@Kogorn733 Well, Expresso (or a lookalike) is in the trailer, so I wouldn't discount animal buddies just yet. Kremlins seem like they aren't coming, though.
I see the picture and think it's funny that the main character seems a straight copy of Magic's Jace Beleren. Then I look it up and find he's named... Jake. Yeah, I'll wager there was some inspiration there, heh.
@RupeeClock Are metroidvanias designed to be replayable, though? They're one of my favorite genres, but I basically never replay any of them at least until many many years later. They lose a lot of the luster once you actually know all the secrets.
I keep getting pleasant news about Nintendo's commitment to the Brazilian market. The other day there were side-pitch Nintendo Brasil adverts on a CONMEBOL World Cup Qualifier game, which was an absolute first.
Jenny LeClue is a very cool game, full of personality and with really great writing, but be warned that it ends in a cliffhanger. I was mildly upset at that, but my playthrough was definitely worth it.
That would be a way to make me interested in a Sonic game again, but frankly I got zero confidence that it would be any good at all (and the human ghost girl thing doesn't bode well).
@anoyonmus I guess it depends on which issues. I haven't played for a long while, but even back then I thought it was a pretty fun local multiplayer game (like all the Bomberman games, really).
As someone with no nostalgia for the original, I don't think I get this game. Is it really just an on-rails adventure where you simply take pictures? I can see how this could be sort of relaxing if you're a big fan of the franchise, but it still blows my mind that this will be sold as a full-priced retail release.
Man, this is such a bummer. The game is great and feels like a passion project. The main dev comes off as extremely entitled on that Patreon post, especially since he's clearly the one who should have been managing the work in the first place. Throwing your team under the bus while trying to dodge any part of the blame is such a shady move.
(As an aside: I definitely don't think 'Animal Crossing meets Harvest Moon' describes the game well at all. I'd describe it as an extremely fast-paced, action-heavy and over-the-top take on the survival/farming genre.)
After having an enormous pet peeve with survival games forcing permadeath for years, I was pleasantly surprised that this game was a more laid back approach to the genre.
I do get the complaints, but I had a lot of fun with it. Will definitely try a few more runs once the current roadmap of added content gets delivered.
@Zoda_Fett As a Zelda fan who currently has BotW as his favorite game of all time, I find it hard to be hyped for a prequel that doesn't focus on open-world exploration.
I'm sure it will be a fine game for folks who dig musou; that just isn't me at all.
@Jasonmd Came to talk about the music as well. How can anyone thing that is a good fit for this game? I'm constantly baffled by this trend of using famous songs on trailers instead of original music that actually fits the game's atmosphere.
The review mentions that there's permadeath in the higher difficulty mode, but what about the other one? What happens when you die?
I adore Don't Starve, but I really think forced permadeath is a huge bummer. I'm not about to risk losing hours of progress in the name of "realism" or whatever else, so I end up playing survival games in an extremely conservative fashion, and never take any risks. It would be great to have a survival game that allowed me to experiment without risking such an enormous setback.
I never played a Paper Mario game, so I can't really give my two cents on this specific case. However, I'll say that favoring innovation, for innovation's sake, over fun gameplay is a recipe for disaster.
@Aninok It really broke me to see hints of how each character died. The most unsympathetic pair of characters, for instance, have a super tragic story that only becomes fully understandable when you're talking while ferrying them to the Everdoor.
Between the addictive gameplay loop, the exploration, and the writing, this game really is something special.
@Jtoomer Oof, that's too bad. This character is particularly buggy in my experience; sometimes I tried talking to them and nothing happened. I then had to press Y to cancel the interaction and wait for another opportunity to feed them or whatever else. This is also the reason why I sent them to the Everdoor as soon as I could. Here's hoping a future patch can help you out.
@Jtoomer I've been soft locked by this character before, and I managed to get back to the game by picking up a second controller to start controlling Daffodil. I then save-quit as Daffodil, and when I reloaded I could control Stella freely. Try it out, hope it works for you.
@chiptoon I haven't played Jotun, so can't comment on that. But as far as Spiritfarer, if you enjoy games like Stardew Valley and Animal Crossing, you should have a blast here.
Also, for what it's worth, I think Spiritfarer is extremely respectful of the player's time, and even with the mountain of things to do as far as crafting and exploration goes, you'll never need to spend hours fishing on the same spot just to have a shot at a rare catch, for example.
@Heavyarms55 I'm 95 hours in, and these days I only boot the game to chill for a bit every now and then. It's a great game, but I do hope they add more actual gameplay mechanics to the next entry. It would be great to have a reason (other than aesthetics) to actually build up your house, for example. Say: if you sleep in a bed, you have more energy the next day, and as such it becomes easier to harvest fruits. Or animals become more friendly if you actually take showers.
I think the game would benefit for having stuff like hunger and stamina meters (and not the mix-up it currently has where the only reason to eat is to be able to uproot trees), or even a happiness meter that needs to be kept high. I ended up building a full-fledged music studio upstairs, and it's kind of lame that it doesn't help me in any way in-game.
Since the survey doesn't really allow us to address site specific issue, might as well offer this feedback here: I really dislike having two taglines for each reviewed game, one in the title and another in the subtitle. It makes things feel a bit disjointed and busy. I definitely prefer the old method of having the game title as the headline, and the tagline as the subtitle.
I'm genuinely surprised to see that some people actually prefer Bravely Second to the first game. Second reuses basically everything in the first game - same map, same towns, same dungeons, sometimes with the exact same layout. The whole game is a middle finger to anyone who hated the repetition on the first game's final section; they're basically saying, "you disliked exploring the same world eight times? Here, explore it a ninth".
Not to mention, nothing in Second comes close to the mind-blowing big reveal in Default (which actually gave justification and story meaning to the grind). They tried to get cute with the subtitle again, but it just fell completely flat to me.
@gcunit This has been a trend for a while. PS4 versions generally debut better, but Switch versions have better legs and end up selling more. An example that comes to mind is Dragon Quest Builders 2.
I have devoted thousands and thousands of hours to this franchise since Civ 2 in the 90's. Exactly zero of them were spent playing online.
Even if you're an online play enthusiast, I can't for the life of me understand why anyone would want to play an entire Civ run while enduring literal hours of downtime while someone else takes their turns in a remote location.
Yeah, Nintendo REALLY needs to allow us to link levels together with a game world maker. It seems such a no-brainer of a feature that I can't fathom why it wasn't included on the Wii U game at release in the first place.
Comments 3,112
Re: Nintendo Goes Full Pixar In Strange New Animated Short Film, 'Close To You'
Guys, guys. Let's be realistic.
It's obviously indication of a brand new Mother.
Re: Check Out Donkey Kong Bananza's Beautiful Switch 2 Box Art
Still kinda can't believe it. Oh wow. I waited so long for this day, heh.
Re: Nintendo Expects You To Pay For Its Switch 2 "Welcome Tour" User Guide
Downright mental to ask money for this one.
Re: Donkey Kong: Bananza, A New 3D DK Adventure, Is Confirmed For Switch 2
@Kogorn733 Well, Expresso (or a lookalike) is in the trailer, so I wouldn't discount animal buddies just yet. Kremlins seem like they aren't coming, though.
Re: Donkey Kong: Bananza, A New 3D DK Adventure, Is Confirmed For Switch 2
I was expecting 3D Mario, instead got the best "and one more thing" I could ever dream of for today. Still can't believe it!
Re: Review: Blazing Strike (Switch) - A Beautiful Love Letter To The Fighting Game Hardcore
I see the picture and think it's funny that the main character seems a straight copy of Magic's Jace Beleren. Then I look it up and find he's named... Jake. Yeah, I'll wager there was some inspiration there, heh.
Re: Meet The Bosses Of 'Penny's Big Breakaway' In Gorgeous Animated Trailer
I hope this game delivers, but man, the main character design turns me off so much.
Re: Cute Cat RPG 'Cattails: Wildwood Story' Snuggles Onto Switch Today
The original was cool. Definitely giving the sequel a shot.
Re: Movie Review: The Super Mario Bros. Movie - A Fun Ride That Substitutes Story For Spectacle
@sanderev Yeah, and with joysticks
Re: Fantasy Life i: The Girl Who Steals Time Is Coming To Switch Later This Year
I legit couldn't believe my eyes. This was up there with Mother 4 for me as a sequel that I really wanted but would never get.
Re: Feature: The Best Hidden Gems And Underrated Switch Games Of 2022
Tinykin is incredible as a blend of Pikmin and Banjo-Kazooie, even without enemies or bosses. Probably on my Switch top 10 at this point.
Re: Japanese Charts: Pokémon Diamond And Pearl Remakes Stay Top, Big Brain Academy Lands In Top Three
Holy crap, that's the largest monopoly I've ever seen in these charts.
Re: Review: Kitaria Fables - A Delightfully Cute, Fantasy Life-Style RPG Adventure
There are a few ways to make me instantly add a game to my wishlist. Comparing it to Fantasy Life is one of them.
Re: Build Your Own Village In Staxel, The Latest Farming Sim Headed To Switch
@RupeeClock Are metroidvanias designed to be replayable, though? They're one of my favorite genres, but I basically never replay any of them at least until many many years later. They lose a lot of the luster once you actually know all the secrets.
Re: Mario Party Superstars Will Be The First Nintendo Game To Receive Brazilian Portuguese Localisation
I keep getting pleasant news about Nintendo's commitment to the Brazilian market. The other day there were side-pitch Nintendo Brasil adverts on a CONMEBOL World Cup Qualifier game, which was an absolute first.
Re: Community: 12 Nintendo Switch Games We Missed, Recommended By You
Jenny LeClue is a very cool game, full of personality and with really great writing, but be warned that it ends in a cliffhanger. I was mildly upset at that, but my playthrough was definitely worth it.
Re: Rumour: Sonic's New Game Might Be An Open-World Adventure
That would be a way to make me interested in a Sonic game again, but frankly I got zero confidence that it would be any good at all (and the human ghost girl thing doesn't bode well).
Re: Review: Super Bomberman R (Switch)
@anoyonmus I guess it depends on which issues. I haven't played for a long while, but even back then I thought it was a pretty fun local multiplayer game (like all the Bomberman games, really).
Re: Video: New Pokémon Snap Trailer Highlights The Game's Stunning Scenery And Wild Pokémon
As someone with no nostalgia for the original, I don't think I get this game. Is it really just an on-rails adventure where you simply take pictures? I can see how this could be sort of relaxing if you're a big fan of the franchise, but it still blows my mind that this will be sold as a full-priced retail release.
Maybe I'm missing something, but oh well.
Re: Forager Team Retaliates After Lead Dev Blames Them For Cancelled Multiplayer
Man, this is such a bummer. The game is great and feels like a passion project. The main dev comes off as extremely entitled on that Patreon post, especially since he's clearly the one who should have been managing the work in the first place. Throwing your team under the bus while trying to dodge any part of the blame is such a shady move.
(As an aside: I definitely don't think 'Animal Crossing meets Harvest Moon' describes the game well at all. I'd describe it as an extremely fast-paced, action-heavy and over-the-top take on the survival/farming genre.)
Re: Nintendo Reveals Splatoon 3, Coming To Switch In 2022
For a minute I thought this was a spinoff single-player adventure game. That was a very good minute.
Re: Review: The Survivalists - Surprisingly Light On Danger
After having an enormous pet peeve with survival games forcing permadeath for years, I was pleasantly surprised that this game was a more laid back approach to the genre.
I do get the complaints, but I had a lot of fun with it. Will definitely try a few more runs once the current roadmap of added content gets delivered.
Re: One Of Zelda's Most Iconic Locations Is Returning In Hyrule Warriors: Age Of Calamity
@Zoda_Fett As a Zelda fan who currently has BotW as his favorite game of all time, I find it hard to be hyped for a prequel that doesn't focus on open-world exploration.
I'm sure it will be a fine game for folks who dig musou; that just isn't me at all.
Re: The Survivalists, A Follow-Up To Team17's The Escapists, Launches On Switch Today
@Shamrock I think it's more like Don't Starve meets Stardew Valley. Apparently, without permadeath, for which I thank the devs.
Had it on preorder on the e-Shop, will give it a whirl this weekend.
Re: Nintendo Expands Its Switch Online SNES And NES Service With Four More Titles
Can't wait to get to 102% yet again in my favorite platformer of all time.
Re: It's Official, Immortals Fenyx Rising Launches On Switch This December
@Jasonmd Came to talk about the music as well. How can anyone thing that is a good fit for this game? I'm constantly baffled by this trend of using famous songs on trailers instead of original music that actually fits the game's atmosphere.
Re: Review: Windbound - A Surprisingly Chill Survival Epic That Owes A Debt To Zelda
The review mentions that there's permadeath in the higher difficulty mode, but what about the other one? What happens when you die?
I adore Don't Starve, but I really think forced permadeath is a huge bummer. I'm not about to risk losing hours of progress in the name of "realism" or whatever else, so I end up playing survival games in an extremely conservative fashion, and never take any risks. It would be great to have a survival game that allowed me to experiment without risking such an enormous setback.
Re: Paper Mario Producer Says He's "Not Opposed To The Fans' Opinions"
I never played a Paper Mario game, so I can't really give my two cents on this specific case. However, I'll say that favoring innovation, for innovation's sake, over fun gameplay is a recipe for disaster.
Re: Review: Spiritfarer - A Striking Yet Benignly Haunting Gem With Big Ideas
@Aninok It really broke me to see hints of how each character died. The most unsympathetic pair of characters, for instance, have a super tragic story that only becomes fully understandable when you're talking while ferrying them to the Everdoor.
Between the addictive gameplay loop, the exploration, and the writing, this game really is something special.
Re: Spiritfarer Was Thunder Lotus' "Most Ambitious Launch" Ever, And There's More Work To Be Done
@Jtoomer Oof, that's too bad. This character is particularly buggy in my experience; sometimes I tried talking to them and nothing happened. I then had to press Y to cancel the interaction and wait for another opportunity to feed them or whatever else. This is also the reason why I sent them to the Everdoor as soon as I could. Here's hoping a future patch can help you out.
Re: Spiritfarer Was Thunder Lotus' "Most Ambitious Launch" Ever, And There's More Work To Be Done
@Jtoomer I've been soft locked by this character before, and I managed to get back to the game by picking up a second controller to start controlling Daffodil. I then save-quit as Daffodil, and when I reloaded I could control Stella freely. Try it out, hope it works for you.
Re: Spiritfarer Was Thunder Lotus' "Most Ambitious Launch" Ever, And There's More Work To Be Done
@Zimon "What if Animal Crossing and Wind Waker had a 2D baby with Studio Ghibli atmosphere."
I think this is the most perfect way to quickly descibe this game I've seen thus far.
Re: Spiritfarer Was Thunder Lotus' "Most Ambitious Launch" Ever, And There's More Work To Be Done
@chiptoon I haven't played Jotun, so can't comment on that. But as far as Spiritfarer, if you enjoy games like Stardew Valley and Animal Crossing, you should have a blast here.
Also, for what it's worth, I think Spiritfarer is extremely respectful of the player's time, and even with the mountain of things to do as far as crafting and exploration goes, you'll never need to spend hours fishing on the same spot just to have a shot at a rare catch, for example.
Re: Spiritfarer Was Thunder Lotus' "Most Ambitious Launch" Ever, And There's More Work To Be Done
So far this is nothing short of my game of the year.
Re: Charming 2D RPG Phoenotopia: Awakening Launches On Switch Later This Month
This reminded me of Elliot Quest and Chronicles of Teddy, and I enjoyed both immensely on the Wii U. It's definitely on my radar now.
Re: Konami's Cowboy Classic Sunset Riders Is Galloping To Switch This Week
The one Konami property I'd most love to see revived. (Sorry, Castlevania.)
Getting it as soon as it becomes available.
Re: Feature: 2020's Breakout Star? It Has To Be Animal Crossing's K.K. Slider
I mean, the dude is on my island every single Saturday to play for a handful of souls. Surely he can't be that popular.
Re: Animal Crossing: New Horizons Adds Cute Summer And Winter-Solstice Seasonal Items
@Heavyarms55 I'm 95 hours in, and these days I only boot the game to chill for a bit every now and then. It's a great game, but I do hope they add more actual gameplay mechanics to the next entry. It would be great to have a reason (other than aesthetics) to actually build up your house, for example. Say: if you sleep in a bed, you have more energy the next day, and as such it becomes easier to harvest fruits. Or animals become more friendly if you actually take showers.
I think the game would benefit for having stuff like hunger and stamina meters (and not the mix-up it currently has where the only reason to eat is to be able to uproot trees), or even a happiness meter that needs to be kept high. I ended up building a full-fledged music studio upstairs, and it's kind of lame that it doesn't help me in any way in-game.
Re: Site News: If You've Got A Moment, Could You Complete Our Reader Survey?
Since the survey doesn't really allow us to address site specific issue, might as well offer this feedback here: I really dislike having two taglines for each reviewed game, one in the title and another in the subtitle. It makes things feel a bit disjointed and busy. I definitely prefer the old method of having the game title as the headline, and the tagline as the subtitle.
Re: Bravely Default Producer Apologises For End Layer On 3DS, Says It Didn't Live Up To Expectations
I'm genuinely surprised to see that some people actually prefer Bravely Second to the first game. Second reuses basically everything in the first game - same map, same towns, same dungeons, sometimes with the exact same layout. The whole game is a middle finger to anyone who hated the repetition on the first game's final section; they're basically saying, "you disliked exploring the same world eight times? Here, explore it a ninth".
Not to mention, nothing in Second comes close to the mind-blowing big reveal in Default (which actually gave justification and story meaning to the grind). They tried to get cute with the subtitle again, but it just fell completely flat to me.
Re: Survival Game Soul Searching Invites You To Find The Meaning Of Life On Switch
Sounds like something I'll potentially enjoy, if I get past my dislike for the art direction.
Re: Co-Op Action RPG Ashen Brings Open World Exploration To Switch This December
So the coop is mandatory? That's a surefire way to make my interest in such a game plunge.
Re: Japanese Charts: Super Mario Maker 2 Still Top As Nintendo Takes Nine Of Top Ten
@Judal27 Here: http://www.pushsquare.com/news/2018/12/japanese_sales_charts_dragon_quest_builders_2_sells_best_on_ps4_but_cant_beat_smash
Like I said, this has been somewhat common. There's a weekly Japanese Charts thread on Resetera where this phenomenon has been well documented.
Re: Japanese Charts: Super Mario Maker 2 Still Top As Nintendo Takes Nine Of Top Ten
@gcunit This has been a trend for a while. PS4 versions generally debut better, but Switch versions have better legs and end up selling more. An example that comes to mind is Dragon Quest Builders 2.
Re: Civilization VI Dev Explains Why Online Multiplayer Wasn't Included In The Switch Version
I have devoted thousands and thousands of hours to this franchise since Civ 2 in the 90's. Exactly zero of them were spent playing online.
Even if you're an online play enthusiast, I can't for the life of me understand why anyone would want to play an entire Civ run while enduring literal hours of downtime while someone else takes their turns in a remote location.
Re: Luigi's Mansion 3 Gets A Solid October Release Date
Perfect date for what looks like a perfect game. Can't wait.
Re: Story Of Seasons: Friends Of Mineral Town Gets Western Release And New Info
Super interested in this, even if the anime art style throws me off a bit. Hopefully it does justice to the original.
Re: This Super Mario Maker 2 Player Has Already Created A Full 32-Course Game
Yeah, Nintendo REALLY needs to allow us to link levels together with a game world maker. It seems such a no-brainer of a feature that I can't fathom why it wasn't included on the Wii U game at release in the first place.
Re: Body Is Found Following Search For Missing YouTuber Desmond "Etika" Amofah
This is so sad. I hope his family and loved ones can find solace if the worst indeed happens.
Re: Random: God Of War Artist Shows Us How The Battletoads Reboot Should Have Looked
I'd rather have the cartoonish style, although I'm not exactly thrilled by the particular art direction they chose.