This is really poor. It’s a game that should run absolutely fine on Switch 1, yet doesn’t even run properly on Switch 2 or PS5. Just a poor show all round. No sale for me, which is a shame as I was looking forward to this.
Everyone uses theoretical maximums to push their systems. Sony used 4K to sell both PS4 Pro and PS5. It was the first thing they talked about (along with HDR) in the PS4 Pro presentation. Do all its games run at 4K? No.
The box for the PS5 had 8K and 4k 120 on it? Does that mean all its games run at those levels? No.
Xbox One X was a superb machine, I’d have been amazed if a handheld selling for £400 could get near that. But it does seem from the early comparisons-Hogwarts, Cyberpunk, Street Fighter 6-that it’s well clear of base PS4 level and reaching towards PS4 Pro. It’s at the top of my expectations but I wasn’t expecting miracles.
DK Bananza is 1080p-1200p. The PS4 Pro can do 4K, being able to output 4K doesn’t indicate the Series S performance you said you expected in post 50. My PS5 has an 8K logo on the box, that just means it technically can output 8K, it doesn’t mean every game will be in 8K.
I buy both physical and digital and have no practical issue with GKC. If someone wants a parade of boxes on their shelf they can have them. If someone wants to buy games knowing they might trade in or resell them they can have that. If someone wants to go digital only they can. No point restricting consumers to one option only, one that gives all the power to the vendor. That’s what they want.
It has some impressive third party games though. Cyberpunk, Hogwarts and WWE from what I’ve played. There’s now a preview on this site for Star Wars Outlaws which is positive.
I’m still not sure why anything there indicates Series S level performance. That system has an average power draw in gameplay of 71W. Even allowing for 4 years of tech advances it was highly unlikely Switch 2 would be able to match that.
I do agree that Digital Foundry were pretty accurate though. I never had much hope for many 120FPS games (though Metroid will be interesting) on Switch 2 as there aren’t many on my PS5/XSX. The VRR issue is the biggest annoyance for me. But my expectations were set fairly realistically. I expected it to land above PS4 in the same was Switch 1 landed above PS3. It’s actually more than that which is very pleasing.
Why reduce consumer choice? Why take away resale and trade in options. That’s just doing what the publishers want. You can buy digital, let others buy what they want.
Actually GKC share one of the big advantages of physical which is easy sharing, trade in and resale. If they disappear it will be a digital only future.
So you “did not expect a series s level performance” but because “people on here were talking about DLSS like it was a miracle worker and xbox series s beater” you now believe “this system once again has fallen short”
Fallen short of what? Did Nintendo sell you the system promising Series S performance? If you actually bought it because of what ‘people on here’ said leading you to expect Series S performance that’s all on you. Nobody else.
Practically speaking, whether it’s part of the game or none of the game on the physical delivery method the actual issue (that there might be a point a long way into the future where the game and its update files can’t be downloaded and the user hasn’t backed them up to anything) is the same. Even if FC games come with a version 1.0 on a disc they’re still going to be missing a significant chunk of game at said future point.
Over here the digital PS5 is £34 more than Switch 2 and the Disc system is £84 more. After that the disparity in power between a home system and an equivalently priced portable is entirely typical. I’m not sure why you expected a Series S. After that what you consider value is subjective, but Nintendo-or anyone else for that matter-are highly unlikely to take huge losses to plug that gap when their portables always sell extremely well.
It’s the second article in a couple of days that’s taken a completely negative tone-it starts in only the second paragraph-based on selective user feedback and ignores those who fed back that they were happy. The Star Wars article was a bit of a credibility shredder in that sense, repeating one article that didn’t even include any footage and ignoring others that were much less negative. It’s pretty typical of Games reporting these days, but Nintendo Life used to be better.
It does seem like NL is going down the rage bait route which is pretty poor. I’ve been on this site for many years and it’s a shame to see this recent downturn. Hopefully it’s a fleeting thing.
I agree on this. I’ve always been fascinated by ports to lesser machines, ever since the late 80s and the valiant and not-so-valiant attempts by difference coders to shoehorn Arcade games into my Amstrad CPC. But I’d rather see hordes of PS4/XB1 games making their way across. In many cases there are already PS4 Pro and XB1X versions to start the process with and nothing from that generation should cause Switch 2 any issues at all.
There is still room for optimisation to make a difference. There may be a ceiling to what can be done but it’s good optimisation that allows games to achieve that. It’s also the case that one persons ‘mediocre’ is another persons ‘totally acceptable.’
That’s your memory playing tricks on you. Switch 1 was always a mix of good and bad ports. Looking at early games for every Rocket League, Resodent Evil revelations or Skyrim there was a Lego City Undercover, Rime, WWE 2K18 or Payday 2. Sonic Forces and Dragon Quest Heroes underperformed too. Opinion was divided on others that I thought were great too like LA Noire and Doom 2016.
Quite unusual for @nintendolife to take this angle. There’s some good looking footage out there as well as not-so-good so it seems odd to zero in one video and make an article out of it.
That’s a good point. My guess would be that there’s more of an expectation around third party support this time around. When Switch 1 launched off the back of Wii U and 3DS it was always going to take time-and system sales-to get third parties on board. With Switch 2 following a hugely successful system there should have been potential for much more than we’ve got so far-which has been good, don’t get me wrong, but could have been more. It could also be that there’s are more Devs wanting kits this time around for that reason, and they’re complaining very loudly.
That’s what I’m hoping to see with Game Key Cards, much more discounting of third party games. If the cost to publishers is as low as it’s purported to be there’s no reason for them to be selling at the same cost as fully physical games.
@JohnnyMind
It certainly will include GKC’s. Third party software is off to a decent start on Switch 2, it’s just a shame that Nintendo have been so slow to get dev kits out there to developers.
It was cheaper physical than digital so bit of an obvious choice for me especially at 59.4GB. The other third party game I bought at launch was Hogwarts which I bought digital because it was so cheap. Next will be Madden which is a GKC and my kids want FC 26 (GKC) and WWE (the dreaded CIAB) for Christmas.
Not sure this tells us anything about physical v digital v GKC though, we’ll need much more data for that. There’s also a crucial bit of data-publishers margins-that we’ll probably never see.
I’d love to see it but I have very little faith in Sony after the way they mismanaged and crippled the Vita, which was a great little system. I’m also very curious about cost if it does turn out to be more powerful than the PS5.
Apologies, I don’t get that much into semantics when I’m taking a couple of minutes break at work to reply to a message on a Video Games website.
By definition it’s harder to do anything that represents a paradigm shift over time because more has been done. It’s true in Science, politics, and most of the arts and it’s certainly true in Gaming.
You’re after something to subjectively please you, fair enough. I was just working against the nostalgia filter that gets applied to looking back at the N64 and GameCube. As for Switch 2, Nintendo have launched two big games so far. Both, especially DK, attempt to do something different with the franchise. Their other releases are the Welcome Tour and Drag X Drive which certainly attempts to do something new, albeit at a questionable level of quality.
Deserved reward for doing much better with the stock situation than with Switch 1. The steady cadence of release will have very much helped too. Ultimately it’s a really good system and a good upgrade.
It’s impossible for any game to be as mind blowing as the early N64 stuff given the paradigm shift taking place at the time. At least Switch 2 hasn’t had 2 big games followed by months of silence. I got an N64 early (4 months after UK launch) and it could go weeks without literally anything coming out. I’d have loved a couple of upgrades SNES games with extra content in those gaps.
That list of GameCube is over 9 months worth so the point to compare would be mid-March 2026. No matter how warm the nostalgia looking back now it was a time (again I was an early adopter) of grumbles about software droughts, missing third party games and even Nintendos output. Many reviews of Luigi’s Mansion and to a lesser extent Pikmin were criticised for their length and price while Wave Race (MKW echoes?) was widely regarded as disappointing compared to its predecessor while Animal Crossing was a straightforward port of a previous-gen game.
I think anyone who spends any time on this site or Nintendo related Social Media will be aware of how much more outrage there is over GOC games than CIAB. For example, on this sites review of WWE 2K25 a solitary 1 of the 75 comments references it being a CIAB. On the review of Sonic X Shadow for Switch 2, 9 out of 48 people who commented complain about the GKC.
In the recent article about the UK Charts there are as many CIAB games in the chart as there are GKC. Yet out of 39 comments 2 reference GLC and only 1 CIAB. Have a look around yourself, it’s a consistent pattern.
The naivety is that so many focus on one issue that is fashionable to complain about while ignoring another that is worse. It also covers those who think GKC disappearing will mean a return to full games on a cart when it won’t, it will mean more digital only releases.
They’ve launched two full retail games, two Eshop games and two content upgrades for backwards compatible games. They have another Switch 2 exclusive and two big first party games that are also on Switch 1 coming before the end of the year.
Having been around for every Nintendo launch since the Gameboy this is pretty typical.
To use the GameCube as an example-it launched in September 2001 with Luigi’s Mansion and Wave Race as first party games. The next first party games were Pikmin in late October, Smash Bros in November and Animal Crossing in December (a GameCube port that didn’t release in the US until 2002 and Europe in 2004).
After that it was NBA Courtside 2002 in January 2002 and nothing until Eternal Darkness in June. Though that was at least better than the glacial pace they released games for the N64 or Wii U….
Can’t wait for this. One of the few games where the graphics did hinder my enjoyment a little bit and it looks glorious on Switch 2. Even better that it gets a seemingly substantial chunk of extra content. Another great addition to the Switch 2 library.
Still marvelling at the naivety of those following the fashion and complaining about Game Key Cards with much more enthusiasm than they do Code in a Box.
I guess they’re very happy to tell the industry to just go for that all digital future. They’re all in.
TBF Nintendo portables have always done ok over here. But Nintendos general handling of their affairs is infinitely better than it used to be and that’s reflected in overall sales and presence.
Not too bad looking at those percentage splits. It’s depressing to see Code In a Box (infinitely worse than GKC yet not nearly as fashionable to complain about) working well for Tony Hawks and WWE.
I suspect Hogwarts Switch 2 GKC proportion would be much bigger if it wasn’t for the glitch where you can buy multiple copies of the switch 2 version using one Switch 1 cartridge.
He’s right to a degree. No company can ever be “totally” in sync with its fanbase because the latter is a nebulous concept. It’s millions of people with different opinions on everything and some fans who think everything Nintendo do should be catered to them personally.
But Nintendo do it better than Sony or Xbox. This is a golden age for them in many ways. Focussing on one system has really allowed their output to shine and given room for quiet franchises like Metroid and Pikmin to make successful comebacks, smaller ones like Luigi’s Mansion to grow and Splatoon to become a AAA presence.
Now the Switch 2 has had a solid and successful launch with Donkey Kong at the forefront, which has pleased a lot of the fanbase. He has a point.
The idea that the devs of Mario Kart would bother paying bribes so they won some meaningless award ahead of another game made by Nintendo is cast iron hilarious
I get that you’re desperate for Switch 2 to fail, but one poorly optimised port is not going to mean the end of the Switch 2 or third party support for it, same way the poorly optimised ports on Switch 1 didn’t cause that to fail.
I’m not going to refuse to do things I enjoy (playing games) now because I won’t be able to access an unpatched version 1.0 of a game on a physical cartridge at some possible point 20-odd years in the future when Nintendo turns the Switch 2 servers off and I haven’t downloaded my game to multiple SD Cards. I don’t even know if I’ll be alive then, nobody does.
First, there are millions more Switch 1 owners (or PC owners, in the case of Cyberpunk which has been on offer on Steam) than Switch 2 owners. Second, it’s cheaper to buy the Switch 1 cartridge of Hogwarts and pay £10 to upgrade to the Switch 2 version than it is to buy the Switch 2 version. In fact you can buy a copy of the Switch 2 version on multiple accounts using one cartridge.
Comments 10,158
Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation
This is really poor. It’s a game that should run absolutely fine on Switch 1, yet doesn’t even run properly on Switch 2 or PS5. Just a poor show all round. No sale for me, which is a shame as I was looking forward to this.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
Everyone uses theoretical maximums to push their systems. Sony used 4K to sell both PS4 Pro and PS5. It was the first thing they talked about (along with HDR) in the PS4 Pro presentation. Do all its games run at 4K? No.
The box for the PS5 had 8K and 4k 120 on it? Does that mean all its games run at those levels? No.
https://www.reddit.com/r/gamingnews/s/II6IdDhMlA
This page here cites ‘True 4K gaming, up to 120FPS and 8K HDR’ but does it mean all games will be that standard? No.
https://www.xbox.com/en-GB/consoles/xbox-series-x
Whatever issues Switch 2 has, it failing to live up to promises you’ve made in your own head is a you problem.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
Xbox One X was a superb machine, I’d have been amazed if a handheld selling for £400 could get near that. But it does seem from the early comparisons-Hogwarts, Cyberpunk, Street Fighter 6-that it’s well clear of base PS4 level and reaching towards PS4 Pro. It’s at the top of my expectations but I wasn’t expecting miracles.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
DK Bananza is 1080p-1200p. The PS4 Pro can do 4K, being able to output 4K doesn’t indicate the Series S performance you said you expected in post 50. My PS5 has an 8K logo on the box, that just means it technically can output 8K, it doesn’t mean every game will be in 8K.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@Moroboshi876
I buy both physical and digital and have no practical issue with GKC. If someone wants a parade of boxes on their shelf they can have them. If someone wants to buy games knowing they might trade in or resell them they can have that. If someone wants to go digital only they can. No point restricting consumers to one option only, one that gives all the power to the vendor. That’s what they want.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
It has some impressive third party games though. Cyberpunk, Hogwarts and WWE from what I’ve played. There’s now a preview on this site for Star Wars Outlaws which is positive.
I’m still not sure why anything there indicates Series S level performance. That system has an average power draw in gameplay of 71W. Even allowing for 4 years of tech advances it was highly unlikely Switch 2 would be able to match that.
I do agree that Digital Foundry were pretty accurate though. I never had much hope for many 120FPS games (though Metroid will be interesting) on Switch 2 as there aren’t many on my PS5/XSX. The VRR issue is the biggest annoyance for me. But my expectations were set fairly realistically. I expected it to land above PS4 in the same was Switch 1 landed above PS3. It’s actually more than that which is very pleasing.
Re: Video: We've Played Star Wars Outlaws On Switch 2 - Here's 16 Minutes Of Gameplay
Maybe don’t base articles on one YouTube opinion. That was poor and a bit damaging to the sites credibility.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@Moroboshi876
Why reduce consumer choice? Why take away resale and trade in options. That’s just doing what the publishers want. You can buy digital, let others buy what they want.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@Moroboshi876
Actually GKC share one of the big advantages of physical which is easy sharing, trade in and resale. If they disappear it will be a digital only future.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
So you “did not expect a series s level performance” but because “people on here were talking about DLSS like it was a miracle worker and xbox series s beater” you now believe “this system once again has fallen short”
Fallen short of what? Did Nintendo sell you the system promising Series S performance? If you actually bought it because of what ‘people on here’ said leading you to expect Series S performance that’s all on you. Nobody else.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
Practically speaking, whether it’s part of the game or none of the game on the physical delivery method the actual issue (that there might be a point a long way into the future where the game and its update files can’t be downloaded and the user hasn’t backed them up to anything) is the same. Even if FC games come with a version 1.0 on a disc they’re still going to be missing a significant chunk of game at said future point.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
Over here the digital PS5 is £34 more than Switch 2 and the Disc system is £84 more. After that the disparity in power between a home system and an equivalently priced portable is entirely typical. I’m not sure why you expected a Series S. After that what you consider value is subjective, but Nintendo-or anyone else for that matter-are highly unlikely to take huge losses to plug that gap when their portables always sell extremely well.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@DeDeFrosty
It’s the second article in a couple of days that’s taken a completely negative tone-it starts in only the second paragraph-based on selective user feedback and ignores those who fed back that they were happy. The Star Wars article was a bit of a credibility shredder in that sense, repeating one article that didn’t even include any footage and ignoring others that were much less negative. It’s pretty typical of Games reporting these days, but Nintendo Life used to be better.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@ronnande
It does seem like NL is going down the rage bait route which is pretty poor. I’ve been on this site for many years and it’s a shame to see this recent downturn. Hopefully it’s a fleeting thing.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
I’m not sure it’s going to be on parity with PS5. The latter is a tethered system while Switch 2 is a portable that costs less.
However it does look very impressive and I’m really hopeful for it. Love a good portable handheld football game.
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
@brakeman90
I agree on this. I’ve always been fascinated by ports to lesser machines, ever since the late 80s and the valiant and not-so-valiant attempts by difference coders to shoehorn Arcade games into my Amstrad CPC. But I’d rather see hordes of PS4/XB1 games making their way across. In many cases there are already PS4 Pro and XB1X versions to start the process with and nothing from that generation should cause Switch 2 any issues at all.
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
@Exerion76
There is still room for optimisation to make a difference. There may be a ceiling to what can be done but it’s good optimisation that allows games to achieve that. It’s also the case that one persons ‘mediocre’ is another persons ‘totally acceptable.’
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
@N64-ROX
That’s your memory playing tricks on you. Switch 1 was always a mix of good and bad ports. Looking at early games for every Rocket League, Resodent Evil revelations or Skyrim there was a Lego City Undercover, Rime, WWE 2K18 or Payday 2. Sonic Forces and Dragon Quest Heroes underperformed too. Opinion was divided on others that I thought were great too like LA Noire and Doom 2016.
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
@Exerion76
Optimisation is absolutely a factor and Switch 2 is notably more powerful than the PS4
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
Quite unusual for @nintendolife to take this angle. There’s some good looking footage out there as well as not-so-good so it seems odd to zero in one video and make an article out of it.
Re: Video: 13 Exciting New Games Coming To Switch 1 & 2 In September 2025
Good month. PAC Man, Sonic Racing, Silksong, Star Wars, Everybody’s Golf and the not listed FC26 are all on my watch list
Re: Video: 13 Exciting New Games Coming To Switch 1 & 2 In September 2025
@The_Nintendo_Pedant
I’ve played a few EG games and they’re all really good fun. If you like Mario Golf hopefully you’ll find a lot to like.
Re: CD Projekt Reveals 75% Of Cyberpunk 2077 Switch 2 Sales Were Physical In Opening Month
@JohnnyMind
That’s a good point. My guess would be that there’s more of an expectation around third party support this time around. When Switch 1 launched off the back of Wii U and 3DS it was always going to take time-and system sales-to get third parties on board. With Switch 2 following a hugely successful system there should have been potential for much more than we’ve got so far-which has been good, don’t get me wrong, but could have been more. It could also be that there’s are more Devs wanting kits this time around for that reason, and they’re complaining very loudly.
Re: CD Projekt Reveals 75% Of Cyberpunk 2077 Switch 2 Sales Were Physical In Opening Month
@Sebos
That’s what I’m hoping to see with Game Key Cards, much more discounting of third party games. If the cost to publishers is as low as it’s purported to be there’s no reason for them to be selling at the same cost as fully physical games.
@JohnnyMind
It certainly will include GKC’s. Third party software is off to a decent start on Switch 2, it’s just a shame that Nintendo have been so slow to get dev kits out there to developers.
Re: CD Projekt Reveals 75% Of Cyberpunk 2077 Switch 2 Sales Were Physical In Opening Month
It was cheaper physical than digital so bit of an obvious choice for me especially at 59.4GB. The other third party game I bought at launch was Hogwarts which I bought digital because it was so cheap. Next will be Madden which is a GKC and my kids want FC 26 (GKC) and WWE (the dreaded CIAB) for Christmas.
Not sure this tells us anything about physical v digital v GKC though, we’ll need much more data for that. There’s also a crucial bit of data-publishers margins-that we’ll probably never see.
Re: Another Switch Game Just Got A Free Switch 2 Upgrade - Includes Higher Frame Rate, Enhanced Resolution And More
Oh cool, love to see Devs doing this. It’s a fun game too though I never actually finished it on Xbox.
Re: Rumour: Sony Is Gunning For The Switch 2 With A Handheld, Dockable PS6
I’d love to see it but I have very little faith in Sony after the way they mismanaged and crippled the Vita, which was a great little system. I’m also very curious about cost if it does turn out to be more powerful than the PS5.
Re: Review: Kirby And The Forgotten Land - Nintendo Switch 2 Edition + Star-Crossed World - Kirby's Best Shines Even Brighter
@The_Nintendo_Pedant
Apologies, I don’t get that much into semantics when I’m taking a couple of minutes break at work to reply to a message on a Video Games website.
By definition it’s harder to do anything that represents a paradigm shift over time because more has been done. It’s true in Science, politics, and most of the arts and it’s certainly true in Gaming.
You’re after something to subjectively please you, fair enough. I was just working against the nostalgia filter that gets applied to looking back at the N64 and GameCube. As for Switch 2, Nintendo have launched two big games so far. Both, especially DK, attempt to do something different with the franchise. Their other releases are the Welcome Tour and Drag X Drive which certainly attempts to do something new, albeit at a questionable level of quality.
Re: Switch 2 Sales In The US Are Outpacing The Original Console By 75%
Deserved reward for doing much better with the stock situation than with Switch 1. The steady cadence of release will have very much helped too. Ultimately it’s a really good system and a good upgrade.
Re: Review: Kirby And The Forgotten Land - Nintendo Switch 2 Edition + Star-Crossed World - Kirby's Best Shines Even Brighter
@The_Nintendo_Pedant
It’s impossible for any game to be as mind blowing as the early N64 stuff given the paradigm shift taking place at the time. At least Switch 2 hasn’t had 2 big games followed by months of silence. I got an N64 early (4 months after UK launch) and it could go weeks without literally anything coming out. I’d have loved a couple of upgrades SNES games with extra content in those gaps.
That list of GameCube is over 9 months worth so the point to compare would be mid-March 2026. No matter how warm the nostalgia looking back now it was a time (again I was an early adopter) of grumbles about software droughts, missing third party games and even Nintendos output. Many reviews of Luigi’s Mansion and to a lesser extent Pikmin were criticised for their length and price while Wave Race (MKW echoes?) was widely regarded as disappointing compared to its predecessor while Animal Crossing was a straightforward port of a previous-gen game.
Re: Japan's National Library Says Game-Key Cards Are Not Eligible For Preservation
@Davestator
I think anyone who spends any time on this site or Nintendo related Social Media will be aware of how much more outrage there is over GOC games than CIAB. For example, on this sites review of WWE 2K25 a solitary 1 of the 75 comments references it being a CIAB. On the review of Sonic X Shadow for Switch 2, 9 out of 48 people who commented complain about the GKC.
In the recent article about the UK Charts there are as many CIAB games in the chart as there are GKC. Yet out of 39 comments 2 reference GLC and only 1 CIAB. Have a look around yourself, it’s a consistent pattern.
The naivety is that so many focus on one issue that is fashionable to complain about while ignoring another that is worse. It also covers those who think GKC disappearing will mean a return to full games on a cart when it won’t, it will mean more digital only releases.
Re: Review: Kirby And The Forgotten Land - Nintendo Switch 2 Edition + Star-Crossed World - Kirby's Best Shines Even Brighter
@The_Nintendo_Pedant
They’ve launched two full retail games, two Eshop games and two content upgrades for backwards compatible games. They have another Switch 2 exclusive and two big first party games that are also on Switch 1 coming before the end of the year.
Having been around for every Nintendo launch since the Gameboy this is pretty typical.
To use the GameCube as an example-it launched in September 2001 with Luigi’s Mansion and Wave Race as first party games. The next first party games were Pikmin in late October, Smash Bros in November and Animal Crossing in December (a GameCube port that didn’t release in the US until 2002 and Europe in 2004).
After that it was NBA Courtside 2002 in January 2002 and nothing until Eternal Darkness in June. Though that was at least better than the glacial pace they released games for the N64 or Wii U….
Re: Review: Kirby And The Forgotten Land - Nintendo Switch 2 Edition + Star-Crossed World - Kirby's Best Shines Even Brighter
Can’t wait for this. One of the few games where the graphics did hinder my enjoyment a little bit and it looks glorious on Switch 2. Even better that it gets a seemingly substantial chunk of extra content. Another great addition to the Switch 2 library.
Re: Japan's National Library Says Game-Key Cards Are Not Eligible For Preservation
Still marvelling at the naivety of those following the fashion and complaining about Game Key Cards with much more enthusiasm than they do Code in a Box.
I guess they’re very happy to tell the industry to just go for that all digital future. They’re all in.
Re: UK Charts: Nintendo's First-Party Switch 2 Games Continue To Dominate
@tjhiphop
TBF Nintendo portables have always done ok over here. But Nintendos general handling of their affairs is infinitely better than it used to be and that’s reflected in overall sales and presence.
Re: UK Charts: Nintendo's First-Party Switch 2 Games Continue To Dominate
@Whirlwound @Jedrus_Lilac
Not too bad looking at those percentage splits. It’s depressing to see Code In a Box (infinitely worse than GKC yet not nearly as fashionable to complain about) working well for Tony Hawks and WWE.
I suspect Hogwarts Switch 2 GKC proportion would be much bigger if it wasn’t for the glitch where you can buy multiple copies of the switch 2 version using one Switch 1 cartridge.
Re: Developers Reportedly Still Struggling To Get Switch 2 Dev Kits
This is stupid by Nintendo. They really need to fix this quickly.
Re: Former PlayStation Head Praises Nintendo For Being "In Touch With Their Fan Base"
@IronMan30
Absolutely nailed it. The terminally Online constant complainers are not representative of the fanbase at large in any meaningful way.
Re: Former PlayStation Head Praises Nintendo For Being "In Touch With Their Fan Base"
He’s right to a degree. No company can ever be “totally” in sync with its fanbase because the latter is a nebulous concept. It’s millions of people with different opinions on everything and some fans who think everything Nintendo do should be catered to them personally.
But Nintendo do it better than Sony or Xbox. This is a golden age for them in many ways. Focussing on one system has really allowed their output to shine and given room for quiet franchises like Metroid and Pikmin to make successful comebacks, smaller ones like Luigi’s Mansion to grow and Splatoon to become a AAA presence.
Now the Switch 2 has had a solid and successful launch with Donkey Kong at the forefront, which has pleased a lot of the fanbase. He has a point.
Re: Mario Kart World Wins "Best Nintendo Switch 2 Game" Of Gamescom 2025
@Wewewi
“ Sure, MKW is amazing for 5-10 minutes. But 5-10 hours and you're so done with it.”
@raymond23
“ MKW is straight up trash….MOW is garbage”
@nightcrawler2000
“ nintendo is really desperate for mkw to be seen as the best switch 2 game for some reason”
@SpaceboyScreams
“MKW is a 6”
So much funny in one comment’s section
Re: Mario Kart World Wins "Best Nintendo Switch 2 Game" Of Gamescom 2025
@wizzgamer
The idea that the devs of Mario Kart would bother paying bribes so they won some meaningless award ahead of another game made by Nintendo is cast iron hilarious
Re: Mario Kart World Wins "Best Nintendo Switch 2 Game" Of Gamescom 2025
They’re both interchangeable in terms of quality. Both great games. It’s a made up award, means nothing.
Re: First Footage Of Elden Ring Running On Switch 2 Appears Online
@Paulo
I get that you’re desperate for Switch 2 to fail, but one poorly optimised port is not going to mean the end of the Switch 2 or third party support for it, same way the poorly optimised ports on Switch 1 didn’t cause that to fail.
Re: Kirby Air Riders Direct: Every Announcement - How Would You Rate It?
@datamonkey @Joekun
I think they just out games out when they’re ready. There’s certainly been instances in the past of similar games bunching.
Donkey Kong Country 2 and Yoshis Island were weeks apart.
The N64 got Ridge Racer, Excitebike, Mickeys Speedway USA in 2000
Mario Kart, Kirby’s Air Ride and F-Zero GX (also 1080 Avalanche) were very close together in 2003.
Platform fans got Mario Galaxy 2, Kirby’s Epic Yarn, DKC Returns and Mario All Stars (also Metroid Other M) all in 2010.
Yoshis Crafted World, NSMBU Deluxe and Mario Maker 2 all released in the first half of 2019.
You get the idea😂 ….
Re: Kirby Air Riders Direct: Every Announcement - How Would You Rate It?
I’m hopeful but still not all that optimistic for this one. Possibly still bitter at paying actual real money for the original which I didn’t enjoy.
Will give it a go though, seems to have had a fair bit of love put into it.
Re: Indiana Jones And The Great Circle Will Launch On Switch 2 In 2026
@Duncanballs
Same here.
I’m not going to refuse to do things I enjoy (playing games) now because I won’t be able to access an unpatched version 1.0 of a game on a physical cartridge at some possible point 20-odd years in the future when Nintendo turns the Switch 2 servers off and I haven’t downloaded my game to multiple SD Cards. I don’t even know if I’ll be alive then, nobody does.
Re: Indiana Jones And The Great Circle Will Launch On Switch 2 In 2026
@dskatter
It’ll definitely be an interesting one. That it runs so well on Series S hopefully bodes well.
Re: Indiana Jones And The Great Circle Will Launch On Switch 2 In 2026
Great news, I’ll be curious to see how it runs but definitely on the potential purchase list and a very welcome addition to the Switch library.
Re: Indiana Jones And The Great Circle Will Launch On Switch 2 In 2026
@Wewewi
This was said many times during the lifetime of the Switch 1 and yet such ports kept coming. Somebody is happily buying them.
Re: UK Charts: And Just Like That, Mario Kart World Is Back In The Lead
@fenlix
First, there are millions more Switch 1 owners (or PC owners, in the case of Cyberpunk which has been on offer on Steam) than Switch 2 owners. Second, it’s cheaper to buy the Switch 1 cartridge of Hogwarts and pay £10 to upgrade to the Switch 2 version than it is to buy the Switch 2 version. In fact you can buy a copy of the Switch 2 version on multiple accounts using one cartridge.