The history of Wonder Boy could hardly be more convoluted. It began as a platformer in Japanese arcades in 1986, moved to consoles, became an RPG, co-existed with identical but differently-named games from alternative publishers, and spawned sequels in a mystifying numbering sequence. All of which meant that when it was remade in 2016 as Wonder Boy Returns for PS4 and Steam, it’s unclear what anyone would have expected of it.
Whatever expectations were in 2016, it’s time to adjust them. Wonder Boy Returns Remix on Switch goes back to what the series does best: using a confusing name and swerving sharply in a new direction. Surprisingly, much of the content added to Returns in 2016 has been removed for Returns Remix. What’s left is a smart remastering of the 1986 classic with sympathy for modern console gaming conventions and some inventive and intelligent gameplay adjustments.
If you pick up Wonder Boy Returns Remix for five minutes, you might think we’re mad; to the uninitiated, its mechanics are obtuse and infuriating – and accompanied by mercilessly repeated, taunting muzak. However, if you can manage some patience, you will find a well-designed action game that makes absolute sense of its world and its control scheme.
Your caveman character, Tomtom, is already peddling away with ever-running legs before the stage title flies away. It’s cute, but it also reveals a truth about the game: you need to keep moving. There’s no forced scroll – although that was apparently considered for the arcade original – rather, the gameplay and level design just ensure that constant progress is the most successful strategy. This is reinforced by the fact that your jump is nerfed to useless if you’re not pressing left or right. Stand still and you’re not going to dodge very much.
The downside is that only pressing a direction boosts your jump – it has nothing to do with Tomtom’s momentum. It’s quite unintuitive if you’re expecting Mario-like inertia. Just to kick beginners while they’re down, too, Wonder Boy will kill you with a single hit. There’s a practice mode, played as Tomtom’s motor-scootered girlfriend Layla, but she controls totally differently so really only serves as a separate, easy game that would probably suit very young gamers.
All that aside, once you’ve clicked with it, the action flows nicely. Levels are completely horizontal and require no exploration. It’s all typical pit-jumps and moving platforms, populated by enemies with different behaviours. The enemies can be dodged but, for the most part, it’s best to take them out with the stone-age axes Tomtom throws.
The basic pattern of play is to run left-to-right, leaping as cued by items and platforms, throwing axes almost constantly. The cues will have you intuitively finding arcs through the level that result in your axes clearing the path of enemies before you get there. This gives a great sense of flow and is the beating heart of the arcade original: run, jump, throw and the baddies somehow disperse before you like parting seas. The skateboard power-up is perhaps the fullest embodiment of the Wonder Boy spirit: it constantly drives you forwards, it’s fun, and it makes no sense whatsoever for a caveman to be doing it.
Three significant innovations by Korean developer CFK complement the core mechanics. The first is to fit more of the level onscreen than in previous games. This means you have a more reasonable chance of sight-reading the level, rather than having to learn by rote, as was the punishing culture of the '80s arcade. This enables the second innovation, which is that your axes go further, moving the point of contact with enemies just a little further away, giving you a fair chance to react to any misses. The third is a new charge shot. Holding the throw button saves up a jumbo axe, unleashed with a happily retro, scaled-sprite aesthetic. This axe will run through multiple enemies and smash some previously indestructible obstacles. This again emphasises the fun of Wonder Boy: clear the path as you run, jump and throw.
The parts of 2016’s Wonder Boy Returns that have been abandoned are not insignificant. That game brought in many new enemy types and environments. Those are all gone, leaving only HD revisions of the original selection. That goes as far as the bosses. Returns saw a whole set of distinctive boss battles. Returns Remix plumps for the original set which is a totally bizarre series of the exact same boss but with different supersized heads. On defeat, the current head slides offscreen quite unceremoniously and the next one slides in like a default PowerPoint animation. Then the boss exits without regard for walls, floor or ceiling, ready for you to fight him again in four levels’ time.
And here’s where Wonder Boy Returns Remix might have problems: it’s extremely repetitious. Not only the bosses, but entire levels are repeated with only minor adjustments. Once the initial difficulty barrier’s cleared, it’s a smooth slope to the finish and the final boss presents no challenge because you’ve literally beaten him at least seven times before.
To be fair to CFK, this is how the original was supposed to be. The developers must have worked hard on all the new assets for the 2016 release but still made a bold design decision to cut them. Back in the arcade, the challenge was to go as far as possible on a single credit. The gentle difficulty curve and constant familiarity are conducive to that kind of play. In acknowledgement of this, the other character option in addition to Tomtom and Tanya is named “One Coin”. This is arguably the way it’s supposed to be played: a single credit with ten lives, no stage select and no continues.
Players determined to enjoy Wonder Boy Returns Remix will also need to overlook some oddities: the version we reviewed featured no intro but appeared to re-use an ending from an earlier game, which was therefore a total non-sequitur. Previous games also offered a “doll bonus” for collecting tricky-to-reach dolls in each level. Here, the dolls remain, but there is no record of whether you’ve managed to get them. Finally, there is a fruit-eating mechanic that has gone without mention just because it’s so unbalanced that it made almost no difference to the game. If you don’t collect food quickly enough as you play then your energy will run out and you’ll die. This caught us out once eventually, but only because we’d forgotten about it for almost the whole game.
Conclusion
The success of Wonder Boy Returns Remix is that it captures the very best of the original Wonder Boy and packages it in a way that is thoroughly palatable to a modern audience. The downside is that the original game was very much a product of the player-hostile arcade genres of the '80s. Take away the sternness of its challenge and things start to look repetitive: the same handful of stages over and over with little to tell them apart; the same boss appearing eight times, the final time barely any more difficult than the first. Nonetheless, it’s a great modernisation of a classic and a stress-free way to feel the thrill of Wonder Boy and get to the final boss. However, if the time trialling and One Coin mode don’t appeal to you, then it will be a little brief.
Comments 48
Played a little bit of it when I was young but I don't think I ever made it far. Might grab it on the Switch eventually for a bit of nostalgia, will probably wait for a sale.
I just can’t get past the look of this game...it’s looks like a cheap mobile game. I am glad it plays pretty well though... maybe some day on a sale
Why remove all the new stuff? Why not both options? Weird choice.
Given how badly received the 2016 version was I wasn't planning on picking this up. Reading this has inspired me to grab it as I'm a sucker for anything Wonder Boy and have the original for Master System.
Well looks like a good pick up... When it's on sale for a buck or so
Surprised at the 7, I got this game on Wiiware and it wasn't that good so they must have really improved it.
Sounds kind of basic. I could see myself getting it, but only in a deep sale.
if it came with the original game as a bonus I would buy. just to hear the tune again. this was my first video game. the power n magic of nostalgia is strong. and this remake takes all that nostalgia n stomps it into the dirt
Describing 80s arcade games as hostile? That's like saying games today are apathetic. Ninja Spirit got announced by Hamster! One of my favourite games ever...despite all that hostility.
I just bought Monster Boy and Wonder Boy this weekend. So i will definitely be picking this up when it goes on sell or gets a physical release which ever come first.
I'm really looking forward to Monster Land (the Sega Ages version that's apparently coming soon) as that's my favorite Wonder Boy title of all time but I grabbed this for my wife, she loves the arcade original.
Meh I'll wait for the Sega Ages version instead, this just doesn't look that good and the PC version still left a bad taste.
Anyone else wishing they would do a remake of Wonderboy in Monster World? Best game in the series, IMO, but no one is showing it any love. They removed it from the Switch version of the Genesis Collection, so I'm hopeful that's an indication of something coming on the horizon.
@GrailUK hostile only by todays soft standards
@Solomon18 I know right!
@JayJ I assume you mean the original game on the Wii VC? As I grew up with games like this on my C64, I have very fond memories of the original. Having played the remake on Steam (not the Remix edition) I wasn't impressed with both the look and feel. Maybe going back to its roots is a good thing for those riddled with nostalgia =0p
Looks like Adventure Island 😜
@Synthatron_Prime my thoughts too! Surely with a title such as Remix you'd think the actual remix content would be there as an option. To be fair, you're not missing much, but they could have improved on it based on player feedback.
@GrailUK yep. but I've been getting punished on Danmaku so there are challenging new games out there. its the mainstream titles that have been dumb down n simplified in order to reach that wider audience
A classic mode would have been nice for this release.
@sikthvash no excuse as to why they didn't make that possible.
@NESlover85 Because it is, the original AI was just a reskin of the original Wonder Boy.
@Panopticon - Yeah, I'd love a remake of Wonder Boy in Monster World. The original's on the Mega Drive Mini though, so there will be a good chance to play it again soon.
@Solomon18 same here !
Reading the whole review singing the score in my head...
I played it a few times back on the C64. Didn't like it.
It was not a good game compared to the ton of great games the system had to offer.
The sequel however, Super Wonder Boy in Monster Land, was on another level. A really good game, that I strongly recommend. Not sure it was any good on other platforms though. The graphics style on Sega looked terrible compared to the way they went with the C64 version.
Even if it plays like an electric wet dream I couldn’t stomach looking at those sterile visuals 😑
The visuals definitely look fine, but compared to the absolutely gorgeous look of the previous Wonder Boy remake, it's hard not to be underwhelmed.
@KingMike I know. That's why I did the winking face 😀
Still Looks like a $5 mobile game (Same as when it came out on PS4 2 years ago)... and sounds like they didn't fix any of the problems people complained about. Easy skip, Again - Maybe "Remix, EX" on PS5 2 years from now 🙄
So, i assume If i like Adventure Island 1-3 (NES/GB) and Adventure Island The Beginning, i'll like this too?
Grabbing it tonight
@sikthvash The original version of Wonder Boy Returns was released on Wiiware. This is the Remix re-release.
I put about six hours into the Steam version and that one was slightly more messy than this improved one. Even with a pad that had some input lag, I beat the game twice and got a few levels into survival mode. I actually think the game is good enough to buy again but I want a physical version.
Edit: I think people are harping on the visuals too much. Not every game needs to be an exact old-school pixel fest. I say that as a 39 year old oldschool 2D game fan that used to be hyper picky about that crap.
@JayJ Wonder Boy Returns wasn't released on WiiWare, are you confusing it with Adventure Island: The Beginning?
@GrailUK HOLY CRAP NINJA SPIRIT!?!?!! You sir, have made my day.
for 9 pounds this game is great. yes its a bit samey. But otherwise great pretty much a day one and nintendo life under rated it in my opinion.
@MetalKingShield Megadrive/Genesis mini sure is shaping up nicely. So many good games, some hard to find ones too
@TurboTEF I actually think the game looks beautiful; very reminiscent of PC-Engine’s bombastic colors
@TromaDogg Indeed I was, good call, it has been a long time and this game has a very similar style. Anyways glad to see this turned out well since that wasn't all that great.
@Wavey84 Adventure Island was brutal, ruthless, merciless, grueling, ridiculously HARD! And I just love that series on the NES!!
It looks like I'd have fun with it since I like this kind of game, but maybe the price isn't the right one right now for what it offers. They could have just preserved the original game as an alternative.
Yeah I don't think I like these visuals. Makes my eyes water rainbows.
@EmirParkreiner If you're into the games you mentioned, I doubt you won't like it.
@Wavey84 Have you ever wondered how many managed to beat Adventure Island? It's not a common game to hear people bragging about beating, unlike ghouls and ghosts, which is kind of a game everyone mentions, although few beat it. The NES has many pearls. And many of them are brutal. Conquest of Crystal Palace is one of them. It gets too hard at some points. I could never finish it. The bosses are gigantic and beautiful, graphics are great and absolutely no one talks about this game.
About Ninja Gaiden, it's a damn hard trilogy, but I enjoyed playing those games so much that I invested a considerable time to beat them and I could do it. Yeah, they're tough, but great games
Rereading this review, it removed the cool new stuff added into the 2016 version and just redid the game to be more like the original arcade version with some more improvements.. I'm really fine with that but it should have been left a choice IMO, cause now you can't even buy the version I own on Steam anymore. Those unique boss fights were much better than the same old head guy.
I'm still down for a potential physical version later on but will buy the new version on PC later on at some point.
This has been removed from the European eSHOP because of a racially offensive character perhaps?
@STiiPHEN, the game was temporarily removed from the EU eshop because of a ratings issue (https://twitter.com/cfk_news/status/1135739371376717824?s=21)... Good news is that seems to have been resolved and it's available again.
@Solomon18 So they changed the music in Wonder Boy Remix too?
That sucks, because my memory is of the original one when it were brand new in arcades on release.
And yes, the original should have been included.
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