User Profile

jariw

jariw

Sweden

Joined:
Tue 11th March, 2014

Recent Comments

jariw

#1

jariw commented on Review: Runbow (Wii U eShop):

Great! I saw some gameplay footage of the full game (having briefly played the promo demo), and it's a game where everything seems to be done right. And all currently available reviews praise the game. Looking forward to the European release!

jariw

#6

jariw commented on Splatoon Passes Half a Million Copies Sold in ...:

The WW Splatoon sales figures are a bit confusing, when discussing July. The 1.6M units was the WW sales figures for Splatoon June 30, in Nintendo's financial report. It would be very close to 2M by now, since the demand for this game is stronger in Japan than in the US.

jariw

#7

jariw commented on Poll: We Want Your Views on Splatoon Version 2.0:

I'm a bit confused about these connection issues people are experiencing. Are the players experiencing connection issues really using wired internet on the Wii U? Nintendo made quite a bit of changes to be more picky about stable internet connections in the 2.0 update, and I surely appreciate that. Turf War, and Ranked and especially the Splatfest are much more fluent and enjoyable now. I only encountered one player with lag during the whole Splatfest.

jariw

#13

jariw commented on Here's Exactly What's Changing In This Week's ...:

@FragRed You can set Private Mode to play in 1vs1, and you can team up with that 1 friend as a 2-player team.

@Iggly I think that's one of the best changes in this update. If a less popular side wins the majority of their matches, there should at least be some theoretical chance of that side to win the Splatfest.

jariw

#17

jariw commented on Splatoon's Big Update is Coming on 6th August:

@Plainsville According to the current info, they seem to make some drastic changes to the Underpass stage. (Removing the tree at the start, moving the side corridors, adding structures to the deep middle part, and more.) personally, I've never experienced any major issues with that stage, and it's brilliant for tower control. Arowana Mall however...

jariw

#19

jariw commented on Video: New Japanese Splatoon Advert Teases New...:

@Zach777 I think it's a mix of on-disc and DLC here. The data mining leak only listed 10 available stages, and this shows 2 more stages. The leak also didn't list the bucket or the straw hat. But Rainmaker seemed to be on-disc. My personal guess is that most of these new things are from the August update.

jariw

#20

jariw commented on N-ZAP89 and Octobrush Weapons are Next Up in S...:

@MikeW They might continue to update Splatoon with new content for a year for all we know, and we might never even know when the "final" content update arrives. All we know is that there will be a "big August update" with party matches. The more you wait, the more uphill the battle will be to become really good at Splatoon.

@rjejr Since you're so interested in time zones: NoE tweeted about the weapon at 12:00, London time. NoA tweeted about the new weapons + the Splatfest at 1 PM, Redmond time. That's a 1 hour difference between the NoE and NoA marketing departments.

jariw

#23

jariw commented on Splatoon Has Inked 1 Million In Sales Since It...:

@Yorumi I'm confused about your posts about the "lack of depth". If you feel you play all matches in the same way, why don't you change your way of playing? Almost every match I play is completely different in Turf War (I probably get matched towards painters with fairly low K/D), and my primary aim is to always win every random match. The only map where I feel any kind of repeatable scenarios is the Mall when there are many chargers, and sometimes Port Mackerel when all are good level 20 players. The ranked battles is a different thing, but those compensate in intensity. And the "unbalanced weapon" thing is even more confusing... The weapon set vs. gear vs. map rotation is where things really get deep IMO. I'm still not at A+ 99, though.

jariw

#29

jariw commented on Nintendo UK Planning Massive Marketing Push Fo...:

@liljmoore All games you mention are niche games with an attach rate of a couple of %. Bayonetta 1 had about 2% attach rate on its original platforms. Fire Emblem: Awakening had about 4% attach rate on the 3DS. Compare that to MK8 that has around 50% attach rate, or SSB U with around 40% attach rate.

jariw

#31

jariw commented on Editorial: The eShop's Pricing Dilemma is the ...:

One of the few times I agree with @Quorthon. Terrible eShop titles from Nintendo (such as Dr. Luigi) and VC titles that have aged extremely bad (such as the DKC 1-3) sells MUCH more than any excellent indie game can dream of.
And it's hilarious that Monster Hunter 4 is an example of 3rd party that sells well. Nintendo has promoted Monster Hunter 4 a LOT (for example in the Nintendo Directs) in all regions, and Nintendo publishes MH4 in the NoE region.

jariw

#32

jariw commented on Video: Nintendo Releases a Showcase for Wii U ...:

@A01 The total gameplay value is depending on co-op or not, IMO. I've played it both single player, and with 2 different setups of co-op. Even if the puzzle solution is known beforehand, the co-op experience gets quite different depending on who's controlling what.

jariw

#39

jariw commented on Nintendo of Japan Confirms the Tracks in the U...:

@OorWullie Yes, Ice Ice Outpost is brilliant online, and I've noticed that Ice Ice Outpost is a very popular vote online nowadays, That track often gets enormously tight and chaotic.

Don't think it has been mentioned here yet, but Baby Park is supposedly a special 7-lap track.

jariw

#40

jariw commented on Video: The Importance of Co-Op Gameplay in Mod...:

I agree with you, Alex. I've played Affordable Space Adventure in both single player and 3-player co-op (up to level 16 in both campaigns now), and the experience is bigger when shared, even if you actually do less than while playing in single player mode.
Same thing with the co-op vs. single player missions in Pikmin 3.

jariw

#43

jariw commented on Gallery: Yarn Yoshi Is Just Too Darn Cute:

@rjejr There are quite a few difference between Splatoon and Yoshi and their amiibos:
1. Different amiibo manufacturing methods (yarn instead of plastic) and probably different factories. I bet the Yoshi amiibos are more complicated to do. At any rate, the Yoshi amiibo manufacturing is a "first" for Nintendo.
2. It's more cruical that Splatoon gets a simultaneous release, since it has online and the Ranked Battles are not opened until enough players have reached a certain level. Yoshi is a game with just levels to play locally.
3. Yoshi is a game that will probably mostly be played until the player has solved the levels, and I don't think there will be much interest to buy the yarn amiibos after that period. Splatoon is designed to be played over a long period of time, like MK8.
4. The main thing that can sell a out-of-stock Yoshi amiibo later (after the player has solved the game) is the cuteness. It's important that the supply mistakes of the initial Smash U amiibos aren't repeated with Yoshi.
5. A Splatoon amiibo that goes out of stock can still be bought and used for the game at a later date, just like in MK8 and Smash U. Actually, with the way the Splatoon amiibo works in the game, it makes sense to buy them after the player is familiar with the base game.

jariw

#44

jariw commented on Gallery: Yarn Yoshi Is Just Too Darn Cute:

@rjejr @Grumblevolcano It's pretty obvious that the Yoshi game was delayed (it was planned to arrive much earlier) for BOTH NoE and NoA because of the production of the yarn yoshi amiibos. The split release dates for NoE and NoA is to assure that the supply of yarn yoshi amiibos. Since the NoA market is the largest amiibo market, Yoshi releases there last. Regarding Splatoon, Nintendo has worked towards a world-wide simultaneous release (such as MK8) for a quite long time.

jariw

#50

jariw commented on Intriguing Indie Developer Simogo Teases Wii U...:

I played Year Walk as well as their Beat Sneak Bandit on the iPad. Year Walk had a great mood that would gain on being on a big screen. Hope they implement at least some basic Gamepad button support even though their games are very touch screen based.