Hopeful townsfolk have been waiting for Gunman Clive 2, the sequel to the stylish, breakout 3DS eShop title, to ride in with the sunrise. It's still slated to come, but one-man development team Bertil Hörberg has pushed the release back to address some troublesome bugs found over Christmas.
Hörberg announced the delay on his Twitter feed, which also records his frustrations in finding the bugs over the past couple weeks. Ultimately, the reasonable choice was made to fix these issues before release rather than afterward:
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We consider Gunman Clive 2 a definite 3DS game to watch for this year; we'll just have to keep our eyes on the horizon a little bit longer. Are you still drawn with anticipation toward the Gunman Clive sequel? Let us know below.
[source twitter.com, via nintendoenthusiast.com]
Comments 52
Better to have it delayed, then for it to be revved up and have so many........
So he delayed the game cause for him he thinks it's not polished and not ready to be bought?Wow Ubisoft can a learn a thing or two from this guy.
I played the first one, and thought it was fun... But it was really just a cheap rip off of Mega man.
@midnafanboy
Hahaha, burn.....
They should release this series on Wii U also. I would buy it in a heartbeat. I played the first but I rarely have time to play my 3ds anymore. When I am not home I am busy the whole time.
Looking forward to this one! Wonder how he will price it?
Better to delay it and fix the game than release a buggy product and patch it up later. Too much of that happens nowadays.
I didn't even know it was supposed to be coming that soon in the first place!
I don't even know what the expected release date was. He could never have mentioned it, and I'd never have known.
@noctowl like what?
Can barely wait for this, but I'm fine waiting for a quality product like the first one was. Day 1 purchase
@MasterBlaster
He said he aims to price it at $3. one more than the original. that's still a great price
@JellySplat Every shooting platformer is just a cheap rip-off of Mega Man with that logic.
I'm excited about this. Loved the first.
Right way to go in my opinion. Not a day one buy because I was not as into the game (gameplay preference only), but I will get it later to support the creator of the game. Maybe I will get into this one more than the first, who knows.
How is that a tough decision? If the game has bugs it needs to be delayed. Extremely simple.
"it would feel worse releasing it knowing about the bugs."
Repeat these words to yourself every night, 99% of developers working right now, until you understand them.
Can't wait. He really should price it much higher though.
@dumedum
If he wants to charge $3 for the game and he himself feels that's what's it's worth, I'm gonna have to side with him over you...
Feel free to pay $4.99 for the 30 year old Urban Champion on VC though!!
This is precisely why I hate Nintendo's pricing of VC games. Struggling indies who design games from scratch often charge considerably less than what Nintendo charge for their years-old games. VC games have already turned a profit back in their heyday, and they cost very little to port to the Wii U today. I understand that Nintendo do not want to pull a Ubisoft and devalue their brands and content, but I do not see much, if any value in most NES games considering how limited and shallow most of them are.
I would rather pay full price for a retail disc with a definitive collection of Nintendo's own VC games than pay $6.50 or upwards of $10 for some of their old games. GameCube games are another story however. I'd happily pay up to $20 for those.
The original is one of my favorite eShop games, so i can wait some more in order to make it as polished as possible.
Nicalis could learn a thing or two from this guy.
A must buy, regardless the release date.
Here is something special for u guys, unfortunately can only be used by US folks.
Download Code/Ticket Number
A04R-YYJ0-0SF1-DUHE
Good on him, whats a few more weeks in the grand scheme of things
This will probably be the most fun per dollar any game of 2015 can give
Ummm, I don't quite understand the excitement for this game? The first one was decent enough, but nothing special...it was rather plain and minimalist IMO
I already have lots of respect for this guy. Still a day one buy; even more so now.
Love Gunman Clive and I'm sure I will love part 2.
Recently I fired this up to beat the game as Clive and the hidden character.
It is true that it plays a little like Megaman with Mario hazards but I still like it and will support him. He has the right mindset about delaying the game too.
Cool, first game was really awesome. Second will be a sure purchase at some point.
Day 1 buy, no matter when it comes.
Also, it's not a "rip-off" of Mega Man, but more an homage to that and many other classic video games. But not in a "hey look, references!" type of way. It just emulates the gameplay. It's a fun game.
Been waiting forever
I was more interested in that Zelda thing he was doing but stopped.
@MagicEmperor
What logic? I was only saying that I played the first game, and thought it was a rip off of Megaman. Everything from how he moved, to how the levels were set up, and even the music in certain levels sounded extremely similar to Megaman!
Not saying it wasn't fun, but there's no denying, it is extremely similar to Megaman.
@WaveyChristmas Glad someone could see the "rip-offedness" of this game besides me. Although, I can't say I feel quit as strongly against it as you do. No offense.
To me the game was fun... But felt like an easier version of Megaman. A bit unoriginal ;
@Philip_J_Reed
That's overwhelmingly cynical. "99% of developers."
Video games are extremely complex pieces of software, and the more robust and detailed they become (as gamers frequently demand), the more bugs there will be and the harder it is to catch all of them. No developer catches 100% of bugs, glitches, cheats, or loopholes in their games.
I know a lot of people here like to live in a fantasy world believing the opposite, but even Nintendo isn't immune to releasing games with bugs and problems in them. And I point that out because Nintendo is historically very strong in the solidity and presentation of their games.
On the other hand, a few bugs here and there do not always ruin a game. The latter-day Fallout games are buggy as hell, but still some of the best and most enjoyable gaming in the industry.
@sinalefa
There are two alternate characters. Are you referring to the lady, or the duck?
@Quorthon
Sure, it's cynical. It's cynicism borne out of a career of playing and reviewing buggy games.
And bear in mind Horberg's original quote for context. He's referring to known bugs. Nobody's doubting that video games are so complex that bugs slip through simply because they're impossible to catch before release. I don't, however, think it's too much to ask that known bugs are addressed before you start charging people for your product.
Come to think of it, I don't believe that's cynical at all. I think that's just fair.
@Philip_J_Reed
You, uh, missed the point of my post, which was quoted therein: You said 99% of developers, almost deliberately, release buggy games. That is overwhelmingly cynical, and one could argue that it's not only unfair to judge all developers with such a hateful blanket statement, but also unfair to you, as a gamer, on a personal level, to adopt such a darkly cynical viewpoint.
That runs a high risk of burning out your interest in games altogether when you start viewing them all as un-finished bug reports. The focus of playing, or even reviewing games isn't to sit there and list bugs. At the end of the day, all that really matters is if the game is fun and if it's worth buying. A buggy game can be both fun and worth buying, hence Fallout: New Vegas.
To indicate that 99% of developers deliberately release buggy games? It sounds like you're already sick of video games.
@Quorthon
"You said 99% of developers, almost deliberately, release buggy games."
lol no, I didn't, but nice try. I said Horberg's words should be repeated by 99% of developers until they understand them, as it's solid advice.
Agree or disagree, that's fine. But don't put words into my mouth and then spend long rants trying to debunk them.
@WaveyChristmas
Using similar gameplay mechanics to Mega Man is hardly some kind of insane wholesale theft. Outside of similar platforming--which by the way, defined almost literally every Capcom game on the NES, Gunman Clive is absolutely nothing like Mega Man, or Duck Tales, or Chip n Dale: Rescue Rangers or Little Nemo: Dream Master--and this goes on.
The gameplay speed, the shooting mechanics, the boss battles, the themes, the style, the music--literally the only thing remotely like Mega Man was basic platforming mechanics that have appeared in dozens of games because it is user-friendly and functional.
It's then incredibly bizarre that you would also rip on Rayman Origins, which features some of the most original and enjoyable platforming gameplay in the industry.
And then you champion Shovel Knight, which goes even further in cloning NES-era Capcom games. Baffling.'
Also, in none of those other games could you play as a duck. Okay, well technically in Duck Tales, but not the way the duck worked in Gunman Clive.
Will be picking up this one when it's released for sure. Loved the first one.
@Philip_J_Reed
That is precisely what you said.
"99% of developers should repeat Horberg's words on bugs."
What else could that possibly mean beyond "99% of developers release buggy games"?
@Quorthon
Man, I think you need to look up the word precisely. Because here is precisely what I said:
"Repeat these words to yourself every night, 99% of developers working right now, until you understand them."
And it means what I've already said it means. It's solid advice, and I think nearly every developer working today would do well to keep it in mind.
@Quorthon
I meant the duck, since Ms. Johnson is available from the get go, but you get the duck after you beat the game, if I am not mistaken.
I just tried to keep it ambiguous so as not to ruin the surprise for people who may not know about it.
@Philip_J_Reed
Yes, it indicates that you believe 99% of developers release buggy games. Why else would you "give" that particular "advice?"
@sinalefa
Oh right, spoilers.
The duck was the murderer the whole time.
Also Luke Skywalker's dad.
@Quorthon
I don't know. Why would you keep asking the same question I've answered three times in a row?
MYSTERIES FOR THE AGES
@Quorthon Are you okay? I'm worried.
He doesn't look anything like I thought he would.
For some I reason I thought he'd be, like, 70 years old. Idk why.
@SheldonRandoms having so many ladybugs around is good thing they take care of those pesky lice.
@WaveyChristmas sings Every party needs a pooper so we invited you!
Rayman legends and Origins aren't about pixel perfect timed jumps it's about elegance.
I never played Gunman Clive but this one looks a bit more interesting for me.
@Quorthon - All Phillip was saying was that it's good advice to follow, even if they already follow it. He wasn't accusing 99% of developers of having bad programming practices. That's all there is to it.
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