Nintendo have released 2 retail games, two Eshop games, two updates with extra content for Switch games and given QOL/graphical updates to 14 of their own Switch 1 games. It also has a quality third party eshop exclusive (Fast Fusion).
Of course, totally understand relating it to your own experience. The SNES launch in the US was nice and by the end of 1991 (going off Wikipedia) it had a superb range of games. What happened in the UK was in the 90s Nintendo farmed their entire operation out to third parties who didn’t know what they were doing.
I never understood why Nintendo didn’t do a cheap home-only version of the Switch without a screen. It seems an even better idea now with Switch 2.
Sorry that’s just nonsense. It’s an option. If you want to go digital you do so, leave options for others. You’re extrapolating your feelings into that others should do, which is wrong.
Yeah I’m going off the actual launches. By the time SNES, Dreamcast, PlayStation, Mega CD (which launched with loads of games) reached the West they’d had months to build up a library. Even then in the UK we only got SNES in April 1992 with 3 games including the pack in. Really going off topic but in hindsight I think the Saturn-rightly derided for the early launch fiasco-actually had one of the more solid launches when it hit the West.
Obviously it’s ultimately subjective. A lot of it will come down to simply whether one likes the games.
I do agree on the hardware though. The Mouse controls are of no interest to me. Thing is I’m ok with that. My disconnect with Nintendo happened during the late Wii/DS era and then properly during the Wii U/3DS generation. Their hardware felt like they were tacking on ideas with no use case because they’d decided they had to be different. In fact some of their most successful systems (e.g. SNES and GBA) were iterative. A more powerful, more comfortable Sony-style upgraded Switch is all I was after and the power leap has really surprised me. I can definitely see how that isn’t inspiring to many though, and at that point you’ve got to make the software the selling point. Hopefully there’s a Direct imminent.
Some serious regional discrepancies going on here. Every PS5 bundle I've seen (including one that I bought) has a digital code in it. And 110 Euros vs £35? What Country are you in?
SNES and N64 were great in terms of quality (Mario World, F-Zero, Mario 64, Pilotwings 64) but nobody would get away with launching with just two games now, especially if as happened with the N64 there were then long periods where literally nothing released.
Switch launched with a poor party game, a Wii U port and very little third party support. Thankfully almost nobody (including me) cared BOTW was also on Wii U, but then its next big first party release was MK8D, a Wii U port. The Wii U itself had a poor launch as did the 3DS. I didn’t bother with either system for a while. I don’t remember the DS launch being great either no matter how much I tried to enjoy playing Mario 64 with a thumb stylus thing. Wii got it right with Wii Sports and a Zelda game (albeit a port) you can certainly see why that took off.
There hasn’t been an exciting non-Nintendo launch for a while either. PS5 first party at launch was a great-but-short pack in, a remake and 3 upgraded PS4 games. Xbox series literally launched with upgraded XB1 games. That said both of them did a much better job at getting upgraded previous generation games out (Nintendo had their first tranche that were great then nothing) which is something I like to see even if others aren’t bothered. I know a lot of people love Sonic Adventure and Virtua Fighter but the DC didn’t impress me at launch. I personally prefer a spread of titles as much as one must have so I think the last really great launch to my mind was the original Xbox. Almost every system takes a while to hit its stride.
Indeed they do. Plus there’s the wider problem where some people would rather spend time moaning about Gaming online than, you know, Gaming. The discourse is so negative all the time.
All getting rid of GKC will do is remove consumer options, take away trade in and resale, and give the industry exactly what it wants. Digital or GKC is better than digital only.
I’ve gone for great, happily jumping between MKW, DK Bananza, the Zelda and Kirby upgrades, Cyberpunk, Hogwarts, Fast Fusion and Bowsers Fury (hugely improved in handheld) I use mine constantly. I agree we need a Direct soon to get more idea of the roadmap but overall for three months in….great.
There’s always going to be issues with Switch 1/2 being portable, that’s requires compromises in terms of power as well as storage medium. My impression is that around that, it would be hard for Nintendo to have made it much easier.
PS4 and XB1 didn’t come with SSD. The PS4 had a 5400 RPM HDD in it. You could take it out and replace it with an SSD (like I did) and see some improvements in menu and game loading but it was still restricted to SATA II speeds.
Cyberpunk is a last gen game at heart designed for systems with slow mechanical hard drives. Outlaws is a current gen game designed around SSD storage.
That’s your wallet. That’s ok. You don’t get to lecture anyone else about theirs.
If you want to deny yourself games now because of a potential issue with not being able to play an unpatched v1.0 of a game when the servers get switched off and you haven’t got it downloaded to anything at some point so far in the future we may not even be alive, that’s up to you. But only you.
Switch 2, like Switch 1, is very easy to develop for. There’s an inevitable difference in storage formats that comes from the system being portable. But making development as easy as possible is something Nintendo finally got right moving to Switch.
That’s very unusual pricing. A code is obviously a lot cheaper than a cartridge for Nintendo especially with MKW being on the Cart. In the UK the price difference between Switch 2 only and the MKW bundle is only £34. In the US it’s $50.
Nintendos DRM during the Wii U era was terrible but you can still redownload Wii U games you bought previously. You can still redownload Wii games you may have bought back in 2006. There’s just no storefront.
It’s an issue for anyone who had unrealistic expectations based on promises that they were never made. Anyway you’ll have to excuse me I’m going to go and complain to Kenwood that my Toaster doesn’t wash my car. They never said it would, but I’m very disappointed nonetheless….
This is really poor. It’s a game that should run absolutely fine on Switch 1, yet doesn’t even run properly on Switch 2 or PS5. Just a poor show all round. No sale for me, which is a shame as I was looking forward to this.
Everyone uses theoretical maximums to push their systems. Sony used 4K to sell both PS4 Pro and PS5. It was the first thing they talked about (along with HDR) in the PS4 Pro presentation. Do all its games run at 4K? No.
The box for the PS5 had 8K and 4k 120 on it? Does that mean all its games run at those levels? No.
Xbox One X was a superb machine, I’d have been amazed if a handheld selling for £400 could get near that. But it does seem from the early comparisons-Hogwarts, Cyberpunk, Street Fighter 6-that it’s well clear of base PS4 level and reaching towards PS4 Pro. It’s at the top of my expectations but I wasn’t expecting miracles.
DK Bananza is 1080p-1200p. The PS4 Pro can do 4K, being able to output 4K doesn’t indicate the Series S performance you said you expected in post 50. My PS5 has an 8K logo on the box, that just means it technically can output 8K, it doesn’t mean every game will be in 8K.
I buy both physical and digital and have no practical issue with GKC. If someone wants a parade of boxes on their shelf they can have them. If someone wants to buy games knowing they might trade in or resell them they can have that. If someone wants to go digital only they can. No point restricting consumers to one option only, one that gives all the power to the vendor. That’s what they want.
It has some impressive third party games though. Cyberpunk, Hogwarts and WWE from what I’ve played. There’s now a preview on this site for Star Wars Outlaws which is positive.
I’m still not sure why anything there indicates Series S level performance. That system has an average power draw in gameplay of 71W. Even allowing for 4 years of tech advances it was highly unlikely Switch 2 would be able to match that.
I do agree that Digital Foundry were pretty accurate though. I never had much hope for many 120FPS games (though Metroid will be interesting) on Switch 2 as there aren’t many on my PS5/XSX. The VRR issue is the biggest annoyance for me. But my expectations were set fairly realistically. I expected it to land above PS4 in the same was Switch 1 landed above PS3. It’s actually more than that which is very pleasing.
Why reduce consumer choice? Why take away resale and trade in options. That’s just doing what the publishers want. You can buy digital, let others buy what they want.
Actually GKC share one of the big advantages of physical which is easy sharing, trade in and resale. If they disappear it will be a digital only future.
So you “did not expect a series s level performance” but because “people on here were talking about DLSS like it was a miracle worker and xbox series s beater” you now believe “this system once again has fallen short”
Fallen short of what? Did Nintendo sell you the system promising Series S performance? If you actually bought it because of what ‘people on here’ said leading you to expect Series S performance that’s all on you. Nobody else.
Practically speaking, whether it’s part of the game or none of the game on the physical delivery method the actual issue (that there might be a point a long way into the future where the game and its update files can’t be downloaded and the user hasn’t backed them up to anything) is the same. Even if FC games come with a version 1.0 on a disc they’re still going to be missing a significant chunk of game at said future point.
Over here the digital PS5 is £34 more than Switch 2 and the Disc system is £84 more. After that the disparity in power between a home system and an equivalently priced portable is entirely typical. I’m not sure why you expected a Series S. After that what you consider value is subjective, but Nintendo-or anyone else for that matter-are highly unlikely to take huge losses to plug that gap when their portables always sell extremely well.
It’s the second article in a couple of days that’s taken a completely negative tone-it starts in only the second paragraph-based on selective user feedback and ignores those who fed back that they were happy. The Star Wars article was a bit of a credibility shredder in that sense, repeating one article that didn’t even include any footage and ignoring others that were much less negative. It’s pretty typical of Games reporting these days, but Nintendo Life used to be better.
It does seem like NL is going down the rage bait route which is pretty poor. I’ve been on this site for many years and it’s a shame to see this recent downturn. Hopefully it’s a fleeting thing.
I agree on this. I’ve always been fascinated by ports to lesser machines, ever since the late 80s and the valiant and not-so-valiant attempts by difference coders to shoehorn Arcade games into my Amstrad CPC. But I’d rather see hordes of PS4/XB1 games making their way across. In many cases there are already PS4 Pro and XB1X versions to start the process with and nothing from that generation should cause Switch 2 any issues at all.
There is still room for optimisation to make a difference. There may be a ceiling to what can be done but it’s good optimisation that allows games to achieve that. It’s also the case that one persons ‘mediocre’ is another persons ‘totally acceptable.’
That’s your memory playing tricks on you. Switch 1 was always a mix of good and bad ports. Looking at early games for every Rocket League, Resodent Evil revelations or Skyrim there was a Lego City Undercover, Rime, WWE 2K18 or Payday 2. Sonic Forces and Dragon Quest Heroes underperformed too. Opinion was divided on others that I thought were great too like LA Noire and Doom 2016.
Quite unusual for @nintendolife to take this angle. There’s some good looking footage out there as well as not-so-good so it seems odd to zero in one video and make an article out of it.
That’s a good point. My guess would be that there’s more of an expectation around third party support this time around. When Switch 1 launched off the back of Wii U and 3DS it was always going to take time-and system sales-to get third parties on board. With Switch 2 following a hugely successful system there should have been potential for much more than we’ve got so far-which has been good, don’t get me wrong, but could have been more. It could also be that there’s are more Devs wanting kits this time around for that reason, and they’re complaining very loudly.
That’s what I’m hoping to see with Game Key Cards, much more discounting of third party games. If the cost to publishers is as low as it’s purported to be there’s no reason for them to be selling at the same cost as fully physical games.
@JohnnyMind
It certainly will include GKC’s. Third party software is off to a decent start on Switch 2, it’s just a shame that Nintendo have been so slow to get dev kits out there to developers.
Comments 10,284
Re: The Best Nintendo Switch 2 Games
WWE getting very hard done to. A fantastic port stuck behind a load of Arcade ROMs.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@NolandC
Fair point. If you just pretend some stuff doesn’t exist your point will in fact be unassailable.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@NolandC
Nintendo have released 2 retail games, two Eshop games, two updates with extra content for Switch games and given QOL/graphical updates to 14 of their own Switch 1 games. It also has a quality third party eshop exclusive (Fast Fusion).
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@The_Nintendo_Pedant
Of course, totally understand relating it to your own experience. The SNES launch in the US was nice and by the end of 1991 (going off Wikipedia) it had a superb range of games. What happened in the UK was in the 90s Nintendo farmed their entire operation out to third parties who didn’t know what they were doing.
I never understood why Nintendo didn’t do a cheap home-only version of the Switch without a screen. It seems an even better idea now with Switch 2.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@LilMuku
Sorry that’s just nonsense. It’s an option. If you want to go digital you do so, leave options for others. You’re extrapolating your feelings into that others should do, which is wrong.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@The_Nintendo_Pedant
Yeah I’m going off the actual launches. By the time SNES, Dreamcast, PlayStation, Mega CD (which launched with loads of games) reached the West they’d had months to build up a library. Even then in the UK we only got SNES in April 1992 with 3 games including the pack in. Really going off topic but in hindsight I think the Saturn-rightly derided for the early launch fiasco-actually had one of the more solid launches when it hit the West.
Obviously it’s ultimately subjective. A lot of it will come down to simply whether one likes the games.
I do agree on the hardware though. The Mouse controls are of no interest to me. Thing is I’m ok with that. My disconnect with Nintendo happened during the late Wii/DS era and then properly during the Wii U/3DS generation. Their hardware felt like they were tacking on ideas with no use case because they’d decided they had to be different. In fact some of their most successful systems (e.g. SNES and GBA) were iterative. A more powerful, more comfortable Sony-style upgraded Switch is all I was after and the power leap has really surprised me. I can definitely see how that isn’t inspiring to many though, and at that point you’ve got to make the software the selling point. Hopefully there’s a Direct imminent.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Jeronan
Some serious regional discrepancies going on here. Every PS5 bundle I've seen (including one that I bought) has a digital code in it. And 110 Euros vs £35? What Country are you in?
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@AppleBlade
Nice summary. Unfortunately that's how modern Gaming is.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@The_Nintendo_Pedant
SNES and N64 were great in terms of quality (Mario World, F-Zero, Mario 64, Pilotwings 64) but nobody would get away with launching with just two games now, especially if as happened with the N64 there were then long periods where literally nothing released.
Switch launched with a poor party game, a Wii U port and very little third party support. Thankfully almost nobody (including me) cared BOTW was also on Wii U, but then its next big first party release was MK8D, a Wii U port. The Wii U itself had a poor launch as did the 3DS. I didn’t bother with either system for a while. I don’t remember the DS launch being great either no matter how much I tried to enjoy playing Mario 64 with a thumb stylus thing. Wii got it right with Wii Sports and a Zelda game (albeit a port) you can certainly see why that took off.
There hasn’t been an exciting non-Nintendo launch for a while either. PS5 first party at launch was a great-but-short pack in, a remake and 3 upgraded PS4 games. Xbox series literally launched with upgraded XB1 games. That said both of them did a much better job at getting upgraded previous generation games out (Nintendo had their first tranche that were great then nothing) which is something I like to see even if others aren’t bothered. I know a lot of people love Sonic Adventure and Virtua Fighter but the DC didn’t impress me at launch. I personally prefer a spread of titles as much as one must have so I think the last really great launch to my mind was the original Xbox. Almost every system takes a while to hit its stride.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@StewdaMegaManNerd
Indeed they do. Plus there’s the wider problem where some people would rather spend time moaning about Gaming online than, you know, Gaming. The discourse is so negative all the time.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@coolioam
I don’t think it’s just the Switch, I think there’s a lot of people failing to remember what most system launches are like
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@LilMuku
All getting rid of GKC will do is remove consumer options, take away trade in and resale, and give the industry exactly what it wants. Digital or GKC is better than digital only.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
I’ve gone for great, happily jumping between MKW, DK Bananza, the Zelda and Kirby upgrades, Cyberpunk, Hogwarts, Fast Fusion and Bowsers Fury (hugely improved in handheld) I use mine constantly. I agree we need a Direct soon to get more idea of the roadmap but overall for three months in….great.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@dew12333
There’s always going to be issues with Switch 1/2 being portable, that’s requires compromises in terms of power as well as storage medium. My impression is that around that, it would be hard for Nintendo to have made it much easier.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@krogp
It is a PS4 era game though. It released on PS4 after beginning development in 2016.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Jeronan
PS4 and XB1 didn’t come with SSD. The PS4 had a 5400 RPM HDD in it. You could take it out and replace it with an SSD (like I did) and see some improvements in menu and game loading but it was still restricted to SATA II speeds.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@DiamondJim
Cyberpunk is a last gen game at heart designed for systems with slow mechanical hard drives. Outlaws is a current gen game designed around SSD storage.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Anti-Matter
That’s your wallet. That’s ok. You don’t get to lecture anyone else about theirs.
If you want to deny yourself games now because of a potential issue with not being able to play an unpatched v1.0 of a game when the servers get switched off and you haven’t got it downloaded to anything at some point so far in the future we may not even be alive, that’s up to you. But only you.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@dew12333
Switch 2, like Switch 1, is very easy to develop for. There’s an inevitable difference in storage formats that comes from the system being portable. But making development as easy as possible is something Nintendo finally got right moving to Switch.
https://www.videogamer.com/news/nintendo-switch-2-super-easy-develop-essentially-tiny-mid-range-pc-easily-beats-steam-deck/
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Anti-Matter
I’ll buy whatever I want thanks, and it will be nothing to do with you or anyone else
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Jeronan
That’s very unusual pricing. A code is obviously a lot cheaper than a cartridge for Nintendo especially with MKW being on the Cart. In the UK the price difference between Switch 2 only and the MKW bundle is only £34. In the US it’s $50.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
Seems fair enough, even if it does say a bit about their engine.
Just had a look and this is available for £42 in the UK. So at least they’ve used the GKC to keep the price fairly reasonable. I may give it a go.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@Weizsgriff
Everyone in their right mind will buy what they feel like buying, regardless of lectures from others.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@WhiteUmbrella
Nintendos DRM during the Wii U era was terrible but you can still redownload Wii U games you bought previously. You can still redownload Wii games you may have bought back in 2006. There’s just no storefront.
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
Poor show all round. Was this worth the clicks?
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
@sixrings
It’s an issue for anyone who had unrealistic expectations based on promises that they were never made. Anyway you’ll have to excuse me I’m going to go and complain to Kenwood that my Toaster doesn’t wash my car. They never said it would, but I’m very disappointed nonetheless….
Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation
This is really poor. It’s a game that should run absolutely fine on Switch 1, yet doesn’t even run properly on Switch 2 or PS5. Just a poor show all round. No sale for me, which is a shame as I was looking forward to this.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
Everyone uses theoretical maximums to push their systems. Sony used 4K to sell both PS4 Pro and PS5. It was the first thing they talked about (along with HDR) in the PS4 Pro presentation. Do all its games run at 4K? No.
The box for the PS5 had 8K and 4k 120 on it? Does that mean all its games run at those levels? No.
https://www.reddit.com/r/gamingnews/s/II6IdDhMlA
This page here cites ‘True 4K gaming, up to 120FPS and 8K HDR’ but does it mean all games will be that standard? No.
https://www.xbox.com/en-GB/consoles/xbox-series-x
Whatever issues Switch 2 has, it failing to live up to promises you’ve made in your own head is a you problem.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
Xbox One X was a superb machine, I’d have been amazed if a handheld selling for £400 could get near that. But it does seem from the early comparisons-Hogwarts, Cyberpunk, Street Fighter 6-that it’s well clear of base PS4 level and reaching towards PS4 Pro. It’s at the top of my expectations but I wasn’t expecting miracles.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
DK Bananza is 1080p-1200p. The PS4 Pro can do 4K, being able to output 4K doesn’t indicate the Series S performance you said you expected in post 50. My PS5 has an 8K logo on the box, that just means it technically can output 8K, it doesn’t mean every game will be in 8K.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@Moroboshi876
I buy both physical and digital and have no practical issue with GKC. If someone wants a parade of boxes on their shelf they can have them. If someone wants to buy games knowing they might trade in or resell them they can have that. If someone wants to go digital only they can. No point restricting consumers to one option only, one that gives all the power to the vendor. That’s what they want.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
It has some impressive third party games though. Cyberpunk, Hogwarts and WWE from what I’ve played. There’s now a preview on this site for Star Wars Outlaws which is positive.
I’m still not sure why anything there indicates Series S level performance. That system has an average power draw in gameplay of 71W. Even allowing for 4 years of tech advances it was highly unlikely Switch 2 would be able to match that.
I do agree that Digital Foundry were pretty accurate though. I never had much hope for many 120FPS games (though Metroid will be interesting) on Switch 2 as there aren’t many on my PS5/XSX. The VRR issue is the biggest annoyance for me. But my expectations were set fairly realistically. I expected it to land above PS4 in the same was Switch 1 landed above PS3. It’s actually more than that which is very pleasing.
Re: Video: We've Played Star Wars Outlaws On Switch 2 - Here's 16 Minutes Of Gameplay
Maybe don’t base articles on one YouTube opinion. That was poor and a bit damaging to the sites credibility.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@Moroboshi876
Why reduce consumer choice? Why take away resale and trade in options. That’s just doing what the publishers want. You can buy digital, let others buy what they want.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@Moroboshi876
Actually GKC share one of the big advantages of physical which is easy sharing, trade in and resale. If they disappear it will be a digital only future.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
So you “did not expect a series s level performance” but because “people on here were talking about DLSS like it was a miracle worker and xbox series s beater” you now believe “this system once again has fallen short”
Fallen short of what? Did Nintendo sell you the system promising Series S performance? If you actually bought it because of what ‘people on here’ said leading you to expect Series S performance that’s all on you. Nobody else.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
Practically speaking, whether it’s part of the game or none of the game on the physical delivery method the actual issue (that there might be a point a long way into the future where the game and its update files can’t be downloaded and the user hasn’t backed them up to anything) is the same. Even if FC games come with a version 1.0 on a disc they’re still going to be missing a significant chunk of game at said future point.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
Over here the digital PS5 is £34 more than Switch 2 and the Disc system is £84 more. After that the disparity in power between a home system and an equivalently priced portable is entirely typical. I’m not sure why you expected a Series S. After that what you consider value is subjective, but Nintendo-or anyone else for that matter-are highly unlikely to take huge losses to plug that gap when their portables always sell extremely well.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@DeDeFrosty
It’s the second article in a couple of days that’s taken a completely negative tone-it starts in only the second paragraph-based on selective user feedback and ignores those who fed back that they were happy. The Star Wars article was a bit of a credibility shredder in that sense, repeating one article that didn’t even include any footage and ignoring others that were much less negative. It’s pretty typical of Games reporting these days, but Nintendo Life used to be better.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@ronnande
It does seem like NL is going down the rage bait route which is pretty poor. I’ve been on this site for many years and it’s a shame to see this recent downturn. Hopefully it’s a fleeting thing.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
I’m not sure it’s going to be on parity with PS5. The latter is a tethered system while Switch 2 is a portable that costs less.
However it does look very impressive and I’m really hopeful for it. Love a good portable handheld football game.
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
@brakeman90
I agree on this. I’ve always been fascinated by ports to lesser machines, ever since the late 80s and the valiant and not-so-valiant attempts by difference coders to shoehorn Arcade games into my Amstrad CPC. But I’d rather see hordes of PS4/XB1 games making their way across. In many cases there are already PS4 Pro and XB1X versions to start the process with and nothing from that generation should cause Switch 2 any issues at all.
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
@Exerion76
There is still room for optimisation to make a difference. There may be a ceiling to what can be done but it’s good optimisation that allows games to achieve that. It’s also the case that one persons ‘mediocre’ is another persons ‘totally acceptable.’
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
@N64-ROX
That’s your memory playing tricks on you. Switch 1 was always a mix of good and bad ports. Looking at early games for every Rocket League, Resodent Evil revelations or Skyrim there was a Lego City Undercover, Rime, WWE 2K18 or Payday 2. Sonic Forces and Dragon Quest Heroes underperformed too. Opinion was divided on others that I thought were great too like LA Noire and Doom 2016.
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
@Exerion76
Optimisation is absolutely a factor and Switch 2 is notably more powerful than the PS4
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
Quite unusual for @nintendolife to take this angle. There’s some good looking footage out there as well as not-so-good so it seems odd to zero in one video and make an article out of it.
Re: Video: 13 Exciting New Games Coming To Switch 1 & 2 In September 2025
Good month. PAC Man, Sonic Racing, Silksong, Star Wars, Everybody’s Golf and the not listed FC26 are all on my watch list
Re: Video: 13 Exciting New Games Coming To Switch 1 & 2 In September 2025
@The_Nintendo_Pedant
I’ve played a few EG games and they’re all really good fun. If you like Mario Golf hopefully you’ll find a lot to like.
Re: CD Projekt Reveals 75% Of Cyberpunk 2077 Switch 2 Sales Were Physical In Opening Month
@JohnnyMind
That’s a good point. My guess would be that there’s more of an expectation around third party support this time around. When Switch 1 launched off the back of Wii U and 3DS it was always going to take time-and system sales-to get third parties on board. With Switch 2 following a hugely successful system there should have been potential for much more than we’ve got so far-which has been good, don’t get me wrong, but could have been more. It could also be that there’s are more Devs wanting kits this time around for that reason, and they’re complaining very loudly.
Re: CD Projekt Reveals 75% Of Cyberpunk 2077 Switch 2 Sales Were Physical In Opening Month
@Sebos
That’s what I’m hoping to see with Game Key Cards, much more discounting of third party games. If the cost to publishers is as low as it’s purported to be there’s no reason for them to be selling at the same cost as fully physical games.
@JohnnyMind
It certainly will include GKC’s. Third party software is off to a decent start on Switch 2, it’s just a shame that Nintendo have been so slow to get dev kits out there to developers.