As both a developer and a publisher, CIRCLE Entertainment has been paramount to the rising indie games scene on Nintendo handhelds. Starting on the DSiWare digital service and eventually moving forward to 3DS eShop titles, CIRCLE has managed to have its hand in around 40 releases since 2010. With that many games in its lineup, it’s not surprising that titles from the Hong Kong-based company have ranged all the way from excellent to utter disappointment. Enter The Legend of Dark Witch, CIRCLE’s latest translation project that, fortunately for everyone involved, is on par with some of its better work.
In the lore of The Legend of Dark Witch, the humans of the world receive their magic from objects called the Syega Crystals. The story doesn’t delve too deeply into what this actually entails, but it does say that the crystals were stolen, and that’s enough of a plot device to get the ball rolling for player character Zizou. After learning of the crystals’ absence, Zizou decides to travel the world, running through six stages with uniquely themed environments to take down their bosses. Each of the six stages can be completed in any order, with more of the story and a new attack ability becoming available after each victory.
Drawing some pretty obvious inspiration from Mega Man and adding elements of exploration and shoot ‘em up gameplay, The Legend of Dark Witch is a 2D side-scrolling run and gun that can at times be relentlessly difficult. Even on the easiest setting, this game provides a significant challenge for its players, especially when fighting bosses. Featuring large sprites, colourful environments and an upbeat soundtrack to help set the tone, this title blends bubblegum with brutality to create a game that looks like it’s from the modern era but plays like it was designed with the classics in mind.
Each stage is mostly linear, but quickly scrolling through any level makes it apparent that there are certain areas that are unreachable in a single playthrough. Upon defeating an enemy, a swarm of butterflies – or Tres – will emerge and immediately fly toward your character and automatically be collected; Tres are a form of currency that can be used to upgrade existing abilities or unlock new ones. As new abilities are unlocked and upgraded new areas become reachable, allowing for a more complete exploratory experience.
Though the campaign can be played through in just over an hour – mostly depending on your difficulty setting – there is a surprising amount of reason to return for both completionists and casual players. Replayability not only comes from the desire to collect both Syega Crystals hidden in each stage, but it also comes from the necessity to collect more Tres in order to upgrade your weapons and abilities. Stages must be played multiple times in order to acquire all of the resources necessary to fully upgrade your character and collect all of the crystals, but this actually turns the short length of the campaign into a blessing rather than a curse. Having to play through stages multiple times feels like less of a burden when you consider that each can be completed in just a few minutes, especially when you’re more acquainted with the landscape and comfortable speeding through.
Beyond the campaign, The Legend of Dark Witch has little to offer. Playing through once unlocks a new character and extra features including a museum and a shop to buy additional abilities for your characters, but the stages remain exactly the same. There are no new options or multiplayers modes, leaving this as a strictly solo affair. Replaying the game on a higher difficulty setting is one way to get more out of it, but there is still a lack of any real changes.
In spite of all that The Legend of Dark Witch has going for it, there are a few technical difficulties that hold it back from being truly great. Minor complaints such as translation errors and unused stereoscopic 3D leave the game playable, but there are larger issues that occasionally rear their ugly head. This biggest problem we faced is that, on a few separate occasions, our attack button would simply stop working. This issue would only last for a few seconds at a time, usually remedied by repeatedly tapping the attack button, but it did cause us to take unnecessary damage on more than one occasion. It’s not a big enough problem to call this “game breaking,” but it absolutely is annoying and something that players shouldn’t have to work around.
Conclusion
With The Legend of Dark Witch, CIRCLE Entertainment has once again published a game that is better than it has any right being. There are a few flaws and a general lack of polish, but these complaints are hardly enough to deter fans of the genre away from this surprisingly fulfilling entry. Despite its light and colourful exterior, The Legend of Dark Witch manages to be an entertaining platformer that can be difficult enough to hold the attention of even the more serious gamers out there.
Comments 25
I was planning on getting it this week, but then Resident Evil Revelations went on sale. Oh well, I'll get it at the end of next month.
Glad to read this game is more than some nice looking sprites.
Really hope Circle will release it in Europe soon or later
After I am done with Ninja Battle Heroes, I will get this one.
Picking this up when it hits the UK.
A number of blogs have given this game some significant praise. I may have to check it out one day. Right now there are too many other games due to the holiday rush.
"Attack button not responding." Hmm...After like a couple of hours into the game I haven't experienced it yet... Whichever the case I'mma put this on my survey.
I'm gonna pick this up at some point but right now Fantasy Life (best game ever made on 3ds) is taking up my Life
@Windy Now I wouldn't say the best but it's up there. I haven't played anything else since I got it and now I'm over 20 hours and will continue playing it for a long while.
Circle won me over with Demon King Box, which I am playing right now and enjoying quite much.
This game will be an instant download once I clear most of my current eshop games.
This might have to get got
I almost made an instabuy because I thought I read Sega Crystals, not Syega Crystals. Oh well. Still will pick this up someday.
I think the game itself is very fun to play, even if its not perfect. If you like games similar to this, you'll likely enjoy this one too.
I never experienced the attack button failing to work when it should have. Maybe you had a special weapon equipped but didn't have sufficient Tres to use it?
I've had the game for a while, and I have indeed experienced the attack issue several times. It's not that the button doesn't respond; your character does go through the attack animation. The issue is that your character inexplicably starts shooting blanks. It can last anywhere from one to three seconds, and can put you in a bad place if you're unfortunate enough to experience it. (I've also seen it affect an enemy; a fairy who normally shoots beams at you shot blanks two or three times.) At any rate, I think 7/10 is right on the money. Brief and unpolished, but with great gameplay and replay value.
So, I guess add this to the list of little gems I should probably pick up. Maybe if it's on sale or I have some spare change. I love little bite sized games like this, but I love bigger games like Shantae and Shovel Knight better.
Sounds good. I just hope it's not too difficult for me. Add to Wishlist...
Could be interesting once it comes to Europe.
@keyblader1985 Sounds like you were using the spike weapon. You need to hold down the attack button to use it, otherwise you shoot blanks.
@accc I was using Liner Shot. It also happens to Riva with CobaltFire and Sword Rain. (Like I said, it also even happened to enemies as well.) Please don't assume we don't know what we're talking about; he's a professional reviewer and I'm actually writing a guide for the game. We're not just talking nonsense. (And for the record, you don't need to hold down any button to use Dia Missile. Just press the attack button when an enemy is in range and it'll attack. Matter of fact, that leads to an entirely different glitch in the game, albeit a beneficial one.)
@keyblader1985 Strange, guess i was lucky enough to not have experienced that issue when I played through it for review.
Glad to see Thomas Whitehead didn't review this one.
The glitch happened to me most often in the ice level; in the area where you have to zigzag up and avoid the sliding penguins. Hang around there long enough and there's a decent chance you'll come across the glitch.
Hey, I know something you could write an article about.
Remember Flipnote Hatena? There's this great server called Sudomemo that allows you to create and share flipnotes just like it.
Its accessible through the dsi through Flipnote Studio, and even has its own website.
Check it out http://www.sudomemo.net/
I love this game. Surprisingly challenging with a good amount of depth. Also, the art and style are very fun; I'm a huge fan of fantasy anime themes. I'd give it at least an 8, but that's just me.
Review its sequel already!
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