2023 has been a good year for tactics games on the Switch. Advance Wars 1+2: Re-Boot marked the return of two classic GBA games while Fire Emblem Engage brought the series's focus to its strategic roots. Chucklefish and Robotality's Wargroove 2 is the next SRPG joining the fray, and while its adorable pixel-art graphics might trick you into thinking it is a watered-down, kid-friendly version of the genre, it provides loads of depth to keep even the most battle-worn combatants engaged. It just manages to look cute as heck while doing it.
If you played 2019’s Wargroove — which was inspired by the original Advance Wars — then you’ll know exactly what to expect from the sequel. The world is the same, but new factions are battling it out for control of the strange relics leftover from a long-destroyed civilisation. There isn’t a recap of the events of the first game for new players, but Wargroove 2 does a good job of getting you up to speed without dragging things out too long. The campaign provides exactly the information you need from the first game, but if you want to get fully up to speed, there is a robust codex that you can read as a primer to help fill the gaps.
This time around there are three campaigns to play through, each with unique characters and a plot that joins up with the other two in the final act of the game. The pixel art and the cozy soundtrack help breathe life into a charming cast of characters, which will make you want to keep playing through the game’s story mode. Visually, the developers do a good job of maintaining the pixel art in docked mode to keep it from looking distorted, meaning that the game looks just as good no matter how big or small the screen is.
The gameplay of Wargroove 2 is also remarkably similar to its predecessor, though that is largely because there was very little room for improvement. Each faction has a similar range of troop types, including swordsmen, archers, and cavalry. These units have the sort of rock-paper-scissors relationship with each other that you’d expect – cavalry can tear through swordsmen but not spearmen, for example. Terrain also plays an important part in your strategy, with forests, mountains, and rivers either giving bonuses or penalties to defence.
It is all fairly standard for the genre, though the return of the Critical Hit system adds an extra layer of strategy to each map. Every unit can deal massive damage if you position them in the right way; Swordsmen do their best work when adjacent to a Commander unit, Spearmen benefit from being next to other spearmen, and Archers crit when you don’t move them before they attack. This system makes the combat just complex enough that you’ll agonise over the particular placement of each member of your army, either to ensure their survival or to make sure their inevitable death leads to a greater victory.
With that complexity comes difficulty and there are some very tough missions in Wargroove 2. The default difficulty setting is Hard, which limits the number of redos you get per map and increases the amount of damage you take from enemy units. We’re not ashamed to admit we lowered the difficulty setting to Medium after the prologue and found that the maps were still challenging but far more manageable at this level, but even on this setting, the enemy troops' AI is surprisingly competent and makes some clever decisions to keep you on your toes.
Another returning feature from the first game is Commander units, which have powerful Groove abilities that can either deal massive damage or shift both friendly and enemy units around the battlefield. There is a small new wrinkle to the Grooves in Wargroove which allows you to supercharge them to increase their range or strength. Some of these skills are too situational to feel useful, like the one that rotates units around the Commander, making certain units feel less balanced than others, but overall it remains a fun feature in an already fun game.
Our favourite part of the combat in Wargroove 2 is the healthy variety of objectives that each map offers during the campaigns. Sometimes you need to protect your base for a certain number of turns while other missions require you to navigate through a heavy fog of war. Most maps have optional objectives that you can complete if you’re after an even bigger challenge, so each of the maps has at least some replayability to them.
If the core campaigns aren’t enough for you, there is also the Conquest mode, which drops you into a gauntlet of procedurally generated maps, where you’ll rarely get the chance to respawn units as your health slowly dwindles. The further you get into each run, the more Shards you’ll earn, which can be redeemed for new units and stronger abilities, making successive runs easier. If roguelikes are your thing, you could conceivably spend as much time here as you do in the main story.
Unfortunately, we didn’t get a chance to test the online features of the game, including multiplayer, due to playing the game pre-release and there not being any fan-made maps to try or other players online. Similarly, we couldn’t try out the campaign editor feature due to a bug that caused our Switch to crash every time we tried to load the feature. Once these features are fixed in the inevitable future patch, Wargroove 2 will be positively bursting with content.
Even without the online features, Wargroove 2 can stand proud among the other excellent tactics games we’ve seen this year on Switch. The pixel art aesthetic and lovely soundtrack add plenty of charm to the characters and the writing has the right balance of tongue-in-cheek humour and drama to make it memorable. There are tactics games out there with bigger budgets or more impressive cutscenes, but Wargroove 2 is still a must-play for fans of the genre.
Conclusion
It isn’t often that war is a cozy affair, but Wargroove 2 manages to pull it off. We loved the game’s colourful, vibrant art and playful writing, and there is enough depth and variety in the main campaign to satisfy most tactics fans while the Conquest mode will offer an even greater challenge for those seeking it. It doesn’t change much from the previous game; it just tightens up some of the existing mechanics and adds a couple of extra wrinkles to an already great formula. It's a brilliant sequel, and yet another worthy successor to Advance Wars.
Comments 52
I like the first game story since it's about war between kingdom, but it seems wargroove 2 story is about pirate? Which I don't care honestly.
But there's Disgaea, and Othercide, and Tactics Ogre, and Brigandine, and Fell Seal, and Fire Emblem...oh sweet Jesus is this genre crowded.
Still a game I would definitely buy soon since Nintendo ain't doing anything new with Advance Wars any time soon, this will do.
Loved the first game, and looking forward to this one! Hoping for another physical edition, like the first game...
@Specialstreamcannon Two parts of the original did annoy me, and curious if they are still present: (i) Does the game signal which maps will have enemy reinforcements appear? This only happened on scattered maps in the first, but it often forced me to restart a battle so I could account for their appearance. It felt like a very cheap way to increase the difficulty, and I hope they either signal which maps will have this or get rid of it entirely in the sequel.
(ii) Is the real ending fenced behind reaching a certain point/shard total? I had to spend 7-8 hours grinding in the first game to open the last map of the campaign and get the real ending. It honestly left a sour impression to finish the game with.
I doubt either would prevent me from playing sequel, but my enjoyment would be greater if they removed these "features."
Too. Many. Games. There are just too many great games coming out this year. I cannot keep up. Haha!
@Magician There WAS supposed to be Metal Slug Tactics, but given we haven't gotten an update on that in more than a year, it might be vaporware at this point.
I had never even heard of Othercide until your post, which tells me that we are drowning in SRPG riches right now!
I kinda disliked the world and the characters in the first one, but the strategy gameplay wasn't bad for the most part. I'll need to return to try and see if I can complete the first game at some point.
I was a big AW fan back in the GBA times, but Wargroove 1 is still waiting in the backlog for me.
Physical edition, or bust.
The first Wargroove had a wonderful physical release with nice extras, that was available in regular retail. The game was marvelous too.
This is worth holding out for until there's a proper release.
Found the first game too hard. The first few maps were ok but i found that making the wrong move usually ended up with me being battered with little room for error.
Thought it was sad that this wasn’t mentioned in any of the Direct recaps I watched. Shoulda had more buzz for sure. I really liked the first one but to be honest didn’t have the patience for the difficulty and really didn’t want to restart battles after losing ha. I’m too old to spend an hour+ on 1 battle! So not sure I’ll get this one. Glad it’s good tho!
@wiiware Yeah I really don't care for the themes they have with this game, and this sequel feels unnecessary for me anyways. I guess good for anyone who wants more Wargroove or likes that stuff, but it's not for me.
Is this better than Into the Breach for anyone that has played both? Love that game.
@Kidfunkadelic83 Yeah I definitely preferred the Tiny Metal games when it came to Advance Wars ripoffs, felt like it was more balanced and less demanding.
@Magician Sure, but Advance wars and Wargroove has something different from those games you mentioned. A bit different playstyle. Some of those games are not really comparable.
It's been awhile since I played the original however I remember not liking it as AW successor. One thing was having to babysit a hero unit that loses the scenario if they die. I remember a large number of the levels centering on those heroes. That was very annoying. The war grooves didn't have much of a impact either. It was well polished game and it's charming. Just rather have heroes be off screen or optional and can be repurchased as needed. I forget if in this one you could merge troops or not.
The first one was quite good, but I’ve strangely no desire for a sequel, even with it reviewing so well. SRPGs have sort of hit that saturation point that Metroidvanias hit a few years ago, I believe (even FE: Engage didn’t… engage… me). Still, thanks for the review. Looking forward to seeing that campaign editor in action. That may draw me in yet, depending on the features of that.
@wiiware Opposite here. Never played the first one, but going to give this a try. Not a fan myself of medieval fantasy setting games.
I have put many hundreds of hours into Wargroove, specifically in online matches. Can't wait to play this one next week!
By the way, this is a turn-based strategy game. It is not an SRPG.
Can you complete the campaign with a friend?
Is this the Golden Age of the SRPG genre?
There are tons of great games coming lately, it' crazy!
First one was good, but no, it's not a worthy AW successor.
I'll collect it as long as it has a Physical release..
Loved the first one SO MUCH even though it was basically an AW clone with some extras. I also played Re-Boot Camp this year and that is great too, but I might prefer actually prefer Wargroove because AW can get seriously bogged down with too many units later in the game (especially when Sensei uses his insane CO power.) I bought Tiny Metal and bounced off of it after a few hours because I got really tired of slamming into enemies every turn due to the unforgiving fog of war. Anyway, looking forward to this! It will have to wait, though, because I'm fully absorbed into Baldur's Gate 3.
@a_brave_new_geek They are very different games, since in Into the Breach you only control three units but in these games you can have dozens, but probably if you like Into the Beach you would enjoy this too!
Will probably wait for a sale on this one. Everyone I played the first with isn’t really around anymore.
Wargrooove >>> Advance Wars
The pupil surpassed the master by far.
Now...Wargroove 2.
I´M READY!
and...I don't care about the story. I skip all dialogue in all games. I played Fire Emblem skipping all the dialogue. I have no idea about the story and I don't care. I just like the Chess battles, and nothing else.
@Kidfunkadelic83 You have a lot of difficult settings in Wargroove 1!
@Rykdrew The story in Wargroove isn't amazing or anything, but I found it really charming. It doesn't take itself seriously at all, it's just funny and cute in a Nintendo-ish way. It doesn't get bogged down in endless talking like Fire Emblem* or Triangle Strategy.
Ah good. One of our favourite indies ever in our household (the first game). Also, one of my fav genres.
Sounds very satisfying gaming. Hope they sort the campaign editor, mind.
Cheers for the review.
I put a couple of hundred hours into the first Wargroove, will definitely be giving this one a go to. Sounds like more of the same going by the review which is great by me.
The last released Advance Wars was pretty much going the Wargroove direction with commanders on the field (Days of Ruin.) They didn't die when killed but still a big setback because you lost a ton of funds. I agree that this series is the natural successor, I would like to see one in a modern setting though. Wargroove: Future Wars?
The mouse people sold me on the sequel since I'm a mouse lover
The first game is terrific. Although I'm pretty sure that some of the sound effects are responsible for the one speaker being blown on my Switch.
@JayJ
Me too. I thought the tiny Metal Games were better than Wargroove. I will still get this as a fan of SRPGs
Removed - offensive remarks; user is banned
@B_Lindz this year is obscene. It just keeps going and going with amazing releases.
@SteamEngenius No normal person sees a minority on the front and instantly thinks "forced inclusivity ."
@burninmylight I was waiting for Metal Slug 😭
Man I want that Metal Slug game. .
@nimnio Best comment I've seen all day. Hahaha!
eventually i will buy it but right now I'm still happy with advance wars
@Kidfunkadelic83 yeah the last game was brutal and advance wars, those can be brutal as well. Hopefully this one eases you in a bit more but I still love them.
@VideoGameBoy nobody uses "latinx" except white liberals. Actual Latinos hate that term
@Darknilious yeah the hero is really irritating at times, you feel it limits your strategic plans... really stopped playingf after the first few maps, eventhough i was craving at that time for more advance wars... (damn 2018, long time ago , switch seemed so young and fresh then)..
still bought it in pre sale though.... looks fresh enough..
@SpoonySpoons is already on sale -20%
I'm so looking forward to eventually try the Wargroove games as I loved what I played of Advance Wars 1 and 2 back in the day (despite not having finished them then) and I'm enjoying their remake even more nowadays!
Oh, and I also love Fire Emblem games, but they're not exactly comparable to these.
@Kanbei Username checks out! That aside, good to hear you enjoyed the first Wargroove so much, hope you'll enjoy the second one as well!
I just hope this one gets a physical release as well!
@JayJ I'll be more interested for this game if the story is more like the 1st game, just make it about different kingdoms.
You guys seriously gave a 9/10 to a game that crashes when trying to use one of it's major modes? This is what's wrong with the industry. Either wait til it's fixed to review it, or slam it for being broken.
That being said, I love Wargroove so I sure hope a fully functional version comes out on cart to go alongside my copy of the first!
@Magician ...and you didn't even mention the best games of the genre on Switch.
@Magician Yes and I couldn't be happier about it!
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