Comments 180

Re: Splatoon Raiders: All amiibo Unlocks

cedarhyped

"Nintendo locked great content behind paywall"

I'm a little torn on that one. I mean I can see how it's arguably fun to associate some in-game exclusive item with a real-life trinket, that's kinda cool, sort of a "secret", but in practice it has a lot of obvious downsides too.

Re: Splatoon Raiders: All amiibo Unlocks

cedarhyped

"There's no other way to get these ... in the game, so you'll have to scan a relevant amiibo if you want in."

A little disappointing. I guess they did the same thing in Metroid 4, right? The radio or something.

I guess I could get an NFC emulator.

Re: Cyberpunk 2077 Is A Breathtaking Success, Reaching 40 Million Copies Sold

cedarhyped

@-wc- They briefly and accidentally put it on sale for $18 back in December. I saw the price and thought, "Wow, I'll definitely grab that." A few hours later I thought, "This might be a mistake, so I'd better buy it now," and sure enough, it was pulled about 24 hours later.

The theory was that they mixed it up with the Witcher 3 sale. Apparently they could have reversed the purchase, since there are protections for companies when obvious pricing mistakes happen too, but they let it slide.

In any case, the days of huge price gaps between console and PC are mostly over. The main thing now is that PC versions often come out first, so they get a couple years' head start on deeper sale pricing. By the time the Switch 2 version arrives, the PC version has already been discounted a bunch of times.

Re: Review: Gulikit Portable Dock For Switch 1 & 2 - A Light, Elegant Travel Companion

cedarhyped

This is cool.

For my use, though, if I'm taking the Switch somewhere to plug it into a TV, I'll still need the power adapter, an HDMI cable, and probably an extra controller or two. At that point, I think I'd rather just use one of those bigger carrying cases that holds everything.

The mini dock is useful, but once the cables and controllers are coming too, and Switch, obviously, having one box for the whole setup makes more sense.

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Re: It's Looking Likely That Switch 2 Will Have A Handheld PS6 Competitor

cedarhyped

Sony and Sony publishers optimizing their games to work on handheld feels like it would be a monumental shift in the development pipeline. Nintendo and its publishers have been operating with these constraints for 10 years or easily arguably longer. The PSP required dedicated support: it's why games like Persona 3 portable exist.

That said we should all welcome the competition, as in the long-term it's better for everyone. Shame what's happened to Xbox.

Re: Review: Dark Scrolls (Switch) - A Retro-Styled Soulslike Side-Scroller At The Right Price

cedarhyped

@KoopaTheGamer Yes, agreed. "Soulslike" will never have a perfect definition, but it needs more than just "hard game" or "game where you die a lot." To me, the core is losing a meaningful amount of progress or resources on death, having a chance to recover them, and pushing through an interconnected world full of enemies and bosses that often require repeated attempts. Without that risk-and-recovery loop, the term gets so broad that Mario, Metroid, and every roguelike suddenly become soulslikes too.

Re: Dispatch's Free 'HR Violations Pack' DLC Removes Some Censorship On Switch

cedarhyped

@JohnnyMind That's kind of my point.

AdHoc gets to publish whatever explanation they want on their blog, and some people treat it as the definitive account, despite the fact that they didn't disclose the censorship up front and only came out with the "we were surprised by the requirement" explanation SIX MONTHS LATER. Then they remove 80% of the censorship but pinky promise that the remaining 20% is totally Nintendo's fault and you can trust us because we swear in our posts.

Meanwhile Nintendo, a company famous for saying almost nothing publicly, gets all the blame because they're not in the habit of posting lengthy emotional rebuttals every time someone points a finger at them.

Maybe AdHoc's explanation is completely accurate. I just don't understand why it's being treated as unquestionable fact given their shoddy track record and ignoring tough questions like the SKU one.

Re: Dispatch's Free 'HR Violations Pack' DLC Removes Some Censorship On Switch

cedarhyped

@JohnnyMind I'd say you're making this out to be way more clear-cut than it is.

The timeline is still: AdHoc released Dispatch without telling people it would be fully censored, blamed Nintendo, then six months later restored most of the censorship through region-specific DLC while continuing to blame the remaining censorship on Nintendo.

Meanwhile obvious questions, like why they didn't release separate SKUs like other games have done, remain unanswered. Instead we get DLC for a global version with no idea how that might impact ratings.

Maybe Nintendo is responsible for all of it. Maybe they aren't. There's no reason to interpret gaps in AdHoc's storytelling favorably though when they've already been pretty deceitful about the whole thing.

Re: Review: Mobapad Chitu2 HD Controller For Switch 1 & 2 - Almost Beats Nintendo At Its Own Game

cedarhyped

I don’t particularly care about the TMR technology. None of my controllers ever developed stick drift for the Switch 1, not even the cheap ones. I can see how if you are worried about that aspect this controller is worth considering, but for me my next pick up will still be the Pro Controller 2 for proper C button and more premium feel. I’ll consider this for the NEXT pick-up, if needed.

Re: Review: Virtual Boy For Switch 1 & 2 - Is It Really Worth Revisting Nintendo's Greatest Folly?

cedarhyped

@PessitheMystic You’re calling it “bad” and asking for a “pragmatic” evaluation, but pragmatic relative to what?

It was a commercial failure. That’s settled history. There was nothing “pragmatic” about rereleasing it. This review isn’t grading it as a competitive platform. It’s assessing whether the rerelease makes sense for the niche audience it’s actually aimed at.

Re: Review: Virtual Boy For Switch 1 & 2 - Is It Really Worth Revisting Nintendo's Greatest Folly?

cedarhyped

@PessitheMystic It’s goofy watching you and others complain about a review score for a device they’re not the target audience for and clearly don’t understand.

The Virtual Boy is being rereleased because it’s strange and historically interesting, not because Nintendo is trying to compete with modern hardware. The game library is small because it bombed. That’s not a flaw of the rerelease: that’s literally the history.

No one expected Mario Odyssey 2 on a red-and-black 90s novelty headset.

This review is asking: “Should someone in 2026 buy this for what it is?” If you’re grading it for “pragmatism,” you’ve already missed the point.

Re: Poll: So, Do You Prefer Hollow Knight Or Silksong?

cedarhyped

Saying you prefer Hollow Knight feels a little contrarian at this point.
Silksong keeps the same core design and just pushes everything further. Faster movement, deeper combat, bigger world, more variety.

If someone prefers the gentler difficulty or the mood of the original, fair enough.
But on pure game design terms, Silksong is basically Hollow Knight with the ceiling raised.

Re: The US Suffered Its Worst November Since 1995 In Terms Of Hardware Sales

cedarhyped

@PikminMarioKirby You are massively delusional, objectively speaking. The Switch 2 is the fastest selling console of all time. The PS5 beat it in one country, in one month, and those two aren’t even exclusively competitors since the libraries don’t overlap and many of us own both. But yeah, I’m sure Nintendo has “learned a lesson”, just not the one you’re hoping for.

Re: Astral Chain Director/Nier Automata Lead Designer Quits PlatinumGames

cedarhyped

The commentary around these departures is way too dramatic. People leave companies. People join companies. When someone quits, it gets treated like a death omen for the studio, but when new talent arrives, nobody says a word. Then those “unknowns” make great games, stick around for a decade, and eventually leave too. The cycle repeats, and nothing about it is unusual.