Comments 10,160

Re: Switch 2 Sells Over 10 Million Units, Nintendo Increases Forecast Even Further

electrolite77

@LazyDaisy

They had two big first party exclusives in June/July, and have launched a couple of Eshop games. There’s now Pokemon with 3 more coming before the end of the year, 2 being Switch 2 exclusives. They’ve got 8 games announced for next year (including the Duskbloods) 6 of which are Switch 2 exclusives. So quantity of first party games isn’t an issue.

Apart from MKW there seems to be a focus on spin offs and B Tier franchises but that is actually starting to make sense. With sales momentum like this why not keep their biggest hitters back for 2027 and beyond?

Re: "Go Tell Nintendo" - Ex-Blizzard President Responds After Xbox Calls Exclusives "Antiquated"

electrolite77

Remember whenever you see anything from Xbox executives at this point that a lot of the decision making has been taken out of their hands. They’ve been tasked with achieving profit margins of 30% (phenomenally high for the games industry) and now have to justify decision taken to justify that.

Sony and MS are doing just fine selling Consoles with exclusives. It’s just that the sheer spend needed to make AAA exclusives make it really difficult to achieve a 30% ROI.

Anyone who ever thinks Nintendo should be making a super powered home system to compete with Sony should just take one look at a company with MS resources failing to do so and forget the idea. Especially now with so many players embedded in their Friends lists and digital libraries. Part of the reason Nintendo are still doing so well is because they aren’t throwing money at competing in that market and seem to have a very good grip on their development costs.

Re: Xbox Reiterates Its Support For Switch 2

electrolite77

@vio

It’s not that crazy really. Activision decided to port to the Wii U because their Wii versions had made them plenty of money. Then like everything else on the Wii U they sold about 35 copies so they never bothered with the Switch. There’s plenty of evidence in the Switch library that it’s easy enough to port PS3/XB1 games but Activision didn’t think it worth their while. I suspect that will change now Xbox are full third party.

Re: Xbox Reiterates Its Support For Switch 2

electrolite77

@Chlocean

I don’t think it needed it, played a bit of MCC recently and it looks fine. My theory is like with Gears of War* they’ve done a very low level remake so they can have something ‘new’ for Xbox/GP and PS5 at the same time.

*Edit-and Fallout 4

Re: Super Mario Galaxy 1 & 2 Topped The Best-Selling Switch Games... In September?

electrolite77

Once again ‘vocal Online backlash’ proves exactly how relevant it is.

The games are A*, there’s a lot of people who won’t have played them before, there’s plenty of people who are pleased to play them again. Compared to the originals they’re a clear, if not earth shattering, upgrade and you don’t have to use waggle controls. They’re Mario. Of course they sold.

Re: Nintendo Reportedly Increases Switch 2 Production To 25 Million Units For Year 1

electrolite77

@KociolekDoSyta

I’m not saying there aren’t some people getting very emotional over GKC, it’s not good for Nintendo to potentially lose collectors as they’re some of their least discerning customers, what I’m saying they’re a very very small percentage of the user base. That isn’t a controversial statement.

The maths for Nintendo is simple-GKC keep costs down for them and therefore third parties, while still maintaining a retail presence to attract customers who are looking to buy a game rather than a bit of plastic for their shelf. If it means more third party support overall they’re calculating that’s worthwhile. I suspect they’re right no matter what Online echo chambers may be leading their members to believe.

Games haven’t been complete on storage medium for a long time now. The idea that they will force publishers to pay for physical options (more than one cart or 128GB carts for bigger games) to satisfy that tiny number of people, at the risk of publishers going digital only or simply not making games for Switch 2 is fantasy land stuff. So is the idea they will ultimately make much difference to whether Switch 2 shifts hardware units.

Re: Rumour: Nintendo Patent Supposedly Points To Return Of DS Games

electrolite77

Given that they’ve found a way to monetise the VB library I can definitely see this happening. Finding a way to turn their back catalogue into shareholder pleasing subscription revenue is clearly something they’re willing to find unusual ways of achieving. The DS was wildly popular and has a huge number of worthwhile games so I’m sure they will at some point.

Re: Nintendo Reportedly Increases Switch 2 Production To 25 Million Units For Year 1

electrolite77

@KociolekDoSyta

Sure, add all 87k from that Reddit page. Multiply my numbers by 10 if you want. Multiply the Reddit page by 10 if you want, let’s really go for it. Maybe 20. Have we made it to 1% of the Switch user base yet? A system that at last count had sold 153 million pieces of hardware and over 1.4 billion pieces of software?

You can even pretend all of them won’t buy a Nintendo system at any point in its lifetime because of the storage medium third party games are on if you want. Amaze everyone by pretending that a Reddit page that hosts 87k people disproves all the other numbers showing first party games are the main drivers of Nintendos hardware sales. I’ll just give you one bit of advice gleaned from over 40 years of video gaming….dont presume the shouting of the most intense enthusiasts means much. Not compared to mass market behaviour.

P.S. If you’d choose digital over GKC, you’re literally walking into the trap Publishers are setting. They want an all digital future with no resale or sharing.

Re: Nintendo Reportedly Increases Switch 2 Production To 25 Million Units For Year 1

electrolite77

@KociolekDoSyta

I rounded up from the roughly 100 people on here who keep posting about it, and the roughly 200 people on a Facebook group with 400k members. It’s not a scientific number but in terms of the mass market where most people don’t post about Video Games enough to post on here or Social Media, it makes the point regarding the absolutely tiny number of people who will care.

I also didn’t say people are only interested in first party titles. However it’s well established that the games that drive sales of Nintendo platforms and sell the most on them are Nintendo games. Those are all on the cart anyway (or at least a playable v1.0 is before patches and updates). I feel confident in saying that the number of people who would not buy a Switch 2 because of third party games being on a GKC is very small indeed.

Re: Switch 2 Named One Of The Best 'Entertainment & Gaming' Inventions Of 2025

electrolite77

@OmnitronVariant

I’ve seen that and it’s a strange comparison. Nobody needs a technical breakdown to see Switch 2 games running better, it is easily as much of a generational leap as any previous Nintendo transition. MKW is a better looking games than MK8D. The likes of the Zelda games, Hogwarts Legacy, FC26 and Kirby Forgotten Land are significantly better on Switch 2. It already has several games (DK, Cyberpunk, Star Wars Outlaws) that are beyond Switch 1. Mouse controls are more of an innovation than adding extra buttons to the GBA or Analogue triggers on the GameCube. It’s entirely consistent with what Nintendo normally do.

I’m also slightly bemused about the statement that ‘Sony always make high quality Consoles’ given the well known issues with PS1 and PS2, the YLOD on the PS3, the preponderance of stick drift on PS5. They’ve got better but it’s taken them a while to get there

Re: Switch 2 Named One Of The Best 'Entertainment & Gaming' Inventions Of 2025

electrolite77

@OmnitronVariant

Nintendo have just done what they usually do like with NES>SNES, GB>GBC>GBA, N64>GC. The outliers are the years where they threw innovation in for the sake of it, which worked with Wii and DS (selling to a market that then moved to mobile phones), worked much less with 3DS (half the sales of DS and 20% of those sales didn’t even include the 3D gimmick), and failed with Virtual Boy and Wii U.