
When the original Little Nightmares was released in 2017, it won praise for its fresh take on puzzle platforming horror. Its sequel upped the scare factor even further, earning critical acclaim while deepening the series’ mythos. With a new developer at the helm of its threequel, the question on everyone’s minds is whether the franchise’s third outing sticks the landing.
The answer is, 'Yeah, sort of…' but with some major caveats. Little Nightmares III is essentially a soft reboot for the series with an all-new storyline and lead protagonists, yet it faithfully adheres to the well-trodden gameplay formula and level design of Tarsier Studios’ earlier entries, resulting in an experience that leans perhaps too much into reiteration rather than reinvention.
While competently executed under the auspices of Supermassive Games, the third instalment failed to spike my cortisol or wrack my nerves the way Little Nightmares II did. The series' trial-and-error gameplay is present, along with its oppressive atmospheres and macabre set pieces, but it all felt more brisk, gentler, and less pulse-pounding than its celebrated predecessors.

Boasting multiplayer for the first time in the series’ history, the implementation of this fandom-requested feature plainly misses the mark. While the game is built around variations on clever co-dependent puzzles that require two players to solve, co-op is locked behind online multiplayer to preserve "atmosphere and immersion", according to the developer.
While I can understand the intent behind not wanting Little Nightmares to play like a party game, this feels to me like a case of the developers overthinking things. When I began my review, I had a friend over who had beaten the first two games and was eager to jump in, and the fact that I couldn’t just hand them a Joy-Con felt antithetical to the game’s multiplayer hype.
It’s a welcome addition that a Friend’s Pass will be available at launch, allowing you to play with a friend who doesn’t own the game, meaning only one copy needs to be purchased. However, both players will need their own consoles. While cross-generation play between Nintendo Switch and Nintendo Switch 2 is supported, cross-platform play remains unavailable.

Due to these limitations (only a single Switch code was available to us during the review period), I completed my review playthrough in single-player mode, aided by an AI companion, which left things feeling a lot like Little Nightmares II, which paired its single-player mode with a bot, but even more streamlined because in this entry, your CPU partner essentially solves half the puzzles for you, given its two-player cooperative design.
You control one of two new leads: Low, a bow-and-arrow-wielding boy donning a plague doctor mask, and Alone, a girl with pigtails and an aviator helmet equipped with a wrench used for melee combat and puzzling. But what’s really puzzling, though, is the absence of any kind of character swap mechanic tailored specifically for single-player mode.
While your AI-managed companion is generally competent, there were one or two instances where it stood idle or failed to perform key actions, creating soft-lock situations that required checkpoint reloads. Those moments broke immersion and highlighted how the puzzles, clearly designed around teamwork, lose some of their intended satisfaction when played solo.

Puzzles involve synchronising an action with the wrench together with timed arrow shots to manipulate the environment, obtain keys, and traverse obstacles, offering a new wrinkle on otherwise standard fare for the series. Combat situations occurred a lot less frequently than I was expecting, but similarly required a bow and wrench pairing to finish off enemies.
Much like It Takes Two or Split Fiction, you can replay chapters, or the entire game, as either of the two protagonists, experiencing how each character’s unique toolset alters puzzle-solving and exploration. As in previous Little Nightmares entries, collectible items return, cleverly hidden throughout each level to reward curiosity and thorough exploration.
What Little Nightmares III really gets right, though, is its atmosphere, with tension-building and evocative sound design as well as beautifully crafted biomes that bring the series to previously unseen locales, from a haunting arid desertscape with churning mills and updrafts that can be ridden with umbrellas to an abandoned institute on a sub-tropical island teeming with fatal flora.

You will navigate crumbling fairground structures at a surrealist nightmare carnival, evade grotesque adversaries in deliberately slow, nail-biting stealth sequences, and be chased down by monstrous creatures inspired by anxieties surrounding authority and adolescent vulnerability. In other words, it still looks and feels like prior Little Nightmares games.
That said, this entry feels distinctly more 'by the numbers' than its predecessors, playing comfortably within established boundaries punctuated by a few modest innovations to gameplay mechanics. Its storytelling unfolds in a similar vein but concludes in a way that felt like the additional chapters of paid DLC — planned for release in 2026 — are needed to fully grasp.
I completed my playthrough in around four to five hours, which makes it as long as past titles, despite having only four chapters, as compared to five in both prior entries. Performance on Switch 2 left much to be desired, essentially feeling like a base Switch build targeting 30fps with soft, grainy visuals and micro-stutters aplenty when the action ramped up.

The end-game boss, in particular, moved in a distracting, almost stop-motion fashion during certain sequences. Though the game’s performance falters — at least at launch — it definitely remains playable despite being a far cry from a 'next-gen' third-party experience. Players who are sensitive to performance issues should consider grabbing this one on another platform.
I encountered a frustrating issue in the final chapter where a key item required for progression repeatedly despawned before it finally appeared in its proper location, allowing me to continue. Although the overall gameplay experience was otherwise smooth, this incident suggests that a few lingering bugs and optimisation issues may still be lurking under the hood.
Conclusion
Little Nightmares III faithfully preserves the oppressive mood, clever environmental puzzles, and visceral unease associated with the series, but feels like an echo of what came before. While its dark allure remains potent, the baffling absence of local co-op undercuts the game’s most ambitious feature. Though its multiplayer concept shines in theory, the absence of a character-swap feature to enrich single-player mode feels like another missed opportunity.





Comments 38
Geez no character swapping is rough; it’s a follow up to 2 single player games so I would have liked for that experience to still have the proper balance in this entry.
It seems like every review I read for Switch 2 games there are some tehnical hiccups.
I thought that will be thing of the past with Switch 2, but apparently not.
I keep reading Nintendo Life reviews and buy reviewed games on Steam.
I've got this pre-ordered for my Switch, and low expectations to go with it. There was some really good moments and certainly a unique atmosphere in the previous games, but it's quite far from a mind-blowing experience, imo. Not a surprise that this third entry gets a 6, that's what I'm used to with these games. They're fun, but it's good that they keep things short.
"Plays it safe by reiterating on a well-worn formula rather than taking bold creative risks"
It's these kinds of comments in ratings that always make me scratch my head and say, "is that a bad thing?"
For reviewers, it apparently is because it always is part of their reasons for not giving a higher rating to a game.
My question to this is simple...
Was the original forumula bad or good? If the reviewer says, it was good, then... Why is it bad now just because it is a new game? If it was good for the previous game, why should it be bad now?
Is more of the same a bad thing when "the same" is one of the features that made the previous game good? I say no.
I see this mentality of "nothing new" in so many reviews (not just here, but everywhere), and as a gamer, it bothers me. More of the same is NOT a bad thing. Sometimes we, as gamers, just want more of the same because we loved it and want to play more of it.
Thanks for the review, not interested in this myself considering its theme (and even if I were I'd play the previous games first anyway), but I hope those going for it will overall enjoy it - fingers crossed it will be improved on Switch 2 at least through patches, though!
The demo looked good to me and is fun. I've been playing the original on Xbox Series X, so I do have a frame of reference for how this might look on other consoles.
I loved the first two games but was cautiously optimistic about this one. Everything I saw of it just didn't resonate with me as much as the other two. Looks like my feelings were justified. What a wasted opportunity to significantly expand/improve a really good franchise. I may pick this up on a steep discount
In the end, the only opinion that should matter, should be your own. I’ll be downloading this soon. I love the first two games immensely and I bet I’ll enjoy this one as well.
I bought this for Switch 2 just because i have the first 2 games. Hopefully i get some enjoyment out of it.
No couch coop, really...?? That's dissapointing, especially knowing that the game is very similar to the previous ones (I already thought the second was too simey, so...)
Oh well, I hope Reanimal does everything a bit different, and better.
Wait until Black Friday it will be on sale
Bruh Bandai's technical side of their Switch 2 games has been an absolute god damn joke. Shadow Labyrinth framedropping, DBZ Sparking Zero at 810p and now this? What a waste of devkits.
What's the point of this game having a Switch 2 version if it's just the Switch 1 version with the same framerate cap and no changes? The graphics are literally exactly the same as well if you look at comparison tests, they havent changed anything between 2 versions.
Oh no! Now I'm on the fence with this one... I really want to play co-op with my wife via the included friend pass since we each have our own Nintendo Switch 2 consoles.
Purchasing on PlayStation 5 instead would mean a single-player only experience for both of us...
Might just end up skipping this one entirely now if it doesn't get patched soon.
I just found out about these games and I'm rather intrigued. Might have to check them out sometime. Currently doing a Resident evil marathon and starting playing the sinking city.
@MatoFilipovic Apparently we’re reading different reviews. It’s just the usual suspects not optimizing their games for the hardware. The first two games had performance issues on the Switch one, despite being relatively simple graphically.
@MatoFilipovic like cedarhyped said, it's lazy and/or incompetent developers. Most of the Switch 2 games I've played - Cyberpunk, Trails in the Sky, Yakuza 0, and most of the first party titles - have all run pretty smoothly. The only Switch 2 game I've played that had performance issues that I noticed was Shadow Labyrinth...which is also Bandai Namco. The problem is Bandai, not Switch 2.
The fact, that coop is only online already annoyed me in the demo.
This would have been perfect for couch coop.
Another thing is the politics about the remaster of LN1.
I'm a bit pissed and won't buy it at release
Was going to buy for Switch 2 but obviously hasn't been optimised for the new system. So decided to get PS5 version instead. Loved the demo so still buying.
Whoa, no local co-op is WILD, especially when we're in a bit of a resurgence of late.
Wtf, online only multiplayer in a cooperative action platformer game? Dude. At least you should not force people into locking into one platform for that *****. Now i can't play it with my friend that was hyped as ***** only because we both bought in different platforms (me, nsw2, she, ps5) because we can't play it locally neither online because we bought it in different platforms. We both bought the collector edition (well, mirror edition) in my store and we can't play together. She even bought the other day another controller just for this game... And how can i say to her that we can't play it together? She is going to be totally devastated
@MatoFilipovic I mean, there are PS5 games with hiccups. That already falls in the developer's side, not the console.
Loved the first two games. Hated the demo besides the atmosphere. So often there were no clues or indication about what to do or where to go, which can be done right mind you when trying to be intentionally mysterious or something, but here it's instances more like "oh, you just have to crouch and walk into this wall because there's actually a hole here you just can't see" after spending 20 minutes hopping and shooting your arrows all over the place feeling like an idiot. It's just bad design, with way too many missed jumps to your death due to terrible depth perception - no shadows under your feet etc - and sluggish controls. Maybe it's better on other systems. I'll be waiting for ReAnima.
"Performance on Switch 2 features frame drops and grainy visuals"
Oh boy, it's gonna be a long generation.
@PharoneTheGnome
Then for you it is a positive, and for the writer is a negative simple as that.
Say your favorite game gets a sequel...and a sequel...and a sequel...ad infinity. At some point even someone like you would see as a negative if each sequel cost the same or more and the game barely changes at all, no matter how good it is. Perhaps you reach that point at the 10th game, perhaps at the 100th game, but you will reach it sooner or later. For the writer of this review, the third game was that point.
After how awesome the second game was, I don’t know if I want to dilute the series with a mediocre third game, especially one without couch co-op. What a bummer! It was one of my most anticipated releases this year. Looks like Powerwash Simulator 2 will be my co-op game of the month.
@MatoFilipovic You can't expect the Switch 2 to perform as good as the PS5 or PC versions, if you're going to buy these games on steam anyway then you're better of reading pushsquares reviews for these games as they are closer to PC performance.
Cheers for the review.
It seems no.2 is the height of the series.
To be honest, this aspect was fun in the first game, but it became quite annoying in the second one somehow. I hope it got back to being fun again now, as it's the main reason why I dropped the previous game, and I rarely do it.
@topsekret You haven't played the rest of the games on Switch 1, right? They look terrible for no reason at all (it's not that demanding). This is NOT a problem of the Switch 2, I tell you... Lazy developers.
@the_beaver I have not. It was just a general comment about the state of Switch/Switch 2.
In the last year or two of the Switch, it feels like almost every 3rd party port (and even some 1st party games) had performance issues. People kept saying, "man, we really need the Switch 2 ASAP so we stop having performance issues." But now that it's arrived while it did fix a lot of performance issues with Switch 1 games via BC, when it comes to new games, developers are chasing even higher visual fidelity targets, so it's a bit of a wash and we're once again seeing performance issues in almost every 3rd party port.
One of the easy skips
This series was always a case of style over substance for me. It does LOOK cool though.
@Yomerodes A perfect example of this is Donkey Kong Bananza.
Reviewers proclaimed it better than the invention of sliced bread. It was amazing... OMG... everybody go buy it RIGH NOW!!!
I looked at it and said, that's not a Donkey Kong game. It has nothing to do with the highly structured side scrolling speed run style of game play that Donkey Kong games have been about for ever.
Everybody said I was crazy because its just soooooo good.
Fast forward to yesterday. I downloaded the demo for Donkey Kong Bananza and gave it a shot. I was right. It has nothing to do with the Donkey Kong games that have made the series popular. It's just an open-world smash-everything face-roll-the-controller-and-win game. In a word, it was horrible compared to previous Donkey Kong games.
If I had reviewed it, my review would have been a 5 out of 10 based on the fact that it is a Donkey Kong game by name and character only and does NOT in anyway shape or form reflect what made the series a staple in the genre.
But, I'm sure most reviewers were just in love with the fact that it "broke new ground" and "took risks to try new things". Well good for them. It's not a Donkey Kong game though. End of story. $70 trash title with a for-cost DLC only 2 months after the over priced game was released. It's a pure money grab by Nintendo, and bad reviewers that get paid by NOT upsetting Nintendo are the reason that these BAD games get high ratings.
@PharoneTheGnome ??? This is objectively wrong my guy. Donkey Kong Bananza is every right a Donkey Kong game and one of the best in the series. The fact that you would proclaim this at all is quite nonsense and bizarre. And you sound like quite the contrarian with just because you think it looks bad, therefore everyone else has to think it's bad and if they don't, then they're shills and/or bad reviewers lol. Get off your high horse.
@SlasherZ first off, I am not your guy.
Secondly, any game that has an open world that irrelevant becuase you can pick ANY DIRECTION and just smash buttons to destroy your way to your objective is NOT one of the best games in any series.
This is the ultimate in lazy game design.
But, thank you for your reply,
signed Not Your Guy.
@PharoneTheGnome You must be talking about some other game because 1.) Donkey Kong Bananza isn't open world in any way. It's an open ended sandbox like Super Mario Odyssey. And 2.) nothing about the world and gameplay design is irrelevant or lazy. You can't just smash your way through every single crevice.
@PharoneTheGnome Could also be that reviewers actually played it for more than a couple hours? You're reviewing something you got YESTERDAY darling, who do you think is going to take you seriously? There are many entire worlds where smashing stuff is hardly the point, where clever platforming and beautiful music shine bright for hours. At LEAST get to the Egg Shell Hotel Annex level before feeling like you've seen enough to judge it. Or don't. Whatever. Coming from a guy with DKC tattoos (yes multiple).
And don't say you're not my darling. You are and will forever be my darling 😘
LOL ok. Keep enjoying your over priced, under designed slop from Nintendo. I'm sure they appreciate your money.
I for one, choose to put spend my money on games that actually deserve it.
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