Earlier this year RCMADIAX, who published the Wii U eShop's first Nintendo Web Framework game, announced that he was planning to step away from the Wii U. The developer has now taken to Twitter to provide a series of updates that indicate a quicker than expected move away from Nintendo's hardware and a re-assessment of its development priorities.
The focus moving forward will be in other platforms, which was already stated, but also a rebranding and focus on less frequent releases - quality over quantity. The strategy of many small experiences on the Wii U eShop clearly hasn't paid off.
The full stream of tweets is below.
https://twitter.com/rcmadiax/status/581849348444712960
https://twitter.com/rcmadiax/status/581852361594896385
https://twitter.com/rcmadiax/status/581852486304178176
https://twitter.com/rcmadiax/status/581852775635644417
https://twitter.com/rcmadiax/status/581854033499041792
https://twitter.com/rcmadiax/status/581854509489643520
https://twitter.com/rcmadiax/status/581854795797008384
https://twitter.com/rcmadiax/status/581854862608109568
https://twitter.com/rcmadiax/status/581855229966225408
https://twitter.com/rcmadiax/status/581857071446011905
https://twitter.com/rcmadiax/status/581857304938676224
https://twitter.com/rcmadiax/status/581857504847654912
https://twitter.com/rcmadiax/status/581857784528019456
https://twitter.com/rcmadiax/status/581858132806246400
https://twitter.com/rcmadiax/status/581858260690595841
It's certainly an honest set of statements, and fans of the studio's work will surely be disappointed by Super Robo Mouse moving away from the Wii U. RCMADIAX has certainly been an interesting presence on the Wii U eShop, for reasons good and bad.
What do you make of these recent comments from RCMADIAX?
Comments 81
Why is he still news?
Well, you only got yourself to blame. Your agenda in all honor, but I think you simply took it a bit too far.
Just make worthy games. I bought BLOK DROP U and it suffers from awful frame rate... There is no way I would buy another piece of software from him! Sorry mate. I wish you good luck with PS4 and stuff.
I feel that as an indie he should try to balance quality and profitability. Spikey Walls was for me his selling out statement and thus I stopped supporting him.
I doubt other shops will give him the exposure Nintendo gives in the front page, or by having sales all the time and always being in the price drop section, giving the impression that the games are on sale so often for lack of quality.
Good luck elsewhere man. I only hope that his departure won't have the same effect EA's departure did. As in, I hope this doesn't result in the indie developers jumping ship.
As a gamer who has downloaded, played, and enjoyed @RCMADIAX 's games, I hate to see him leave as I doubt I'll play his titles on other platforms. Despite having Sony consoles, I play on Nintendo 99% of the time.
@RCMADIAX
Good luck man. I'm not gonna tell you to go away or stay. But a bit of advice: ignore the haters and develop a thick skin even more when dealing with them. You handled them professionally well here in Nintendo Life as far as I know. I can't believe you sound like whining and blaming the Wii U owners in general on Twitter.
I lost interest after the first couple of games. While they seemed to play well enough the content was just too light to keep my attention. Hopefully he can find the audience that he's looking for on other consoles.
Spikey walls HD confirmed for the PS4.
There's a big difference between simplistic low cost games and cheap. He focused too much on the latter and unfortunately it seems to have bitten him in the butt. I loved Blok Drop U and thought it was a great little gem. Spikey Walls on the other hand...
@DiscoGentleman
Well spoken. High-five!
So no Super Robo Mouse. That was the last reason I had to care about this guy.
I wish the guy well, I really do. But if he thinks Nintendo fans are to blame for his poor/low quality software not selling to his standards, well... he's RIGHT. We are to blame. We're not really into those kind of games. You want my hard earned money, you've gotta make something worth playing. And not just that, but it's gotta be better than games like Monster Hunter 4 Ultimate and Zelda Majora's Mask, cause those are the games occupying my time, of which I only have a limited amount.
It's a competitive market. People only have so much time to play and money to spend. You wanna be successful on AAA gaming hardware, you've gotta bring the goods. Otherwise take it to STEAM or iPhone. And that goes for Wii U, PS4 or X1. Gamers have a lot of options and you've gotta give them a pretty darn good reason to buy whatever it is you're selling. Not to be mean, that's just the cold, hard reality.
You look at Blok Drop U, then look at a quality physics game like Art of Balance... Ya. There's a pretty big difference.
@RCMADIAX have you played gunman clive on the 3ds eshop? It's a two dollor platformer made by one guy and has sold around 400,000 units in under 2 years without a single price drop on nintendo platforms alone. This is what happens when you put effort in to your product.
RCMADIAX im not sorry to see you go ..The way you treated me on twitter with such hate..i will never buy any of your games...When you treat someone like trash who wants to buy any of your games ..I asked this guy a question about a game and he tells me to buy his games and blocks me so no ..All i can say is good riddance!
@ikki5 He's a very rude person i can tell you that so i have boycotted any of his games and have informed my youtube viewers to do the same
@dereq Agreed
The games weren't great but of the ones I bought I never felt ripped off because I got exactly what I expected from the trailers. There were some stinkers that I would never buy but good luck anyway man.
I feel bad for supporting the guy, tbh. Seriously, he's kind of a tool. He doesn't have anyone to blame but himself for the "stigma" attached to his name. Good riddance.
@RCMADIAX As someone who has followed your games since the beginning, it is sad to see you go. I hope you realize that people would buy more copies of your games if they were more fleshed out, despite your name being attatched. People just want good games for a decent price- sacrificing everything in terms of gameplay and depth just to hit a low price is never the ideal solution. I hope one of these days you decide to make one game at a time- and make it right.
Never bought one of his games nor do I plan to. I do have Drop Block U but I didn't pay for it. None of his games appeal to me. I don't just but whatever. I do research and from what I can see his games aren't that good so no worries. There is plenty of great eshop indie stories from developers that make good games.
He has nothing but to blame himself.
Didn't he also says he deliberately made low quality games like Spikey walls just because people was buying those kind of games?
I guess there is something to be said for being self aware, at least. But honestly, the dude seemed to have found a bit of a niche for himself until the Spikey Walls debacle. Not being any kind of developer I have no clue whether you can eek out a living selling low cost titles like he was but if he could have made it work I'd hate to see him run off by a vocal minority.
I bought one game of his and i liked it.The rest were just shovel ware and if he blames us for not blindly buying it then good riddance.Everyone knows shovel ware doesn't sell no matter what system it's released on,don't blame people for buying it. And maybe if you actually put effort into your games maybe it would'ave sold better.But for now i wish you the best of luck out there.
@Stu13 if it was a minority his games would sell
Personally, I've not had any interest in any of the software this guy has released on WiiU (to the point where I'm not sure I'd even call them games).
With fun and beautiful looking experiences like Paper Monsters Recut, Toki Tori, Swords & Soldiers and Steamworld Dig being available for only a few pounds at different times on the WiiU eShop, I now have a certain level of expectancy on the quality of my purchases and the prices I'm prepared to pay. I'll investigate any eShop game under ÂŁ8 that catches my eye, and will consider more expensive games that really interest me. However, multi-platform eShop games with missing features, that are more expensive on WiiU really annoy me, such as How To Survive and F1 Race Stars.
As with full retail purchases, I think it's simply that many Nintendo gamers tend to target games of good quality that offer good value, as opposed to just buying any old crap that's shoved out at them.
@faint I just meant that the majority of folks browsing the eShop don't lurk the forums here or follow him on twitter. Maybe his business model just couldn't possibly work with a modest install base? You are dead with your point about Gunman Clive, though.
Very sad to hear this. I was hoping to see him grow and grow on the e shop. I bought twisted fusion/block drop x and liked it very much. I think spiky walls was big mistake on a nintendo platform and really tainted his name.
@Mrclaycoat he didn't make that tho. He just published it and lent out his ip to the guy making twisted fusion. I'm sure he had input but he did not develop it.
But that stigma is true...
"There is a stigma attached to my name on the Wii U eShop that I only make cheap software. Hence resulting in lower sales."
I am willing to bet the majority of gamers won't boycott some indie dev as if tey were some multinational corporation.
There's nobody to blame but himself. A console is not the right market for glorified smart phone games. People can play those types of games for free on their phone or browser. Why would we pay for them? You can spend 5 or 10 dollars more and get such a great experience with a fully fleshed out game. He's not going to find much success anywhere else with releases like this. Just saying.
Pretty sure that stigma was well justified. I used to buy his games until the spikey walls debacle occurred.
@RCMADIAX
"There is a stigma attached to my name on the Wii U eShop that I only make cheap software. Hence resulting in lower sales."
Hmm, that's an interesting comment to make. I seem to recall a certain conversation involving TreeFall Studios where you defended cheap software and that it was a "new normal." Wait let me find it, ah here it is.
"Everyone has their own method of making games. Time to move on people, cause the "Nintendo eShop has quality issues" record is getting overplayed. This is the new normal, get used to it."
https://www.nintendolife.com/news/2015/01/video_treefall_studios_releases_its_first_ever_developers_conference
Comment #54
It certainly sucks when we remember such conversations, doesn't it?
I have to wonder who you think is to blame for this. Perhaps that philosophy has been put to shame because games like Gunman Clive have raised the bar high, like it should be.
Sounds like sour grapes to me. Do you really think a "stigma" is going to stop a gamer from buying a great game? I doubt a "stigma" would affect sales. In the end, it's quality (replayability, story, visual look, etc.). I don't think indie gamers are that childish to snub out developers. We just want to play games, man.
If you build it, they will come.
I do agree though about quick and casual gaming, but that's something that's a consequence of technology and people will still buy a good lengthy game. It's why Legend of Zelda and Assassin's Creed games continue to do well.
There is a stigma attached to his name that he only makes cheap software because that's exactly what he does.
His games never really appealed to me so for me at least it is no big loss that he is leaving. I do wish him the best of luck though!
@Magrane To be fair, a lot of the reason Nintendo is in the place it is at is almost solely due to having a stigma for "kiddy games" that resulted from the Wii.
However, on topic, I agree with everyone else. I remember seeing their comments about intentionally making low-quality and cheap games because it wasn't worth putting effort into anything. That's all on you RCMADIAX. Release a quality game and maybe you wouldn't have this issue. Also a little PR training would do you wonders. Sometimes keeping your mouth shut is the right choice.
I bought Block Drop U and I thought it was a decent puzzle game to play on the Gamepad - even showed it to my partner the other day.
I think it's a mistake to take interactions on fan forums and make that the basis of business decisions. Unless you've failed to even break-even I couldn't see abandoning a platform either, but hey I don't make games for a living...
@Sean_Aaron that's literly the only good one he made and put effort into. He said it's his top seller and paid for his dev kit many times over yet he continued to put less and less effort in. Heck poker dice solitare and toss an go are the same game. The only difference is one has multiplayer. He also promised extra block drop u stages in an update over a year ago. I don't think he ever realy intended to fulfill that.
@Ebisumaru You have the most adorable avatar ever.
@xPH03N1Xx86
Well I'm never getting back the time I read this news article.
@faint ah yes I remember that about the extra levels. I did read a poker dice review here and it didn't sound too exciting; neither does a sequel to Block Drop U. It's hard to sympathise with sour grapes if you've soured them yourself!
I believe he made one mistake in his assumptions. He assumes that since his name is associated with cheap titles that he cannot make it. What I see is his name popping up on this site regularly and he interacts with this community.
The fact that his tweets are news here shows that he can get the attention if he makes a good high quality game. If his games reviews well I'm sure it would do well and people would still talk about it. He has the exposure. He need to learn how to use it to his advantage.
That is interesting. I bought and actually enjoyed Blok Drop U even though it was quick and such. I knew that the other games were fairly cheap and such but I never thought there was a hatred for his company or anything. If he were to put out more fleshed out and good games people would pick it up I'd imagine!
The fact remains he will do worse elsewhere. Atleast on eShop his poorly made programs had a chance of being picked up by someone.
On Android, App Store, PSN, xbox, the poor kid will have no chance. People with his skills shouldn't be charging for games.
Best of luck Sam.
@dizzy_boy =)
@RCMADIAX Will Tabletop Gallery be coming out in North America?
I've downloaded Blok Drop U, Shut the Box, and Blok Drop X Twisted Fusion around the time they've come out. I'm sad to see Super Robo Mouse get cancelled, Super Robo Mouse reminded me of a game idea I've been wanting to make on PC except in my game, the player would be constantly moving.
The only game of his I have is Block Drop U, simply because I happened to have $0.99 left in my eShop wallet after a bigger purchase. It's fun, but you can easily find games with more substance for free on most flash game sites. It's still sad to see such an outspoken indie developer leave a platform for reasons like his, I guess he hit a spikey wall.
That's sad, I hope he has better success in his future projects.
Gunna miss you, RCMADIAX! You were helping make content on the Wii U during some big droughts.
Good luck in your future ventures!
@Stu13 Im glad he's leaving
"There is a stigma attached to my name on the Wii U eShop that I only make cheap software. Hence resulting in lower sales."
Then don't make cheap shovelware cash grabs? You should probably stick to Android or iOS, they love shovelware on there...
What a scum bag move. To take all the praise and exposure from n life,and the eshop. Then sell those same people out who put your name out there..go away...Now this leaves just treefall studios.. !
@Jayvir Well technically Nintendo had its "kiddie" image long before the Wii. I at least remember it most during the GameCube era, but I'm sure it started way before that. Probably once other consoles had blood while Nintendo had sweat ;-P
That sad, I hope he have a good future...
@RCMADIAX I have never bought your games, however there are a few I truly look forward to trying out. I for one know that you have been attacked on this site for your style, and while it isn't my kind of style I do wish you the best of luck. Thanks for supporting the Wii U!!!!
"There is a stigma attached to my name on the Wii U eShop that I only make cheap software. Hence resulting in lower sales."
Wow. Having played Blok Drop U and Spikey Walls, yeah he makes cheap software. Blok Drop U was decent for however much it cost, but Spikey Walls was just shameless. Hope he finds more blind consumers on PlayStation.
Blok Drop U FTW!!!
Couldnt care less
I'm never going to attack or insult a one man developer that has managed to get several games released on a home console, that's an immense achievement. With that said, maybe he needs to go back to the drawing board, study some more advanced development techniques and come out with some bigger experiences. As mentioned above, Gunman Clive was made by one person and did extremely well with no discounts whatsoever, even selling more on the eShop that it did on any other platform including smartphones.
This shows it is possible, but you have to create the games that suit the platform. RCMADIAX's games did feel a little too much like browser flash games that could be played for free. I assume this is why people were averse to buying them, unless they went on sale for ridiculously cheap.
Still, he had ambition and got the games out, which is more than most of us can say. Good luck for the future.
GOOD RIDDANCE
Create a steady stream of crap, garner a negative stigma. Imagine how that works.
This is the one reason I'm glad Construct 2 doesn't work on Playstation or Xbox consoles. I'd hate to see this crap spreading around there. I honestly never understood how his games even reviewed as high as 4's or 5's.
@Nanamine
The engine he uses does not work on Playstation consoles.
@DiscoGentleman
Ha, you got it. His crap is on sale almost literally every week. It's annoying. Now I have to sift though stuff I'm definitely not supporting to find something worth my time.
It's amazing that all the things he's complaining about are his fault.
Well, I would be interested in the posts, but it appears they have vanished (at least for me). RCMADIAX has a right to make whatever he wants and bring it to the market, but consumers have the right to make judgements on those products. We don't hear Nintendo complaining that the Wii U (or their other systems) is getting treated unfairly because the general public view is that it is a kiddie machine or second console.
I never purchased any of his games because his games never interested me to start with, also it doesn't even matter what console they would be released on still wouldn't pickup any of them. So losing his games isn't that big of a deal to me.
@Quorthon
Remember that whole conversation we had with him when the developer's conference happened for TreeFall Studios? He sat there and defended them and said cheap software was the "new normal." Looks like he's finally starting to feel it. Gunman Clive, as well as others, have put him to shame with much more bang for their buck.
There's a link to it in my original post on comment #39 if you want to relive the experience.
@DiscoGentleman
Your comments are spot on my friend.
I gave him a few moments to shine in my newspaper last year, and I even covered Blok Drop X Twisted Fusion. He seemed like a nice guy, what little correspondence I had with him. If it wasn't for his games being on Wii U, I would have never known about RCMADIAX. If low cost games are his style, then so be it. People will sound the one-trick pony gong eventually when they don't understand your art. I always gathered that Spikey Walls was "if this is a thing, and there is gonna be one on this system; I'll do it first!" Which I thought was smart. I bought Spikey Walls out of support, then never bothered with Frenchy Bird or whatever. I did see his moments of frustration on other topics, and it's to be understood. However, Nintendo fans like most of you and myself are indeed spoiled by cream of the crop gaming. Most of us have played Zelda, Mario, Mega Man, and ClassicVania for years. Maybe at least 20 years. Games like Super Metroid, Ocarina of Time, and Mario 3 bred many speed runners and secret searchers. When somebody develops a game like Shantae, Xeodrifter or Gunman Clive, we are more naturally drawn to it. THAT is our norm. There are contemporaries and classics. RCMADIAX made a lot of contemporary games. They were enjoyable, but I kept wondering if he was just building leverage. You know, getting some foundation so he could create his first ultimate masterpiece... His classic. This article breaks my heart. I hope RCMADIAX finds what he is looking for.
(Edited for grammar)
@VR32F1END
"If low cost games are his style, then so be it. People will sound the one-trick pony gong eventually when they don't understand your art."
But, but, but, here's the thing. He has completely U-Turned.
"Everyone has their own method of making games. Time to move on people, cause the "Nintendo eShop has quality issues" record is getting overplayed. This is the new normal, get used to it."
https://www.nintendolife.com/news/2015/01/video_treefall_studios_releases_its_first_ever_developers_conference
RCMADIAX - Comment #54
In this link, he flat out defended TreeFall Studios saying that cheap software was the "new normal." Then he says a strange comment in his tweet.
"There is a stigma attached to my name on the Wii U eShop that I only make cheap software. Hence resulting in lower sales."
RCMADIAX - Tweet (deleted sometime either yesterday or today)
It looks like those tweets have been deleted, that's an interesting thing isn't it? But I assure you the comment is truthful, just look above as almost everyone was ripping into that tweet specifically.
What's up with that statement? How do you go from one extreme to another? His software was cheap, fine, whatever, but then he simply blames the Nintendo audience for making cheap games. He made them, and he made them cheap, but is crying the blues that there is a negative stigma attached to his company brand. The fact that this breaks your heart is interesting. I just see it as someone whining, and blaming others for a negative impact that he clearly brought on himself.
I too, thought there would be some sort of master stroke and that Drop Block U was going to lead to something great. Spiky Walls came out and at first I said, "Well ok, maybe he is building up some money to make something awesome, so I guess I can understand." Clearly though, it just never happened. If you make cheap software after 4-5 games, then yeah, the stigma is deserved. I wouldn't weep for him, nor would I expect anything better than what we've already gotten.
@MoonKnight7
It breaks my heart because as a Wii U owner I supported him, and I had high hopes for him. Like I mentioned before, because he was on Wii U I discovered him. If he came out on the iOS or another shovelware haven, he would never have gotten this much attention. Positive or negative. I saw your reference, and it surprised me that he did say something so harsh. Maybe I just wasn't ready to give up on him.
As far as defending the Maze. I tried the game, and I was ready to write about it. I'm all about unearthing hidden gems and giving parents or kids a game to read about they may not be aware of. When I pushed up on my left analog to move forward, and I was constantly veering to the left like a bad steering alignment... I was done. I played another game to make sure my Gamepad wasn't messing up. So the quality control thing is rightly a complaint, and should be a red flag. As far as stigmas go, I'm very forgiving. Just make a good game. Thats all us fans really want. We'd look back and laugh about the little games, but forever applaud the masterpiece.
Its still a matter of ethics, because if you think about it, you have Sakurai losing sleep and facing health problems to make Smash. Theres actually pressure and demands to be met by the big dogs. Even with first party funding. So its fair that we expect the same amount of integrity from the up-and-comings.
So it also breaks my heart that even after players like myself gave him a chance. He said harsh things. He blamed this audience for a stigma that could easily be fixed. Moving onto another platform won't fix the problem. His website stated last year that he was a licensed Nintendo developer. Isn't that supposed to be exciting? He has a made quite a variation of games, even if simple by nature. All I personally wanted was to see him grow and make something great.
To Nintendo Life, next time you write an article about tweets, would you mind including, by quote or screenshot, said tweets? They are nowhere to be found in this article, and it appears the insane RCMADIAX has altered his twitter.
83 comments and counting... this has clearly hit a nerve with the community. I cannot comment to the developer's personality or professionalism, as I have never interacted with him. What I can say is that I'm glad that the market seems to be rejecting the types of titles he worked on. The market is healthiest when there is a wide, full range of games available, at all price points, from 2 bucks for Gunman Clive, to 10 for Xeodrifter, 20 for Shovel Knight, 40 for Captain Toad, and 60 for Bayonetta 2; there is nothing wrong with targeting that 2 dollar market, and a lot right with it. However, there is still a certain level of production values that is necessary, and the lack of that is what this brand represents. That's what I'm glad the community is rejecting.
This also highlights another drawback to the way games can be produced these days. Like any craft developing is hard and takes some time to learn to do well. But when anybody with a few bucks and a few hours a day can do it, we end up with games made by people who haven't learned enough about what they're doing. Which would be fine--everybody produces juvenilia at first--except that we're being asked to pay. Putting a price tag on a product should mean something.
Jeez...this guy. Devs who make quality titles don't get a stigma attached to their name. I wonder why? I'm taking my ball and going to another playground where everyone is going to like me!
@WiiUPS4Gamer
I agree. I'd been on his side and was strongly looking forward to Super Robo Mouse. One day I tried to give constructive advise on how to make Shut That Box a more meaningful multiplayer experience and he just attacked me like I tried to hurt his puppy or something.
Also I disagree with the idea that the loss of ANY developer is bad for Wii U. RCMADIAX is leaving and NinjaPig pulled their games and that's good news for misguided consumers. Fewer bad cheap titles to choose from and now people can focus more on quality premium ones.
Who?
Sorry, but this accumulation of random alphabetic characters (who chooses such an unprofitable name?) obviously takes himself way too seriously. The Wii U doesn't need no noname egocentrics.
Maybe he just should've chosen a name that sticks with peoples minds immediately.
EDIT: Now after reading the comments on this article, I at least know which games he made and why people didn't buy them (I think @DiscoGentleman described it best). I myself buy some indie games from time to time (most recently OlliOlli, Teslagrad and the Swapper), but only those who seem to have some higher quality, not that smartphone-browser-mainstream-crap.
So maybe he just should've made better games or seeked help, at least I know there are one man indie studios who can make great games. Best example: Banished (a game on Steam) beat EA's Sim City by far, despite being developed by one person and only taking about 250MB on your harddrive (and still having nice graphics). Or maybe it's the simple fact that some people are more talented/dedicated/passionate in a certain terrain than others.
So after reading all this, it just seems as if RCMADMAXARCADEWHATSTHENAME acts like a prima donna. In German you would call that "beleidigte Leberwurst", that term is sooo fitting and IMHO it should make its way into english (like dozens of other German expressions did before and vice versa).
@RCMADIAX the only one to blame for the stigma is yourself. Farewell, you know you won't be missed.
Please let's tone it down a notch.-MorphMarron
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