The second Wii re-release has arrived on the European eShop, and it's a doozy. Are you ready for Donkey Kong Country Returns?
As we have come to expect from Retro Studios, they knocked it out of the park with a game that apes (pun intended) the original SNES trilogies' gameplay, but is it worth revisiting on Wii U? Watch this video to find out!
You want more Nintendo videos? You'd best get over to the Nintendo Life YouTube channel then. We have more videos than you can shake a banana at. Although we're not actually sure what shaking tropical fruit is going to achieve - subscribing to us and sharing our videos might be a better idea!
Comments 54
@technotaylor98
¯\_(ツ)/¯
For the discounted price there should be no hesitation in picking it up if you haven't played it before.
Should I get this for the 2 player? I own Donkey Kong Country Returns 3D. So is there any point of getting this for this one reason???
@BLPs I don't know, if M2 can make arcade games work on a 3DS can't DK Returns be made to work on Wii U (since that's the platform in question)?
@BLPs I think it's more of a lament than an expectation. DKCR is one of those games that should have had a traditional control option on the Wii in the first place (as the 3DS version shows) and it's frustrating that it didn't. I'd very much like to play it on my big screen, even though I already have it on my portable, and the wiimote requirement means that I won't.
I don't understand why people are expecting GamePad controls. All the Wii games are pure disc dumps onto the eShop. No extra features. No extra controller support. What you got on the Wii is what you get on the Wii U.
http://youtu.be/C6BMmJVzQIU
My favorite Wii game.
So... this article is a plug for your channel?
Letting people know right now: if a video on their channel isn't on the site, then it's usually dumb click bait. (Referring primarily to "Minecraft on Wii U? | Ask Alex" and "Is F-Zero X Coming to 3DS? | Ask Alex")
^ Implying most of the articles here aren't clickbait . This one is kinda not too bad in comparison to some of the stuff I have seen here though >.>
@BLPs if I was a game programmer wanting to charge consumers £9-£18 for the same game again on new hardware, I would expect to put a bit of work in to make it fit properly. Especially considering the whole selling point of wii u is off tv play, I would think one of the minor jobs on my list would be to make the buttons on said gamepad work with game I was trying to sell. Especially when the mapping would be coded from "shake" to "press y". Hardly like writing a new graphic engine is it.
@allav866 A little harsh really - The Nintendo Life YouTube channel is an extension of the Nintendo Life site. The videos that aren't posted on the site, are usually bonus videos for those that subscribe to our channel.
@BensonUii that looks like it took a lot of work
@DESS-M-8 I don't think you understand, these releases are essentially the equivalent of buying Kid Icarus Uprising in November 2013 on the eshop when the game had already been released physically for over 1 and a half years before that.
This is just a digital re-release and nothing more. I remember playing it couple of years ago with wiimote + nunchack and honestly I don't know what's the big deal with "bad controls" in this game. I admit that it controls rather horrible with wiimote only but if you're using the nunchuck it plays just fine.
Also, these videos are pointless. When Metroid hits eShop in a week's time, let me predict what's gonna happen. Is it going to be a different game? Will there be anything changed or added or enhanced in the eShop version? The answer is: NO.
Since it doesn't use the Classic Controller, this is expected. I hope this game along with the SNES trilogy comes over here to North America soon.
@LeeGarbutt Perhaps a bit harsh, but again, I'm mainly referring to those Ask Alex videos. Not trying to bash, but I get bent out of shape when I see a video so enticing in my sub-box, only to be disappointed that we're not actually getting a 3DS F-ZERO game. I'm sensitive, and don't like my emotions to be played with! Don't do it again!
I honestly hates the sequel's controls on Wii U. The original Donkey Kong Country Returns was great with single remote and shake for roll.
Controller complaints yadda yadda...... JUST GET GOOD.
I didn't like this game that much after having played the original DKC games. I think Tropical Freeze is a much better game than Returns though.
@allav866 As content creators, it's our job to provide content that our audience will enjoy, but we also need to encourage folks to watch that content in the first place - Titles are the quickest way to do that. We don't intend on misleading viewers, but your comment is a valid one - I'll make sure it gets kept in mind. Of course, you or anyone who wants to get in touch and wants to make suggestions and constructive criticism/praise then im always available on Twitter (@TheLastMetroid)
Back to the topic, it wasn't expected for there to be GamePad controls support, but it would have been a good opportunity to add them. But as I mentioned in the video, it doesn't detract from a wonderful game - it's just something I believe would have made it more of an essential purchase.
I never played dk on snes growing up. My first experience was tropical freeze. Boy was it crazy hard in a bad way. I gave up on it after playing it somewhat regularly for 2 months. Guess I just never mastered the DK game play. I suck.
These wouldn't be coming out so fast if they had to dig out the old code, make changes, go through QA, etc. Plus, those would be pulling people resources away from newer games. It's just better this way overall.
That said, it would be so nice if there was some universal process all these Wii games could filter through to give us HD resolution and maybe an in-between software/hardware layer to allow the GamePad to work like a Wii Remote. You know it was probably all on the table as an option for the Wii U and it would just cost more and more and that wouldn't have flown, so oh well.
This is still a way to get some hard to find games or games I missed, or games I have scratched-up discs for at a very reasonable price — especially during the first week!
I would just suggest anyone who has an interest in this game get the 3DS version. Besides the extra content, the 3DS version also has a normal control scheme that works for a platformer.
The Wii version is a good game marred by bad controls. For some reason, the developers felt the need to shoehorn motion controls into a game that gains no benefit from them, and helps lead to some cheap damage or death and since it lacks classic controller support, you have to fight with questionable control ideas while playing through the game.
Thankfully, the 3DS version and Tropical Freeze fixed those issues by giving the player options with the control schemes.
So if a game can use the classic controller, you can also use the gamepad? Does this mean we can use the gamepad in the Metroid Trilogy? I'm not assuming, just asking
@LeeGarbutt I don't think that had Classic Controller support, so no. None of the Wii games announced for America include GamePad support, which is a bit confusing, IMO. Like, "Hey, Wii games that supported the Classic Controller will have GamePad support on the Wii U, but you won't get to experience that until who knows when!"
Just because motion controls stuff we won't be able to play it using the gamepad. It didn't have Classic Controller support. These Wii mode games suck at that, seriously.
@McRokert Metroid Prime Trilogy didn't have Classic Controller support. None of the 4 Wii titles (including Other M) have it. Otherwise, the GC versions could perfectly be ported to support CC.
Also, while I'm moaning, the price for old Wii games should always be £8.99, or less, not double that. IMHO.
Never was a fan of shaking your controller to preform an action a button could easily have done :-/
If this had button controls, than that and 60 FPS would make it a no-brainer. Since it doesn't, I'll sacrifice frame rate for better controls and keep using the 3DS version.
I'll stick to my 3DS version. I don't want to try playing an exacting platformer by waving that stupid little remote around.
The motion controls are becoming a deal breaker for me. I want to like Mario Galaxy 2, but the motion waggle to attack is annoying the fire out of me.
I don't understand why games like DKC:R didn't have optional Classic Control options. Is there some sort of pointer stuff that requires a wii-mote? The same for Twilight Princess. You had the control code on the Gamecube version, why not just enable it to work with the classic controller?
@abbyhitter this is sort of what I wanted... Except I was hoping that our VC titles would start from the Wii U screen, as opposed to how it used to be. Alas they needed cash, so came up with the "we know you hate Wii Mode on your Wii U, so... For just a nominal fee of 10$, you can get what we sort of promised early on!" This could have been dealt with via system updates. Since it is what I wanted, I'll stop being vocal now
I don't understand why people are expecting changes when these are just DIGITAL COPIES RUNNING OFF OF WII MODE.
These are NOT PORTS and they are NOT EMULATED.
Nintendo has simply figured out that they can make shortcut to Wii mode and back by having the games in digital form.
Funny how people are making an even bigger deal about motion controls than when these games came out. Especially since these games are well designed with motion controls that work very well.
@BLPs
What I want to know is why these are listed under Virtual Console. That label suggests that these Wii games are emulated, when they are in fact running off hardware (specifically in Wii mode).
A great game. A classic. Welcome back to my collection
@Yorumi
So you're saying that they could easily stick in brand new code into old Wii ISOs to support new controllers without having to go through debugging and everything else? You realize these aren't running off any kind of advanced emulator or using some kind of advanced compatibility layer right?
They are just Wii game images running off internal storage using an implementation of the Wii mode.
How bout giving us the original trilogy back NoA?!
@Yorumi
So how do you expect them to translate inputs made specifically for motion to digital button presses?
I do believe Retro studios have mastered the art of making a decent, challenging but fun platformer. I loved there take on donkey kong country
@Grumblevolcano no. You're completely wrong.
Duck hunt - nes - nes zapper
Duck hunt - virtual console - wiimote.
Do you see what they did there? And how it might be massively relevant to the very point that hundreds are complaining about and the very point you've totally missed and deem as pointless?????
DKR3D controls a whole lot better. DKR is a prime example of adding annoying waggle controls that aren't even optional, for no reason at all.
I already re-bought this game on the 3DS as to not having to waggle. Obviously not buying this version (would've if it had supported the gamepad).
It is an utterly fantastic game of course.
Best. Game. Ever. I don't even mind the waggling.
Anyone who complains about the motion controls in DKC Returns isn't a true gamer.
This is really weird... But we all loved it on 3DS, so who knows? Maybe they'll add some cool stuff.
I'm actually quite excited for this. I never had money when I had my 3DS (No longer in working order so I will wait patiently for the new 3DS) so I couldn't enjoy this on the 3DS, and I never personally owned a Wii.
Childhood memories are filled with dying repeatedly in the latter half of DKC on the SNES when I was a young kid, and even playing it now it holds up well so having an opportunity to play this on WiiU which I will be purchasing with MK8, Smash, and Hyrule Warriors next week, this seems like a great reason to pickup some Nintendo cards. That is... If it will go to the NA/CAN Market (yes, im Canadian).
The 2nd time this game has been re-released in less than 5 years. 100% with the Wii Remote and Nunchuk and in co-op. So motion wasn't that big a deal.
@BLPs I love it when a non-programmer who knows basically nothing about how to code starts pretending they understand how it works. You do not have to go "line by line" through anything to update something as simple as "If the player is shaking the Wiimote, perform action" to "If the player is pressing a button, perform action." Hell, most likely Nintendo could make that change without even cracking the code of the game itself open. Just add a simple wrapper around it that maps a button or two to a simulated input of the controller being shaken. Pretty sure anybody who's coded an emulator could tell you how easy it is to "trick" a game into believing a control is being used when it's not.
Nintendo's continued laziness with VC games has always been frustrating to me. It took far too long for them to add something as simple as button remapping and save states to VC titles, and the way they implemented Wii mode in the Wii U is just embarrassing. Hopefully once they start releasing Wii games with the promised gamepad support, they'll also patch the system to allow the gamepad to be used as a classic controller throughout the Wii mode and its hosted games, but with Nintendo you can never be sure they'll make the logical choice.
This game is the reason I soft modded my original Wii, I bought the game and absolutely hated the controls, after modding the Wii and a simple cheat code later, I was able to use my Classic Controller and choose whatever button I wanted to use instead of those awful motion controls, so to all those that are saying it's too much work for Nintendo to dig through the code to change stuff.... it really isn't..
Refused to buy it; they should have added GamePad support. We can't keep blindly supporting Nintendo's laziness like sheep. Also, shaking the Wii mote was the most annoying part about playing this otherwise great game.
@Darknyht Super Mario Galaxy 2 is designed around Wii mote. Any other setup would be wrong.
@technotaylor98
I wouldn't be surprised if it comes on 21st or 28th of may to the US
It seems there is a pattern of DK old games coming over 4 months later, same exact thing happened for SMB3 as well
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