An hour! Looking forward to this even if I’ll have to watch it on a delay.
Not going to make any predictions as they’re always wrong nor am I expecting anything that will cause me to disregard what gets announced and proclaim the Direct a disaster because my whims weren’t attended to.
REALISTIC EXPECTIONS/HOPES-
plenty of third party activity (I’d love Forza Horizon 5 and the rumoured RDR2 plus some Switch 2 footage of the new Sonic Racing)
some updates of Nintendo games, especially those that run at 30FPS
-There’s always a couple of first party announcements. Wouldn’t be surprised to see another Mario collection for the anniversary, maybe Mario Maker 3 imminent as it could really use the mouse controls
Dates for stuff we already know about like Metroid, Hyrule Warriors and Hades 2
more info on Splatoon Raiders would be nice
Feels like a big one to build momentum for Christmas and then into next year. Fingers crossed for a good one.
I remember the hype for this being pretty intense. This was going to be a Sonic and Mario beater. Turns out it was nowhere near either of them. It couldn’t even compete with the next tier of SNES/MD platformers (e.g. Decapattack, Tiny Toons, Addams Family, various Mickey Mouse games etc)
The Wii picked a up a lot, it was so unique bit was almost hard to do the traditional thing. Now developing games is so expensive everything is engine based and making games for a single system is too much of a risk financially.
That’s because it’s a portable and has a screen and a battery. They add to the price and affect the power draw. The Series S and PS5 are not Portable systems. Different things. Portable games systems have been around for 37 years now, it’s well established that a portable system with a screen and a battery is never going to operate at the same power level as a tethered Home system of similar price.
Poor effort really. There’s some really good ports on Switch 2. Of course sacrifices have to be made for a portable system, handheld Consoles have been around for 37 years now and everyone gets it. A £400 portable isn’t going to perform the same as a £700 home system.
But this seems a bit phoned in when you’ve got other Devs getting the likes of Cyberpunk, WWE and Star Wars Outlaws running. Not even the frame rate, that’s not a deal breaker, but low resolution as well. Not great.
Are the Cronos sales weak? Figures so can find suggest a 15-20:1 ratio of PS5s sold in the UK compared to Switch 1. Cronos sales are just higher than 10:1.
Good to see Star Wars doing well, the team that did the port deserve some recognition.
Nintendo have released 2 retail games, two Eshop games, two updates with extra content for Switch games and given QOL/graphical updates to 14 of their own Switch 1 games. It also has a quality third party eshop exclusive (Fast Fusion).
Of course, totally understand relating it to your own experience. The SNES launch in the US was nice and by the end of 1991 (going off Wikipedia) it had a superb range of games. What happened in the UK was in the 90s Nintendo farmed their entire operation out to third parties who didn’t know what they were doing.
I never understood why Nintendo didn’t do a cheap home-only version of the Switch without a screen. It seems an even better idea now with Switch 2.
Sorry that’s just nonsense. It’s an option. If you want to go digital you do so, leave options for others. You’re extrapolating your feelings into that others should do, which is wrong.
Yeah I’m going off the actual launches. By the time SNES, Dreamcast, PlayStation, Mega CD (which launched with loads of games) reached the West they’d had months to build up a library. Even then in the UK we only got SNES in April 1992 with 3 games including the pack in. Really going off topic but in hindsight I think the Saturn-rightly derided for the early launch fiasco-actually had one of the more solid launches when it hit the West.
Obviously it’s ultimately subjective. A lot of it will come down to simply whether one likes the games.
I do agree on the hardware though. The Mouse controls are of no interest to me. Thing is I’m ok with that. My disconnect with Nintendo happened during the late Wii/DS era and then properly during the Wii U/3DS generation. Their hardware felt like they were tacking on ideas with no use case because they’d decided they had to be different. In fact some of their most successful systems (e.g. SNES and GBA) were iterative. A more powerful, more comfortable Sony-style upgraded Switch is all I was after and the power leap has really surprised me. I can definitely see how that isn’t inspiring to many though, and at that point you’ve got to make the software the selling point. Hopefully there’s a Direct imminent.
Some serious regional discrepancies going on here. Every PS5 bundle I've seen (including one that I bought) has a digital code in it. And 110 Euros vs £35? What Country are you in?
SNES and N64 were great in terms of quality (Mario World, F-Zero, Mario 64, Pilotwings 64) but nobody would get away with launching with just two games now, especially if as happened with the N64 there were then long periods where literally nothing released.
Switch launched with a poor party game, a Wii U port and very little third party support. Thankfully almost nobody (including me) cared BOTW was also on Wii U, but then its next big first party release was MK8D, a Wii U port. The Wii U itself had a poor launch as did the 3DS. I didn’t bother with either system for a while. I don’t remember the DS launch being great either no matter how much I tried to enjoy playing Mario 64 with a thumb stylus thing. Wii got it right with Wii Sports and a Zelda game (albeit a port) you can certainly see why that took off.
There hasn’t been an exciting non-Nintendo launch for a while either. PS5 first party at launch was a great-but-short pack in, a remake and 3 upgraded PS4 games. Xbox series literally launched with upgraded XB1 games. That said both of them did a much better job at getting upgraded previous generation games out (Nintendo had their first tranche that were great then nothing) which is something I like to see even if others aren’t bothered. I know a lot of people love Sonic Adventure and Virtua Fighter but the DC didn’t impress me at launch. I personally prefer a spread of titles as much as one must have so I think the last really great launch to my mind was the original Xbox. Almost every system takes a while to hit its stride.
Indeed they do. Plus there’s the wider problem where some people would rather spend time moaning about Gaming online than, you know, Gaming. The discourse is so negative all the time.
All getting rid of GKC will do is remove consumer options, take away trade in and resale, and give the industry exactly what it wants. Digital or GKC is better than digital only.
I’ve gone for great, happily jumping between MKW, DK Bananza, the Zelda and Kirby upgrades, Cyberpunk, Hogwarts, Fast Fusion and Bowsers Fury (hugely improved in handheld) I use mine constantly. I agree we need a Direct soon to get more idea of the roadmap but overall for three months in….great.
There’s always going to be issues with Switch 1/2 being portable, that’s requires compromises in terms of power as well as storage medium. My impression is that around that, it would be hard for Nintendo to have made it much easier.
PS4 and XB1 didn’t come with SSD. The PS4 had a 5400 RPM HDD in it. You could take it out and replace it with an SSD (like I did) and see some improvements in menu and game loading but it was still restricted to SATA II speeds.
Cyberpunk is a last gen game at heart designed for systems with slow mechanical hard drives. Outlaws is a current gen game designed around SSD storage.
That’s your wallet. That’s ok. You don’t get to lecture anyone else about theirs.
If you want to deny yourself games now because of a potential issue with not being able to play an unpatched v1.0 of a game when the servers get switched off and you haven’t got it downloaded to anything at some point so far in the future we may not even be alive, that’s up to you. But only you.
Switch 2, like Switch 1, is very easy to develop for. There’s an inevitable difference in storage formats that comes from the system being portable. But making development as easy as possible is something Nintendo finally got right moving to Switch.
That’s very unusual pricing. A code is obviously a lot cheaper than a cartridge for Nintendo especially with MKW being on the Cart. In the UK the price difference between Switch 2 only and the MKW bundle is only £34. In the US it’s $50.
Nintendos DRM during the Wii U era was terrible but you can still redownload Wii U games you bought previously. You can still redownload Wii games you may have bought back in 2006. There’s just no storefront.
It’s an issue for anyone who had unrealistic expectations based on promises that they were never made. Anyway you’ll have to excuse me I’m going to go and complain to Kenwood that my Toaster doesn’t wash my car. They never said it would, but I’m very disappointed nonetheless….
This is really poor. It’s a game that should run absolutely fine on Switch 1, yet doesn’t even run properly on Switch 2 or PS5. Just a poor show all round. No sale for me, which is a shame as I was looking forward to this.
Everyone uses theoretical maximums to push their systems. Sony used 4K to sell both PS4 Pro and PS5. It was the first thing they talked about (along with HDR) in the PS4 Pro presentation. Do all its games run at 4K? No.
The box for the PS5 had 8K and 4k 120 on it? Does that mean all its games run at those levels? No.
Xbox One X was a superb machine, I’d have been amazed if a handheld selling for £400 could get near that. But it does seem from the early comparisons-Hogwarts, Cyberpunk, Street Fighter 6-that it’s well clear of base PS4 level and reaching towards PS4 Pro. It’s at the top of my expectations but I wasn’t expecting miracles.
DK Bananza is 1080p-1200p. The PS4 Pro can do 4K, being able to output 4K doesn’t indicate the Series S performance you said you expected in post 50. My PS5 has an 8K logo on the box, that just means it technically can output 8K, it doesn’t mean every game will be in 8K.
I buy both physical and digital and have no practical issue with GKC. If someone wants a parade of boxes on their shelf they can have them. If someone wants to buy games knowing they might trade in or resell them they can have that. If someone wants to go digital only they can. No point restricting consumers to one option only, one that gives all the power to the vendor. That’s what they want.
It has some impressive third party games though. Cyberpunk, Hogwarts and WWE from what I’ve played. There’s now a preview on this site for Star Wars Outlaws which is positive.
I’m still not sure why anything there indicates Series S level performance. That system has an average power draw in gameplay of 71W. Even allowing for 4 years of tech advances it was highly unlikely Switch 2 would be able to match that.
I do agree that Digital Foundry were pretty accurate though. I never had much hope for many 120FPS games (though Metroid will be interesting) on Switch 2 as there aren’t many on my PS5/XSX. The VRR issue is the biggest annoyance for me. But my expectations were set fairly realistically. I expected it to land above PS4 in the same was Switch 1 landed above PS3. It’s actually more than that which is very pleasing.
Why reduce consumer choice? Why take away resale and trade in options. That’s just doing what the publishers want. You can buy digital, let others buy what they want.
Actually GKC share one of the big advantages of physical which is easy sharing, trade in and resale. If they disappear it will be a digital only future.
So you “did not expect a series s level performance” but because “people on here were talking about DLSS like it was a miracle worker and xbox series s beater” you now believe “this system once again has fallen short”
Fallen short of what? Did Nintendo sell you the system promising Series S performance? If you actually bought it because of what ‘people on here’ said leading you to expect Series S performance that’s all on you. Nobody else.
Practically speaking, whether it’s part of the game or none of the game on the physical delivery method the actual issue (that there might be a point a long way into the future where the game and its update files can’t be downloaded and the user hasn’t backed them up to anything) is the same. Even if FC games come with a version 1.0 on a disc they’re still going to be missing a significant chunk of game at said future point.
Over here the digital PS5 is £34 more than Switch 2 and the Disc system is £84 more. After that the disparity in power between a home system and an equivalently priced portable is entirely typical. I’m not sure why you expected a Series S. After that what you consider value is subjective, but Nintendo-or anyone else for that matter-are highly unlikely to take huge losses to plug that gap when their portables always sell extremely well.
It’s the second article in a couple of days that’s taken a completely negative tone-it starts in only the second paragraph-based on selective user feedback and ignores those who fed back that they were happy. The Star Wars article was a bit of a credibility shredder in that sense, repeating one article that didn’t even include any footage and ignoring others that were much less negative. It’s pretty typical of Games reporting these days, but Nintendo Life used to be better.
Comments 10,345
Re: Nintendo Direct Announced For Friday, 12th September 2025
An hour! Looking forward to this even if I’ll have to watch it on a delay.
Not going to make any predictions as they’re always wrong nor am I expecting anything that will cause me to disregard what gets announced and proclaim the Direct a disaster because my whims weren’t attended to.
REALISTIC EXPECTIONS/HOPES-
-There’s always a couple of first party announcements. Wouldn’t be surprised to see another Mario collection for the anniversary, maybe Mario Maker 3 imminent as it could really use the mouse controls
Feels like a big one to build momentum for Christmas and then into next year. Fingers crossed for a good one.
Re: Metroid Prime 4 Rating Spotted On Nintendo's Website
Just got a sneaking feeling this won’t make 2025. Really hope I’m wrong.
Re: Review: Bubsy In: The Purrfect Collection (Switch) - Limited Run Cleans Out The Kitty Litter
I remember the hype for this being pretty intense. This was going to be a Sonic and Mario beater. Turns out it was nowhere near either of them. It couldn’t even compete with the next tier of SNES/MD platformers (e.g. Decapattack, Tiny Toons, Addams Family, various Mickey Mouse games etc)
Re: Review: NBA 2K26 (Switch 2) - Brilliant B-Ball Has A Disappointing Debut On Switch 2
@sixrings
Who’s ‘we?’ You speak for yourself. Whether you like it or not doesn’t change reality.
Re: "The Most Impressive Switch 2 Port To Date" - Digital Foundry Examines Star Wars Outlaws
@Jujuman
“ We have a portable console, its never going to have the specs of a stay at home”
Obvious stuff yet it seems some people don’t know this. Click bait sells I guess.
Re: "The Most Impressive Switch 2 Port To Date" - Digital Foundry Examines Star Wars Outlaws
@Guitario
From my POV that’s an impressive amount of wrong in a small number of words
Re: "The Most Impressive Switch 2 Port To Date" - Digital Foundry Examines Star Wars Outlaws
@WaveBoy
The Wii picked a up a lot, it was so unique bit was almost hard to do the traditional thing. Now developing games is so expensive everything is engine based and making games for a single system is too much of a risk financially.
Re: "The Most Impressive Switch 2 Port To Date" - Digital Foundry Examines Star Wars Outlaws
@WaveBoy
3rd party exclusives are very rare these days. Have been since the 360/start of XB1 generation.
Re: Review: NBA 2K26 (Switch 2) - Brilliant B-Ball Has A Disappointing Debut On Switch 2
@sixrings
That’s because it’s a portable and has a screen and a battery. They add to the price and affect the power draw. The Series S and PS5 are not Portable systems. Different things. Portable games systems have been around for 37 years now, it’s well established that a portable system with a screen and a battery is never going to operate at the same power level as a tethered Home system of similar price.
Re: Review: NBA 2K26 (Switch 2) - Brilliant B-Ball Has A Disappointing Debut On Switch 2
Poor effort really. There’s some really good ports on Switch 2. Of course sacrifices have to be made for a portable system, handheld Consoles have been around for 37 years now and everyone gets it. A £400 portable isn’t going to perform the same as a £700 home system.
But this seems a bit phoned in when you’ve got other Devs getting the likes of Cyberpunk, WWE and Star Wars Outlaws running. Not even the frame rate, that’s not a deal breaker, but low resolution as well. Not great.
Re: UK Charts: Mario Kart World Takes The Lead While Cronos Sees Weak Sales On Switch 2
Are the Cronos sales weak? Figures so can find suggest a 15-20:1 ratio of PS5s sold in the UK compared to Switch 1. Cronos sales are just higher than 10:1.
Good to see Star Wars doing well, the team that did the port deserve some recognition.
Re: The Best Nintendo Switch 2 Games
WWE getting very hard done to. A fantastic port stuck behind a load of Arcade ROMs.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@NolandC
Fair point. If you just pretend some stuff doesn’t exist your point will in fact be unassailable.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@NolandC
Nintendo have released 2 retail games, two Eshop games, two updates with extra content for Switch games and given QOL/graphical updates to 14 of their own Switch 1 games. It also has a quality third party eshop exclusive (Fast Fusion).
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@The_Nintendo_Pedant
Of course, totally understand relating it to your own experience. The SNES launch in the US was nice and by the end of 1991 (going off Wikipedia) it had a superb range of games. What happened in the UK was in the 90s Nintendo farmed their entire operation out to third parties who didn’t know what they were doing.
I never understood why Nintendo didn’t do a cheap home-only version of the Switch without a screen. It seems an even better idea now with Switch 2.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@LilMuku
Sorry that’s just nonsense. It’s an option. If you want to go digital you do so, leave options for others. You’re extrapolating your feelings into that others should do, which is wrong.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@The_Nintendo_Pedant
Yeah I’m going off the actual launches. By the time SNES, Dreamcast, PlayStation, Mega CD (which launched with loads of games) reached the West they’d had months to build up a library. Even then in the UK we only got SNES in April 1992 with 3 games including the pack in. Really going off topic but in hindsight I think the Saturn-rightly derided for the early launch fiasco-actually had one of the more solid launches when it hit the West.
Obviously it’s ultimately subjective. A lot of it will come down to simply whether one likes the games.
I do agree on the hardware though. The Mouse controls are of no interest to me. Thing is I’m ok with that. My disconnect with Nintendo happened during the late Wii/DS era and then properly during the Wii U/3DS generation. Their hardware felt like they were tacking on ideas with no use case because they’d decided they had to be different. In fact some of their most successful systems (e.g. SNES and GBA) were iterative. A more powerful, more comfortable Sony-style upgraded Switch is all I was after and the power leap has really surprised me. I can definitely see how that isn’t inspiring to many though, and at that point you’ve got to make the software the selling point. Hopefully there’s a Direct imminent.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Jeronan
Some serious regional discrepancies going on here. Every PS5 bundle I've seen (including one that I bought) has a digital code in it. And 110 Euros vs £35? What Country are you in?
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@AppleBlade
Nice summary. Unfortunately that's how modern Gaming is.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@The_Nintendo_Pedant
SNES and N64 were great in terms of quality (Mario World, F-Zero, Mario 64, Pilotwings 64) but nobody would get away with launching with just two games now, especially if as happened with the N64 there were then long periods where literally nothing released.
Switch launched with a poor party game, a Wii U port and very little third party support. Thankfully almost nobody (including me) cared BOTW was also on Wii U, but then its next big first party release was MK8D, a Wii U port. The Wii U itself had a poor launch as did the 3DS. I didn’t bother with either system for a while. I don’t remember the DS launch being great either no matter how much I tried to enjoy playing Mario 64 with a thumb stylus thing. Wii got it right with Wii Sports and a Zelda game (albeit a port) you can certainly see why that took off.
There hasn’t been an exciting non-Nintendo launch for a while either. PS5 first party at launch was a great-but-short pack in, a remake and 3 upgraded PS4 games. Xbox series literally launched with upgraded XB1 games. That said both of them did a much better job at getting upgraded previous generation games out (Nintendo had their first tranche that were great then nothing) which is something I like to see even if others aren’t bothered. I know a lot of people love Sonic Adventure and Virtua Fighter but the DC didn’t impress me at launch. I personally prefer a spread of titles as much as one must have so I think the last really great launch to my mind was the original Xbox. Almost every system takes a while to hit its stride.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@StewdaMegaManNerd
Indeed they do. Plus there’s the wider problem where some people would rather spend time moaning about Gaming online than, you know, Gaming. The discourse is so negative all the time.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@coolioam
I don’t think it’s just the Switch, I think there’s a lot of people failing to remember what most system launches are like
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@LilMuku
All getting rid of GKC will do is remove consumer options, take away trade in and resale, and give the industry exactly what it wants. Digital or GKC is better than digital only.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
I’ve gone for great, happily jumping between MKW, DK Bananza, the Zelda and Kirby upgrades, Cyberpunk, Hogwarts, Fast Fusion and Bowsers Fury (hugely improved in handheld) I use mine constantly. I agree we need a Direct soon to get more idea of the roadmap but overall for three months in….great.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@dew12333
There’s always going to be issues with Switch 1/2 being portable, that’s requires compromises in terms of power as well as storage medium. My impression is that around that, it would be hard for Nintendo to have made it much easier.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@krogp
It is a PS4 era game though. It released on PS4 after beginning development in 2016.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Jeronan
PS4 and XB1 didn’t come with SSD. The PS4 had a 5400 RPM HDD in it. You could take it out and replace it with an SSD (like I did) and see some improvements in menu and game loading but it was still restricted to SATA II speeds.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@DiamondJim
Cyberpunk is a last gen game at heart designed for systems with slow mechanical hard drives. Outlaws is a current gen game designed around SSD storage.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Anti-Matter
That’s your wallet. That’s ok. You don’t get to lecture anyone else about theirs.
If you want to deny yourself games now because of a potential issue with not being able to play an unpatched v1.0 of a game when the servers get switched off and you haven’t got it downloaded to anything at some point so far in the future we may not even be alive, that’s up to you. But only you.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@dew12333
Switch 2, like Switch 1, is very easy to develop for. There’s an inevitable difference in storage formats that comes from the system being portable. But making development as easy as possible is something Nintendo finally got right moving to Switch.
https://www.videogamer.com/news/nintendo-switch-2-super-easy-develop-essentially-tiny-mid-range-pc-easily-beats-steam-deck/
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Anti-Matter
I’ll buy whatever I want thanks, and it will be nothing to do with you or anyone else
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Jeronan
That’s very unusual pricing. A code is obviously a lot cheaper than a cartridge for Nintendo especially with MKW being on the Cart. In the UK the price difference between Switch 2 only and the MKW bundle is only £34. In the US it’s $50.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
Seems fair enough, even if it does say a bit about their engine.
Just had a look and this is available for £42 in the UK. So at least they’ve used the GKC to keep the price fairly reasonable. I may give it a go.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@Weizsgriff
Everyone in their right mind will buy what they feel like buying, regardless of lectures from others.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@WhiteUmbrella
Nintendos DRM during the Wii U era was terrible but you can still redownload Wii U games you bought previously. You can still redownload Wii games you may have bought back in 2006. There’s just no storefront.
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
Poor show all round. Was this worth the clicks?
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
@sixrings
It’s an issue for anyone who had unrealistic expectations based on promises that they were never made. Anyway you’ll have to excuse me I’m going to go and complain to Kenwood that my Toaster doesn’t wash my car. They never said it would, but I’m very disappointed nonetheless….
Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation
This is really poor. It’s a game that should run absolutely fine on Switch 1, yet doesn’t even run properly on Switch 2 or PS5. Just a poor show all round. No sale for me, which is a shame as I was looking forward to this.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
Everyone uses theoretical maximums to push their systems. Sony used 4K to sell both PS4 Pro and PS5. It was the first thing they talked about (along with HDR) in the PS4 Pro presentation. Do all its games run at 4K? No.
The box for the PS5 had 8K and 4k 120 on it? Does that mean all its games run at those levels? No.
https://www.reddit.com/r/gamingnews/s/II6IdDhMlA
This page here cites ‘True 4K gaming, up to 120FPS and 8K HDR’ but does it mean all games will be that standard? No.
https://www.xbox.com/en-GB/consoles/xbox-series-x
Whatever issues Switch 2 has, it failing to live up to promises you’ve made in your own head is a you problem.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
Xbox One X was a superb machine, I’d have been amazed if a handheld selling for £400 could get near that. But it does seem from the early comparisons-Hogwarts, Cyberpunk, Street Fighter 6-that it’s well clear of base PS4 level and reaching towards PS4 Pro. It’s at the top of my expectations but I wasn’t expecting miracles.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
DK Bananza is 1080p-1200p. The PS4 Pro can do 4K, being able to output 4K doesn’t indicate the Series S performance you said you expected in post 50. My PS5 has an 8K logo on the box, that just means it technically can output 8K, it doesn’t mean every game will be in 8K.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@Moroboshi876
I buy both physical and digital and have no practical issue with GKC. If someone wants a parade of boxes on their shelf they can have them. If someone wants to buy games knowing they might trade in or resell them they can have that. If someone wants to go digital only they can. No point restricting consumers to one option only, one that gives all the power to the vendor. That’s what they want.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
It has some impressive third party games though. Cyberpunk, Hogwarts and WWE from what I’ve played. There’s now a preview on this site for Star Wars Outlaws which is positive.
I’m still not sure why anything there indicates Series S level performance. That system has an average power draw in gameplay of 71W. Even allowing for 4 years of tech advances it was highly unlikely Switch 2 would be able to match that.
I do agree that Digital Foundry were pretty accurate though. I never had much hope for many 120FPS games (though Metroid will be interesting) on Switch 2 as there aren’t many on my PS5/XSX. The VRR issue is the biggest annoyance for me. But my expectations were set fairly realistically. I expected it to land above PS4 in the same was Switch 1 landed above PS3. It’s actually more than that which is very pleasing.
Re: Video: We've Played Star Wars Outlaws On Switch 2 - Here's 16 Minutes Of Gameplay
Maybe don’t base articles on one YouTube opinion. That was poor and a bit damaging to the sites credibility.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@Moroboshi876
Why reduce consumer choice? Why take away resale and trade in options. That’s just doing what the publishers want. You can buy digital, let others buy what they want.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@Moroboshi876
Actually GKC share one of the big advantages of physical which is easy sharing, trade in and resale. If they disappear it will be a digital only future.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
So you “did not expect a series s level performance” but because “people on here were talking about DLSS like it was a miracle worker and xbox series s beater” you now believe “this system once again has fallen short”
Fallen short of what? Did Nintendo sell you the system promising Series S performance? If you actually bought it because of what ‘people on here’ said leading you to expect Series S performance that’s all on you. Nobody else.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
Practically speaking, whether it’s part of the game or none of the game on the physical delivery method the actual issue (that there might be a point a long way into the future where the game and its update files can’t be downloaded and the user hasn’t backed them up to anything) is the same. Even if FC games come with a version 1.0 on a disc they’re still going to be missing a significant chunk of game at said future point.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@sixrings
Over here the digital PS5 is £34 more than Switch 2 and the Disc system is £84 more. After that the disparity in power between a home system and an equivalently priced portable is entirely typical. I’m not sure why you expected a Series S. After that what you consider value is subjective, but Nintendo-or anyone else for that matter-are highly unlikely to take huge losses to plug that gap when their portables always sell extremely well.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
@DeDeFrosty
It’s the second article in a couple of days that’s taken a completely negative tone-it starts in only the second paragraph-based on selective user feedback and ignores those who fed back that they were happy. The Star Wars article was a bit of a credibility shredder in that sense, repeating one article that didn’t even include any footage and ignoring others that were much less negative. It’s pretty typical of Games reporting these days, but Nintendo Life used to be better.