Comments 92

Re: Reaction: Key Early Lessons We Learned About The Legend of Zelda: Breath of the Wild

jahasnell

I was lucky enough to check out the demo at e3. It lasted about 50 minutes with the first 20 having you just dropped in the middle of the map and told to explore, and the next 30 minutes started from what seemed like the beginning of the narrative. It was both classic zelda and completely new at the same time. I didn't get very far in my exploration because I needed to look at everything before I moved on, but what I did see was incredibly refreshing.

Re: Talking Point: The Allure of the Virtual Console and How Nintendo Can Harness It

jahasnell

I really hope that Nintendo isn't offering a lot of the same titles on both Wii U and 3DS because both virtual console services will be combined in the NX. That way all of the snes, n64, gba, nds, and wii games on the Wii U and the gb and gbc games on the 3ds will be available under one roof with only the NES titles the ones that people ended up double dipping on.

Re: The Chase

jahasnell

Just played your chase. It was pretty fun and I really appreciate all the work you out in to make the level appealing to the eye as well. My only critique would be that Bowser's actions and flame pattern are pretty unpredictable making me die several times. But it never came off as you trolling the player. 👍🏼

Re: Nintendo Hammers Out A New Update For Super Mario Maker

jahasnell

@Nego awesome! I was thinking about doing something like that too. What's the code? I'll check it out.

@Crunch85 I'll definitely give your levels a spin tomorrow. I'm very eager to play the levels of people who actually take time to make something cohesive and challenging.

Re: Nintendo Hammers Out A New Update For Super Mario Maker

jahasnell

@Aneira thanks I'll check them out. I'm afraid that even if they added a better filter for the games I would still be forced to watch a bunch of "don't touch anything" levels because for some reason those ones are getting tons of stars. I'm also trying to make actual levels that challenge players, but are still (hopefully) enjoyable. Here's one and you can check out my others if you like it.

CE51-0000-0056-004E

Re: Nintendo Hammers Out A New Update For Super Mario Maker

jahasnell

I would LOVE for them to add an option to sort through the automatic "don't touch anything" levels so I never have to play them again. I admit they're cool to watch once or twice but in my last 100 Mario challenge half of the levels just required me to not touch a button. I want to play this game, not watch it.

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