Comments 282

Re: Poll: A Week On, How Do You Feel About the Nintendo Switch?

TTGlider

I'm not buying one at launch. Will play Zelda BotW on WiiU. I wanted to see power from the Wii U successor. Better Wiimotes and portability are not compelling to me. Further, I'm tired of missing out on games like GTA, Dishonored 2, Farcry (though granted Watch Dogs on WiiU was a lot of fun), racing games that aren't cartoons (again- WiiU had NFS Most Wanted, and it was good, while the other consoles had that plus ten more good games in the genre), Hitman, numerous arcadey digital games (e.g. PSN,)and more. There are a ton of other baffling choices, too (limited onboard storage, no achievements?, etc.)

Re: Soapbox: The Switch Presentation Was Good, but Not Perfect

TTGlider

Interesting to read all the other comments. I went to bed last night without watching / reading any other 'reactions'. I was blown away by Mario. I was happy to see ACE back for Xenoblade 2 music. I liked the brief flash of balloons in Mario Kart multiplayer. I liked that they designed a shim to add to the Joycons to make them larger. I liked the region free. It seemed as though nintendo hit a lot of bullet points that were direct responses to fan feedback.

Now I have read this page and some others. Yeah, 32 GB is horrid. No mention of Virtual Console was strange (didn't even consider that last night). The price of the Pro Controller seems... steep. Fifa Skyrim and NBA 2K18 at launch seems a lot like the WiiU launch (Fifa, NBA 2K12, Batman, Mass Effect 3, etc.)- as in: more than no third party support, but not that strong. I do like that Ubisoft's Steep is coming.

And yeah, where is Retro these days? As for Splatoon 2, I loved seeing the map invoked by button and player warp by dpad-- I'd been saying that's how I wanted to play Splatoon 1 (with a Pro Controller) since launch. Enjoy the taste of crow, Splatoon motion fanboys!

Now that think about it, seeing Mario in New York pretty much fried my criticism circuits. I may be paying $300 just for Mario Odyssey. Stunning looking game.

Still don't give a hoot about carrying my Switch to a party or playing in a park. Probability of commercial flop... 63%.

Re: Editorial: The 3D Effect - A Smart 3DS Feature That Struggled to Find Its True Depth

TTGlider

I'm on a New 3DS (Not XL) and Monster Hunter Generations environments look amazing at max 3d. BUT, the issue I have is when 3D is on I feel like I can only look directly at the center of the screen without my eyes hurting, and reading any menu that isn't directly in the center literally hurts. It also seems to require holding a little bit closer to my face to lock on well than is comfortable. I'm going to call this a neat gimmick but I'm OK if it goes away for a generation. It also never once felt like things popped out at you- instead it felt like looking in to a diorama- as has been mentioned since pretty much launch.

Re: Poll: Are You Optimistic for Nintendo's 2017?

TTGlider

"Anyone who lists "blank gamepad screen" for DKC Tropical FREEZE as a reason to not be high on Nintendo... seems like that person is really reaching."

I'll explain why I include that in my list of shortcomings. Because it directly illustrates how a gimmick Nintendo designed in to the system caused more harm than good. You can be sure that part of why third parties didn't port more is not having any idea of something innovative to do on the gamepad screen (multiple companies said this on the record). You can also be sure the gamepad added cost- meaning either less room to lower the price later in development and/or less budget to spend on CPU/GPU/RAM. Finally, you are left with a proprietary controller (the Gamepad) that has NO affordable and accessible replacement in the event of failure. These are three KEY detractions of the gamepad. Therefore, to balance them, I darn SURE expect one of Nintendo's premier developers (or at least, what once was a premier...) to show me some benefit of this confounded albatross of a controller.

Rayman Legends at least attempted this.

Re: Poll: Are You Optimistic for Nintendo's 2017?

TTGlider

Star Fox: horrible controls, bad graphics; DK TF: gamepad screen blanked; Mario Power Tennis: absolute joke game that was like a demo; Mario Sports Club: not more of the same... LESS of the same!; Animal Crossing Amiibo Festival: drab kiddieware; Devil's Third: indecisiveness lack of leadership; Mario Party 10: meh, people still hate the cars, Nintendo tries again to convince us we're wrong about what we don't like; Twilight Princess: the same game THREE CONSOLES IN A ROW!!; Mario Kart 8: battle mode; Donkey Kong & Mario Amiibo and Tipping Stars: stale. All of this is not to mention the incredible dry spell the WiiU's been under for the last two years, the total evaporate of third party support, the inconsistent implementation of friend lists and account / content transfer, no convenient way to buy a replacement gamepad, a step BACKWARDS from the Wii in NES, SNES, and N64 emulation (plus dramatically less VC content overall compared to Wii) and no significant price drop. And stupid Miitomo and lackluster Mario Run. No, I'm not that high on Nintendo right now.

Re: Feature: Xenoblade Chronicles X - One Year Later

TTGlider

Is it rational that I would struggle to give a game I played for more than 160 hours more than an 8/10? This game just had too many strange, annoying issues. The issue of finding team mates for affinity grinding. The issue of finding rare blue reagents off the coast in a specific 20 meter search radius. The issue of having to use the only mission launcher with AI team mates to grind for specific commodities to create skells. The issue of enemies tracking you in caverns through walls. The tiny user interface text. The fact that load times were such that you would sometimes be searching for an ally and fail to see him because you moved too quickly and the person hadn't loaded in. I won't even touch the dumb comic relief or lame open ended ending, as those are maybe matters of taste. I won't touch on how you could really get screwed over on your save file in the last boss fight. Or even that, in my opnion, the skell flight and combat in some ways makes the combat much worse. I could go on.

Re: Tomonobu Itagaki on Why Devil's Third Underperformed

TTGlider

He is right, Nintendo sent the game to die. They didn't mention it at the E3 before release and they were completely bizarre about if America would even see the game. They should have understood they needed better messaging after the debacle that was their handling of Xenoblade (Wii).

Re: Tantalus Media is Developing Games for the Switch

TTGlider

I'm not buying any ports of Wii U games. I may or may not buy a port of a Wii game. I wasn't thrilled with how Twilight Princess looked. I'm sure they did as well as one could with the material, I just think the source material was a bad choice to 'HD-ify'. I would accept some excellent ports of games Nintendo fanatics never had on their platform. I'd like to play the new Tomb Raiders, or the new Doom (package with the new Wolfenstein?). Or the Witcher 3. Just... don't even bother putting it out for sale if it can't hold 30 FPS.

Re: Review: LEGO Star Wars: The Force Awakens (Wii U)

TTGlider

I have played most Lego games. And most of what I've played has been co-op. I can coincidentally say this is one of the better ones (top five, probably). What I really notice about this one (Force Awakens) is the co-op puzzles are back in force. You are constantly switching between two or three key characters, which is great for co-op. The frame rate is not noticeable to the average gamer that doesn't have a ps4 next to him/her to directly compare it to. The game does have HUGE patch and has crashed once in 6 hours-- you decide if that's a lot or not. The flying and shooting cover sections aren't as good as I hoped they would be from the previous, but the cutscenes are outstanding! The lighting and music are GREAT. The audio clips are a bit of a mish mash, but better than Lego Avengers or Lego Jurassic park, and some like Han Solo are really good. They could have used a little more difficultly but the game is full of great animations and a variety of scenery that create an overall very good experience. It also teases you with the typical "come back later" collectibles in the form of Vadar / Skywalker only puzzles throughout every level.

Re: ​Reggie Fils-Aime on Why the Wii U Was Misunderstood

TTGlider

There are many wonderful comments already. I think most of the reason for WiiU's failure has been well described above (and I strongly think the WiiU was a failure in BOTH creative and commercial senses). I'll just add one element I haven't seen mentioned. Reggie runs/ran/represents Nintendo of America. Nintendo of America is largely a localization and marketing firm. I am highly doubtful they have much IF ANY input on new hardware or even game concepts. Reggie probably recognizes that the failings of the WiiU were many, but marketing is one aspect his firm is directly responsible for, and therefore he can criticize without insulting the Japan mothership. It's pure office politics packaged as courtesy and heard as arrogance and ignorance.

Re: Review: Tumblestone (Wii U eShop)

TTGlider

The art style of this is like 80% good, 20% horrible. WHY are they using a plain font for numbers, and what's with the check marks? It's so close to cohesive and polished, but still off enough to seem like cheap German shareware from the 90s.

Re: Nintendo Download: 21st July (North America)

TTGlider

Creamy,

Putting the demos up for Starfox before release would have served the customers well, yes, but would it have served Nintendo? Good chance the sales would be even worse as people we left scratching heads over the controls.

Re: Review: Mario & Sonic at the Rio 2016 Olympic Games (Wii U)

TTGlider

I bought it, played it this weekend. Some of the graphics are really great. Mostly a very smooth playing game. Yes I wanted to play through the whole thing as the crocodile, but instead you are "leveling up" your Mii in the main mode. Oh well. Great music. Would have liked Pro Controller support in single player campaign, but no worries. Agreed with above comment that it's really good you aren't plugging and unplugging a nunchuck in a wiimote. Overall a nice game. Should have been a $50 price though.

Re: Hands On: ​Skylanders Imaginators Brings Crash To Wii U For The First Time

TTGlider

Hmm, interesting. I thought the first previews said Crash was exclusive to PS, but that's not exactly the case if this is true. I do like that they gave Crash unique mechanics (the dude counter) instead of just different moves. I will seriously consider buying in to this edition of Skylanders. I've only picked up a couple of the games so far. People saying Skylanders ruined Spyro are delusional. If anything 'ruined' him, it was the earlier triligoy (1 on gc and 2 more on Wii) that landed like a wet blanket in the game market. How did the new Sly 4 do a couple years ago? People just aren't buying new 3d platformery games unless they are incredible or novel.

Re: ​XSEED Games Will Be Publishing the Physical Copies of Shantae: Half-Genie Hero

TTGlider

Awesome. Instabuy if the game is about as good as Pirates Curse (an eight if I'm generous, but still well worth its price). Also... how about a they HD-ify Mighty Switch Force 2 and then release a MSF 3 on disc? MSF 1 HD and MSF 2 are two of the very best downloads on WiiU. Love them! Add a third and throw in a sound track, physical release, easy money! How about upresing the DSi "swap" games too?

Re: Denis Dyack Blames "Unethical" Journalists For Almost Killing Shadow Of The Eternals

TTGlider

He should get the game made and let it speak for itself. Anyone that's read about the lawsuits with Epic is bound to form an opinion on Silicon Knights. And anyone that played X-Men Destiny would likely form one as well. Eternal Darkness seems to haunt Dyack (fitting?). Yes, gamers hold grudges and game bloggers (I refuse to call the vast majority 'journalists') forward personal agendas as though its their life's purpose.

Re: Nintendo Publishes Part Two of the Miyamoto and Hayashi Star Fox Zero Interview

TTGlider

I thought we heard this 'first time I've been this involved in a game for YEARS' thing about Pikmin 3. Don't Japanese games sometimes have multiple directors? But anyway, let's say he was intimately involved. Does he mainly prototype games standing up? I just don't like the SFX controls. They aren't comfortable and the gamepad screen swapping is weird. There are guys on Youtube who literally say they hated the game controls until they played it 40 hours (MULTIPLE play throughs), then they recognized the brilliance. UM>>>>WHAT? Brilliant controls would be something like, I don't know, Wii Tennis! IMMEDIATELY INTUITIVE!

Re: Toys-To-Life Newcomer Thinks We're Growing Bored Of Pieces Of Plastic

TTGlider

Hate to pile on with correction to Darren's "selling like hot cakes", but all the above posters reflect what I've seen locally. Amiibo sales have DRASTICALLY slowed. It seems they can't even give away the Animal Crossing ones. Others that people got all a twitter over when launched are also in the discount bin. Maybe like two or three of 60 are still desirable, but that's due to a fluke in manufacturing not making enough for the tiny niche that is still tracking these things. I don't negatively judge people building collections (or 'shrines', as I believe the above poster said not entirely unfairly) as I do myself for a couple things-- not video game figurines, though. But this flame burned HOT then fizzled. Nintendo could have lengthened the hype by releasing an awesome game that was totally interactive and Amiibo-centric, like the original Skylanders was, but even then they'd only be buying time.

Re: Review: Lovely Planet (Wii U eShop)

TTGlider

I liked the nindies at home demo. Wiimote controls would be a nice addition. I'll definitely consider this though I thought it would get more like an 8. That's too bad they got lazy with the electronic manual if the above post is accurate. But I'll def consider this... maybe more likely on sale.

Re: Two Tribes Announces That RIVE is Now a Development Farewell

TTGlider

I bought Toki Tori on Android. I bought Toki Tori 2 full price on WiiU. And Edge and Toki Tori HD on WiiU. And downloaded and enjoyed the Rive demo. Here's what I think. These guys need to either work faster or scope down to smaller projects. And stop with the Toki Tori. And learn to use middleware. Middleware allows you to work faster, with no real determent to you other than potential licensing (and upfront time to learn). Ultimately it sounds like the emotional stress of the layoffs and burnout are the root issue. I'm sure they are brilliant programmers. Now they can have that job programming embedded ventilation control systems they've always dreamed of. It will surely pay more and be less stressful.

Re: Review: Brunswick Pro Bowling (Wii U)

TTGlider

The Wii version isn't that bad. It was done by PoV. Whether it was a port of the Farsight game or its own game I'm not sure. This game on WiiU looks kinda... weird. Why would they not program motion control as an option. Mind numbing. Does FarSight know fun, or just simulation?

Re: Review: LEGO Marvel’s Avengers (Wii U)

TTGlider

@TantXL Hobbit

Anyway....

Lego City Undercover is an amazing game with great heart and a wealth of content. It's not cynically tied to a movie, toy (Dim), nor does it have horrible audio issues (JP) nor missing content (Hobbit) nor horrible, short, level design (Movie).

WE NEED LCU 2!! Though if it has to be launch on NX... that would be fine.