Comments 2,775

Re: Video: GoldenEye 007 Side-By-Side Graphics Comparison (Switch & Xbox)

Ventilator

@Banjo- That's great.

Many of the Switch ports is actually a degrade from Wii U.
Super Mario 3D lacks the Touch pad features, Super Mario Maker Amiibo support were removed and same for other games.
I had my Mario Kart 8 save on external HDD on Wii U, but lost it sometime. So i bought Switch version which have all unlocked from the start. It's also nice with 48 new DLC tracks.
MK 8 is the only one i bought twice.

Nintendo made sure cross-purchases were disabled with Switch. This ment that people had to buy same Pinball FX tables again for example.
Tables bought on Xbox 360 could be imported for free to Windows 10, Xbox One and Series X.

Virtual Console and N64 Mini console is dead because Nintendo wanna push their N64/Megadrive sub.
Miiverse were a great thing that also were removed.

I think over 90% of games don't support Touch screen on Switch, while over 90% of games on Wii U did support it.
Amiibo support have been lacking on Switch vs Wii U too, and Folder support is also better on Wii U.
Switch home screen is also terrible designed for people who owns 100 +/- games and Nintendo will never upgrade it.
Nintendo don't care, because Switch sells without nice system features.
There is many reasons why i think Wii U is superior to Switch.

As you say. Switch isn't more than Xbox 360, but can run more games at 1080p.

As for Nintendo abusing people's wallets. Sony isn't better there at all as they are ripping off people in any way possible too.
Must be a Japanese thing, because Microsoft even upgraded games for free instead of charging 60 or 70 bucks.
They have over 20 years of backwards compatibility for free.
If you buy a game on PC, you get Xbox version included at no extra cost. If you buy on Xbox, you get PC version too.

Microsoft is the only one who never charged money for cloud save backup. Sony and Nintendo cloud backup don't work if you don't pay.
Xbox/PC also have by far the most generous online sub on any console ever. Game Pass.
I would never have guessed that Microsoft would be the most consumer and wallet friendly among all console companies.

BTW: Forgot to mention that The Last of Us on PS3 were sold as a new game on PS4 with minimum done.
Then they port the PS3 game to PS5, remove multiplayer and charged 70 bucks for it.
Sony is even lying and call every port a remake, but none of them are remakes. They are only cheap remasters.
This is exactly like Nintendo do it.

A Remake have new upgraded textures, fixed gameplay vs original release etc. Resident Evil 2+3, Mafia 1, Tony Hawk 1+2, and Dead Space 2023. Those are true remakes that justifies their price tags more.

Microsoft also upgraded third party games like Red Dead Redemption, 6 Splinter Cell Games, Skate 3 and a lot more for free.

The Splinter Cell Blacklist upgrade. They replaced textures with PC textures while they were at it, so the upgraded became 9.GB larger than the 360 version. The upgraded Blacklist is basically PC version running on Xbox One X and Series X, and not the 360 version.

The list of all upgraded games is on this site somewhere.
https://www.trueachievements.com

Re: Video: GoldenEye 007 Side-By-Side Graphics Comparison (Switch & Xbox)

Ventilator

@Banjo- Your Welcome.

Since you have a powerful / gaming laptop i guess you are able to emulate most or everything. The great thing with PC is that you can use as good as any gamepad from Nintendo, Xbox, Sony, Sega, Android, Mac etc. in emulators and games, wired or wireless. Some needs adapters of course.

Xbox 360 emulation seem to rely more on CPU than GPU.
You should google "FGPA emulation" which is the most modern way, and the best way of emulating older hardware.
Most, or even the majority of emulators does not use FGPA as far as i know.

I bought Super Mario 3D on Wii U, and already owned the other 2 physical too and is why i didn't buy it on Switch even for the new bowser level added. If it weren't a sloppy release, i would have bought the collection.

Nintendo ripped off the Wii U port of Captain Toad too. Only physical included the bonus levels, while for digital version it were a paid DLC.

For comparison.
Rare Replay on Xbox One.

That included 30 Rare games and costed 30$ on release to celebrate Rare 30th anniversary back in 2015. It would be a easy sell at 60$, but Microsoft/Rare were focusing on the number 30 everywhere. 30 were more important than revenue.

Xbox One X (4K) launched 2 years later in 2017. Microsoft then upgrades a bunch of the Rare games to 4K/60 100% for free.
They even upgraded Xbox 2001 model Rare games for free like Conker Reloaded and Grabbed by the Ghoulies. "Kameo Elements of Power" from year 2006 on 360 looks gorgeous even in 2023 at 4K/60.

Goldeneye were the late 31th game in the collection. Free for everyone who owned Rare Replay. They didn't charge money for it, because it were supposed to be part of Rare Replay in 2015.
If Microsoft were allowed to add Goldeneye back then, it would most likely be the Xbox 360 remaster and not a emulated ROM.

Re: Video: GoldenEye 007 Side-By-Side Graphics Comparison (Switch & Xbox)

Ventilator

@Banjo- Free homemade emulators were always ahead of big companies.
I guess you have heard of Bleemcast for Dreamcast in 1999. It ran PS1 games better than a real PS1, so Sony sued them to get the emulator banned. (Bleemcast costed money).

It were made by the legendary programming wizard Randy Linden who were the only person who were able to port Doom to SNES among other things.

System requirements of Xemu 360 emulator is unclear, so you just have to try it and see how it goes. It's recommended that you have at least 6 CPU cores.

My guess is that Goldeneye remaster is far less demanding to emulate than Gears of War 2 and 3 for example.

My PC can run any game in any emulator at 4K/60 including Switch, PS3, Wii U, 360 etc.
It can also run most demanding 3DFX Arcade games in MAME at full speed.
RTX 3070 + AMD Ryzen 9 5900X + 32.GB RAM.

Anyways. There is a official developer mode on Xbox consoles on console store, and my guess is that someone is already working on, or porting a Xbox 360 emulator for Series S and X.
At least Series X should be able to run 360 at full speed in emulator.

Super Mario Sunshine on PC looks great and runs at 60 FPS and Widescreen.
On PC you use hacks to fix the wrong aspect ratio in Widescreen, so it looks properly.
You can also change Axis etc. on PC as the original game had weird controls.

Super Mario Sunshine official version on Switch is full screen and runs at only 30 FPS.
Another bad official port.
Nintendo even managed to release Mario 64 on Switch at 900p. lol

The reason why official Nintendo emulators sucks, is because they use dirty hacks instead of accuracy.
Accurate emulation is more demanding.

Re: Video: GoldenEye 007 Side-By-Side Graphics Comparison (Switch & Xbox)

Ventilator

@Banjo- Yeah. Some the original people who made Goldeneye said last week they were able to do it properly, but they were never asked for help, and neither were Rare.

Microsoft and Nintendo don't even use the same emulator. Both use their own emulators.
Why couldn't they just have hired ex Rare people or Nightdive, and share the costs instead of spending money on making 2 emulators that is inferior to PC emulators?
Microsoft already have a good remaster as you know from year 2007 which could have been ported to both Switch and Xbox.
They had several good alternatives, and yet they went for the worst options.

I also have Goldeneye on PC and i played the remaster in a Xbox emulator. Works just fine.

Goldeneye were probably made on some dev kit on a PC back then, and is why it originally could run 60 FPS as PC's at that time could run it at 60 natively.
With a DX4 100 CPU or a Pentium 120 for example.

After over 25 years, they should have made a proper remaster and include the original ROM emulated for those who wanted that.

On thing. Nintendo wanted Goldeneye on it's online sub, and is perhaps they needed it emulated.
I think the plan were to attract a lot more subbers only because of that game.
This is why it's not sold separately.

Back in january 1999 i ran Mario 64 full speed on my PC.
I already had a Pentium II 400 + 3DFX Voodoo 2, so i bought a Nintendo 64 adapter for PC to use real N64 controller in the emulator.

Re: Round Up: Here's What Switch Online Players Think Of GoldenEye 007 So Far

Ventilator

@antisumo Yeah. Some flight manuals were insane.

I remember "The Shuttle" Manual on Amiga. It were quite thick.

After reading that manual you became a astronaut for real. lol
The simulator itself were advanced and you had to scroll screens to see whole cockpit. Perhaps it had like "200 buttons" you could push in the simulator. On top of it, it had Workbench menus in game with a long list of functions too.
This were almost ipossible to learn without a manual.

The good thing is that we experienced gaming at it's best in 1980's and 1990's.

When it comes to Sims. "Flight Simulator" is over 40 years old now and is as good as old as Donkey Kong. Both franchises is still alive.
Must have been awesome to "play" Flight Simulator in 1982, but back then PC's were very expensive.

Today a console cheaper than Switch can run Flight Simulator 2020...Series S. Usually 280$ or so on sale.

Re: Round Up: Here's What Switch Online Players Think Of GoldenEye 007 So Far

Ventilator

@antisumo Yeah. I still have 100's of big game boxes on PC, AMIGA and CD32 console from those times where many have fat manuals. The manuals for all Maxis games combined weights a ton. lol
Most games back then probably weren't much more than 2 hours +/- long so you usually completed them in one sitting.

Electronic Arts started with DVD covers, and those couldn't fit manuals. EA had some excuse for this, but in reality they did it to save money for making manuals. DVD covers were cheaper than the big boxes too.

Big boxes and manuals would at some point go away anyway.

Re: Review: GoldenEye 007 - Aged And Flawed, But Still A Masterpiece Of Game Design

Ventilator

@Branovices Welcome to the old games which weren't dumbed down for casual people and mainstream market.
Goldeneye is not worse any any other game back then.

Old games were designed so you had to figure out things instead of a pointer that shows you where to go at all times.
I had no problems completing hardest games in 1980's and 1990's without guides inside game and outside game.
There was a time when games demanded people to think.
Turok also needed some brain due to the level designs.

Most games today doesn't require a brain, unless it's a hard strategy game or something.

Re: Video: GoldenEye 007 Side-By-Side Graphics Comparison (Switch & Xbox)

Ventilator

@Banjo- It isn't 60 FPS, because they use the original ROM.
You can force 60 FPS on to it, but then the game will glitch.
Many non 64 games at 30 GPS glitched as soon as they increased to 60 FPS. It's not just N64 games.

Anyways. If Nightdive got permission to remaster Goldeneye, they w7ould have fixed all problems to make it run at 60 FPS.

BTW: The over 10 year old Xbox 360 remaster of Goldeneye ran at 60 FPS and had new better textures.

Re: Xenoblade Chronicles 3 Leads Nintendo's Nominations At The Game Awards 2022

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Bayonetta 3 and Forza Horizon 5 were ignored 100%.

GOW Ragnarok is not even eligible for nomination in 2022, because it released after the deadline.
Sony have stated that they hate competition, and i read on a few sites that Sony still decides the nominations at TGA.

TGA is a joke when Sony's "Stray" is nominated over Bayonetta 3 and Forza Horizon 5 on top of Ragnarok nomination which is not a GOTY contender until same time 2023.

Re: UK Charts: Bayonetta 3 Takes The Bronze In A Strong Week For Nintendo

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@Kienda I were thinking that B3 would be on first place too, if FIFA and COD didn't just release.

The juggernauts COD, FIFA and Assassins Creed is near impossible to beat for any game same week of release. A exclusive game sure can't beat these 3 franchises.

Hopefully Bayonetta 3 outsells the 2 first Bayo games after all it's media attention lately.