This past weekend saw the launch of the ARMS Global Testpunch, a time-specific demo of Nintendo’s fascinating new fighter. Most of the character roster was available to try out and there were several different time slots available, so the broadest userbase possible could get the most out of the limited event. As expected, Nintendo also collated data from this demo regarding server strain and character popularity, and it just shared an interesting tidbit of trivia from this.
The ARMS Twitter account for Nintendo of Japan just recently put up a Tweet saying that Ninjara was the most popular fighter picked by players this past weekend, followed closely behind by Min Min. The Tweet also discussed that an announcement will be made in the future regarding which fighter had the highest win rate, though it wasn’t Ninjara nor Min Min. And for those of you that didn’t get the chance to participate, the Testpunch will be taking place once more this coming weekend.
What do you think? Who did you play as most? Who do you think has the highest win rate? Drop us a comment in the section below.
[source twitter.com, via nintendoeverything.com]
Comments 66
Master Mummy FTW
Spring Man 4 lyfe
seconded Master Mummy, although the game isn't as fun as I was expecting it to be
Ribbon Girl.
Am I a normie for picking Ninjara lol
To be fair I wanted to play him since day one, glad to see him getting love
Best winrate? And it wasn't Min Min? I'm going to venture and say it was either Ribbon Girl (most likely from my observations) or Mechanica. (link is a shameless plug of a session I uploaded to YouTube)
Ribbon Girl's Slapamander is really quick, and I admit I had troubles with players wielding dual-Slapamanders. She's a real handful in the right hands! Mechanica is a 'heavy' character like Master Mummy so she can take damaging hits without flinching, which is like having armor in Street Fighter or the Vs. games. But she has some kind of air superiority with her quick air dashes and hovering ability. And Mechanica's Whammer, her heavy arm, flies faster than Min Min's/Master Mummy's heavy, the wrecking ball one which I forgot the name of, which makes for a better counter-arm. My loadout is Revolver/Whammer in both Fight and V-Ball modes.
If I had to rank my hardest to easiest characters to deal with:
1. Ribbon Girl
2. Ninjara
3. Min Min
4. Mechanica (the top 3 are very close, and I didn't fight against many Mechanicas)
5. Spring Man
6. Master Mummy
7. Helix
@mateq
As much as I didn't want to admit it to myself I have to agree...
Still will probably pick it up though, as the many modes and other features probably add a lot
Ribbon girl is my favorite. When I played, about 40% of the people in my group played ribbon girl, followed by Ninjara.
I enjoyed it, but still on the fence about spending $60 on it..
I played as spring man. Got pretty much only beaten by springmans or ribbon girls. Maybe one of them has the highest win rate.
i used Min Min in 99% of my battles and had good results. i got 3 or 4 perfect battles.
i tried spring man once and to me he sucks. of course then his performance as well as the others may improve between now and when the game hits retail in June.
Master Mummy was my personal favorite. Still, I think he takes time to get used to. A lot of people use him and just think, "Meh, slow and clunky", but once you get some practice, he's a very competent fighter IMO. The main thing to keep in mind is that he should be played a lot more aggressively than someone like Ninjara, who's pretty squishy and is supposed to be evasive and defensive because of that.
Also, it surprises me that Mechanica was the one with the highest win rate. I would have guessed Ribbon Girl, since she seems pretty popular. I'm guessing it was her arms more than anything, since her hovering ability doesn't really seem all that useful. Maybe I'm wrong, though.
@BensonUii You know what else sucks about dual Slapamanders? They LOVE to throw, and it comes out so fast, LOL! And Ninjara disappearing, then reappearing closer to you with a throw or rush, deadly!
Mechanica had the best winrate? Sweet! I'm glad to be a part of that!
If I had to guess I probably had the most success with Springman, while both VS & using Helix gave me fits 🤷♂️.
Watching the slapamander tap the ball down in V-Ball or reach around for a hit in a match never fails to make me chuckle though.
All in all the Test Punch was just what I needed to settle on giving this a go on release.
@mateq what didn't you like about it? Or what wasn't fun about it?
My favorite characters were Min Min, Ninjara and Mechanica. Prior to the testpunch I thought I would like Helix best, but he was kinda hard to play.
The Testpunch really got me into ARMS even more to be honest but I didn't try out Mechanica! I played it with a friend and we had a great time. ARMS is looking good!!!
I'd guess ribbon girl with her insane amount of jumps, considering how difficult it is to aim upward and to a side hopefully they work on that, straights, left curves and right curves were easy, but curve up or down was very difficult.
Spring man was my fav, but I don't think he had much of a win rate.
Yeah, I definitely saw lots of Ninjaras on Saturday, Sunday not so much. Personally, I like Ribbon Girl best with Mechanica in second.
My guess is that the character with the highest win rate is Mechanica. That hammer seems OP.
I haven't tried the demo yet ( Haven't owned Switch yet) but looks like I will use Springman oftenly. Only him has the Best looking so far.
Master Mummy, with a Phoenix and Retorcher I had 1 round with no losses and racked up 108 points. Who got the highest score this weekend? I saw some 113 & 110's out there.
I tried the test punch and I am Really disappointed. In the 25 years, I have played Nintendo's I havn't hated a game so much. Like I hate this game with a passion. I was on the fence when they announced it but the test punch after that weekend I will never play it again. It's sad that this is the only Nintendo game I absolutely hate with a passion.
I loved the game. Mechanica ftw!
@SirRandall
What was make you hate about ARMS ?
Controls ?
Motion play ?
Or something... ?
I got beat a lot with Ninjara, so I mostly stuck with Master Mummy and won most times.
I mostly played as Min Min and Helix. I was reeeeally bad with Mechanica and Master Mummy. Ninjara is cool, but I don't wanna use the same character as everyone else.
@SirRandall Why do you hate it so much?
I mained Mechanica and hardly ever lost (even then it was always FFA or team fights).
Mechanica's midair dash is the key, I think. I'll be gutted if she gets a knee-jerk reaction nerf.
I'm glad to say I added to that Mechanica win rate. I had a lot of fun with the testpunch, I might have to buy the game now.
@SirRandall It is a game, you are passionately hating a game. That is not normal.
I loved Springman, I really kicked some A with him but I do not know if it was because of him specifically or because I was just very good with his ARMS combo that he had in the demo.
They should take the Arms engine and re-skin it with an anime mech fighter, that would be awesome.
@CTMike I only lost twice as Mechanica, I randomly picked her and was having too much fun to bother trying anyone else.
I also only played in handheld mode, using the triggers to punch.
didnt enjoy my 20 minutes of ARMS. I believe there was supposed to be a short tutorial at the beginning. Somehow I skipped through it. The description of the controls really didn't help with movement of your player. So I couldn't really move around and therefore kept getting beaten.
I couldn't do the tutorial so as said after less than half an hour I turned it off and didn't go back.
I might give the Test Punch one last try next week. I really want to like this, and support a new IP, but I don't fair (fare?) too well with competitive titles anyway because I'm usually a bit rubbish!
@MadAdam81 same! My son had the JoyCons so I used the Pro Controller one round and one of the 1AM sessions I played in bed so handheld.
Plan to try the motion controls next time but the amount of wins makes me wonder if standard controls really are superior. On the other hand there's the fact that Mechanica may just be OP (people say it's the hammer but honestly, I'm fine without, it's definitely the air dodge), there's the fact that people haven't figured the game out properly yet and there's the fact that the tutorial is too brief to get the hang of it.
Either way, had an absolute BLAST playing as Mechanica, sooooo much fun.
Springman baby!
@ottospooky
Don't worry. Keep practicing.
It does same thing when you try to play Dance Dance Revolution with Dance Mat (Arcade style or Home console style). Maybe awkward or rubbish at first but once you understand the game, you can take it to the next level and mastered the Professional way of playing.
Don't give up. I know you have an interest about ARMS, right ?
@Anti-Matter oh I definitely have an interest in any new Nintendo IP. I love the game's aesthetic and colourful palette. I'll persist and give it another go when the next TestPunch happens
@SirRandall What controller styles have you tried and characters have you played as? You also have one more weekend to give this a try. If you still hate it then don't buy it.
I had fun with the TestPunch and hopefully we will see a different stage or game mode next TestPunch.
Highet win rate Im thinking might be Master Mummy.
I really wanted to like Helix. He made me laugh with the silly noises he makes, and I think he's probably my favourite design, but in practice I felt like some of the other characters were better.
Missed all the test punches this weekend so let's role on the weekend
I played as spring man the motion controls worked great! Don't know why people complain lol
Being on holiday I never got a chance but at least I got to give the game a shot at MCM London on the Friday. I enjoyed it much more than I expected and its now moved from a "likely skip" to a "likely buy"; although probably not at launch.
My biggest issue is I tend to unknowingly curve my punches too much resulting in my missing my opponent right in front of me. Time to practice those straight arm punches.
I played as Ninjara as well... 🙃
Min Min for the win win!
Also Mechanica and Master Mummy are WAY too OP.
Loved Ninjara, but Min Min and Mechanica were TOUGH. Mechanica seemed to be like the less popular Splatfest team loaded with Rank 50 players. Didn't beat her once....
@uhhhhhhhh Yeah, I'm hoping that with bigger choice of ARMS, all the characters available and more game modes it will be more fun. I'll probably wait for the reviews before I pick it up though.
@Ohshadows I found the game too repetitive and without enough 'depth' to it. Maybe because of little arms to choose from, but all the combinations we had available felt very much the same. Motions controls works great, but it felt like I was doing the same thing every match (and I was exploring a lot of strategies! heck, even Helix with 2 Guardians felt all the other characters...)
It's a fun game for short periods, maybe 20-30mins every 2nd day, but I don't see myself playing it longer.
Just my 2 cents, I'm very happy to see that most people enjoy it though
Mechanica I used practically all weekend and was very successful. One session I got 106 points. Ribbon Girl will definitely be the most popular this weekend
Glad most people enjoy it, but this game really stopped being fun for me after 20 mins of it being a new game. Then I realized I'd rather be doing more fun things with my time and that if I bought this game I'd bring it out to play once a week for twenty mins. It's not garbage, just not as fun as I was hoping for. I also enjoy fighting games, Wiiboxing, and Nintendo in general so I am surprised with my disappointment.
Came in expecting my main being Ninjara, came out a Spring Man!
I played a pinkish Ninjara most of the time. He's awesome <3
Started with Spring Man and kept losing, switched (insert Nintendo Switch Sound™ here) to Master Mummy and won every round!
Master mummy is a beast
I am a grab spam ninjara and I'm proud! Air dash!
Win rate i am going with Mummy. I am personally shocked how much I love this game. Nintendo has made a legit fighting game! Once I stopped using the motion controls, the game came to life for me. They have a hit on their hands. Bring it to EVO
I thought Min Min would be my favorite, and I did very well with her, but somehow I seemed more comfortable with Ribbon Girl. Her quick movements overall (I didn't even use slapamanders) and air hopping seem to just click with my playstyle. I also like Ninjara...his vanishing act works for me, but he's a little clunkier and I didn't perform well with him. Mechanica is possibly in the top running for me as well...I did OK with her, but for me, heavy characters are either "total domination" or "totally dominated" with nothing between. But when she's good she's good. I'm not into the freak characters, so Helix and Mummy were non-starters for me. I tried them but I'd never really play them. I wanted to like Spring Man, but none of his weapons really clicked for me.
However, I noticed in my lobbies that usually the players that were clearly dominating non-stop were Spring Man. I couldn't get it to work for me, but apparently if you can it works really well.
Edit: Also Spring Man's VA REAALY annoys me. Don't think I could ever main him just because of that. Ribbon Girl's VA isn't the best, having a heavy Japanese accent that's hard to interpret the English words, but it has a fun retro feel that reminds me of old skool arcades.
MinMin goes in the BinBin because she can never WinWin.
I only had luck with Min-Min. I won the most with her. But I didn't win anything until I ditched Motion Controls & went full on with button controls. I just wish Nintendo had mapped the traditional controls better. I didn't like that I had to hold A & B down to grab. That should have been done with the ZL & ZR triggers to be more comfortable. I hope the full release has a way to customize the button layout. I kept getting hand cramps and could never finish a full hour of the TestPunch because of it. But again the Motion Controls were unresponsive. I'd just move when I was trying to block and I'd get no curve on my punches even though I was clearly curving the Joy-Con. The Motion Controls need more work and the traditional controls need some kind of tweak as well, or the ability to customize the mapping when the game fully releases.
I just couldn't get into this one guys. I honestly wanted to like it but it's just not my cup of tea. I was skeptical about it during the January reveal and my fears have come true. Looks like I'm gonna pick up some Street Fighter II and NBA Playgrounds to hold me off until Splatoon 2.
@DarthFoxMcCloud maybe for you, but motion controls worked perfectly for my friend and me.
@ShadJV Right back at you. Maybe Motion Control worked for you and your friend. But everyone I know who's played the testpunch had the same issues with Motion Controls being unresponsive or doing other moves than what we intended them to do. Both sets of controls need work before the game is fully released.
I enjoyed my brief time with the game, but still on the fence about spending $60 for it. Will likely wait for the price to drop or will buy used later this year.
Either way, Helix is my favorite character (but I constantly lost when playing as him).
@prince_david Hopefully ARMS will make it to EVO next year. It already was outvoted this year by, surprise, Ultimate Marvel Vs. Capcom 3. There's an ever-increasing fan base behind ARMS so it could happen, if the fan art is anything to go by.
I mained Ribbon Girl and seconded Min Min during the testfire. I have a feeling Mechanica has the most wins.
@CTMike Mechanica is very slow though, and ARMS is a game where you can lose from being outmaneuvered.
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