Comments 309

Re: Review: MIO: Memories In Orbit (Switch 2) - An Accomplished, Visually Stunning, But Familiar Metroidvania

TheSaneInsanity

Feelings, you say? You dare... My feelings... My feelings have never changed, they're the same as they've always been! They're for you, Mio! The time I had with you meant everything to me! But now... it's all gone... If she truly is gone, I'll have to redo it all! Watch me! Rewind our clocks, back to the start! Noah... My long shadow... You have stolen her away from me... I will extinguish you, and take her back! Mio is MINE! She's not yours, she's mine! You are nothing. She belongs only to ME!

Re: Community: Played A Great Switch Game We Missed? Send Us Your Hot Tips

TheSaneInsanity

This game: https://www.nintendo.com/us/store/products/escape-from-the-tower-switch/
where you play as a princess escaping a tower by digging. It has mobile game vibes, but in the old mobile game way, like doodle jump angry birds or suika game. I was perfectly happy to pay five dollars because free to play models will ruin any game, so when a mobile game is something you pay for upfront, I know it's quality.

(I do not know why people complained about super mario run, you literally could have steered nintendo away from free to play monetization at least a little by buying the game, instead of complaining about it not being free. That was a case where voting with your wallet meant buying the game.)

The free to play market exists because monopolies like undercutting their competition, Nintendo as a monopoly is rare, in the fact that it prefers to raise prices first, so if we had paid money, I think nintendo might have felt less of a desire to explore free to play and mess up their reputation, they know those games have bad vibes and are way too PR conscious. (jut read about how exhausting it is to work on advertising Pokemon) and also do many prototypes.
(They are a smart company that doesn't run itself into layoff walls like EA Ubisoft, Activision, that put their games on sale for practically free)

They released Fire Emblem Heroes in 2017, and super mario run a year prior. I think FEH was their first gacha. it released a month later, and I think they were testing which monetization model was more successful. Then for four years they released exclusively gacha, until Pikmin Bloom and Animal Crossing complete, Fire Emblem Shadows I don't think has gacha, it does pull the banner system from gacha, where if a character is in season you can buy them directly for a lower price.

Re: "OpenAI Is Trying To Get Sued" - Nintendo IP Floods Sora 2 Video Generation App

TheSaneInsanity

With regards to AI, I feel like people ignore information about it just because it comes from "Official/Company/Enthusiast" sources, and thus end up fighting against an imaginary version of the real enemy. AI is an enemy to be fought, in the same way cars are fought for how they worsen local city design and quality of life. They do have long distance benefits.

We have bicycles, I don't think the bicycle version of AI has been invented yet.

Re: "OpenAI Is Trying To Get Sued" - Nintendo IP Floods Sora 2 Video Generation App

TheSaneInsanity

@JohnnyMind What worries me is the energy usage. Especially for videos, the energy usage scales by n^2 compared to usual already large energy usage for ai (which I've heard already scales non linearly)(n is the number of prior frames referenced, for continuity).

There is a slight positive that we could have gotten another way, the fact that green energy is probably going to scale to meet this demand rather than entrenched fossil fuels, because it's production ready and widely adopted now, the big private equity firms that influence policy (BlackRock) put out a statement that investment in green energy is worth as much as fossil fuels right now, so that's a draw or maybe a slight win.

Re: Video: Square Enix Showcases 17 Minutes Of Dragon Quest VII: Reimagined Gameplay

TheSaneInsanity

Wow I'm commenting before watching the 17 minutes of gameplay, to be first of course! edit with my thoughts after.

Edit 1
30:48 The character models look great on the overworld, because of perspective, but in battle I feel not pleased looking at them. I think this is a good way to do the chibi art-style on the overworld at least.
Edit 2
31:59
The color pallete is bland, none of those strong splashes of color Toriiyama had, look at that pumpkin patch and tell me it looks well colored.
Edit 3
33:41
This is the right pace for a turn based battle, not many fluff animations. Perfect. Ending screen is rough.
35:38
That checker texture is good. I'm still missing the color. Toriyama used muted colors and splashes of color to great effect in their designs. This feels like washed out hdr covered by a thin fog of pea soup