Comments 10,158

Re: Feature: 32 Games We're Dying To See On Switch 2

electrolite77

All the Xbox big hitters-Forza Horizon/Gears/Halo (FH5, MCC and Infinite should run fine like they did on Xbox One)

Doom The Dark Ages

Fallout 3 and 4

RDR2

Mass Effect is a great shout

Desperados 3 (Mouse/touch screen could be a benefit)

All the resident Evil remakes

Re: Fast & Furious: Arcade Port Cruises Onto Switch This October

electrolite77

I was in an Arcade in Scarborough a few weeks ago as my kids were playing this. Me and my wife were stood watching and commented on the similarity with Cruisn Blast and how nice it would be to get a Switch version with them seemingly using a lot of same code. Must have helped manifest it 😂

Any word on a Switch 2 enhanced version?

Re: Nintendo's Share Price Is Now Double The Height Of The Wii Era

electrolite77

@The_Nintend_Pedant

Very true. At least they’ve moved on from the days of bullying retailers and third parties, antitrust cases, price fixing, region locking, delayed Western releases (if they happened at all), trying to sue anyone who rented their games, locking info behind their own magazine, proprietary Memory Cards and power cables, the stupid DRM they used pre-Switch etc etc

Even then during people to protect their IP is nothing new, as the makes of the Game Genie can testify. Neither is their aggressive stance against piracy or use of artificial scarcity.

Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey

electrolite77

@sethfranum

I don’t want an all-digital future. Get rid of GKC and that moves closer. The mass market pays full price for digital games all the time BTW, some reports put last years COD at 80% digital sales in its first week. Same for FC 25 in the UK. Don’t fall into the trap of thinking chat on sites like this represents the market as a whole.

Re: "We Answer To Nobody But You, The Audience" - Digital Foundry Is Now Fully Independent

electrolite77

Great news. Though to be honest I didn’t know they had any links to IGN 😂

I like DF, I find their stuff very interesting without it ever really affecting my enjoyment of, or decisions to purchase, any games. I also remember Richard’s writing from Mean Machines magazine back in the early 1990s, if anyone deserves the title of ‘industry stalwart’ it’s that guy!

Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey

electrolite77

@Baker1000

There’s no guarantee Nintendo or third party publishers will take them up even if the option becomes available at some point. Cost could be prohibitive. It would make sense to provide a 16GB option for smaller games at least. There’s a few Switch 2 GKC games that would fit into that. I think a lot of big third party games are going beyond 64GB anyway so it’s all academic for them.

Hopefully this will cover a decent number of the games that appeal to the collectors market then Online anger can be directed at the less fashionable but far more annoying continuing presence of Code in a Box games (WWE, Split Fiction). These are completely inexcusable when the GKC option exists.

Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey

electrolite77

@Jedrus_Lilac

I think so. Plus the likes of FC 26 and Madden which will be huge and have an audience that cares nothing for preservation. In fact I can see the mass market in general being totally unbothered by this. Telling someone who doesn’t collect games that they shouldn’t buy and play a game now because they might not be able to play it in 20-something years will be met with a blank stare.

Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey

electrolite77

@Jedrus_Lilac

The data on third party games is actually pretty mixed with analysts (including the one that originally reported third party sales being below some estimates) cautioning against drawing any conclusions.

https://x.com/chris_dring/status/1935779303339573412?s=46

https://x.com/zhugeex/status/1935753706689249775?s=46

https://bsky.app/profile/matpiscatella.bsky.social/post/3lrxzjgdngs2t

Personally I’d rather Online ire be focussed on the much more outrageous presence of Code In a Box games despite the GKC option (WWE 2K25) but I guess that’s not fashionable.

Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey

electrolite77

@Jedrus_Lilac

Sony and Xbox also charge 30% royalties. The issue on Nintendo is carts (which Nintendo have to use) cost more than discs so that costs third parties more. GKC are their attempt at evening that disparity out a bit and keeping a physical retail presence rather than have publishers go fully digital.

Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey

electrolite77

@Ooccoo_Jr

It’s an issue for people who collect to the point that the prospect of not being able to access an unpatched v1.0 of a game if they turn the servers off in 20 years or so and they haven’t downloaded the game to an SD Card and the system hasn’t been hacked anyway (breathes) is a deal breaker. However loud they shout, that isn’t most people. I’m not even sure I’ll be alive in 20 years let alone refusing to buy games now because of that reason.

Re: Feature: What We Expect From Nintendo For Super Mario Bros.' 40th Anniversary

electrolite77

Not a lot.

Possibly Mario Maker 3. The Mouse controls make it seem ideal for a Switch 2 version and they could use the anniversary to push it

What I’d love is New Super Mario Bros All Stars (with the Switch 2 edition at 4K60 and allowing on the fly switching between different Mario graphical styles), Super Mario 3D All Stars Switch 2 edition (with everything at 4K60) and Super Mario 3D All Stars Volume 2 (3D Land, Mario 64 DS, Mario Galaxy 2). But that won’t happen.

Re: Nintendo Showcases Every Partner Direct Switch 2 Game In New Infographic

electrolite77

@The_Nintend_Pedant

That’s your subjective opinion and you’re perfectly entitled to it. However it’s really not an indicator of some sort of ‘dark age’ because they’ve ’they've dropped the ball this hard on Switch 2’ which is the post I was bemused by. You’re just desperately unlucky to not like Odyssey, Wonder, Luigi’s Mansion 3, Pikmin 4 or many widely beloved and highly rated games among the 130+ Nintendo put out among the literal thousands on the Switch. But that’s all it is, a phenomenal run of bad luck. It is not in any way an indicator of things going wrong for Nintendo.

Sales data is actually relevant, comparisons to music and hamburgers don’t work. Sometimes popular things are good, sometimes they aren’t. Especially when it comes to Games systems. I can count on the fingers of zero hands the number of games machines that have been popular without a great library of games. I don’t personally like the PS1 or the 360, but I wouldn’t pretend they represented some sort of ‘dark age.’

P.S. Prime 4 is on Switch 1 last I heard

Re: Nintendo Showcases Every Partner Direct Switch 2 Game In New Infographic

electrolite77

@The_Nintend_Pedant

In asking for third party exclusives you’re asking for something that doesn’t really exist industry-wide.

To claim this is some kind of dark age for Nintendo when they’ve just had a hugely successful launch backed by exclusives scoring 86 and 91 on Metacritic, following up their most successful system ever which has had an endless supply of good software, is hysterical

Re: Nintendo Showcases Every Partner Direct Switch 2 Game In New Infographic

electrolite77

@hcpina

No they didn’t. GameCube launched in September 2001 in Japan and November 2001 in the US.

Soul calibur 2 launched in 2003
Zelda Wind waker released December 2002 in Japan and March 2003 in the US
Resident evil 1-3 remake Resi 2 and 3 weren’t remakes and launched in 2003
Resident evil 0 wasn’t out in the systems first year in Japan
Resident evil 4 2005
Final fantasy launched in Japan in 2003 and the West in 2004
1080 avalanche launched late 2003
Metroid prime literally launched a year after the system in the US and later everywhere else
Mario kart double dash launched in 2003

Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World

electrolite77

A very good start by any measure. With the Christmas buying season still to come it seems their 15 million estimate is either deliberately low or tied to how many they can manufacture.

It’s no surprise it’s off to a good start though. Two huge system exclusives (currently sat at 86 and 91 on Metacritic), a digital-only first party exclusive, three paid first party updates-1 with extra content, a stack of free updates to games like Bowsers Fury and Echoes of Wisdom that improve gameplay, another first party game and big upgrade out in August, while nearly everything else seems to run better just from the extra grunt.

Third party support is showing quicker than it did with Switch 1 with some big third party games (Cyberpunk, Yakuza, WWE) that aren’t on Switch 1 and some (Hogwarts, Fortnite) significantly upgraded.

The hardware is great. I was expecting something slightly above PS4 instead we got something comparable to PS4 Pro and close to Series S.

However there are issues. Supply has been good so far but does their 15m forecast mean supply issues in the run up to Christmas?

The price is reasonable for the hardware but probably at the top of the ‘reasonable’ band for the mainstream. It has also meant an inevitable compromise in terms of battery life.

Nintendo came up with Game Key Cards as a solution to having physical presence in a digital world. Yet we still get the likes of WWE and Spit Fiction 2 launching as ‘code in a box.’ This is unacceptable. Some third parties aren’t offering upgrade paths for Switch 2 editions.

The stories about Nintendo being slow to get dev kits out reflects in the lack of Western third party support.

We have plenty of Nintendo games announced but are very lacking in dates.

Overall a very good start and reflected in the sales. Plenty more to do though.

P.S.Outside of sales it’s funny to see this site has an influx of posters desperate for Nintendo to fail, just like in the Switch 1 days.

Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World

electrolite77

@RemyMartin

That’s exactly what worked for the PS5. New systems that are backwards compatible sell based on a small number of exclusives and upgrades to older games. Same with PCs, Mobile phones, tablets etc. A big part of the attraction is QOL improvements and the users existing software library running better.

Plus to be fair to Nintendo they have launched two big Switch 2 exclusives already.