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Tue 11th March, 2014

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jariw commented on Review: Sportsball (Wii U eShop):

I've read other reviews supporting this reviewer's standpoint. I will get this, once it's available in Europe! A pity that you can't train against AI players though, but another good local multiplayer game is always welcome.



jariw commented on Bill Trinen Confirms There'll Be More Series-S...:

@Yorumi I believe the different versions of a character are interchangeable, such as the Smash Mario and the standard Mario amiibos would work the same in the games they support. A bit like Link and Cartoon Link functioning in the same way in Hyrule Warriors.



jariw commented on Video: How Does Watch Dogs Use The Wii U GamePad?:

@NbaJunkie Pikmin 3 uses it for much more than a map. It's a true asynchronous device in Pikmin 3. MK8 uses it as a steering wheel, has the racing standings on it, displays the racing map there, and has it as a horn. What things do you think Tropical Freeze would benefit from by using Gamepad-specific features? After all, it's a traditional platformer. Some titles (like Nintendo Land) relies much on the Gamepad, others don't.



jariw commented on Review: Super Smash Bros. for Wii U (Wii U):

So, how many NL visitors now discovered that there are actually WORDS in a review? ;-) Credits to NL, IGN and the other sites that wait for online for the numbers.
(BTW, IMO this review was a bit too much centered about the differences to the 3DS version.)



jariw commented on Resolution Doesn't Matter With 2D Games, Says ...:

@TheWPCTraveler True, but it's not the 3D models that requires the high resolution in 8-player Smash. If a player would cover only 1/20 of the screen height in SSB U, that would mean a 9 pixels high character on 480p while it's a 22 pixels high character on 1080p. To provide any visual information regarding pose/movement/etc to the player for a character that is around 10 pixels high would be almost impossible. (The old Mario sprite was 16 pixels high.)

@Will-75 Shovel Knight is not HD. It's a retro game that displays in the virtual resolution of 400×240 (which is the same as the max resolution of a 3DS screen, BTW).



jariw commented on Review: Tengami (Wii U eShop):

@accc What is so greedy about the price they have set? Perhaps they want to get payed back for the costs of the SDK and the working hours they put into porting the product to the Wii U? If you are comparing with the iPad eShop, please compare the number of hardware units sold as well.



jariw commented on Review: Tengami (Wii U eShop):

Bought this as a David Wise soundtrack with beautiful art. :-) I never bought it on the iPad because I wanted it displayed on a big screen. Experienced about 10-15 minutes of it so far, and I agree with the reviewer that it's probably best enjoyed in short sessions inbetween other things. A really beautifully crafted game.



jariw commented on Table Top Racing: World Tour Dev Isn't Sure Ab...:

Most comments seem to interpret it as if they are afraid of the competition from MK8. To me, the "They've got Mario Kart, so is it really in their interest to do this, I'm not entirely sure." quote seems to indicate that they believe that Nintendo would refuse a Wii U port of the game?



jariw commented on Review: The Swapper (Wii U eShop):

I've planned to get this since I heard it was arriving to the Wii U. Nice to hear that the Gamepad implementation is good! Also nice to hear that Curve Studios made the Wii U port, since Stealth Inc. 2 is one of the absolute best Wii U game implementations.



jariw commented on Wii U System Update 5.3.0 Adds amiibo Settings:

@Folkloner Since there is currently only 1 game that writes to the amiibo at the moment, a backup/transfer feature isn't necessary in the OS. IIRC, Nintendo always make the OS updates for a functionality close to when it's actually needed. (For example: the amiibos were announced at E3, but the OS update to support it arrives just one week before it's needed.) But it would sure be nice to get a backup/restore feature confirmed by Nintendo in advance.



jariw commented on Nintendo Outlines Confusing amiibo Save Data L...:

@Kirk Correct, but this is a thing that could easily be solvable through an OS update when indeed a new game with amiibo write support appears, as @Kaze_Memaryu suggested above.

In fact, since an amiibo is connected to a specific user, I would even say that the amiibo system is already prepared for back-up or swapping between different game data. Since the NFC technology is very fast and the amount of data is low, the process can be made pretty quick.



jariw commented on Nintendo Outlines Confusing amiibo Save Data L...:

@Kirk There is no point of a Mario Kart Amiibo set, since Mario Kart doesn't write data.

The issues described in the article are just potential future issues, if there will be future games that will write data to an Amiibo. Huryle Warriors and MK8 don't write data.



jariw commented on Preview: Power Sliding Around The Legend of Ze...:

@unrandomsam @JaxonH There's no date limits listed on the eShop. It's simply the price of the DLC(s).

I think the reason they had a pre-purchase campaign for this is to get as many as possible to have the DLC on day 1, so the online players wouldn't be affected that much by players who don't have the new courses.



jariw commented on Video: Take a Closer Look at the Awesome GameP...:

This game is AMAZING! I got stuck at one spot for a long time without being able to figure it out, but now I'm up to speed again. I enjoying it soooo much, even when I can't figure things out right away! It probably has the best Miiverse implementation of ANY Wii U game, and the Gamepad support is incredibly well-implemented as well.

This video includes a huge spoiler (the map). I'll use in my hunt to find the last test chambers. The map doesn't show all the secret test chambers though, which is good. :-)



jariw commented on Preview: The Irresistible Charm of Captain Toa...:

@Dipper723 Tropical Freeze was delayed to even out the large hole between the surrounding 1st party releases (SM3DW and MK8).

I don't think the release date is that bad. In my country, the schools start again around the 9th of January. It might also be a benefit to have a fresh new game release (at budget price) for those who get a Wii U as a Christmas present.



jariw commented on Nintendo Highlights Huge Indie Line-up for Win...:

The number of great indie releases has really exploded during the last half year. Currently playing Stealth Inc 2, which is just an incredibly good game.

Good to see that NoA focuses on the indie developers that make an effort. (Unfortunately, not all of them are.)



jariw commented on Mario Kart 8 DLC Pack 1 Hits on 13th November,...:

@rjejr Yes, I pointed out the obvious hole at the 13th, but after that Tengami was announced for that date. But in the end, it was the correct date after all.

@3MonthBeef I also had that theory prior to E3. However, since then, Manfred Linzer had clearly indicated that a collaboration with Nintendo in that way isn't what they want.



jariw commented on New Nintendo Direct Airing 5th November:

@ikki5 @Mega719 In the November Nintendo Direct 2013, they covered a couple of 3DS titles that had release dates in February 2014. However, I think all the products that they mentioned then had fixed release dates, so things like Starfox and Zelda U are extremely unlikely IMO.



jariw commented on New Nintendo Direct Airing 5th November:

Nice! Hopefully SSB U will not be covered by more than a additional reveal trailer or something - I think the game was covered fine already in the 50+ things Direct.
I wonder if this Nintendo Direct is related to the pretty large eShop maintenance they did yesterday? Perhaps that was a preparation for the MK8 DLC?



jariw commented on Interview: Still Games Discusses Kickstarting ...:

Really appreciate Wii U as a core goal for this project, and the game idea seems interesting. I'll back it!

@Jayvir Sorry to hear that you hadn't any luck with your kickstarted projects. I have personally not had that much problems with the kickstarted projects regarding the "quiet" part. The majority of them send out update info quite frequently (such as Hex Heroes or Red Goddess). However, I expect virtually all indie projects to get delays, based on the current Wii U indie history.