User Profile



Awesome since 16-bit

Male, United Kingdom

Operations Director @ Nintendo Life and Push Square

Sun 20th January, 2008

Recent Comments



Dazza commented on Nintendo Download: 2nd October (Europe):

We've had a problem with moving the site to another server and have lost all our articles from yesterday due to a corrupted backup, so we're adding them back one by one! Sorry all the comments from yesterday cannot be recovered!



Dazza commented on Ninterview: We Talk Bits and Beats With Mega Ran:

It was great to meet Random for a chat before his gig at the computer history museum in Cambridge. He's a super nice guy – we had a few games on the Street Fighter II arcade and he totally devastated me with his crazy Ken skills!




Dazza commented on Review: Chimpuzzle Pro (Wii U eShop):

@smikey - Thanks for your feedback.

I have checked with Karen and our proofing team and would like to clear up a few things as it seems there are a few crossed wires here:

  • You say the review has been changed to remove false statements in your edit but this is not the case. The review was published last night at 10pm and has not been altered since.
  • We can only report on the bugs which we experienced when play-testing the game. You say you did not play the game levels in order, however we did and we encountered a level loading problem. We appreciate it's possible to play levels in any order you want, but when we use the ‘next level’ button (which is a reasonable thing to do!) we found this recurring issue.
  • We consider the spawns of the blocks in places where they can make progress impossible to be a game-breaking issue. You may have figured out a system to minimise the problem, but we still feel it exists and we feel that it’s unfair to ask the player to work around this sort of bad design.

I hope that helps to clear things up a bit.



Dazza commented on The Man Responsible For Reviving Nintendo's Re...:

This news is a crying shame as I honestly believe that without Dan working behind the scenes that the coolest indie games such as World of Goo and the Bit Trip series (as a small example) would not have come to Nintendo platforms.

Dan has an amazing rapport with the top tier of indie talent and a natural openness with the gaming community, which seemed to me to be a great asset to NoA. It's a shame that NoA's senior management felt they had to keep him quiet rather than letting him do his job effectively.

It was a great pleasure to work with Dan on this interview back in 2012. I think it nicely conveys his passion for the job of bringing the very best of indie content to the eShop and moving things forwards in the way Nintendo interfaces with indies as a large corporation.

Best of luck for the future Dan!



Dazza commented on Feature: Where Are The Super Nintendo 3D Class...:

@Tops You make a good point about GBA games on the 3DS, that's been phrased better now.

We suspect the reason that SNES games aren't on the 3DS yet is due to the difficulty of emulating them which we hint on in this article. A remaster might be the only realistic option if Nintendo ever wanted to release SNES games on the 3DS, especially ones which use the Super FX chip.



Dazza commented on Hardware Classics: Sega Master System:

I have such fond memories of the Master System. As a UK gamer of a certain age, this was the console which me and all my school chums graduated to when our ZX Spectrums, Amstrads and C64s began to show their age. The NES was a mysterious beast to me at the time, no one I knew had one. The only place I ever saw them was on the demo pod at Boots the Chemists!

In contrast the Sega Master System felt like it was everywhere. There were no shortage of indie game shops pushing the system and magazine such as CVG and Mean Machines certainly made it's ever growing catalogue of games feel irresistible.

I got my Master System with a light phaser, Rambo III and a Hang-On card as I recall. Some games which really stood out to me during the time I had the console were Wonder Boy 1,2 & 3, R-Type, Shinobi, Outrun and California Games. There were tons of great games and as most of the kids at school also had the system it was easy to swap and get to try out the majority of them.

Of course the Master System's dominance in the UK would change when the Teenage Mutant Hero Turtles NES bundle was released in Christmas 1990. I got one and quickly familiarised myself with the gems of the NES back catalogue which could helpfully be purchased at bargain bin prices by that time.

Both the Master System and NES were wonderful 8-bit consoles. But I will always have the most fondness for the Master System due to the obsessive amount of time I spent playing it as a kid. I miss the old SEGA!



Dazza commented on Exclusive: Shantae And The Pirate's Curse Is A...:

We've just added a quick update from Mr Bozon as follows...

We're deploying the same pixel-based game to both 3DS and Wii U. However, the Wii U version will use the high resolution source character art provided by IntiCreates for menus, cutscenes, and character dialogue. Just to be clear, the "in game" art remains pixel-based on Wii U.



Dazza commented on Ninterview: The NES Club and an Epic Collector...:

@StarDust4Ever That would be like knowing if Steve Wiebe beat Billy Mitchell's high score before watching The King of Kong for the first time.

I am quietly confident that Jay will succeed in his quest, but the lingering doubt that he could fail adds a bit of spice to the proceedings. :)



Dazza commented on Feature: What We Want to See in SNES Remix:

Just to response to some of the comments:

  • Yup Star Fox never did see a VC release, that's our bad! It was Star Fox 64 of course. We'd still hope it could find a way into a SNES remix somehow though.
  • DKC is a strange one, even though Rare developed it, Nintendo do own the rights to this game. We may see it on the Wii U eShop one day.
  • I admit, Kirby's Dream Course, Vegas Stakes and Mario's Picross were slightly oddball choices. We just didn't want too many platformers in the remix. We felt a bit of variety was needed.

It's been great reading all your comments, some really good suggestions here. Let's hope Nintendo are paying attention :)



Dazza commented on Competition Winners: The Twelve Days of Animal...:

These were brilliant entries guys. I loved the collaborative nature of the school kids and StreetPass UK videos. Pete and Shona are both very talented and should consider auditioning on X-Factor next year. Lastly Sam Tuff's entry really made me chuckle. There were many other great entries too, I wish we had more prizes.

Absolutely fantastic stuff, you guys are Animal Crossing super fans! :)



Dazza commented on Competition: The Twelve Days of Animal Crossin...:

To answer some Qs:

  • feel free to sing solo if you can't pursuade any friends to join you :)
  • the £100 price will be paid in 10x £10 eShop vouchers!
  • the winners will be selected on a purely subjective basis. i.e. the vids we feel has the best singing, or outfits, or is funniest, etc... Whatever makes you stand out basically


Dazza commented on Soapbox: Zelda's Magic Creates A Link Between ...:

@Damo great article mate. It totally sums up my experience having started the game yesterday with my 5 yr old lass as my questing companion. She's been so excited watching me explore the game and has actually helped me solve some of the dungeon puzzles to my surprise.

Nintendo have definitely created a link between generations with this game. Now there are two Zelda fans in my household!




Dazza commented on Interview: Image & Form CEO Brjann Sigurgeirss...:

I have to say that I am really loving SteamWorld Dig and regret waiting so long to download it. I'm glad I bumped into @imageform at EGX, when I saw the passion they had for their game I instinctively knew it was something special. I was not wrong. This is an low-priced eShop game, but it really feels like a fully-fledged retail game in many ways.

I agree with a lot what Brjann says in the video interview. He's spot on about the way that the indie scene has become soured on iOS by these so-called monetisation experts. I'm sick of it myself, I would rather pay a one-off premium to buy a game which I will enjoy rather than have to ensure nags to buy extra content. That to me isn't gaming, it's akin to shoving coins in a fruit machine! :)



Dazza commented on Soapbox: Why Grand Theft Auto V Isn't For Me:

I'm with Damien on this one. I bought into all the GTA IV hype at the time and the game just did not sit right with me. I am a huge movie fan and can watch violent films with a complete sense of detachment, but in a videogame acting out these lewd or ultra-violent acts myself in a virtual world really unsettles me.

I'm far happier in the colourful happy worlds of Pikmin or Wind Waker myself. These are games which I can share with my kids before bedtime and play in the evening while my wife is in the room without feeling completely embarrassed. If people enjoy GTA5 then more power to them, but it's not my cup of tea and I am not ashamed to say it.