Dakko Dakko has confirmed that a free update will be flinging its way to Scram Kitty and his Buddy on Rails soon to mark the game's first birthday.
The update adds "a new play style, allowing players to freely aim one direction whilst riding in another using a 'twin-stick' control setup" and will begin rolling out today. The game launched in Wii U, but also came to PS4 and PS Vita later.
Here's Dakko Dakko founder Rhodri Broadbent had this to say:
We've enjoyed great success with Scram Kitty this past year, and we decided to celebrate by releasing this update for all players of our game. New players will find the added 'twin-stick' controls make the unique gameplay much more approachable, whilst experienced cat-catchers will enjoy even more intense and kinetic gun-battles, with greater evasive freedom and re-balanced weaponry.
We know we've built up a base of expert players who relish our game's challenge, so the original straight-shooting style controls remain in place, but I have no doubt that once the Scram Kitty masters get a taste of the added flourishes they can now pull off, they'll find the new setup to be irresistible.
Will this update make you return to the game? Or perhaps it will provide the incentive to buy it? Let us know by posting a comment.
Comments 25
I own the game, still need to play it. Time....
I just completed it on Monday. It's an awesome game but I stopped playing it for some reason. Now that I picked it up again I worked my way to collect enough cats to battle the boss (worst part of the game, didn't really feel like a boss) and after that I collected the remaining cats just to keep the fun going. I might return to it and beat it again when I have time.
Awesome! I'm one of those who bought the game, but didn't get through 5 levels b/c I found the controls unenjoyable. Totally willing to give it another go!
This is very interesting. I REALLY liked the first couple of levels, but it got hard (for me). I look forward to trying the new controls.
Amazing! i got stuck halfway cause of the difficulty of the controls, good to hear
I already delivered all the cats. But it's a good news to bring more people trying this great game
Awesome! I enjoy a challenge but found the controls overly frustrating after several levels, so I quit. This will definitely cause me to return.
@cyrus_zuo
Same here!
I never had an issue with controls, but it will be fun having a second option, and another excuse to go back to it.
Glad to hear they have had success with this little masterpiece.
Now that's interesting. I gave up on this game for a couple of reasons, and controls were one of them. I'll certainly give it another try.
Those fugitive kitties on each stage will still be far from enjoyable, I suppose, but oh well.
Ill chime in with the "Another go with new controlls" group here.
Personally, i found that its mechanics / controll scheme was more a hassle then anything else, thus the definitly unique and awesome concept got overshadowed by not being all that fun to play.
Lets see if it can change that
Seems like a pretty radical change to the gameplay actually.
Those runaway cats stopped me early on but then I gave it a try again and really enjoyed it. The jumping gets a bit infuriating too early in the game. The difficulty ramps up in a way that doesn't let you have enough fun with it before you are expected to master it, IMO. Also, my advice (which was given to me) is to just ignore the runaway cat for as long as you can.
Also, that saucer mouse is introduced too early and makes the shooting in a circle annoying to early as well (when you shoot from a circle inwards you are always shooting at the center so hitting someone who keeps coming at you from the side is...)
Some later stages were much more fun. Should have focused on the shooting more at the outset.
Maybe that's what will make this new control-scheme more fun right away? Will definitely try it out.
@aaronsullivan
Nice to see you did not give up on it.
I wonder if we have like the two options, or if the new controls actually override the old ones. I would like both of them, tbh.
@sinalefa
Yeah, it was you (and someone else) who suggested I play again. Thanks.
I probably thanked you with the wrong name before. lol.
I haven't finished it yet but this time I didn't stop out of frustration or anything just taking breaks. There is so much to play and I don't have much time lately. (Exceptions were made for Splatoon of course!)
It will be interesting to see how it effects my game as I'm probably 3/4 through.
@sinalefa
That's exactly what happened btw. Check out my previous post mentioning sinafela
https://www.nintendolife.com/news/2015/02/scram_kitty_developer_praises_the_wii_u_and_mentions_new_project#comment2888180
I thought the controls were a bit weird at first but they do work really well once you get used to them.
@aaronsullivan
I just read that comment, and I missed it the first time around. Now I know why, lol.
Glad to know I gave useful advice.
Love the mechanics of this game. It actually feels like I'm on a rail when I put the effort in to control buddy
If they would add Wii Remote pointing controls I would buy the game in an instant. Not a fan of twin stick controls at all.
I enjoyed the game but found the straight shooting to be too challenging, so look forward to try the game out again with the new gameplay option
I love twin-stick shooters, so I might get this for one of my PS consoles. I suppose I may pick this up on impulse next time I see it on sale.
AWESOME tosee this still geting suport, very fun game!
I love a good twin stick. This may be what I need to finally pick this up.
Not that I really need another game to play right now...
I guess I'm one of the few people who didn't find the controls bad or difficult. I'll give it a try with the new control scheme and maybe I'll save all those cats again
I updated...but I can't tell a difference in the controls ...are u supposed to change them in the settings or something? And what exactly is the right stick supposed to control now ,yr ability to shoot ..?
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