News Article

Here Are Five New Retail Titles Coming to Wii U

Posted by Thomas Whitehead

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We have a confession to make. There are five new retail games coming to the Wii U and (probably) its eShop, but here's an advance warning. Lower your expectations. Push them down so low so all that remains is a jaded, cynical gamer that trusts no-one and nothing.

Have you done that? Good.

Now, in fairness, the five games on the way have their place in any library, and were the sorts of titles that were ever-present on the Wii. While they may not appeal to the sensibilities of team Nintendo Life or much of the community, they wouldn't exist if consumers weren't actively buying them. We know we're not exactly talking these up, but here we go.

All five Wii U titles — and two 3DS ports — are from publisher Oxygene Media (O2 Games), which is bringing us Fit Music for Wii U this week in Europe, and provided us with details of more games coming this year.


Fit Music for Wii U — Released 15th May

Due this week in Europe, this is a fitness program that encourages you to dance in skimpy or peculiar outfits.

Baila Latino — Q1 (presumably delayed)

This is a dance title focused on Latino music (obviously), with tracks such as La Macarena and Tic Tic Tac.

Luv Me Buddies Wonderland — Q1 (presumably delayed)

This is a mini-game collection to cater to families and gamers of all ages.

Mind Labyrinth — Q2

This one seems genuinely interesting in its goals, at least, as it aims to help gamers "plant the seeds of a new gaming experience and embark on a journey toward their own psychophysical well-being".

Yoga Master — Q3

This title utilises the various features of the Wii U — GamePad, Wii Remote and Balance Board — for a variety of exercises.


It's worth noting that Luv Me Buddies Wonderland and Mind Labyrinth are also coming to 3DS in Q2 and Q3 respectively.

As we stated earlier, titles like this flooded the market during the Wii and DS era, and clearly have fans and reach those that want these kinds of games. Whether that applies to many reading this is something else entirely.

Still, if you want a video of Nintendo Life Editorial Director Damien McFerran playing Baila Latino, start your petitions now.

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User Comments (128)

Klunk23

#3

Klunk23 said:

Honestly i'd rather have quality over quantity and theses do not look like they quite deliver the quality.

ToniK

#5

ToniK said:

The trailer of Mind Labyrith didn't reveal that much but I'll keep an eye on that. Also Ennio Morricone mentioned.

Tsurii897

#8

Tsurii897 said:

Mind Labyrinth looks kinda interesting tbh...well..I'm interested to see what the hell it is about at least :D
I agree with Klunk23, tho: I'd rather see few, but good games instead of loads of shovelware like the 4 other games (as I said...Mind Labyrinth could be good)

SpookyMeths

#10

SpookyMeths said:

Mind Labyrinth looks like the video game equivalent of those "hang in there" posters with the cat dangling from the tree branch.

Also, quality and quantity are not mutually exclusive. You can have both. It's possible for a platform or company to release a lot of really good games, or very few crappy ones.

memoryman3

#12

memoryman3 said:

Sometimes you have to wonder if the Wii and DS were even good for Nintendo.

I mean.....come on! I thought this kind of shovelware would die with the Wii!

The brand truly is poison to consumers.....

memoryman3

#15

memoryman3 said:

Looking at the latest reviews, I notice that all of the filler titles are shovelware! Why? WHY? What is attracting them? I don't know, BUT SOMETHING IS ATTRACTING them.

Nintendo should really start making powerful systems next time....

Dinosaurs

#16

Dinosaurs said:

Reminds me of a Wii bargain bin with 20 copies of each title all dumped together. Depressing.

Guybrush20X6

#17

Guybrush20X6 said:

Well we need casual games that fools will buy because that was a large chunk of the original Wii's market.

iphys

#22

iphys said:

This looks like junk they should still be making for the Wii to have a hope of finding anyone to buy it.

Mastearl

#28

Mastearl said:

I don't care for the other ones, but what on earth is Mind Labyrinth. The trailer makes no sense and doesn't say what the game is.The box art looked most intriguing but i have my reservations, there has to be a reason the trailer is so ambiguous. I know the others are drivel, but this one... hmmm

JosieC84

#32

JosieC84 said:

Baila Latina and Fit Music has my interest. You can never tell if they're bad until you try them out for yourselves. If all you want are hack and slash and shooters, go for the Sony and Microsoft consoles.

JosieC84

#35

JosieC84 said:

At least they're trying to add some variety to the Wii U. Not all games have to be violent.

nesvc

#37

nesvc said:

It is time for a new, more powerful system without the gimmicks. People like playing with a normal controller.

maceng

#38

maceng said:

Well, I will keep an eye for Love buddies for both platforms as my 4 years old girl is starting to have interest on what daddy and big bro do on those small screens...

jariw

#44

jariw said:

I'm confused about Mind Labyrinth. The trailer features a huge list of great musicians and yet I can't figure out what the game is supposed to be about...?

Zyph

#45

Zyph said:

Here comes the shovelware. Nintendo really needs to screen these games like Yamauchi back in the NES days.

sinalefa

#47

sinalefa said:

Shovelware will always be there. And not just on Nintendo systems, it will appear on every system.

TheWeird

#50

TheWeird said:

Very strange set of games for Wii U. Clearly the Wii U does not have the same kind of mass-market appeal that the Wii enjoyed (although if Nintendo had just called the damn thing "Wii 2", then my mum would have understood what it is, and might have wanted one).

If anything the Wii U is shaping up to be a bit of a 'hardcore fan' system with updated Nintendo classics, retro games and quirky eShop titles forming the bulk of the catalogue.

I guess this junk doesn't hurt, as no one will buy them anyway....

MAB

#52

MAB said:

I guess the shovelware developers are just gearing up to cash in on the success that Mario Kart might bring to the U ;)

thanos316

#54

thanos316 said:

what ever happened to nintendo's quality control. shovelware at its best right there. my daughter who is three wouldn't even play these games for 5 minutes.

StarDust4Ever

#55

StarDust4Ever said:

Finally, something to shovel. Wii-U must have made a turn for the better. No more complaints about 3rd parties not supporting the system. :p

fzerofan

#58

fzerofan said:

This article is awful. Those 5 games are shovelware and will do more harm than good for the wiiu. They will add to the wiius reputation that it's weak and is only for kids and families.

aaronsullivan

#60

aaronsullivan said:

It's hard not to be cynical. It just really is. The kid game looks almost passable at a low price point. And Baila Latino at least has some thought put into the visuals and it could be okay but why not just buy Just Dance. I'm pretty sure Mind Labyrinth is just a bunch of screen savers.

c1pher_c0mplet

#61

c1pher_c0mplet said:

We need to put Nintendo in a "casual game(r)" detox program. Look, Nintendo: you caught lightning in a bottle with the Wii (and subsequently got dumped by the same people the system targeted). But there's something you've gotta realize... It's over. Just stop already.

PrincessEevee9

#62

PrincessEevee9 said:

With all the hate going around in this article I'm guessing these games aren't quality. Can always be pleasantly surprised though.

16bitdave

#63

16bitdave said:

They should skip all these lame games and keep up with the good games such as MK8, DKCTF, Pikmin3, SM3DW, Zelda, ect.

Darknyht

#64

Darknyht said:

Well, I guess Oxygene Media needs to start somewhere. Hopefully they will grow from this experience.

C-Olimar

#65

C-Olimar said:

@memoryman3 It didn't have full third party support. For me, it has to be full or what's the point?
Well, the point is exclusives. The sole reason people buy Nintendo consoles.

Yes, the market has changed a lot. Nintendo's name is now dirt to the general gaming audience. An 18 year old CoD/GTA fan is not going to buy a Nintendo console. The GameCube contributed considerably to this thanks to Nintendo's cringe-worthy marketing campaigns.
The N64 lost them Japan, the GameCube lost them the West. Now their audience is limited to gamers who haven't given up on the company and whatever casuals remain.

JacketsNest101

#68

JacketsNest101 said:

Two Things:

1) Let the shovelware begin. It means people are buying the system.

2) What is Mind Labyrinth?

Action51

#69

Action51 said:

Oh no! Shovelware! Now I'll have to throw out my copy of Donkey Kong Tropical Freeze and cancel my Mario Kart 8 pre-order because shovelware negates the greatness of those titles!

Oh so @memoryman3 ...Diablo III coming to XB1 and Ps4? So shovelware there too? Just kidding...sort of...but I have Diablo III on PC and it's very average and forgettable. No reason to get excited believe me.

Also @memoryman3

Nintendo should really start making powerful systems next time....

Yeah because I can't get five hundred times more pieces of useless shovelware like this for my PC which is more powerful then a PS4 and XB1?

memoryman3

#70

memoryman3 said:

@C-Olimar Well they could at least TRY!

Exclusives only will leave the FANS worse off than ever before, and gimmicks won't solve a thing.....
Plus the GameCube used mini-DVD's.

And the Wii was the one that gave them bad mindshare.

memoryman3

#71

memoryman3 said:

@Action51
Diablo III is an excellent game.

Also, what's the point in supporting Nintendo making underpowered consoles with exclusives?

Action51

#73

Action51 said:

Just a side note: People forget that five million or more people own a Wii U...that's a lot of people and they tend to be people with girlfriends, wives, kids, parents etc...

PS4 and XB1 have done a wonderful job marketing to and appealing to the 12-24 year old insecure male demographic that spends the most money on games.

I'm not saying it's good that the Wii U is getting a handful of shovelware titles, but it again proves that it's more about appealing to new demographics. It's not good...it's just something.

@memoryman3 - I guess your mileage will vary on Diablo3. I'm a longtime fan of the series and logged countless hours over many years on Diablo2...only to be bored with DIablo3 after a few short weeks and easily beating Inferno difficulty.

It's especially embarrassing that a small studio like Runic Games created a better action RPG called Torchlight 2 that retails for less then half the price and plays better.

Finally @memoryman3 "underpowered" is a relative term isn't it?

1) traditionally "underpowered" consoles have been best sellers of their generation: Ps1, Ps2, Wii, Ds, 3DS...all huge sellers that were clearly less powerful then their competitors.

Lots of companies supported those platforms...lots. Your point is invalidated

2) Mario Kart 8 is 60fps in 1080p even in two player mode. Where are all the games in your precious 1080p and 60fps on the other "current gen" systems? ...only on PC and Wii U so far.

Again, your point is invalidated

GrimSh

#74

GrimSh said:

... I bought a Wii U instead of XOne and PS4 so that Nintendo can pay me back with these titles? At least with Wii shovelware didn't matter much because there was also a crap-ton of decent games. This is just.... wow.

Get your stuff together Nintendo. MK8 will be great and all that yeah, but we made a commitment to your console and we could use some love. At least be more enthusiastic about the VC titles....

memoryman3

#75

memoryman3 said:

@Action51 Mario Kart 1080p on Wii U????

Untitled

It's 720p. Plus you are saying that it is OK for Nintendo to release underpowered systems. What do you want them to do next gen?

Plus PROJECT CARS is 1080p/60fps on PS4 and XB1 and 720p/30fps on Wii U....

Only one PS4 game is less than 1080p....

Only two Wii U retail titles ARE 1080p....

Plus Wii's third party support was PATHETIC compared to the "failing" PS3.

Action51

#78

Action51 said:

@memoryman3 - oh no...you've been 'exposed'! -lol

Only one PS4 game is less than 1080p....

Are you counting upscaling? Did you forget the 60fps part?
You did forget that part...huh?

Did you mean exclusives? Because there are like three so far, and one is Knack, and another is Killzone that drops below 1080p in multiplayer.

Also, do any of them play in 60fps? Sony recently changed the line on their Watchdogs promo online...specifically removing the line about Watchdogs running at 1080p and 60 FPS.

Now personally...I don't really care as long as the end experience is fun and plays well. I have a PC capable of more power then any console anyway. However, I think I've proven my point that you aren't here for honest discussion. (not that anyone had doubts)

faint

#80

faint said:

@memoryman3 um the ps3 and xbox 360 had the same kind of shovel ware. the ps4 and xbox one will also have this crap in time.

Action51

#81

Action51 said:

@memoryman3 - A screenshot?

Okay...you are doing parody, right?

You are posing as the most ridiculous fanboy/hater on the whole wide interwebs, yes?

I misjudged you, I thought you were a run of the mill troll, but in fact you are a brilliant performance artist...I tip my hat to you, sir!

HopeNForever

#82

HopeNForever said:

Why is everyone here so alarmed? The Wii U has been getting shovelware since day one. Nobody seems to remember a certain Wii U-exclusive launch title with a heavily panned critical acclaim, known as Family Party: 30 Great Games Obstacle Arcade, a title which was also released in Japan!

SCAR392

#84

SCAR392 said:

I'm getting a PS2 vibe, honestly. This is the kind of s*** PS2 AND Wii were littered with. Considering there isn't much shovelware, YET, it might actually sell well to people bored out of their head and not knowing what they are buying. They will probably have fun, too.

I hope you guys are joking about what this means, because it's far from failure. Shovelware usually means games are selling on a platform and making them is a low risk investment.

odd69

#87

odd69 said:

These games in infact poooodoodoocacapoopledoopleydoodoo. Thanks for the wonderful news

CliveWinston

#88

CliveWinston said:

lol at those who view this negatively... what's the difference, if it's crap, don't buy it... if you hate your Wii U sell that sob and move on to something else so we won't have to see your incessant rantings on a daily basis.... of course, surely you would still come back, as Wii U bashing is a necessity of life as is air and water...

UGXwolf

#89

UGXwolf said:

Dance title, dance title, party title, experimental title?, exercise title. Yup. Love it or hate it, guys, this is part of what made the Wii's library so popular with casuals. Besides, Mind Labyrinth looks somewhat interesting. In a... I'll watch a video and probably buy it when I see a $5 copy about a year from now... kinda way. Kinda like Wii Music! That game wasn't outright terrible, it just didn't constitute anything near a $50 value.

C-Olimar

#92

C-Olimar said:

@memoryman3 Oh yeah, they could try, no question!
But do you really trust Iwata with that immense task? really?

Don't get me wrong, I'd love it if they went back to GameCube/N64 style consoles - I'd rather Nintendo failed with something I can be proud of than the Wii U (which I loved a few months ago but am growing increasingly disillusioned with).

What they should do is release two types of consoles. A gimmick for the casuals, and (with the right people in charge) a powerful one with very, very easy to use architecture so companies can easily port to this console. It should also play the gimmicky games from the other console.

Rafie

#94

Rafie said:

I'm kind of upset now. I can't believe that I thought there would be a game I thought that was going to be epic. sigh Hopefully someone will have fun with these games. Not for me though.

FritzFrapp

#95

FritzFrapp said:

Have to admit, for a second I thought that game was called Fit Birds for Wii U. Disappointed!

JaxonH

#96

JaxonH said:

@memoryman3

No such thing as an 'underpowered console'. Doesn't exist. Or rather, every console is 'underpowered' compared to technology available at any given time.

The power of certain consoles is exactly where the designers wanted it to be. There's ALWAYS gonna be another platform that's more powerful. Unless you're one of those "gotta keep up with the Jones" people, there's no reason to complain about a console being 'underpowered'.

Consoles are not about having cutting edge tech. It's about having budget tech that the average Joe can afford, and running games in a satisfactory manner. It's not like Nintendo COULDN'T have made a console that blows away Alienware PCs, it's just that more power = more cost, and people can't afford a $6,000 console. So it's about finding the right balance. Get the console as cheap as humanly possible and still have the games look and run well enough. You look at ANY game on Wii U, and the game looks and runs well enough. This isn't a power race, it's about budget tech at an affordable price and has a good library. That's it. If you're unsatisfied with a console simply because another exists that's more powerful (including PS1, PS2, Wii, DS and 3DS- all of which were less powerful than other platforms of their day), just buy the most expensive PC you can afford. Even then, know that you won't have the most powerful available, so it'll still technically be 'underpowered'. Just sayin.

JaxonH

#97

JaxonH said:

Rotfl lol... WOW. That Fit Music ad has got to be THE lamest video I've watched in a LONG, LONG time lol... I've seen some lame games in my day, but I think this one may just take the cake!!!

memoryman3

#98

memoryman3 said:

@JaxonH Underpowered as in a modern console that is unable to run modern games.

In that definition PS2, PS1 and DS were not underpowered.

Where as 3DS (beaten by phones) and Wii are.

The Wii sold because of it's gimmicks.

JaxonH

#99

JaxonH said:

@memoryman3

Modern games can run on any platform. Even iPhone gets ports nowadays. Any game can run on any platform if the time is taken to properly port it or scale it. You don't just dump code and say "well it's powerful enough to run it so it'll run". It has to be coded for the platform anyways. Which is when you properly code it for the strength of the hardware. Any game can run on Wii U if they want it to.

The PS1 had literally HALF the processing power as the N64. The gap was much larger than Wii U and X1/PS4 or 3DS/Vita. The Wii U can run games from PS4 much easier than PS1 could ever run an N64 title, and much easier than the PS2 could ever run a Gamecube title.

You act as if the Wii U would somehow have all these multiplats IF ONLY it were more powerful. It wouldn't. All more power would do for the Wii U is increase its price tag by $100-200, so instead of it being a $300 console it would be a $400 or $500 console. And it would have the exact same library as it has now. Well, actually it wouldn't. Because with more power comes longer dev cycles. Which means games like DKC wouldn't have been ready yet, and Mario Kart 8 might not be here til Christmas. Ya, sounds terrific.

But I guess we'd get to see more furs on DK, and maybe even pores on Mario. Yeah. Sounds like that's totally worth an extra couple hundred bucks...? Nintendo's games already look close to perfection. Which is why Nintendo chose wisely when they decided how powerful to make the Wii U. Any more power would have increased cost, lengthened development cycle times, and... that's about it. It would have maybe made Mario Kart 8 look a LITTLE bit better. But who in their right mind thinks the game's graphics are so bad it detracts from enjoyment anyways?

And btw, the Wii sold because motion gaming looked fun and had never been done before. It also sold because Nintendo makes great games and people were familiar with the brand. It also sold because it was the 'in-thing' at the time. There are numerous reasons the Wii sold. It's not like you can just narrow it down into a tidy little box and say "it sold cause of it's gimmicks". No, the gimmicks were what made people STOP buying the Wii. The innovative new motion controller and fun games to play with it, like Wii Sports, were what primarily made the Wii the "thing to buy" at the time.

B3ND3R

#100

B3ND3R said:

Well... I guess it's good these developers get to publish their... Games(?).. Oh well, no harm really I guess..

BearClaus

#101

BearClaus said:

Sad that we/some Wii U owners are so desperate for games that we/they need disclaimers like the ones in this article.

Action51

#105

Action51 said:

@JaxonH said:

There are numerous reasons the Wii sold. It's not like you can just narrow it down into a tidy little box and say "it sold cause of it's gimmicks".

This is absolutely true. just one random factor to toss in is that at it's launch in 2006, most American (and probably European) households didn't yet have HDTV sets, so the perceived differences in graphics weren't as wide as when most people switched over closer to 2010 when prices started to really drop.

Here's another thing...it was around that time that Nintendo started investing more in "safe sequel" territory like New Super Mario Bros. and Yoshi's Island DS.

Finally, call it a gimmick or fad, but elements of motion control gaming will remain with us even in a very limited capacity forever. That's how the industry flows.

JaxonH

#106

JaxonH said:

@Action51

The Wiimote in and of itself is not, and never was, a gimmick. Now, it certainly was used in gimmicky ways in certain games (namely shovelware), but it was also used in innovative ways in many others (namely Skyward Sword, Metroid Prime 3, Mario Galaxy, etc). The Wii did become a fad, but for good reason. It was fun to play! And after all, that is what games are all about, right? Having fun playing them?

Action51

#107

Action51 said:

@JaxonH - Oh yeah, Skyward Sword is my favorite Zelda game of the entire franchise. It's overlooked and often unfairly criticized, but I absolutely love it and the controls were spot on.

JaxonH

#108

JaxonH said:

@Action51

Ya, my brother has a strange love/hate relationship with Skyward Sword. He despises motion controls, but loves the game otherwise. He's just not that good with motion. Me, on the other hand, I learned early on when the Wii launched and I've been a pro at it for many years now. I can play Skyward Sword perfectly, and all my swipes are exactly how I want them. To me, it's an aquired skill. You have to get good at it with practice, just like actions in-game require practice. Only this action is a real-world action that takes practice. Once you get it though, the world opens up, the heavens depart and gaming becomes something you never imagined it could be. I LOVE well done motion games. LOVE em.

midnafanboy

#109

midnafanboy said:

Well im not getting smash bros or mario kart 8 now im getting these amazing games yeah. God these games look terrible.

Moshugan

#110

Moshugan said:

You guys should check out the Oxygene Media home page:
http://www.oxygenemedia.it/o2-games/
It's comedy gold!

The company is all about promoting some kinda new agey wellness obsessions. Everything on their site seems like it's google translated and all the statements are hilariously bombastic:
"02 GAMES doesn’t want to offer superficial fun, it wants to involve beyond imagination, forever."
"O2 GAMES seeks new paths, by choosing, with conviction, projects based on quality, visionary, enterprising like future, towards a technology in harmony with evolution and changes. It’s the development of the theory of change through video games, which is already in place."
"O2 GAMES wants to redefine the gaming market."
"O2 GAMES wants to be the change that may increase the concept of fun in players around the world, beyond patterns, through ways and solutions that exist, but that no one has experienced yet."
"If you are looking for the best quality make the right choice and we will give you a show that your audience will remember forever."

Moshugan

#111

Moshugan said:

In all honesty, these games feel like a personal insult.
"So, you bought a Wii U huh? Got nothing to play, do you? Well here's some games for you Nintendorks!! Hrnf-haha!" >;D

AshFoxX

#112

AshFoxX said:

I love that these games actually have 'trailers'. That assumes that someone, somewhere, was probably proud of these at some point.

Thank God Mario Kart 8 is almost here, otherwise I'd probably have boxed up my system and put it away by now, haven't really played it in a few months. It doesn't help that the Hulu app on it crashes constantly.

memoryman3

#113

memoryman3 said:

@JaxonH 1. Explain Batman Arkham Knight and Assasin's Creed Unity. Why aren't those on PS3? Why isn't Sonic Generations on the Wii? Because they required more processing power.

2. The Wii sold because of the Wii remote. It was cool. It's also why Wii Sports Resort and Wii Fit sold well. If Wii didn't sell because of gimmicks, it would tank.

3. Making a powerful system would increase the incentive to get games on your platform. N64 was 2x more powerful than PS1. PS4 is 10x more powerful than Wii U. Plus N64 had cartridges instead of CD's, which resulted in some games having no sound.

4. You really think ALL modern games could run on underpowered systems?

5. Some of Nintendo's games would hold up with the same textures while the res would bump up to 1080p. No harm in that.

JaxonH

#115

JaxonH said:

@memoryman3 Arkham Knight could easily be brought to Wii U, PS3 and 360. Just look at games like Destiny. They choose not to is all. Money could be a factor, paid to skip last gen. Or maybe they just don't want to. Either way, it could be done. Sonic didn't come to Wii because sometimes games just don't come to all platforms. Lost World and Generations made it to 3DS, which is WAY less powerful than Wii.

Regardless, even if Nintendo had a system on par with PS4 it wouldn't matter anyways. You look at a game like say, Call of Duty BO2 or Ghosts on Wii U. You could take the Wii U sales numbers, and combine it with the sales of every last one of the 2 dozen OTHER multiplats on Wii U, and it still wouldn't equal the sales of that one single game on other platforms. That is the underlying reason Nintendo platforms do not and will not see multiplat games. Power doesn't mean anything. The games have to actually sell in order for publishers to bring them to the system. And nobody wants those games on Wii U. That has been made more than clear with the sales numbers. One Wii U port flops, call it chance. Two Wii U ports flop, call it coincidence. Twenty four Wii U multiplats and not a single one of them hits over a quarter million sales... the message has been sent loud and clear. Nintendo fans will not buy these games. And if people won't buy them, nobody will bring them, regardless of how cushy it would run on the system.

Also, just because something is different doesn't mean it's a gimmick. Motion controls are a legit, viable input method that is still being used to this day in games. Motion control setups rival twin analog, and in some cases prove to be the superior control setup. So I'm not sure what 'gimmick' you're referring to. People saw a fun console that was marketed right, and they bought it. People saw it for what it was- a new, FUN way to play games. Which it was. A gimmick is defined as a trick utilized to sell something. The advent of the Nintendo Wii and the novel Wiimote/Nunchuk setup was not a trick to sell the console. It was no trick at all for that matter. It was, and still is, a viable control option that had never been done before up to that point. They can't help the fact people liked it and bought it in droves. Mass success happens, and doesn't mean a gimmick was involved. The PS3 and 360 saw mass success as well. Same for all of Nintendo's handhelds. No trick involved for any of those. You make a solid console that appeals to people, and market it properly (marketing is KEY), there's a good chance it will sell.

ToastyYogurt

#116

ToastyYogurt said:

@memoryman3 I'm seconding @JaxonH on the idea that a more powerful console wouldn't simply drive up sales. Take a look at the Gamecube. It was designed to be competitive in power to it's rivals (Heck, I believe I heard it was more powerful than the PS2), and it did great on its own terms. But Nintendo was still thrashed for being "kiddy" and didn't get as much third party support as PS2 and Xbox did. A competitively powerful system isn't going to get more third party support by default. It needs an audience that wants those games more than anything, and for that Nintendo would likely need an image change alongside the more powerful console, which would be pretty difficult and a risky proposition.

memoryman3

#118

memoryman3 said:

@ToastyYogurt @Action51 @JaxonH @rjejr

Really. REALLY?

1. The Bat-mobile. Batman Arkham Knight's BAT-MOBILE takes up 512MB of RAM. Plus it travels very fast. So you need the textures to stream quickly.
2. Lost World on Generations on 3DS were different games that wouldn't hold up on a console.
3. The Wii sold well. But it had less support than the GAMECUBE and is dead now. You can't say the same for the PS3.
4. 1.86 TFLOPS vs 200 GFLOPS.
5. If Wii U was next gen in power, people will have a reason to buy multiplatform games.
6. Would you prefer a hybrid that sold well but had little support or a console with proper third party support?
7. I bet people only suggest the hybrid because of sales of 3DS.

JaxonH

#119

JaxonH said:

@memoryman3
Sorry man, but your theories are all flawed, Idk what else to say. Believe whatever you want though.

Smash Bros. Monster Hunter. Also running on 3DS. Any game can be made for any platform. Batmobile RAM lol? It's gonna vary on different platforms man. It wouldn't REQUIRE that much on other platforms just like MH3U didn't draw as much resources on 3DS as Wii U

Hardly anyone has interest in AAA games on Wii U. It's been known for a LONG time there is no market for those games on Nintendo platforms. You can't just will this fact out of existence. More power will not magically make people start buying games they have no interest in, never had interest in, and will never have interest in. The market isn't there, and hasn't been for 20 years. Most Nintendo owners don't give a rat's @$$ about more power or playing AAA games. And those that do, already own other consoles anyways.

Wii is dead cause they stopped releasing great games for it. Lady few years had squat from Nintendo. Had nothing to do with AAA.

A hybrid or AAA support? Since when are those the options? AAA support won't happen, hybrid or no. They could equip a flux capacitor with 1.21 jigawatts and STILL wouldn't get AAA support. No one buys the games. And U have no preference over what they make next. Don't care. No matter what they do, they'll support it with great games and AAA still won't sell. So I don't care what they do. Hybrid, it's whatever...

memoryman3

#120

memoryman3 said:

@JaxonH
Why not? Good console= people will buy it= AAA support.

Bad, underpowered console= enthusiasts will buy it= No AAA support.

Plus you can't just bring EVERY game to 3DS. It's why third party support on it is lacking.

rjejr

#121

rjejr said:

@memoryman3 - "5. If Wii U was next gen in power, people will have a reason to buy multiplatform games."

Assuming companies ported their games though, and that's a big assumption. MGS 5, GTA 5, Destiny, Titanfall - all on Xbox360. Wii U is at least as powerful as a 360 but it isn't getting any of those games. So what makes you think if Wii U was on par w/ X1 and PS4 it would get 3rd party support? Wii U can't even get freakin' Minecraft for crying out loud.

Or what @JaxonH said, which I only just now read.

"6. Would you prefer a hybrid that sold well but had little support or a console with proper third party support?
7. I bet people only suggest the hybrid because of sales of 3DS."

Half right, people suggest hybrid b/c of 3DS sales and LACK of Wii U sales.

Let you in on a little secret, I've been thinking - along w/ many other people I'm sure - that Nintneod should just drop out of the home console market anyway. Just like Sega did, only keep the handheld. The hybrid is their way to do just that but also sell a home console, even if it is the equivalent of Amazon FireTV or the Wii. It's not a home console, it's a portable that plays ALL their games - MK, NSMB, M&L RPGs, Paper Marios, open world Marios (geez how many games does one plumber need?), and also his brother's games, SSB, AC, Pokemon, Zelda, Kid Icarus, Metroid, Kirby, Yoshi - on tv.

And give the portable the chip that connects to Wii Fit Balance board and Wiimotes for Sports Club and Just Dance, and you're all set. No home console required. Nobody cares about graphics in dancersize games.

memoryman3

#122

memoryman3 said:

@rjejr It would be an XBOX to XBOX 360 situation, Wii U would NOT get negative perception by the core crowd. The console would NOT be a mid-gen half step, and NON-NINTENDO fans might buy it.

it would lead to better sales.

JaxonH

#124

JaxonH said:

@memoryman3

What @rjejr said.

Wii U is at least as powerful as PS3 and 360, yet that's not helping it get any of the multiplats on those systems. Because it's not being on par that matters. And the point is with those 3DS games, is that if 8th generation HD home console games can run on a dinky little 3DS handheld that can't even match the power of a Gamecube, no one can tell me Arkham Knight or Assassin's Creed can't run on Wii U. Especially when other PS4/X1 multiplats that are just as ambitious are coming to PS3 and 360. Demand on the platform is the bottom line. Nintendo platforms have little to no demand for those types of games. If you want to play those types of games, you have 5 good choices to pick from. Nintendo is the one and only option that provides players with something different. Something outside of the box. Something that values gameplay over presentation. Efficiency over top-heavy. Artstyle over realism. Instead of being upset Nintendo isn't like everyone else, be greatful there is at least one company left that does do something different. If it's not your cup of tea, you're in luck seeing as you have FIVE other platforms to buy instead that all offer the exact same thing.

I know it sounds good in theory that "oh, make a good console and people will buy it". Unfortunately, that's just not how it works in the real world. Most people who are interested in AAA games do not have any interest in playing them on a Nintendo console. Doesn't matter if it has the games they want to play on it or not. They just don't want to have anything to do with Nintendo, or, even if they do like Nintendo games, they'd still rather play the multiplats on the platform brand they've been playing them on for the last 15 years. They're comfortable with Sony and MS, that's what they know, that's what all their friends play, and that's how it's always going to be. There are plenty of people that will and do buy Nintendo consoles, but those individuals by and large, for whatever reason, don't want anything to do with AAA games.

I don't care if a hybrid would help Nintendo's bottom line or not. It doesn't help MY bottom line as a gamer. As a gamer who enjoys Nintendo's games, I do not want to see them stop making home consoles. I'm not some fanboy who would be willing to wave bye bye to Nintendo home consoles just so Nintendo could have one really successful half-breed. Screw Nintendo's profits. I don't care if the home console fails or not, I want it and I want to play it.

memoryman3

#125

memoryman3 said:

@JaxonH The Wii and Wii U were half-steps.

They didn't get much from either side because Wii U lacked install base of PS3 and power of PS4....

This will go on forever....

Untitled

JaxonH

#126

JaxonH said:

@memoryman3

But you fail to realize that PS3 had a crap install base too for quite a while, and that didn't stop it from getting AAA games. That's because the games actually sold on the PS3, even with a low install base. PS4 and X1 basically have the same install base as Wii U right now. Yet, AAA multiplats are selling 20x the number of copies on those systems, despite the fact there are the same number of console owners. Proof yet again it all comes down to demand on the platform. Over two dozen multiplats on Wii U, not a single blasted one of them could muster over 250k sales. You can't run a business investing the tens of millions of dollars it takes to make a AAA game, when only a couple hundred thousand people will buy it on a given platform.

Business is all about money. These dudes could make a square fit in a cylinder if they knew it would make them money doing it. If people actually bought AAA games on Wii U, trust me, they'd bring as many as they could. It's all about money. No sales = no money = lost investment = no AAA games on Nintendo platforms. Developers don't actually care about all this power crap, all they care about is "which platforms will our games sell on". That's it. If the games will sell, they'll find a way to bring them. Business 101> Make product. Sell product. Make money. Make product for Nintendo and no one buys it? Won't make that mistake again. Support withdrawn. That's how they see it.

Action51

#127

Action51 said:

@memoryman3 - Update!

Watchdogs will be running at 900p and 30FPS on Playstation 4...and only 792p 30fps on XboxOne.

Do I personally care what resolution it runs at on consoles I don't own...no.

So why did I bother to update this thread with the facts? Because while opinions can be interesting and fun, facts are important!

I wanted to correct misinformation you posted earlier along with your little gifs.

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