Comments 195

Re: Switch 2 Gets Its Flowers At The Japan Game Awards 2025

hisownsidekick

After seeing this article, I decided to check out the Wikipedia entry for the awards and the first winners back in 1997 were interesting! Best Work went to Sakura Wars for the Sega Saturn, which also picked up awards for design and characters. NIGHTS into Dreams won awards for programming and graphics, PaRappa the Rapper for sound and "new concept," and Resident Evil for its scenario (it also took home the Adventure category award).
Some other category winners of note:
Action - Super Mario 64 (definitely not a platformer)
Driving/Racing - Mario Kart 64
Fighting - Tekken 2
RPG - Dragon Quest III (a remake... we've been into them for longer than we like to think)
Puzzle - Puyo Puyo 2 Definitive Edition (rereleases, too...)
Simulation - Derby Stallion '96

Re: Bomb Rush Cyberfunk Dev Reveals Another Jet Set Radio-Style Game

hisownsidekick

I just started Cyberfunk, so I can only comment on the first few hours, but it's impressive. It IMMEDIATELY felt right, it looks great, and the soundtrack kicks like it should. I'm interested in whatever this team puts out from now on.

@Jhena That sounds awesome; I'm genuinely jealous, haha. Most of my dreams are so mundane.

Re: Feature: Ghosts 'n Goblins Hit Arcades 40 Years Ago, And Its Recent Resurrection Is The Perfect Way To Celebrate

hisownsidekick

Well, I said in my earlier comment that I'd check it out based on this article, and I did. I haven't gotten very far AT ALL, but... I really like it so far. It's very hard and the jumping requires getting used to, but the fact that there's actually a skill tree that you can progress through makes it so much more interesting to me (I'm one of those people who loves RPG elements in nearly everything, haha). Part of what's getting me killed so much is the fact that it's a much more methodical game than you'd think, given its arcade roots. But of course the originals were also much more methodical than a lot of arcade games back then, I believe. You hear the intense music and you see all the monsters and baddies on the screen and all the effects are going off and sometimes you panic, and you try to treat it more like Metal Slug, which gets you killed. It's been very interesting so far!
@DashKappei I fully agree with you about the artwork. It's better in person than it is in screenshots or videos and it really is more of a marionette style of animation. I personally would have loved to see a modern, lavish pixel art style reminiscent of the older games, but I honestly don't mind what we got. I'd rather get this new game by the original creator with an "okay" art style than get nothing at all because the budget couldn't be worked out for a more elaborate style.

Re: Round Up: The Reviews Are In For Sonic Racing: CrossWorlds

hisownsidekick

I sometimes give the Sonic franchise a hard time (for various reasons), but these racing games have been seriously, shockingly good. I'm excited to check this one out.
Sort of related: I don't follow Gamespot and haven't for a long time, but when I see their scores pop up lately, it feels like they're consistently (and sometimes surprisingly) lower than the average. Maybe it's just coincidence.

Re: No Switch 2 "Upgrade Path" For Dragon Quest VII: Reimagined Planned

hisownsidekick

@Res462 Yeah, they've done that for years. But reporting to your shareholders that you wish you'd made an unrealistic amount of money isn't the same as hurting for cash. That's why they shuttered Hitman and Tomb Raider, despite those franchises selling millions, with Hitman being an undisputed success.

As to the PlayStation console exclusivity, I definitely don't know, but I feel that has more to do with a lumbering, slow-to-change Japanese publisher moving at a cautious pace with regards to a Western system.

Re: Best Super Mario Games Of All Time

hisownsidekick

Kind of wild to me that the entries for the first half of the list are so negative. Some of them feel more like catalogues of perceived failings than balanced overviews. Also weird to not mention anything negative about Mario 64. It's a legendary game, but it's not without flaws.

The tone of this article is oddly inconsistent.

Re: Tales Of The Shire: A The Lord Of The Rings Game Updated On Switch

hisownsidekick

@AussieMcBucket Your comment didn't come off as being rude at all to me, and clearly to others who were also uninvolved (see: @CaleBoi25). I think some people are just ready to leap at someone for a perceived bit of arrogance, whether it's real or not. Shrug.
Add another vote to the pile; language discussion is good and pure should be encouraged!
We could certainly use more of it, as a species...

Re: Tales Of The Shire: A The Lord Of The Rings Game Updated On Switch

hisownsidekick

@HalfAWorldAway It's a game created by an acclaimed movie studio based on one of the most beloved and enduring IPs on the planet. I agree that there are many other games more deserving of coverage, but it isn't hard to understand why people might be interested in this, and thus why a news site might produce a brief article on it. I think implying it's due to a hidden agenda or lack of integrity is, respectfully, kind of a wild leap to make. Occam's razor, and all that.

Re: Atari Acquires IP Rights To Five Ubisoft Games, Including 2011's 'Child Of Eden'

hisownsidekick

@shgamer Oh cool, I didn't know that about Cold Fear. I remember checking out The New Nightmare back in the day on the Dreamcast and I was so impressed that you could aim your flashlight all across the pre-rendered backgrounds! It felt like such a natural evolution for the genre that I figured more studios would do it, but of course pre-rendered backgrounds went out of vogue shortly after.

Re: Atari Acquires IP Rights To Five Ubisoft Games, Including 2011's 'Child Of Eden'

hisownsidekick

Whoa, I Am Alive?! I'm one of the 11 people who played that! It was an ambitious survival/action game that the original team couldn't finish, so Ubisoft acquired it and gave it to Ubisoft Shanghai, I believe, who patched it together and shipped it as a smaller, downloadable title. It was a solid 7/10. Early in the game, you're taught how to take out 3 or 4 enemies with only one bullet through tense bluffing and utilizing the environment. If they remaster it, I'll absolutely check it out again.

Re: Talking Point: What Are You Playing This Weekend? (16th August)

hisownsidekick

I just got my first Switch and I'm playing Breath of the Wild for the first time! I managed to avoid most spoilers, so I just keep getting caught off guard by the innovation. It's amazing, the number of things they threw out from the older games, the things I didn't expect them to borrow from other games, and the things they just straight up invented. I'm enjoying it so much!