Today finally sees the launch of Super Mario Maker 2, allowing us all to play a practically infinite number of levels and design our very own courses.
It's pretty safe to say that we're immensely happy with how the game has turned out, but one little aspect has already started to create a bit of drama online. Folks on Reddit have been passionately discussing the fact that, at present, you can only upload 32 of your custom made levels for others to play - we've checked it out for ourselves, and that is indeed the case.
Now, for some, 32 might seem like plenty, but for others who spend hours and hours with the game, 32 might not sound like all that many. There are a couple of things to think about here, though.
Firstly, the original Super Mario Maker on Wii U initially only allowed for ten courses to be uploaded, so 32 gives players much more freedom. The reason players are upset at the news is thanks to the Wii U game's star rating system, however; in the original, your ten-course limit could be increased if your uploaded levels earned enough stars from others players who enjoyed your creation. Eventually, the best designers found themselves able to share 100 courses, but this doesn't seem to be the case with Mario Maker 2.
So that leaves the 32 number somewhere in between - better for those who can't make masterpieces and who would have been stuck with just 10 uploads, but worse for those who can. The second thing to consider, though, is that Nintendo could well introduce a similar system here later on, or increase the limit in a future update. If you're still yet to pick up the game and the 32-course limit bothers you then, by all means, hold off for now, but it's probably not quite time to get out the pitchforks just yet. It's only been out for a matter of hours!
What do you think? Does this level limit impact your decision to buy the game? Would you consider 32 to be more than enough anyway? Share your thoughts with us below.
[source reddit.com]
Comments 99
Fans are never happy.
If that curbs awful levels being spammed then I’m okay with this. And when I say awful I’m including the kaizo troll levels and the autoplay ones. Levels that get a lot of stars but are just bad platforming design.
At the beginning I think there needs to be a limit. Finding a good course on the original was not always easy and if limiting people now forces them to only upload their best efforts instead of any old nonsense they knock up, then good.
In the future though we need talented course designers to be able to upload more than 32.
I'm totally okay with less spam and more actual levels.
Maybe they'll add more in an update?
@Ooccoo_Jr That's a good idea. I really want to play levels that are on the same level quality as S. Mario Bros 3 and S. Mario World.
@LUIGITORNADO never understood the hate for autoplay levels. They take a ton of skill to craft and are fun to look at. Plus, they have their own official tag in MM2, so they're basically canon to the game now
Games been out for less than a day everywhere, how many people have made more than 32 levels in less than 24 hours? Certainly not 32 levels worth playing anyway.
Yes, I do think this limit should be increased in the long run, but it should be good for at least a week or so before people start losing their minds. (I'm all for people losing their minds, but not day 1, not anymore when games get updates every day the first 10 days after they release. Miyamoto's old adage is just that, old.)
Stupid question - once someone uploads 32 levels they can delete old ones to put up new ones, right? If you can only upload 32 and you can't delete any of those to add more then I would see that as a problem as hopefully levels get better as people have more practice so they delete their bad levels in shame.
I mean, Super Mario Bros. only has 32 levels and that’s one of the greatest games ever made...
@rjejr You can delete any uploaded courses of yours whenever you like.
I am just glad I don't have to earn upload slots.
@TeslaChippie Yeah I enjoyed them too and was guilty myself of making a few. Seeing what people could achieve was incredible (and put mine to shame) so I am happy for them to exist but I agree there were too many and could mess up online play. The tagging option now should fix everything though.
Nintendo will probably raise that barrier once the initial rush of troll levels stop being made.
Eh, hopefully it’s enough to craft good campaigns. I wish it were possible to make proper full games using it.
i'm sure they will increase it in the future. but a limit is a good idea to limit spammers
Lol. Definitive 2D Mario game my arse.
Perhaps Nintendo can increase the cap for those with a high average star rating, and that will wade out the crappier levels, which I'm sure will be available in abundance.
If people want to protest by giving me their copy, i'll be sure to press F for you
32 is a lot, I played a lot of Mario Maker 1 and I doubt I made quite that many.
Yeah I agree with most of the sentiments here. There needs to be a limit in place so the Expert and Super Experts will be actual challenging levels that rely on skill rather than getting lucky with a door or finding a hidden star only the creator knew about. I hope it does grow in the coming time period, but let's try and enjoy what we have right now, yeah?
All 32 of my courses that I made in the less than 24 hours it's been out are all masterpieces.
@JayJ Thanks. I don't see the problem with 32 levels then at least for a month. Gives them time to sort through how the system is working and make sure their online system is working, people are paying for it now. And it should help to cut down on the junk.
@Jack_Goetz Ahahaha, I was just coming here to post that.
The internet is a perpetual outrage machine.
Uh oh! Somebody call the waaaahhmbulance!! Only 32 of my pure garbage courses can be uploaded at once! Whatever shall we do!
The horror the horror. Why lawd or why. Just smite me now. PLZ. Stoopid privileged gamer culture.
I never bothered to create a single level in the first one so I'm totally ok with this
Level uploading is one place I could see “micro transactions” actually being useful. Nintendo could just sell packs of uploads for a few bucks.
5 or 10 uploads for $1.00 or something like that. People waste money on $0.99 apps for their phones all day long, so charging a buck for the ability to curate your creation isn’t asking much.
@Hordak Ha ha that would inspire more hate than the 'just 32 levels' issue. Would be funny to see how they would react though.
Its unlikely I'll ever upload one so it's fine by me 😁
@Expa0 Same! I was running out of ideas after 15 levels.
For power users, it will be too limiting.
I never gleamed enough stars in the original to upload more than 20 at a time. So I’m happy with this. Actually glad it’s not tied to a frankly arbitrary voting system.
You're limited to uploading 32 or limited to making 32? One of those is a problem, one of those is a big problem.
There's close to 90 levels in SMB3 even before the hammer bros and everybody knows the 96 exits of SMW. Even if we're not allowed to make world maps (wish we could!) 32 just not quite enough.
@TeslaChippie "Look at" Is the key words here. Maybe they're cool for a watch on youtube, but having them mixed in with the other "legit" levels, is kind of a bummer. Especially since they're so popular they float to the top real easy letting better designed actual levels that you PLAY harder to find.
@nessisonett What is your profile pic of? It looks so familiar but I can’t place it.
Thirty two?! In the original, if you didn't have a big following, you couldn't publish but like 10! This is a huge step up to me! Obviously like the article says it's not great for people with big followings, but for those without big followings (and who probably won't ever have big followings which is most of us) this is a big improvement!
I think it was partly to reduce stress on the servers as well as to cut down on the potential spam
What I get from this, is that there must be a load of lousy levels already, considering the game just launched today. 🙄
I didn’t mind how the Wii U did it. I felt that my good levels could generate enough stars to unlock the extra slots. And you didn’t lose your star ranking if you removed a level. So if a level isn’t being liked much you could still improve it or replace it with a new idea without any penalty.
Personally, I gave stars out like candy. If I had fun playing your level, you got a star. If you trolled me, no star for you.
The real damage here is that you can't upload a whole game's worth of levels. And there are workarounds for that.
Otherwise, this number seems arbitrarily limiting compared to the first game.
It reminds me of Nintendo limiting 3rd parties on the NES to five games a year. You only get a few, make them count!
@Tandy255 : Funny thing on Wii U. If someone wrote a negative comment on your level, you still got a star.
Comments automatically gave you stars.
Wii U is still better than Switch in many cases. Switch is quite a barebone console vs Wii U.
Also. Wii U had Miiverse.
@Ventilator I was thinking of something similar. SMM1 had no down vote. SMM2 does!
Honestly, that's perfectly fine for a Mario platformer. After all, SMB was only 32 levels. That's 4 levels per world. Much better than the 500 crap levels that would be popping up all the time from people. Less strain on the servers as well I imagine.
I didn't upload 32 courses in the entirety of Mario Maker 1, and people have already reach the limit on the first day? That's insane.
I never uploaded more than 7 levels in the original. It takes a LOT of work to make a quality level. This forces rotation of the most popular levels. AND, one can always leverage different save files under different profile accounts.
If people wanna complain, fine, but I will never be affected by this.
Cough D5J-KPX-PWG Cough
@Ooccoo_Jr Totally agree with everything you just said
@TeslaChippie Only the good, well thought out ones take any amount of skill, but 99% of them were trash.
It’s actually very easy to make one: 1) Move Mario, 2) Go back into the editor and turn on Mario’s line (lets you see where Mario moved), 3) Put all manner of random nonsense according to that line so that Mario is trapped in a: nonsensical, absolutely obnoxious array of nauseating repetition, over saturation of very annoying sound effects and, most importantly wasted time😾
F—- Auto levels! When I see one starting, I usually try to immediately get out of their intended loop and beat it my own way, but because it was created with watching the whole stupid thing, it’s a crappy, crappy level design anyway you look at it. They’re just awful and entirely unnecessary.
While to doesn't hurt me as I never bothered with creating levels in the first game (really bad at designing levels) but this is bad for people who are fantastic at creating levels.
I have yet to pick up the game as Shadowbringers (ffxiv newest expansion) just released today for early access for a few days which I have been looking forward too far more then any other game.
@Samuel-Flutter It probably means they aren’t making good levels
@ap0001 The limit is just for uploading to the server. You can save a far more number of courses on your profile (in Mario Maker 1 it was 120)
@Euler Umm you can’t create levels at all in the other Mario games.
This is unfortunate, but I'm here to brag. I am a day 3 winner of Nintendo's sweepstakes and I got a download code today for the game!
I can't wait to get home.
Maybe it’s to stop people uploading crap
But I wanna upload 33 Auto Marios!
@antraxx777 thanks a bunch!
@Antraxx777 If you're actually good at it you can create and upload up to 100 of them in Super Mario Maker 1.
@personauser93 My PS4 hard drive was messed up so Spider-Man’s cutscenes freaked out. It’s Peter Parker’s face imploding which was one of many odd pictures from my time playing the game. Other highlights include Mary-Jane being bald and Doc having no eyes.
@LUIGITORNADO
This also curbs brilliant level creators that want to publish an entire game’s worth of levels. Being for this would be like supporting NOA if they decided they wanted a cheaper cartridge for SMB3 when bringing it west so they cut half the levels.
I'm mainly concerned that the laggy multiplayer causes it to be hard to jump at the right time! I hope they fix online multiplayer soon! It would be so fun if it ran correctly.
Now I'm glad I was on the fence about this game. While I did like many of the changes on offer, this game never did make the leaps I wanted it to. It still sounds like it's a bit limited and having already played my fill of the previous game, I wasn't too crazy about jumping in again. Most likely the only thing I'd do is recreate my old courses and I just didn't see enough on offer here to really let me do what I originally visioned with my courses. Aside from of course, vertical stage building. That at least was a much needed addition as far as I'm concerned.
Learning now that there's a hard cap on the amount of levels you can build has curbed most of what little interest I did have. In the time I owned the Wii U version, I didn't quite reach 32 stages but I did achieve about half that, maybe a bit more. Looking at my works on other games, I'm fairly certain I would reach that cap if I liked the game enough. Doesn't help that this is a packed time of year and there's just so many games vying for my attention.
Raise that cap and we'll talk, Nintendo.
It doesn't bother me at all?
Share modes should always start limited and allow additional from ratings and downloads.... most popular and good creators get rewarded... and we get more
Decent creations. This is will the quality massively and we will have a load of rubbish clogging it all up.
Its essentially a rank mode situation. Start low, update later to get people back into playing the game months and months later.
It WILL increase. Splatoon's highest rank was low, then they upped it later. A simple Direct announcement that states "We're adding some new goodies to Mario Maker 2, oh and to ensure you have plenty of space to try these new features out, we're upping the course limit to 50-64!". Not only does it get people playing again, it offers a small boost in sales.
Heck if anything, I only got as far as 30 courses I could upload on the first game (Though I got very VERY close to 40, so if anyone that still plays wants to help out, let me know. XD)
"Just 32 Courses"
Really?... 32 is "just". I would be happy to make 1 good one.
@Antraxx777 You can, not just officially.
Multiple mario games from the past have level editors to edit the original game ROM/files, and then replay them on real hardware/emulator.
They should get rid off this, and of the limit of custom stages you can download on Smash. 60 dollar games shouldn't limit the player.
@Euler someone is salty.
The game has been out for less than 24 hours and people have already hit the 32 level upload cap? I think that pretty much summarizes WHY there needs to be a 32 level upload cap to begin with, doesn't it? Why not offer local storage of unlimited levels, with 32 or so "live" levels? The point here is clearly to boost the quality, reduce spam, make the game a better place to play. No complaints here at all. I've already played a dozen or so fantastic levels and 3 awful ones - like TRULY awful. Balance is ok but I'm all for whatever measures Nintendo wants to take to make it even better.
Hot Garbage Maker 2 is here.
The upload limit is probably 31 too much.
@Stocksy Plus they now support downvoting. So any levels you actively dislike can be voted down. This should help the better courses rise to the top.
There really are two audiences for the level editor: The power users and the rest of us.
My biggest complaint with this is the fact most reviewers had this for awhile and NO ONE mentions it in their reviews. That's a pretty big thing to leave out honestly.
@Antraxx777
Thank you! This myth that they take incredible skill to make drives me crazy.
I could only upload 10 in the original so this doesn't bother me.
Good, it helps stop so much garbage. Extra levels can be a reward for creators who have highly-rated courses.
"Fans". More like people just looking to complain about a game that JUST came out.
Can you use multiple accounts on your system?
Why would they put a limit????Let creative people make as many levels as they want and if they troll and upload only bad levels people will dislike them.
@KayFiOS
Yes.
But you'll need a Switch Online subscription for each account (or you can do the family plan).
@LUIGITORNADO My sentiments exactly. Those two types of levels are more despicable in my mind than levels that are just kind of crappy and were designed by children or people that just lacked general design skill but tried and failed. Any preventative measures that might curb such levels are welcome, in my book.
What's this? NintendoLife commenters defending Nintendo's cheap-out decision to give us less online level storage, despite the fact we're paying for it now?
Color me shocked.
On one hand, in the long run this stinks
On the other, people complaining about a 32 level cap THE DAY THE GAME IS RELEASED probably are not making anything short of spam
This definitely seems like something that will get updated. People that are upset need to chill out. Focus on making 32 good course, rather than making as many as you possibly can as quickly as you can.
I am looking forward to use these 32 available spots! If you guys would like to enjoy a short and sweet challenge level, here tou go:
74R-8WC-LKG
Hope you like it. Took up to 6 hours to make it happens. 😉
So, I'm not sure about something... you have 32 slots... if you delete one of your levels, can you add another new one back in? 32 slots to place your best levels seems perfectly reasonable.
On the other hand, if you 32 upload chances, and then you couldn't do anything at all, that would be a bit lame.
@Timsworld2 Probably, but several devs liked it and replied there.
While at the moment i have nowhere near 32 ideas for good courses. I can easily see myself waiting for ninty to patch this so my fav course designers can come up with there 33rd level and so on. But relax people we still going to have over a million courses to play but i doubt there be a million good ones lol,
@TempOr I agree. Twitter is limited and useless, and there is better alternatives so i don't know why people use it.
@Tandy255 Nice. Dislike will put bad levels at the bottom.
@derrin If it works like SMM1 you can replace any upload with a new level. And any stars earned on the level being removed are retained. So it didn’t affect your ranking. You can remove, replace, and improve levels without penalty.
Stop making me pay $60+ for every $32 courses!
It's probably gonna be bad for the levelpool since most of the good levels come from a few makers that make a lot of levels rather than a lot of players making a few levels.
A reward based system like in SMM1 makes a lot more sense.
Hopefully Nintendo will add more slots in the future.
743-8XW-WFG - Probably the best, and most fun, and easiest, of the 3 I made.
30V-G9K-LTF - Fun stage, A bit shorter, but probably a bit trickier. Still easy.
43F-Y4G-YDF - Forgot to add a Check Point, and the middle can sometimes be slightly tricky for people, while the ending can be really tricky for people. So, try at your own risk. Overall pretty easy, except for maybe the middle for some, but probably the end for most.
However, their is an easy way to win all 3 stages. So even the tricky parts can be beat easily (which is why I forgot the Check Point in the one stage).
Feel free to try. The more the merrier. All are welcome. Good Luck.
I thought at one point that I could use my apt account that I use for seperate save files on some games as a way to double my upload limit.
I first realised that that might infringe Nintendo's Terms of Service for online play/SMM2. Then I realised that I'd also need to pay an extra $20 for a Family Group NSO subscription.
Sounds to me like people who never intended to buy the game are making a big deal out of something that won't effect them just to spite the people who will buy the game.
Personally this game isn't my bag but actual fans seem not to care too much so i say leave people to their games.
I do wonder though... although the game has only been out for 24 hours, which isn't enough time to make 32 courses thats for sure... but what are you gonna do after say... 7 days? Or 2 weeks?
Are you saying this game costs £60 for less than a couple of weeks worth of fun?
Is that actually going to be worth it?
Im genuinely not a fan but i can see a HUGE glaring issue here... 32 courses is a good number for a few days but what do you do after those few days?
Put your £60 game to one side to gather dust?
I mean sure you can say, as a fan... "its too soon to complain"... but is that because you know that it'll merit a complaint in a few days so lets try to drum up as much positivity now to drown out the negativity thats surely coming when people realise how little there is to do in the game they spent £60 on?
Well, that does seem potentially constricting if there’s no room to grow, but I also kind of like the idea that we’re all at the same level at the moment. As someone who never got beyond the limit of 20, this actually feels a bit roomy right now. But there’s a lot more variety now in the toolset, so if that inspires a wealth of level ideas you could still max out too soon.
Even if I did hit the ceiling, I don’t think I’d see it quite like the post above me here from “Razer”, that it’s less than a couple weeks worth of game for your money. Seriously? The game has no value beyond churning out levels to post? I guess the developers must feel goofy spending all that time on the story mode, and never mind playing other people’s levels, or online multiplayer, or making levels for local multiplayer.
Still, I had a limit of 20 for 4 years, and I still have two unused slots now, and I never felt like the time had come to stick it in a closet and let the dust pile up on it. Having that limit forced me to be more selective about what I chose to post, and a lot of people could use that limitation.
There are other factors more importants I think. You can save up to 120 courses, it's the upload limit that is restricted to 32, but if we have a control on this, that's fine. If Nintendo randomly delete uploaded levels for whatever reasons, now that the online is a paid service, and that those levels cannot be re-uploaded, now that's a big problem.
I had a number of stars in the Wii U version that allowed me to post 32 of my 40 sequential SMB3-style levels online, but just before I reached the required stars number to be able to post the remaining 10, some of my sequencial levels were deleted.
I know I must be in a minority of sequence-style heavy creators in this situation. but I hope this is not a treat anymore, the deleted levels for no specific reasons.
And again, where are the original hammer suits, as well as frog and tanooki, p-wing, p-baloon?
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