Wii U owners might not be quite so concerned with the subject of what resolution their games are running in, but for Xbox One and PS4 fans it's an ongoing concern. With certain cross-platform titles running at a higher resolution on one machine than the other, the topic is constantly being used as a weapon to assert the superiority of hardware.
However, Hyper Light Drifter creator Alex Preston maintains that when it comes to 2D games, resolution simply doesn't matter. Speaking to Gaming Bolt, Preston stated quite clearly that for his title, 1080p was never on the cards:
Our game is 480p. It’s low resolution, and very intentionally so. It is pixel style, so why would we make it 1080p? I don’t think anybody actually cares about this with 2D games. It’s always more of a question of 3D games. Resolution actually matters in that case. But in 2D games, it’s just the resolution you draw your sprite at. I don’t think that question has ever been a point of interest for anybody on 2D games, really.
That might sound like stating the obvious, but even in relation to 2D games there are people who become obsessed with what resolution titles are running at. These same individuals might feel that developers like Preston are short-changing gamers by going with 480p, but it actually makes perfect sense — that gorgeous, blocking pixel style wouldn't look at better or sharper at 1080p or even 4K.