Comments 3,112

Re: Details Emerge on Mega Man 11 Difficulty Options, a Weapon Wheel and More

ricklongo

@GC-161 I'd say games like Ninja Gaiden and Castlevania relied on extremely cheap difficulty (including enemies showing up out of nowhere, unfriendly jumping movement, and insta-death traps) to extend the playtime. Mega Man, by contrast, offered a challenge while providing a learning curve, excellent controls, and cool ways to get around tough situations (like the weapons and items).

Most NES games haven't aged well in my opinion, but the Mega Man series is a shining example of ones who did.

Re: Review: Portal Knights (Switch eShop)

ricklongo

This game screams Dragon Quest Builders for me, and seeing how I absolutely loved that one on PS4, this is certainly on my wishlist. Only the ridiculous amount of games sitting on my console waiting to be played kept me from getting it day one, but I'll get around to it.

Re: The Mega Man X Series Is Getting Its Own Collection On Switch

ricklongo

The first X game, and both other SNES entries, are truly great. By the time the series got to the PS2, however, it was utter dross. Mega Man X7 is one of the biggest disappointments of my gaming life.

The fact they decided to mar the tried-and-true, pristine gameplay loop with endless skippable cutscenes was the writing on the wall, as early as the PSone entries.

Still, I'm getting this. There's more than enough great moments to salvage in the X series, even though the aforementioned problems mean it doesn't really hold a candle to the original series in my opinion.

Re: Mega Man 11 Confirmed For Switch In 2018

ricklongo

@Deadstanley Word about the running animation, but I do have faith that it will improve as development progresses. They have almost a year until release!

@ThanosReXXX Precisely. 2.5D worked wonders for DKC, no reason why it shouldn't for Mega Man. All we really need is good level / weapon design on top of that.

Re: Review: Xenoblade Chronicles 2 (Switch)

ricklongo

The micromanagement and exaggerated nuance of XCX was a turnoff for me, even thouh I did like the game a lot, so it's slightly disheartening to read it's pretty much more of the same here.

I am, however, glad the story seems to be better. XCX's plot was nothing short of atrocious.

Re: Feature: Yooka-Laylee Jumps Onto Switch in December - We Learn All About It

ricklongo

I though after Mario, the reaction for Yooka-Laylee's Switch release would be far more lukewarm that it would have been otherwise, but a few of my friends have already commented on how they want a smaller 3D Platform to play around with now they've 100%'d Odyssey. So I guess we'll see what happens!

Myself, I'm a proud Kickstarter backer and remain incredibly excited. Chose to not change my pledge to PS4 in order to play it on the Switch, and I'm super glad the wait is almost over.

Re: Soapbox: It Took Nintendo To Turn Me Into A Smartphone Gamer

ricklongo

@Anti-Matter As for why you keep playing consoles while your relatives have moved on, it's a matter of taste, like anything else. They probably found other hobbies as they grew up, or maybe they have a real life situation (like a child, or a long-hour job) that makes smartphone gaming much more suited to them.

Re: Soapbox: It Took Nintendo To Turn Me Into A Smartphone Gamer

ricklongo

@Anti-Matter Like I said, it's complicated. I fully believe a kid, who is used to smartphone games because that's what their parents introduced them to as an infant, can end up being enthralled by consoles if they get the chance. Others, namely older people who use their smartphones because of its convenience, are going to be a tougher sell. And some, like my girlfriend's 60-year-old godmother who is hopelessly addicted to Candy Crush, will never in a million years be interested in sitting down in front of a TV to play Zelda.

Of course, those are broad stereotypes; at the end of the day, it really depends on the particular person. If you think someone could be into the wonderful world of consoles if properly introduced, by all means go for it!

Re: Soapbox: It Took Nintendo To Turn Me Into A Smartphone Gamer

ricklongo

@Anti-Matter I think there's a bit of depth in that discussion.

For example, I would say most young people who would have been console gamers back in the 8 bit era are actually console gamers these days. The NES, which was a huge worldwide success that single-handedly revived the industry, sold 60 million copies. These days, the most successful consoles tend to sell well past that - the PS4, for example, has already tied the NES lifetime total, and is still very much alive and selling well.

Smartphones actually tend to appeal to a different type of demographic. A lot of smartphone gamers are people who would never be interested in a dedicated console anyway; they play because the games are available right there on a device they're taking everywhere anyway. This also helps explain why the free-to-play model is so prevalent in smartphones, as their audience isn't really the kind of people who wants to shell out more than a few bucks upfront for a game.

Sure, there's some overlap, but the crazy numbers some smartphone games achieve is only possible due to this situation. Smartphones and consoles really are different animals with different audiences, so it's hard to really compare them in a straightforward manner.

Re: Soapbox: It Took Nintendo To Turn Me Into A Smartphone Gamer

ricklongo

I feel like such an old geezer, because the smartphone fever haven't caught me at all. Sure, it's nice to be able to browse the web and text friends anytime, anywhere, but I much prefer to do it on an actual computer, with an actual keyboard.

Gaming is no different, as actual physical controls are a must for me - plus I simply loathe the popular methods of monetization that have become a synonym of the platform. So I've never been a smartphone gamer, and probably never will be - even with my favorite gaming company embracing it. Just not for me, I guess.

Re: Review: Batman - The Telltale Series (Switch)

ricklongo

My only experience with Telltale games comes from Game of Thrones, and I was sorely unimpressed. That one is an extremely guided story that strives to give you an illusion of choices having consequences and fails miserably at it. So yeah, it would take a bit of a revolution to make me even think of spending money on such a title again.

Re: Review: L.A. Noire (Switch)

ricklongo

@JaxonH @BenAV Well, personal tastes and all that, but I personally don't think Ace Attorney games come close to comparing to this one. And yes, I'd also rate L.A. Noire an 8/10.

Re: Review: L.A. Noire (Switch)

ricklongo

As a fan of detective novels, I'm loving my time with this game. It's far from perfect, but its setting and unique gameplay more than makes up for it.

And yeah, now I want a sequel set in England. Gotta scratch that Sherlock/Poirot itch properly.

Re: Stardew Valley Update Could Make It the First Third-Party Game With Video Capture

ricklongo

Honestly not bothered about save times, as the end of a day generally was my cue to take a bathroom break or go grab a snack. Super excited about the sound fix, though.

I was around 95 hours in when Odyssey hit, and I do see myself getting back during the holidays to start my fourth year and try to have a second child. Lovely game, probably my favorite indie of all time.

Re: Review: Farming Simulator: Nintendo Switch Edition (Switch)

ricklongo

This was a great review. I now know this is absolutely not for me, as it seems to offer none of the escapism I want from games like this. It's like playing Stardew Vallew trying to min-max everything instead of just relaxing and soaking in the game's world - may work for some people, but no thanks.

Re: Soapbox: DOOM is the Most Important Switch Game Yet

ricklongo

@JaxonH I understand what you're saying, and I do know that what I want myself from video games is almost never what the market at large wants. My only pet peeve is the use of "real third party" to describe this, instead of a less loaded term like "triple-A third party" or "high-budget third party". It may seem like an innocuous thing, but it's stuff like this that encourage people to have an incredibly limiting view of video games, which benefits no one who wants the most amount of high-quality products from the industry.

Re: Soapbox: DOOM is the Most Important Switch Game Yet

ricklongo

I think calling Doom "real third party support" is incredibly dumb. I own a Playstation 4, meaning I have access to pretty much any third party title I want. Wanna know my favorites from the last few years? Stardew Valley, Axiom Verge and Shovel Knight.

Yes, Doom is very important and a landmark when it comes to triple-A third party games on Switch. Just don't offend our intelligence by implying other amazing games with lower budget aren't 'real' games.

Re: Review: Octodad: Dadliest Catch (Switch eShop)

ricklongo

I really don't understand the appeal of these "fight the controller" games. For example, I tried Snake Pass at a friend's house and got immensely frustrated very quickly.

Figuring out and easing into controls really isn't something I'll ever enjoy. If they don't feel intuitive and well-implemented, count me out, as I'd much rather have different kinds of challenges.