Comments 276

Re: Thunderful Sells Publisher Headup For €500k After Acquiring The Studio For 11 Million

XiaoShao

I suspect this is more about Thunderful trying to downsize and cut costs, not something shady. They've just structured this as a "sale" to move the company off their books but allow it to continue under a new owner, as opposed to shutting down the firm and laying everyone off.

I don't think comparing Thunderful and Embracer is at all fair. Embracer was/is a parasite trying to buy up firms and make itself a AAA publisher; Thunderful is a bunch of indies pooling their resources for more stability. I'm really sorry that Thunderful appears to be struggling.

Re: Xbox's Pentiment Is Getting A Limited Run Physical Switch Release, Pre-Orders Live

XiaoShao

@EVIL-C On shipping times, LRG has greatly sped up the past year. I’ve gotten a couple of games just 3-4 months after orders closed (even when the projected release was 8 months). I’m sorry shipping is so expensive for wherever you’re located (it’s nowhere near what you describe for me in the US), but I don’t know that’s LRGs fault. When I order games from Super Rare or Red Art, shipping to the US is similarly expensive. I think that’s just the reality of shipping now.

I wish more major publishers were committed to physical releases, but I fear the limited editions/collector/FOMO releases are the future for physical games. Publishers have every incentive to go all in on digital, and the only way physical releases make money is with more expensive limited editions. It’s better than nothing!

Re: Stolen Realm Is A Turn-Based Fantasy RPG Adventuring Onto Switch Next Month

XiaoShao

@Diogmites Agreed. Simultaneous turns is an intriguing idea, but I’m skeptical whether it will work. Vandal Hearts 2 actually had a system like this, where both an enemy and one of your units would move simultaneously, but it was easy to game the system and manipulate the computer into doing what you wanted. Will be fascinating if this game pulls it off!

Re: Disco Elysium Dev ZA/UM Reportedly Cancels Project And Is Planning Layoffs

XiaoShao

@bluemage1989 @Qwiff I imagine the comment was removed because this article is not a review of Disco Elysium where gamers should debate the merits of a game and whether they like it. This is an article about turmoil at this game developer and people losing their jobs. Ideally, we can all show some compassion for the people affected.

Re: Soapbox: With Switch Online, It's The Perfect Time To Bring Back These Wii U Gems

XiaoShao

100% agree! I loved these titles, and I thought they were the perfect way to distill the fun elements of 8-bit games. Games from this era can be obtuse and frustrating, but they were often built around some fun mechanics. The remix games were brilliant in pulling out the fun elements for games that I would never otherwise want to play, like Balloon Fight.

I see a lot of people still advocating for a SNES remix as well, and this was a popular sentiment when the NES ones were released as well. But I actually don’t think the format would work as well for that generation. Game designs were often better on the whole, and you might lose as much as you gain pulling out micro games. For instance, id rather play micro games from the original Metroid, but can’t imagine micro games from Super Metroid would be an improvement.

Re: Poll: Box Art Brawl - Duel: Inazuma Eleven Strikers

XiaoShao

Europe for me. Japan’s cover is too busy with too many characters illustrated in the same fashion. Europe’s cover breaks it up more by moving characters into a background.

As a NA gamer, it’s criminal so few of these games were released in the region!

Re: CRKD's New Wireless Switch Controller Comes In A Stunning Famicom Design

XiaoShao

@Qwiff I also love my nitro deck, and the right stick placement does not bother me at all. I think it's just very personal based on the size of your hands and how you prefer to hold a controller. Not a guarantee it will work for everyone, but equally that NL's critiques will not be true for everyone.

But while I think the nitro deck is excellent, this controller doesn't interest me. I play handheld 95% of the time, and the nitro deck is vastly superior to joy con. The Switch pro controller is more than adequate for when I play docked.

Re: Golfinite Tees Off On Switch Next Month With Some OG Mario Golf-Style Putting

XiaoShao

The games seems to have the graphical style of GBC Mario Golf, but the gameplay is more modern Mario Golf games that have ditched the RPG elements. It looks intriguing and will give it a try, even though I wish more games leaned into the RPG aspects.

Anyone know if Sports Story ever got patched and was more playable? I’d really hoped that was going to scratch that GBC era itch…

Re: Square Enix To Slim Down Its Gaming Lineup To Ensure Higher Quality

XiaoShao

I would generally prefer companies focus on quality over quantity, but I've appreciated how SE has stood out among major publishers in taking risks on more experimental quirky games. I've enjoyed games like Paranormasight, Diofield Chronicles, and Triangle Strategy. I imagine these all fall between a AAA and indie game, and I hope SE isn't planning to drop these types games all together to focus on AAA games.

Re: Feature: Zelda, "Linguistic Chaos", And The Challenges Of Bringing 'Outer Wilds' To Switch

XiaoShao

@Drew250 Me too, the references to Skyward Sword in this interview were baffling and missing context! So I googled it, and the creators have said in past they thought Skyward Sword was the wrong direction for Zelda by de-emphasizing exploration. I think these statements are actually in the documentary that is linked above in the article. Also an older story summarizing this here:

https://gamerant.com/outer-wirlds-zelda/

Re: Outer Wilds: Archaeologist Edition Finally Blasts Onto Switch Next Month

XiaoShao

Glad this is finally getting released on Switch, but the timing of the physical release is interesting, given the game's absence from the Switch's Annapurna Collection that iam8bit recently announced. Outer Wilds was included in the PS version of the Annapurna Collection. Would be great if this was a surprise addition to the Switch collection, but I doubt it...

Re: Review: CRKD Nitro Deck For Nintendo Switch - Almost Great, But With One Major Flaw

XiaoShao

More so than games, controller tastes really seem to vary between people. While Alex found the right stick position uncomfortable, I have zero problem with it. I find the controller incredibly comfortable to use. Maybe Alex and I have different size hands or are used to holding the controller differently?

For what it’s worth, most other media reviews have also raved about this controller: IGN, Arstechnica, Engadget.

Re: Review: Wargroove 2 - A Must-Play Tactical RPG And A Worthy Successor To Advance Wars

XiaoShao

Loved the first game, and looking forward to this one! Hoping for another physical edition, like the first game...

@Specialstreamcannon Two parts of the original did annoy me, and curious if they are still present: (i) Does the game signal which maps will have enemy reinforcements appear? This only happened on scattered maps in the first, but it often forced me to restart a battle so I could account for their appearance. It felt like a very cheap way to increase the difficulty, and I hope they either signal which maps will have this or get rid of it entirely in the sequel.

(ii) Is the real ending fenced behind reaching a certain point/shard total? I had to spend 7-8 hours grinding in the first game to open the last map of the campaign and get the real ending. It honestly left a sour impression to finish the game with.

I doubt either would prevent me from playing sequel, but my enjoyment would be greater if they removed these "features."