Comments 282

Re: Talking Point: Nintendo's Dismissal of Chris Prangar Highlights Issues With Company Culture

TTGlider

Thoroughly disagree with the slant of this op-ed. And yes, saying any kind of smack talk about one of the most successful developers (Sakurai) within the company would be reasonably considered off limits for a Nintendo employee. Among other boneheaded things he said. He was obviously a liability to Nintendo, and they're better off now. By the way, the author of this makes no allowance to the fact that the employee may have already been on warning for earlier transgressions.

Re: Chris Prangar, Nintendo Treehouse Staffer Who Recently Spoke About His Work, Confirms He's Been Fired

TTGlider

The actual content of his comments in the interview made home come across as a real turkey. But regardless of the content of his comments, it's not surprising at all that Nintendo would release someone for commenting on any such issues publicly and of his own volition. If he didn't realize that was a likely possibility, he was a fool. He will learn from this. Hopefully some of the kids reading this also learn from it and apply it when they enter the workforce.

Re: Review: The Binding of Isaac: Rebirth (Wii U eShop)

TTGlider

The number one thing I want from a WiiU Nintendolife review of a multiplatform game: how is the Gamepad used. There have been hundreds of reviews of Binding of Isaac the game for years now. I want to know how THIS version is, specifically if and how the gamepad is used. This should be MANDATORY on WiiU reviews, even if it's just one sentence.

Re: Exclusive: Project CARS "Simply Too Much For Wii U", Developer Now Waiting On New Nintendo Hardware

TTGlider

There were some awesome realistic-style racing games on the PS3/360. I don't think that the WiiU is really that much less powerful than a PS3/360 that it simply couldn't run something like Codemasters Grid. That's all I was hoping for from P Cars Wii U. Be evidently they've been having a great time simulating the wobble of an antenna and the thermal expansion of a tire, and that's become central to the game, and therefore the Wii U isn't up to the task. Oh well! They should have cancelled it with the 360 and PS3.

Re: Exclusive: Get Revved Up With the First FAST Racing NEO 60fps Footage

TTGlider

Great, flashy, video. The game will probably be great, but I was hoping to finally see some of the actual game in play, not a slick trailer. Granted, the information progression of concept art leaks, to in-engine renders, to slick trailer footage (this), to actual gameplay footage, is the normal video game PR tactic. I was just hoping to skip a set there since we've been waiting for this for so long.

Re: Harvest Moon: Seeds of Memories Heading to Wii U This Winter

TTGlider

It's awesome to read about a new Natsume console game, and on WiiU! I'm up to speed on the developer backstory, and my take on it is there are even more games to enjoy! Farming with a relationship tree... it's not that hard of a concept for different teams to take in unique directions. And Harvest Moon has had so many twists and turns over its entire life, that it's tough to say what elements a "true" HM game must have. My only hesitation with this if it will have a heavy dlc/free-to-play vibe given it's cross developed for mobile.

Re: Nintendo Download: 28th May (North America)

TTGlider

1001 Spikes has a terrible audio bug on WiiU. I wrote a detailed description of it for Nicalis and even recorded a video of it for them, and they didn't respond to either message, let alone patch the issue. It's really disappointing because the concept of the game is great.

EDIT EDIT EDIT — just redownloaded the now-patched version, and the bug seems fixed. They also added off screen play-- cool! 1001 Spikes is back on my recommended list!

Re: Exclusive: Slightly Mad Studio Head Ian Bell Sets The Record Straight On Project CARS Wii U

TTGlider

So I wonder, what did this guy think every time Nintendo Life posted coverage of P Cars over the past many months? Did he ever consider writing in to the editors to say the game barely worked and was an afterthought and that there were no guarantees? And as for Nintendo Life, why did they trumpet what was essentially a hypothetical with so little substantive proof of existence? I guess this site is journalism, except when it isn't.

Re: Project CARS Studio Boss Admits to Problems With Wii U Version, Hoping For Nintendo Hardware Announcement at E3

TTGlider

What I'm feeling right now... closure. P Cars will never come to WiiU. I had held out hope for years now, but it's clear that the most obvious conclusion about the delay was the correct one. They realigned the game's development to PC+PS4/XBOne and figured they could cobble together something on WiiU down the road, but at that point (this point), they'd already sped way past what the WiiU could handle and reworking it backwards to fit N's console would be like practically making a whole new game. Casually speculating that maybe the game will come out on N's next console is the next closest thing to saying it's cancelled on WiiU.

Re: Video: Sonic Boom: Rise of Lyric Blame Could Largely be With SEGA, Not Big Red Button

TTGlider

The reality is the problem starts with Nintendo making an underpowered console. Almost all cross platform ports (while they lasted) ran a little worse on WiiU, when they should have run decisively better than the 360/PS3. The second problem was an only partially successful attempt to shoehorn an XB One game on to WiiU. The third problem was that the game design is somewhat generic and stale, although the concept visuals looked awesome.

Re: Ronimo Games Explains Pricing for Swords & Soldiers II

TTGlider

Although I think it's highly likely this will be ported later (and maybe with new content), I do believe their comments that the Gamepad is a substantive and useful addition, and I don't think $20 is out of line these days, especially since they didn't do crowd funding beforehand. I'll be buying it Thursday.

Re: Devil's Third

TTGlider

Am I crazy to think info on this has gone silent to allow room for Splatoon's launch? If so, I really want to see this ramp back up again around mid summer, once "the ink has dried" a bit.

Re: Weirdness: Nintendo of America's Splatoon Mess Fest Sits in the 'Bizarre' Category

TTGlider

A Canadian ranting about his exchange rate issues... yes, that's the way to get the ball rolling. Although I am skeptical that this game should come out at "full price" (whatever that may be for you), I have to give it a go. I've wanted Nintendo to make a competitive shooter for going on ten years. So far the product seems extremely creative if not a bit slim, but as I'll be buying the game digitally instead of retail (a departure for me, but appropriate for this style of game where a lot of the value is from online play, anyhow), I'm more accepting of promises of DLC down the road. As for the event, yes, it's very Nickelodeon, for sure. Most of the "events" they cook up are, I assume because research tells them that's their key audience. But hey, we did get Bayonetta 2 + Playboy.

Re: Feature: The Poor Career Choice of Super Smash Bros. Professionals

TTGlider

The thing about the Reggie comment is it really belies his misunderstanding of what's happening on Youtube. Yes, I agree that simply watching gameplay without anything added is generally not interesting to me, and that was his statement. But few if any of the popular channels involve just gameplay with nothing added. And the article is right to point out the turnaround on this issue, and some of the tension, created by the new Youtube partner program. With all that said, I think the post a ways up is on to something about Smash players just being uniquely stubborn, or nostalgic, or lazy, in their refusal to move on. I do think Nintendo would be more accommodating to Smash tourneys if it felt there was the possibility to bring them (N) revenue. And they (N) did put their money where there mouth is with the promotion around Smash 4.

Re: Famitsu Unleashes Xenoblade Chronicles X Score

TTGlider

I was thinking it might get straight 9s, but two 9s and two 8s isn't bad. The criticisms of it included being complex without sufficient explanation (similar to Xenoblade IMHO) and too many cutscenes (not a problem for me). I still haven't seen anything that suggests this won't be a bigger, better Xenoblade, and that has my hype meter still pegged. Now we just need a release window for North America!

Re: Review: psyscrolr (Wii U eShop)

TTGlider

To put it simply, yes, it is poor form to move between the singular first person in one paragraph and a collective pronoun in the next. It's weird. We get the 'we' bit, that wasn't the point'. The point was mixing 'I' and 'we', and it was a correct and useful one.