Comments 842

Re: Vectronom Drops Some Chiptastic Tunes On Switch Today

ilikeike

This game is utterly fantastic. I played it at SXSW and had a lengthy chat with the developers - it's easily the best game I played at the show and I can't wait to pick it up later today. If you can find any enjoyment in rhythm games then this one is absolutely for you. The puzzles and music sync together so well, it's a crazy experience to play. It almost feels more like you're playing an instrument instead of a game. It's amazing!

Re: Pokémon Direct Officially Confirmed For Next Week

ilikeike

Honestly this makes me even more hyped for the E3 Direct. With all the big news on Pokemon and Mario Maker out of the way ahead of time, we'll have more time to focus on new announcements. Astral Chain, Link's Awakening, Dragon Quest, Animal Crossing...the list goes on, and I can't wait!

Re: Review: Team Sonic Racing - A Safe Effort Which Lags Well Behind Mario Kart 8

ilikeike

@JaxonH Absolutely agree! It's not Mario Kart but it's still an excellent racer in its own right. The team mechanics are surprisingly intuitive and exciting, the visuals are gorgeous, and performance is rock solid.
I don't know about you, but as a lifelong Sonic fan, this game is absolutely incredible with its fanservice. Playing the Boo's House stage with the ghosts from Adventure 2 and music from Sonic 3...man, this game's given me goosebumps so many times with its tributes to the series.
Not to mention the music. Good lord. Crush 40, Jun Senuoe, and Tee Lopes all working on a single soundtrack? Man, the remixes are absolutely phenomenal. Not to mention that hearing Crush 40 do an original theme song again is absolutely phenomenal.

Re: Hang On, Why Is Team Sonic Racing's Opening Movie Missing On Switch?

ilikeike

It makes sense that Sega would want to conserve space, but that still doesn't explain why they didn't add it in via the Day 1 Patch. It was so anticlimactic to boot up the game yesterday and not be greeted with any sort of opening cinematic. It would have been nice to hear that god-tier theme music at least one time before starting the game.

Re: Review: Lapis x Labyrinth - A Cavalcade Of Colour And Complex Systems

ilikeike

Well I can't say I expected to see scores like this based on my own experience! I thought the game was boring, bloated, bland, insanely repetitive, and lacked anything to keep it engaging beyond the first ten minutes. The chaotic visuals make it impossible to have any real understanding of what's going on and make it even harder to strategize. The complete repetition of level maps was what sealed the deal for me - it just felt so cheap, as if the developers outright gave up on designing levels halfway through. If the game were half the length and focused on creating interesting levels and unique combat experiences then I think that that would have done it a great service. I enjoy Warriors games and even I found Lapis x Labyrinth's repetition to be mind-numbing.

All that said, I'm glad that Stephanie had a better experience than I did! At the end of the day, reviews are matters of personal experience, so I understand that not everyone may have been as maddened with this game as I was.

Re: Talking Point: What Are You Playing This Weekend? (May 18th)

ilikeike

@Fake-E-Lee Unfortunately yeah, it's super underwhelming. It's absurdly repetitive - if you've played the first ten minutes then you've already played the first ten hours. If you enjoy simple grindy beat em ups then you might find some fun here, but even by bear em up standards it's crazy monotonous. Not to mention that the difficulty is really unbalanced and performance can be rough on Switch as well.

Re: Soko Banana Is A Brand New Game Being Developed For The NES

ilikeike

The only thing I have to say is just...why? Are they at least going to release it on current-gen hardware? It seems pointless to put time and effort into creating an entirely new game and only putting it on a console that almost nobody but the most serious collectors play anymore.

Re: Feature: Inside The Studio Behind SteamWorld

ilikeike

@roadrunner343 Personally, I found the whole experience to be incredibly repetitive. Environments all looked beautiful but blended together since they shared the same basic hallway design with little to break it up. Battles were frequent, fairly long, and boiled down to the same strategy over and over again. The story squandered its potential - the characters are cool but have basically no development, the big story twist was obvious from a mile away, etc. It's still a worthwhile game in some ways - again, it's really beautiful, and it has some charming writing - I just dont think it's an exemplary RPG, especially when there's so many better offerings on Switch. Also, turn-based RPGs are my probably my favorite genre, so I guess I could just be a bit pickier too!

Re: Team Sonic Racing Is The Same Experience Across All Platforms

ilikeike

@Quarth I definitely agree, there's still some quality content here on NL (especially with Gavin Lane being a more active writer lately, every one of his features has been pretty fantastic imo). It's absolutely an improvement compared to this time last year - I swear, most of NL was damn near unreadable at that time, by far some of the worst "journalism" I've ever encountered.

I guess the thing that bothers me most is that it takes NL ages to report on anything - sometimes they report a story days after it's broken, even though NL is a pretty huge site that definitely has the manpower for a 24-hour news cycle. Meanwhile, significantly smaller sites like Nintendo Everything report on everything almost instantly, unlike NL - and without clickbaity headlines, to boot.

Anyway, that's enough ranting for one night. If NL can keep up with the quality features and maybe speed up their reporting, then I think that'd be great! Features are what they do best.