Super Mario Maker 2 doesn't let players upload their levels as a complete in-game world (please, Nintendo?), but that hasn't stopped this player from making their own full game anyway.
Third Strongest Bunny, a Canadian fan of the game who has been making levels since the original Super Mario Maker arrived on Wii U, has created 32 courses designed to be played in order as a complete game. With 32 being the highest number of available uploads to players at present, they've really gone all out to make this as large as it can be.
Dubbed 'Super Mario Maker World: REMIX', the 32-course game actually consists of 16 brand new stages, and 16 stages that have been revamped from a similar 'full-game' release Third Strongest Bunny made for Wii U. We guess that goes some way towards explaining how on Earth someone has managed to create 32 levels that fit together nicely already, but we're still pretty blown away regardless.
If you're interested in trying it out, make sure to check out the courses using the codes below. As we mentioned, the game doesn't feature a way to share multiple levels in a world-like structure officially, so you'll have to go ahead and manually add them all sadly.
Third Strongest Bunny's Maker ID: VKB-RL2-GQF (3rd Bunny)
Course Codes:
- Buzzy Basin 1: R64-4Y1-B7G (Slopes, for an actual basin look this time!)
- Buzzy Basin 2: RVL-040-RSF (Minor layout changes, now at night!)
- Buzzy Basin 3: R4H-DQR-QWG (New major course mechanic!)
- Buzzy Bunker: RSY-8WP-5HG (Course layout changes, and a new boss battle!)
- Torte Hills 1: 1KR-B4P-3WF (New theme, and a new entire sub level layout!)
- Torte Hills 2: 344-4S6-YVG (New theme, new mechanic, layout changes!)
- Torte Hills 3: 9WS-KXP-5HG (New theme!)
- Airborne Machinists: PP2-RWR-54G (New course layout & remixed boss fight!)
- Cinnamon Caverns 1: 74F-5ST-QJG (Bug fixes! Yay!)
- Cinnamon Caverns 2: 1W4-0M4-NFF (Almost entirely new, & new mechanics!)
- Cinnamon Caverns 3: MUD-CJT-MWG (Layout revamped, new progression!)
- Cinnamon Castle: 11R-Q6B-VHG (Minor redesign & a remixed boss battle!)
- Blueberry Lagoon 1: PH1-X99-SWF (Brand-New Course!)
- Haunted Waffle House 2: C8G-5SM-K1H (New layout design, with new tricks!)
- Blueberry Lagoon 3: F5J-11G-FKG (Brand-New Course!)
- Blueberry Fortress: TWV-S0N-08G (New theme/version & new mechanics!)
- Fritter Forest 1: 7BQ-G55-0JF (Brand-New Course!)
- Fritter Forest 2: R0T-XRT-4QG (Redone central mechanic, almost new!)
- Fritter Forest 3: 1FF-V4J-HSG (Brand-New Course!)
- Forest Fire Feud: FH9-RYR-MWG (New layout, new enemies, and a new boss!)
- Mount Milkshake 1: K9H-SMK-HFG (Brand-New Course!)
- Mount Milkshake 2: TTW-FBN-HPF (Brand-New Course!)
- Mount Milkshake 3: RB4-R10-77G (Brand-New Course!)
- Milkshake Meltdown: 9HG-3VQ-KXF (Brand-New Course!)
- Sherbet Skies 1: WDN-508-FXG (New world name, new theme & layout!)
- Sherbet Skies 2: TYC-V12-9GG (Brand-New Course!)
- Sherbet Skies 3: YYN-W1P-24G (Original mechanic, remixed into a new course!)
- Skyline Stomp: HQ8-R07-CBG (Brand-New Course & remixed boss battle!)
- Bowser’s Armada 1: FW3-9R8-XQG (Brand-New Course!)
- Bowser’s Armada 2: CD8-3M4-HXF (Brand-New Course!)
- Dread-naught Assault: CNL-4QQ-RRF (Brand-New Course!)
- Bowser’s Dreadnought: H09-YNM-PJF (Brand-New Course, the Finale!)
Not only do we want to check out these levels, but we're now feeling pretty inspired to make our own 32-course game, too. Oh, the possibilities.
[source old.reddit.com]
Comments 50
Well, that's just awesome. Congrats to them!
Can confirm that these are Nintendo quality levels. I played through his original "game" in SMM1. Fantastic!
Sweet, for sure going to play these.
How did he find so much time to make them?
I tried to make one and it took me over two hours and then I scrapped it as it was awful.
If they did make it with a world builder, then the hidden extra lives would actually have a point of being there.
Going to bookmark this for whenever it come in the mail. Bestbuy decided to ship it from across the country.
@PBandSmelly If he's this big in Mario maker i'd bet money he's a twitch streamer and that is his job. My friend found fame beating the hardest Mario maker levels on the wiiu version, this sprinboarded him into becoming a Twitch streamer and gaming celeb within those circles. He now travels allover the place playing Mario maker and getting paid for it.
@Bunkerneath He's been doing it for five years and this is probably his life and job.
@PBandSmelly eh, we're in July already. Could be the vacation days for some.
Perhaps they could introduce a world builder like Super Mario Run, and then you can chain/insert your levels into this and publish via a single code?
Game is fantastic but it's making me long for SNES games on the switch and Zelda maker!
Quite impressive work but the person too!
ppl prefer ask themselves if the guy has a job or not or too much free time... really.. eager to play!
Can't wait to play!
@nhSnork
I know right? I live in Ohio and it seems here we have just 2 seasons, hot which is short lasting about 4 months and freeezing which lasts 8months. We are only 2 months away from freezing already. It’s stupid cold here, if I could save the money I would do it and flee this state without thinking about it.
That's really good for them. I'm still working on several levels, myself. I have 4 currently up and running. And another 3 that are in the process of being made. One is my most ambitious level ever. Should be fun. Just taking a long time to put it all together. But hopefully it'll be ready soon enough. I'm trying to get it done before next week, as I'm leaving town. Heading to San Diego for Comic Con. Never miss it. Haven't missed it in over 10 years. So I won't have much time to play during the event. So hopefully I can get my last few levels done and ready to play before I leave.
You don't need to add all the course ids separately - just add the first one, then follow the creator. Then you will see all the courses and you can run through them as you wish.
@Lawnachaun That was like your life story What's your course IDs? I'd been keen to play them
@gwyntendo Yeah, I kind of just kept going there. But yeah, feel free to try them out.
9F1-W99-P8G - Newest one.
743-8XW-WFG
30V-G9K-LTF
43F-Y4G-YDF -
I listed them from newest to first uploaded. For the newest one, I tried to do a New Super Mario Bros 2 (from the 3DS) Gold Rush / Coin Rush level, but I soon found that there was a limit to how many coins could be on screen at the same time. So, I had to start over and make a smaller level, more creatively, while still using as many coins as I could.
But yeah, feel free to try them all. I have a few more in the works. Including a maze-like one. Should be fun. Just trying to figure out the final design of the level. Then will need to populate it with enemies.
In the meantime, good luck with the levels. If you have any, I'll try them out too.
This is awesome!
Not to hijack this, but did you hear about the Kotaku guy ripping off somebody else's level? Don't click on the guys link in this article, just check it out:
https://www.fromgametobrain.com/2019/07/that-goomba-had-family-story-behind-hit.html
@Lawnachaun Cool, cheers I'll try them out tonight. I've only made 2, but they aren't that good really I was just messing about. Feel free to try them though, the codes are:
Was thinking - wouldn't it be cool if they added a "Game specific service" to the ill fated "Nintendo Online" app, where you could see your courses, how many people beat them, get the course IDs etc etc etc. Just a thought!
Have to say that I've not been too excited about SMM2, but these type of threads have nudged me to fire up the Wii U original and see if it's my thang. I'd probably be a consumer rather than a creator, but if folks are creating full games and producing levels like Downwell already, then I might have to take the Blue Pill and see what the appeal is!
@Lone_Beagle Wow. That's messed up. I never go to Kotaku anyways. But this is awful. Just because of this, I plan on going to play the original level, and stay away from Kotaku's stolen level.
What if, hear me out, there was a way to put together all these levels consecutively, without having to go in and out of menus repeatedly, you could like... call them worlds or something, that would be a terrific quality-of-life addition.
I downloaded the games that Bunny made for Wii U and love them. Thanks, Bunny!
@ap0001 Yeah, we've been asking for that since the original game and Nintendo could have added the feature as an update but you know, it's Nintendo, they haven't added this normal feature to any version yet. They probably think it's much better not being able to organise levels properly.
I'm trying something similar. It's fun but a lot more effort than you first imagine. I've got my first 7 done. Something to string all these levels together to make Worlds would be great.
@PBandSmelly 😂 I needed a good laugh
@BlueOcean I'm toying with an idea to create an in game 4-switch combination lock at the beginning of a course. put in the right combo and a door opens to the rest of the course. The idea is that as you work though a set of related courses the code is only displayed at the end of the previous course. In that way you can't just play any course at random but need the one before that – and that course needs the code before that - and so on.
What do you think?
I just played the first level - and you can tell this is a cut above the general quality – it feels like a Mario game release.
I've got to say though – I've maybe played 50+ course world levels so far - and actually bad courses are rare in this game!
@brunojenso Sounds good. You can also use world names and numbers like Super Mario World and like Bunny does.
On Wii U I found tons of levels but many of them are too difficult or frustrating, some others are too lazy and some others are actually good. I like Bunny's levels because they are balanced like in a "real" game, they are not boring and they have secrets. He seems to be so inspired when making Super-Mario-World-like levels.
@NickOfTime90 I came here to say the same thing. His game in MM1 was the best thing I found in that game. A near Nintendo-quality sequel to Super Mario World. I played through it a few times and told all my friends about it. I’ve been hoping for more from Bunny in MM2...so glad it’s here!
Trying to make 32 levels myself, still working on my first one. Gotta try these out, I loved these fan made "full game" projects in the Wii U original.
Personally, I feel that Nintendo should allow worlds and create a marketplace. I understand the snide remarks about someone not working enough, but what a service to other gamers! They gifted a couple hours of gaming to all of us for free.
I would be happy to give $1 or $2 to play some carefully curated worlds by dedicated creators.
Thank you 3rd Bunny and all other creators out there! You make this game even more amazing than it already is.
Does mario maker 2 let you download as many levels as u want or is it limited like with uploads?
Was just playing some levels earlier. I'll have to check this out!
@Doktor-Mandrake At the moment it's limited to downloading 60 levels. These 32 levels will probably take you a good while to get though – so it's more than enough for a trip. I've downloaded what I thought was loads – turns out I've only used about half that allowance – and I tend to download tricky but good levels I can't quite beat and wish to return to, or ones you suspect I haven't fully experienced, or I freaking love so much I want to master it and maybe get a world record on it. 60 doesn't sound like a lot but it's not half bad. This is an amazing game.
Yeah, Nintendo REALLY needs to allow us to link levels together with a game world maker. It seems such a no-brainer of a feature that I can't fathom why it wasn't included on the Wii U game at release in the first place.
Awesome. I'm gonna keep the article bookmarked for later.
I've stumbled upon a few that have 32 levels already. One seemed to be all one room levels. Another was all kaizo. Clicking on users shows off their levels.
@Lone_Beagle He didn’t rip off the level , this level was so common in Mario Maker 1 it was almost a genre in itself.
No thanks i don't play stages i just make them thanks
Have been playing them yesterday, they are pretty good, I especially like how there is a bonus door before the ending of each level if you collect 5 red coins which are hidden through out the level.
Also Haunted Waffle House 2? wheres number one and also it seems like there are no enemies so the only way to die is by time running out. It is quite confusing with doors and pipes everywhere though, so is still pretty good
@Lawnachaun I played your levels mate. Beat three of them but couldn't beat the "Level 1-1 +" one - no idea how to do that last bit! Thanks for playing my levels too
@gwyntendo Awesome. And yeah, you're welcome. I had fun with yours.
Also, I forgot to put a check point in level 1-1 +. I added one afterwards, but don't know if it updated the level. I tried to delete it and then re-upload it, but it said I had already uploaded it and it shows it upload. So, not sure if its been updated or not. Haven't fully looked into it. I don't think it has tho. Anyways, there are 2 ways to beat the level. A really, super, super easy way. And then the harder way.
I'm guessing you tried the harder way. That way, you just have to be patient and time your jumps. Should bait Bowser Jr to come out, and then stand on the blocks on the left. Then, time it so Bowser steps back so you can run right, and jump up to the left ledge, without touching Bowser, then to the right ledge, then the upper right ledge, and you're good. Once you bait Bowser Jr out, and can make it to the left ledge, you should be good to go. The hardest part is just being patient to get the left ledge. Once you get there, you shouldn't have a problem beating the level the hard way. Tho I added several Mushrooms just in case you messed up and didn't make the jump, but got touched. So you could have several tries. But again, there is a much much easier way to beat it. Don't want to spoil that for others, so I won't mention it. But one of the other levels has a exact same easy way too.
I'm currently working one 3 more. One that's an actual underground maze, made from the pathways. And One that's a maze-like level, using a bunch of pipes and doors. That's my most ambitious one yet. There will hardly be any enemies in either level, as you'll be too focused on trying to figure out the pathway in time. Both seem like they will take a while to finish.
Then, the 3rd level is actually what the Coin Rush level was originally going to be. I made the whole level first, and then added the coins, and then, when I realized I couldn't have as many coins on screen as I wanted, I had to stop working on it, and then had to make the current Coin Rush level instead.
It wasn't supposed to have any Red Coins either, originally. Those got added in at the end, because the level was far too easy, and far too short. So a few extra enemies were added, the red coins were added, and all of the underground stuff was added, at the end, at the last minute, to help flesh out the level. Wasn't a part of the original idea to the level.
But yeah, if you have more, let me know. I'll try them out. I should have more coming soon enough.
I'm also trying to make my own full game in the SMW style... but so far I only have 2 courses complete amd will probably have a 3rd up today with the 4th done by Sunday, finishing up the first "World"
If you're interested, please check me out! I'm actually pretty proud of my stages so far. They're also like mini collectathons since each stage has 100 coins, 6 stars, and 3 1-Ups hidden within them.
My Mario Maker ID is: VYD-503-TWG
@brunojenso Ah, I thought that'd be the case as I counted 60 empty slots
Not really a huge issue, just kinda sucks if I one day decide to not use nintendo online anymore
@Doktor-Mandrake
You never know, they may increase it. I'm kinda expecting SMM2 to be one of those games Nintendo throws a lot of post-release support at. I'm thinking and hoping for:
1. Official extra level packs by Nintendo or guest developers (say by the Shovel Knight guys for instance.
2. Costumes and Character packs – like in the first game where you could play as Zelda/Kirby etc. Maybe even asset/item packs so you can really make say, Metroid / Castlevania looking levels.
3. Extra Themes - as the in game space next to 3D World suggests.
4. New power-ups.
5. Story Mode DLC
There is so much they can still do with this game and it's community that it'd be a tragedy if it doesn't get Splattoon 2 like support.
@brunojenso I think you might be right, this is like the smash or mario kart of 2d mario platformers.. By that I mean people will be playing this game for many years to come so it makes sense they'd continue supporting it
Personally hoping for a Super Mario Land 2 6 Golden Coins in the "Extra Game Styles".. Gameboy was first nintendo product I ever had as a kid, huge nostalgia for that thing and Nintendo have been embracing old gameboy games alot on Switch so it'd make perfect sense
@Doktor-Mandrake
Ok - got a great nostalgia hack-trip for you then mate. WGP-7CM-CTF is the code for Sarasaland 1-1 Remake from Super Mario Land 1. I'm sure you've seen it – it's accurate and uses the 'hidden' SML Super Cannonball Power-up that even turn Mario to Greyscale. Pretty cool - but the rest of the level is in colour. Bummer.
**BUT** here's the bit I've heard nobody suggest yet. Go into Settings/System and temporarily turn your Switch to Greyscale!
**NOW play the level!**
It feels like Gameboy HD in Widescreen
Don't have SMM2 yet but once I do, this is the first online level I try.
@Deege great levels mate. Sax bedroom a bit too hardcore for me though
@gwyntendo Sax's Bedroom is more of a joke level, lol. I made it for a streamer friend and his Discord said it was too easy at first, so I ramped up the difficulty. So far only the only person who has beaten it, is the streamer it was made for, lol.
Thank you so much for playing my stages though! And if you're interested I uploaded 1-3 and 1-4 of my Super Mario World series just last night!
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