Comments 10,284

Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?

electrolite77

@The_Nintendo_Pedant

Of course, totally understand relating it to your own experience. The SNES launch in the US was nice and by the end of 1991 (going off Wikipedia) it had a superb range of games. What happened in the UK was in the 90s Nintendo farmed their entire operation out to third parties who didn’t know what they were doing.

I never understood why Nintendo didn’t do a cheap home-only version of the Switch without a screen. It seems an even better idea now with Switch 2.

Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?

electrolite77

@The_Nintendo_Pedant

Yeah I’m going off the actual launches. By the time SNES, Dreamcast, PlayStation, Mega CD (which launched with loads of games) reached the West they’d had months to build up a library. Even then in the UK we only got SNES in April 1992 with 3 games including the pack in. Really going off topic but in hindsight I think the Saturn-rightly derided for the early launch fiasco-actually had one of the more solid launches when it hit the West.

Obviously it’s ultimately subjective. A lot of it will come down to simply whether one likes the games.

I do agree on the hardware though. The Mouse controls are of no interest to me. Thing is I’m ok with that. My disconnect with Nintendo happened during the late Wii/DS era and then properly during the Wii U/3DS generation. Their hardware felt like they were tacking on ideas with no use case because they’d decided they had to be different. In fact some of their most successful systems (e.g. SNES and GBA) were iterative. A more powerful, more comfortable Sony-style upgraded Switch is all I was after and the power leap has really surprised me. I can definitely see how that isn’t inspiring to many though, and at that point you’ve got to make the software the selling point. Hopefully there’s a Direct imminent.

Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?

electrolite77

@The_Nintendo_Pedant

SNES and N64 were great in terms of quality (Mario World, F-Zero, Mario 64, Pilotwings 64) but nobody would get away with launching with just two games now, especially if as happened with the N64 there were then long periods where literally nothing released.

Switch launched with a poor party game, a Wii U port and very little third party support. Thankfully almost nobody (including me) cared BOTW was also on Wii U, but then its next big first party release was MK8D, a Wii U port. The Wii U itself had a poor launch as did the 3DS. I didn’t bother with either system for a while. I don’t remember the DS launch being great either no matter how much I tried to enjoy playing Mario 64 with a thumb stylus thing. Wii got it right with Wii Sports and a Zelda game (albeit a port) you can certainly see why that took off.

There hasn’t been an exciting non-Nintendo launch for a while either. PS5 first party at launch was a great-but-short pack in, a remake and 3 upgraded PS4 games. Xbox series literally launched with upgraded XB1 games. That said both of them did a much better job at getting upgraded previous generation games out (Nintendo had their first tranche that were great then nothing) which is something I like to see even if others aren’t bothered. I know a lot of people love Sonic Adventure and Virtua Fighter but the DC didn’t impress me at launch. I personally prefer a spread of titles as much as one must have so I think the last really great launch to my mind was the original Xbox. Almost every system takes a while to hit its stride.

Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card

electrolite77

@Anti-Matter

That’s your wallet. That’s ok. You don’t get to lecture anyone else about theirs.

If you want to deny yourself games now because of a potential issue with not being able to play an unpatched v1.0 of a game when the servers get switched off and you haven’t got it downloaded to anything at some point so far in the future we may not even be alive, that’s up to you. But only you.

Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev

electrolite77

@sixrings

Everyone uses theoretical maximums to push their systems. Sony used 4K to sell both PS4 Pro and PS5. It was the first thing they talked about (along with HDR) in the PS4 Pro presentation. Do all its games run at 4K? No.

The box for the PS5 had 8K and 4k 120 on it? Does that mean all its games run at those levels? No.

https://www.reddit.com/r/gamingnews/s/II6IdDhMlA

This page here cites ‘True 4K gaming, up to 120FPS and 8K HDR’ but does it mean all games will be that standard? No.

https://www.xbox.com/en-GB/consoles/xbox-series-x

Whatever issues Switch 2 has, it failing to live up to promises you’ve made in your own head is a you problem.

Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev

electrolite77

@Moroboshi876

I buy both physical and digital and have no practical issue with GKC. If someone wants a parade of boxes on their shelf they can have them. If someone wants to buy games knowing they might trade in or resell them they can have that. If someone wants to go digital only they can. No point restricting consumers to one option only, one that gives all the power to the vendor. That’s what they want.

Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev

electrolite77

@sixrings

It has some impressive third party games though. Cyberpunk, Hogwarts and WWE from what I’ve played. There’s now a preview on this site for Star Wars Outlaws which is positive.

I’m still not sure why anything there indicates Series S level performance. That system has an average power draw in gameplay of 71W. Even allowing for 4 years of tech advances it was highly unlikely Switch 2 would be able to match that.

I do agree that Digital Foundry were pretty accurate though. I never had much hope for many 120FPS games (though Metroid will be interesting) on Switch 2 as there aren’t many on my PS5/XSX. The VRR issue is the biggest annoyance for me. But my expectations were set fairly realistically. I expected it to land above PS4 in the same was Switch 1 landed above PS3. It’s actually more than that which is very pleasing.

Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev

electrolite77

@sixrings

So you “did not expect a series s level performance” but because “people on here were talking about DLSS like it was a miracle worker and xbox series s beater” you now believe “this system once again has fallen short”

Fallen short of what? Did Nintendo sell you the system promising Series S performance? If you actually bought it because of what ‘people on here’ said leading you to expect Series S performance that’s all on you. Nobody else.

Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev

electrolite77

Practically speaking, whether it’s part of the game or none of the game on the physical delivery method the actual issue (that there might be a point a long way into the future where the game and its update files can’t be downloaded and the user hasn’t backed them up to anything) is the same. Even if FC games come with a version 1.0 on a disc they’re still going to be missing a significant chunk of game at said future point.

Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev

electrolite77

@sixrings

Over here the digital PS5 is £34 more than Switch 2 and the Disc system is £84 more. After that the disparity in power between a home system and an equivalently priced portable is entirely typical. I’m not sure why you expected a Series S. After that what you consider value is subjective, but Nintendo-or anyone else for that matter-are highly unlikely to take huge losses to plug that gap when their portables always sell extremely well.

Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev

electrolite77

@DeDeFrosty

It’s the second article in a couple of days that’s taken a completely negative tone-it starts in only the second paragraph-based on selective user feedback and ignores those who fed back that they were happy. The Star Wars article was a bit of a credibility shredder in that sense, repeating one article that didn’t even include any footage and ignoring others that were much less negative. It’s pretty typical of Games reporting these days, but Nintendo Life used to be better.

Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest

electrolite77

@brakeman90

I agree on this. I’ve always been fascinated by ports to lesser machines, ever since the late 80s and the valiant and not-so-valiant attempts by difference coders to shoehorn Arcade games into my Amstrad CPC. But I’d rather see hordes of PS4/XB1 games making their way across. In many cases there are already PS4 Pro and XB1X versions to start the process with and nothing from that generation should cause Switch 2 any issues at all.

Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest

electrolite77

@N64-ROX

That’s your memory playing tricks on you. Switch 1 was always a mix of good and bad ports. Looking at early games for every Rocket League, Resodent Evil revelations or Skyrim there was a Lego City Undercover, Rime, WWE 2K18 or Payday 2. Sonic Forces and Dragon Quest Heroes underperformed too. Opinion was divided on others that I thought were great too like LA Noire and Doom 2016.

Re: CD Projekt Reveals 75% Of Cyberpunk 2077 Switch 2 Sales Were Physical In Opening Month

electrolite77

@JohnnyMind

That’s a good point. My guess would be that there’s more of an expectation around third party support this time around. When Switch 1 launched off the back of Wii U and 3DS it was always going to take time-and system sales-to get third parties on board. With Switch 2 following a hugely successful system there should have been potential for much more than we’ve got so far-which has been good, don’t get me wrong, but could have been more. It could also be that there’s are more Devs wanting kits this time around for that reason, and they’re complaining very loudly.

Re: CD Projekt Reveals 75% Of Cyberpunk 2077 Switch 2 Sales Were Physical In Opening Month

electrolite77

@Sebos

That’s what I’m hoping to see with Game Key Cards, much more discounting of third party games. If the cost to publishers is as low as it’s purported to be there’s no reason for them to be selling at the same cost as fully physical games.

@JohnnyMind

It certainly will include GKC’s. Third party software is off to a decent start on Switch 2, it’s just a shame that Nintendo have been so slow to get dev kits out there to developers.