good reason to make people buy a New 3DS if some perks were included for those playing it on New 3DS) and so they engineered Smash 3DS to not be ideal on the current system. So, instead of just focusing on making it run perfectly on the current tech, they tried to force it the engine to accommodate a higher standard. That's not fair to their consumers, IMO. Give us something that's designed for what we already own, or push Smash 3DS to the next gen hardware. This slight upgraded hardware move is no longer just a revision with better 3D, it's looking more like a business decision to force unnecessary upgrades. I guess I am happy it does run on my current system at all, but without CPP support and miiverse, I am missing out on some of the experience. I'm not rushing out to get a New 3DS, though, you can be sure of that.

dronesplitter

#16

dronesplitter commented on Review: 10-in-1: Arcade Collection (3DS eShop):

I also picked this up because of the sale. When you spot a collection like this for only a buck, you can't help but bite. Well, I'll just say I agree with the review and the score of 6/10. For the pretty decent Asteroids, Breakout, and Space Invaders clones this has, I feel like I'll get my money's worth, lol. My only gripe is that the difficulty is too low. You collect extra lives frequently enough that you can go on forever. I made it past level 60 in Monkey Ninja on my first try and felt like killing my character prematurely just to end my game.

High Scores for me at the moment:
Black Nightmares: 1,007,710
Ninja Monkey: 6,215
Special Delivery: 17,855
Gem Breaker: 117,696

dronesplitter

#21

dronesplitter commented on Feature: Where Are The Super Nintendo 3D Class...:

Ah, I understand. Try pushing away from your monitor. The more you do that, the less you have to cross your eyes to get the two images to converge into the 3D one.

I'd really love for M2 to handle all of the SNES 3D Classics if they ever happen, but it just doesn't seem likely at this point. The Sega ones like Shinobi III 3D are so cool. I always ask for them in my Club Nintendo surveys: "Please give us Super Metroid 3D or EarthBound for 3DS VC, Nintendo!"

dronesplitter

#22

dronesplitter commented on Feature: Where Are The Super Nintendo 3D Class...:

@sevex You'll have to forgive how rough this is, but here's a mockup of Super Metroid but with 3D for the layers. You'll have to do the cross eye method to see it, though it's easy to make a MPO file of this to view on your 3DS system. The glass should pop out some and the foreground is distinct from the background, but it's not a very good mockup as I've never made a 3D image until trying to make this one, heheh.

http://i.imgur.com/mAftljx.png

EDIT: Actually, this is best looked at with the parallel 3D viewing method, not cross-eye. My mistake.