Comments 157

Re: Review: Virtual Boy For Switch 1 & 2 - Is It Really Worth Revisting Nintendo's Greatest Folly?

cedarhyped

@PessitheMystic You’re calling it “bad” and asking for a “pragmatic” evaluation, but pragmatic relative to what?

It was a commercial failure. That’s settled history. There was nothing “pragmatic” about rereleasing it. This review isn’t grading it as a competitive platform. It’s assessing whether the rerelease makes sense for the niche audience it’s actually aimed at.

Re: Review: Virtual Boy For Switch 1 & 2 - Is It Really Worth Revisting Nintendo's Greatest Folly?

cedarhyped

@PessitheMystic It’s goofy watching you and others complain about a review score for a device they’re not the target audience for and clearly don’t understand.

The Virtual Boy is being rereleased because it’s strange and historically interesting, not because Nintendo is trying to compete with modern hardware. The game library is small because it bombed. That’s not a flaw of the rerelease: that’s literally the history.

No one expected Mario Odyssey 2 on a red-and-black 90s novelty headset.

This review is asking: “Should someone in 2026 buy this for what it is?” If you’re grading it for “pragmatism,” you’ve already missed the point.

Re: Poll: So, Do You Prefer Hollow Knight Or Silksong?

cedarhyped

Saying you prefer Hollow Knight feels a little contrarian at this point.
Silksong keeps the same core design and just pushes everything further. Faster movement, deeper combat, bigger world, more variety.

If someone prefers the gentler difficulty or the mood of the original, fair enough.
But on pure game design terms, Silksong is basically Hollow Knight with the ceiling raised.

Re: The US Suffered Its Worst November Since 1995 In Terms Of Hardware Sales

cedarhyped

@PikminMarioKirby You are massively delusional, objectively speaking. The Switch 2 is the fastest selling console of all time. The PS5 beat it in one country, in one month, and those two aren’t even exclusively competitors since the libraries don’t overlap and many of us own both. But yeah, I’m sure Nintendo has “learned a lesson”, just not the one you’re hoping for.

Re: Astral Chain Director/Nier Automata Lead Designer Quits PlatinumGames

cedarhyped

The commentary around these departures is way too dramatic. People leave companies. People join companies. When someone quits, it gets treated like a death omen for the studio, but when new talent arrives, nobody says a word. Then those “unknowns” make great games, stick around for a decade, and eventually leave too. The cycle repeats, and nothing about it is unusual.

Re: Bitmap Soft Has A New Game Boy Color Title Up For Pre-Order

cedarhyped

The reason people make Gameboy games in 2025 is at least half because it’s effective marketing. There are millions of retro games on Steam. One way to stand out is to do a Gameboy release, even if you sell only 500 copies. The only reason this site is reporting it is because of the format, and now @JohnnyMind and I might get it on Steam or wherever.

Re: Cyberpunk 2077 Trailer Highlights The Switch 2's Remarkable Versatility

cedarhyped

@Dang_69 Apparently not unpleasant for the majority of people, judging by fan and critic reviews. Plenty of videos online showing it running at a stable 30-40fps for the majority of the game, only dropping down to 20 during some sections of the DLC where even the more powerful consoles suffer. So no, I can’t say that there’s any exaggeration of how it’s running on a 10-20w console.

Re: "I Can't Afford To Give It Away For Free" - Silksong's Low Price Is Causing Devs To Re-Evaluate Their Own Games

cedarhyped

Some of you guys are hopelessly idealistic. The standard has not been raised. Nintendo is not lowering its prices. Other indies aren’t likely to lower their prices. Good games regularly fail to be profitable. Survivorship bias is rife in the industry. No one would be talking about Silksong if it wasn’t the sequel of a famous game. FIFA makes a gazillion dollars. Nothing has changed, and that’s fine.