Last week, the Nintendo Indie World Showcase left us with plenty of lovely surprises all ready to be played on the Switch eShop immediately after the show. Among the several games that were surprise-dropped on the day was Spiritfarer, which has been doing rather well for itself among critics and indie fans alike.
The game, which is now available on Switch, Xbox One, PS4, Steam, Stadia and more, has been described as "a cosy death-themed management game" which has you taking on the role of Stella the Navigator, a ferryman of souls. You're tasked with building a ship to explore the world, befriending and taking care of spirits as you go and leading them on to the afterlife.
Will Dubé, founder of the game's development studio, Thunder Lotus, says that Spiritfarer was "the most ambitious launch" in the company's history.
"It was definitely the most ambitious launch in Thunder Lotus history! It's great to see people love Spiritfarer, and we're very proud of what we've accomplished so far. But our fans have also been very good at communicating any issues they've encountered so far in the game, and we want them to know we're hearing them too! We are working hard to ensure that the Spiritfarer experience is top notch, on all systems."
As you can see, the team is currently working hard to further polish the game. As we speak, Thunder Lotus' developers are working to resolve some in-game stability issues and are adding fully localised text across all versions.
We'll have a full review of Spiritfarer as soon as we've given it the time it deserves, so if you haven't already gone ahead and bought a copy, make sure to keep your eyes glued to our homepage over the coming days.
Until then, let us know if you've been intrigued by this one in the comments below.
Comments 32
It's fantastic. One of my favourite developers. Their previous game, Sundered was an absolute masterpiece for fans of metroidvanias.
Haven't gotten around to starting it yet but it's next on my list of games to play (just need to finish Little Busters! first). Looking forward to it.
I bought it and I will start it soon.
Wonderful game. So chill. Love it. Just the kind of game I need to wind down after a long day.
just bought it for less than 6€ in russia
I appreciate this game just for giving me an excuse to use the word psychopomp.
Lovely and original concept and execution. Hope it performs well critically and commercially.
Amazing concept but needs some SERIOUS bug fixing. Lost my save data of 20ish hours on PC and now I'm kinda just screwed since I can't convince the devs or anyone to get me save data.
One of my fav Canadian indie studios!
A unique and quite lovely take on the farming/crafting genre. The pacing is perfect. It’s purposeful, but never stressful. The writing is fresh and often funny, and the animation is gorgeous. Cannot recommend it enough!
Played 3 hours lSt night and its fantastic! More for me tonight to chill with xxx
So far this is nothing short of my game of the year.
10/10 for this game. I hope it brings multiple sequels. We need more of these management games on switch. It reminds me of a very in depth kingdom two crowns with a mix of the stillness of the wind and for some reason the characters feel like they are out of armello
What if Animal Crossing and Wind Waker had a 2D baby with Studio Ghibli atmosphere.
I love this game!!! 😍💜
Also they snuck in couch co-op as a hidden feature. Try booting up a second controller in-game. 😂
Not usually a fan of this genre... But that animation is insane. Wow! I may have to investigate some more...
Glad everyone else here seems to like this game, but I'm personally going to give it a miss. Brought their two other games, Jotun and Sundered, because the animation looked amazing.
The animation was certainly special, but both games was pretty naff IMO.
Lots of positive comments here. I have a question: Despite really looking forward to it, I personally found Jotun to be extremely disappointing. The visuals were great, but I thought the gameplay was dull and repetitive. is it worth taking a risk on Spirit Farer?
@chiptoon I haven't played Jotun, so can't comment on that. But as far as Spiritfarer, if you enjoy games like Stardew Valley and Animal Crossing, you should have a blast here.
Also, for what it's worth, I think Spiritfarer is extremely respectful of the player's time, and even with the mountain of things to do as far as crafting and exploration goes, you'll never need to spend hours fishing on the same spot just to have a shot at a rare catch, for example.
@Zimon "What if Animal Crossing and Wind Waker had a 2D baby with Studio Ghibli atmosphere."
I think this is the most perfect way to quickly descibe this game I've seen thus far.
@Auenegheps but how much is it on the Russian eShop?
Definitely intrigued, and the idea of co-op in this game in particular has me interested in trying to get my non gamer wife to try it with me.
@Ulysses less than 6€
Been playing this game with my son the past few days through Game Pass. Such a beautiful relaxing game. The art style is great, the music fits perfectly and the gameplay is fantastic. Definitely one of my GOTY!
@chiptoon I just created an account to reply to your comment. I can't believe the storytelling in this game. It is freaking intense. I haven't played another title from this studio but I was captured/challenged by the concept. I've dealt with a lot of death in my life and was convinced that nothing could faze me. The way the characters dig their hooks into your heart is completely inevitable and unlike anything I've experienced in a game before.
I started getting into "management games" like this after covid because everyday stress was just too intense for me to want to turn to a complex challenging game when I'm turning off. That being said, I quit Story of Seasons after my second year in the game. This one is different. Each time I have to leave a spirit, it tears me apart, but I can't stop until I see the whole thing through the finish line.
@YagaMaki i did to and didnt think much of their previous games.... but the gameplay loop in this game is amazing.
Love the game. Had some truly emotional moments that brought me to tears. I believe I'm about 3/4 the way through and still loving it. Really recommend it to anyone.
But I have to say that the consistent crashes have been truly disheartening. Especially one that happened at one of the most emotional scenes and then restarted me back on the last island I visited which was like 10 minutes of progress but so much had happened that it took away from the moment. Now often after important events or nearing important events I just save and quit to make sure, but I really shouldn't have to do that.
I've had a ton of fun with it so far, most of the issues didn't set me back too far since it saves decently often except near the end of the game it softlocked, it saved the game while softlocked and I can no longer progress whatsoever.
I'm just going to have to wait for a patch on this one but I'm very excited to see the rest of the story (If you want to try to avoid this don't talk to a certain particularly rude character after fully upgrading their house. It's the character who wants you to make the rock crusher)
@ricklongo Thanks! thats great info
@Jtoomer I've been soft locked by this character before, and I managed to get back to the game by picking up a second controller to start controlling Daffodil. I then save-quit as Daffodil, and when I reloaded I could control Stella freely. Try it out, hope it works for you.
@ricklongo I didn't know the two-player thing existed. I tried and now Daffodil is also softlocked. Even if a controller is set to control her it just doesn't work either. Thanks anyway though, good to know about the psuedo-co-op.
The game locked up when I tried to talk to the aforementioned character while they were walking to the back of the ship for another character's everdoor cutscene. It might be due to the fact that event was going on is why I can't get unstuck (I've tried waiting it out multiple times. It just never lets me regain control)
@Jtoomer Oof, that's too bad. This character is particularly buggy in my experience; sometimes I tried talking to them and nothing happened. I then had to press Y to cancel the interaction and wait for another opportunity to feed them or whatever else. This is also the reason why I sent them to the Everdoor as soon as I could. Here's hoping a future patch can help you out.
@Provanities Thanks for the reply, that makes me much more interested.
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