The Binding of Isaac: Rebirth has been a long time coming on Wii U, but it was worth the wait. With excellent enemy and boss variety along with a seemingly endless supply of pickups and items to help Isaac escape his mom's horrifying basement, the game constantly surprises players with something new. The only thing you'll see repeatedly is poor Isaac's corpse, as this randomly-generated roguelike is viciously difficult. Still, you'll likely be hammering the retry button before the boy's spirit has left his body, itching to have another go at this ridiculous, sickening, funny game.
Rebirth's stages look like someone smeared excrement all over The Legend of Zelda. Using a top-down view similar to Zelda, you're able to see a single room at a time, with doors leading to new rooms sticking out of the sides. No peeking at what's coming next! You have to go into each area blind, relying on reflexes to deal with what's inside. The in-game map does indicate special kinds of rooms, though, so you'll know if you're wandering into an enemy challenge room or treasure chamber if you pay attention. As for regular enemy rooms, you're on your own. Don't try to memorize the dungeon layouts, either, as they're randomly-generated when you start up the game. Each new run is a surprise.
Once inside a room, expect to fight something gross. The monsters in Rebirth all seem to be composed of rotting, diseased flesh, bulging with sores and quivering with agony. They cry, scream, and roar as they march toward you, every movement seeming to bring them pain. They sound horrifying on paper, but they're all just a bit cute as well. The enemies are messed-up, but the game's art style ensures that they don't look too menacing or disgusting. The style is light, injecting some humour into what should be an extremely dark, troubling game. It's a perfect combination, allowing the developers to design some sickening, monstrous beasts while making them look just silly enough that they won't turn someone's stomach.
There are dozens of monsters for you to run into as the game cobbles the rooms together for your run. You'll see a lot of them many times, but on most runs expect to trip over at least one new creature you haven't seen before. There is a lot of variety in enemy design as well as in their abilities and movements in combat, so even after putting in hours of play you'll still be learning new enemy attacks. A lot of effort has gone into ensuring you have many new things to fight on each run through the dungeon, keeping players from getting so familiar with combat that they always know what to do.
Still, you've got to get rid of these beasts if you want to live long, as each room locks you in once enemies appear. What's a little boy to do? Cry about it. For whatever reason, Isaac's tears are weaponized, allowing him to cry so hard that his thrown tears damage and kill these abominations. You can cry up, down, left, or right, blasting your enemies with sadness until they crumble into bloody chunks. It can feel very limiting to only fire in those directions, and in some instances combat seems to be begging to be able to fire on a diagonal. It would certainly make things a lot easier in many of the game's harder rooms.
That would have required an overhaul of how the game challenges the player, though. The rooms have been filled with obstacles that put the player onto certain paths, and enemies move and attack in ways that force utilisation of the terrain for protection, or to lure enemies into the line of fire. The game is built around smart movement and positioning, and diagonal fire would have undermined that. As is, it cleverly sows enemies and obstacles throughout the room, creating chambers that are also small puzzles that must be solved in moments. If you're fighting this enemy with that layout, how can you move so that the enemy follows you in such a way that you can hit them? This thinking is what let the developers create some crushing, yet extremely satisfying, challenge in the game.
It can still be difficult to hit your enemies even with this system, though. Hit detection can be a little dodgy in places, as some of your tears will drift through enemy sprites on the sides, requiring you hit them more toward the centre to register damage. It's something that isn't a problem all that often, but when you're being dogged by half a dozen spiders, watching a shot pass just a little too far to the side and miss can be frustrating. You can fire so quickly that it doesn't matter much, but when death is permanent it can be aggravating to see shots miss that you thought would hit. It's a bit too precise given the fast-paced nature of the game, but it's something you get used to and account for.
The player isn't entirely without help, though. There are hundreds upon hundreds of item pickups that you can grab, each changing some aspect of your health or attacks (and all of them stack). At first, these upgrades do simple things like improve damage or range, but later items give Isaac abilities that let him charge up a form of invincibility while running around, cast off poisonous clouds with every tear, or attack enemies with helpful flies. When you find a treasure room you feel genuinely excited as there are just so many new things to find, even after hours and hours of play. Not only that, but since these powers are so varied, they each change the way you play the game, making each new run wildly different from the last. These powers force you to re-invent your play style constantly, keeping the game fresh even after dozens of runs.
These powers have interesting effects on Isaac's appearance as well, changing his character into something more fitting for the environment. He may get glassy-eyed, he might develop a growth on his face, or horns may shoot out of his head depending on which pickup you find. They add a visual appeal to getting a new item along with the new power, leaving players wondering how all of their new, weird growths will look together. This also seems to be a hint of wordless storytelling as well, as Isaac becomes more monstrous with each new power. He starts to bear similarities to his enemies as he grows stronger, leaving the player to wonder if that may have something to do with all of the gross monsters down here. Is he on the path to meeting a similar fate?
Still, what if you really liked a power you got, but died? You only get one life in this roguelike, but the game provides a code, called a Seed, on each run through the dungeon. If you like the items you picked up during it, you can write the Seed down (it's a simple eight character code) and then input it on a new run. This will keep the items in the locations you found them, meaning you can take another shot at the dungeon with the ability to gather the same group of powers again. It's a nice touch if you have a great run using a certain item set, and will help starting players get a little more practice if they wish to take some of the randomness out of the game.
If you've played it to death and want more challenge, though, the game provides specific challenge runs to test expert players. You may have to play with most of the stage in the dark or fight with a limited power that attacks in strange ways. These add new, difficult challenges for anyone who feels that Rebirth's variety has started to grow stale. That won't happen for a while given the sheer amount of possible items you can get and the game's high difficulty, but for true Rebirth fanatics these challenges will keep you playing the game long after you thought you were done. If they don't work, you can always try for the extra characters, each of whom has some difficult unlock conditions.
Conclusion
The Binding of Isaac: Rebirth has some minor issues with combat, but excellent enemy variety, in both their design and combat abilities, makes every new run a different challenge. With so many items added to the mix, each run at the dungeon becomes unique, making Rebirth feel like a new game every time you start it up. It's gross, but also funny, striking up a great balance between discomfort and fun that gives its visuals an interesting appeal. All of its various elements just click together well, creating a solid game that will be hard to put down as you struggle your way to the deepest recesses of Isaac's basement.
Comments 43
I already own Isaac: Rebirth on Vita and PS4, but should it – eventually – come to the UK, I'd dearly love to grab it again for my New 3DS XL..!!
I have tons of hours of Isaac on Steam. If my backlog weren't so huge (even Bayonetta 2 is on it), I would buy it on Wii U right away...
It's only a matter of time, anyway.
Bought it on Xbox One and I'n absolutely loving it. I'll probably end up getting it on 3DS when I know I'll be away from home for a while.
Might be a great game, but still too gross for me.
Glad people who want to play on Nintendo systems now have the chance though.
"Rebirth's stages look like someone smeared excrement all over The Legend of Zelda"
This might be the only time such line was used in a positive review of a video game.
Once you ger the hang of the game you should try the challenge stages right away, not later on. They unlock some pretty sweet items for the main game. Just don't start with the one that makes it really dark. It's near the top of the list but is actually one of the hardest ones to beat.
What makes this game necessary/requiring that it´s a new 3ds exclusive and not for all 3ds systems? It doesn´t matter to me´i got the new one. But after looking at the screenshots the game looks graphically premitive. Can´t the older models handle the game or is it just as a principle to justify for the new 3ds owners to have exclusive content?
@Konda Honestly man, if for no other reason, it's really just time for folks to move on from the old 3DS.
EDIT: oh, also, I believe it's because it runs on Unity. Not 100% on that though.
Look up some youtube videos, a lot can go on that screenshots don't do justice to.
This is on my way overrated list. Got this for free on PSN and immediately went to play this. The combat, story, and gore are all ho-hum. I kept playing for a few hours, trying to find this "amazing" game every was talking about, but it doesn't exist apparently. I would give it a 5/10.
What's the point of buying it on 3DS if they don't even use the 3D. They're lazy and lame.
The number one thing I want from a WiiU Nintendolife review of a multiplatform game: how is the Gamepad used. There have been hundreds of reviews of Binding of Isaac the game for years now. I want to know how THIS version is, specifically if and how the gamepad is used. This should be MANDATORY on WiiU reviews, even if it's just one sentence.
@Zodiak13
Ha, that sounds like me and Journey but I wouldn't rate it that high and I sadly paid for it not getting it on PS+.
Was there a reason as to why the whole narrative element, and the discourse surrounding the obvious themes of the game excluded?
@Konda The developers said they couldn't get it to run optimally on the regular 3DS. Either way, I doubt they'd intentionally want to limit themselves to the much smaller New 3DS crowd and sacrifice all of those sales.
My only complaint is that I've already had the game crash my Wii U at least 5 times, usually after the Boss rush. Luckily I can restart the game at the beginning of that level, but it does suck to have to play through it again.
Great review. My thoughts on the original Binding of Isaac, which I played on my laptop years ago, match the reviewer's really well, down to the appeal of the artstyle and even the minor flaws. I can only imagine Rebirth improved upon most of the things I saw, too.
Just waiting for Nintendo of Europe to stop being a pain, and then it's crying time with Isaac.
Question: Will the N3DS version be reviewed as well? I mean, it's the exact same game but that version is riddled with bugs so it would probably get a lower score. (Though those bugs are apparently being patched later) But you guys review EVERY game, even repeat versions so I thought I'd ask.
I only disagree with the score. It's, EASILY, a 9/10 game. And the way you praised it, I was kinda expecting the 9.
But whatever, I'm grateful I'm finally able to play this game. Both the Wii U and the New 3DS XL version are AWESOME.
So is this just a ramdomly created dungeon that you just play until you die? or is this a full fledged game?
See you 2017 in Europe!
@NoEasyBuckets weird it hasn't crashed mine at all and I'm running from a hard drive. Maybe you should try redownloading it. Maybe you had a small error of some kind the first time. I'm 20 hours in and haven't scene this issue once
Man, I'm pretty bummed. This has been on my list to play for years, and I thought it was a Zelda-type dungeon crawler adventure. Hearing that it's a one-life multiple-runs roguelike makes me think I'll probably never play it. I'm just not into that kind of thing.
@Arlo - same here and the review seems kind of lacking. I wanted a fun adventure, not a frustrating, one life, difficult game. Not my idea of fun...
@TTGlider During main gameplay the pad is a map. Note: you can also do an overlay of the map in the main screen (of TV); it will be in the top right corner of screen.
Also, the gamepad can be used for off TV play. You can toggle between the main screen & map(in this setting). Or, you can also do the overlay function mentioned above (in off tv play, on your gamepad).
That's it. The game really has no touch functions.
I've heard the 3DS version has its fair share of glitches. If it ever comes to the UK, maybe I can find out for myself.
Can't remember...does this have cross-buy with the 3DS one? Still dunno yet if I'll get this game.
@Konda
Besides hardware limitations (I've experienced slowdown even on the Wii U version in an exceptionally weapon-heavy run), I'm sure the presence of a second stick (or nub) is useful. The game just wouldn't be as enjoyable forced into a button-only control scheme for shooting. Even though you can only shoot in four directions (most of the time), using the stick just feels better.
Nah, I'll skip this with big steps. Thanks to some heads up from fans on previous reports of this, I do understand that there's a point to the design choices, but it's still too gross for me. It doesn't make me feel bad, but it doesn't make me feel like exploring, either.
"The only thing you'll see repeatedly is poor Isaac's corpse, as this randomly-generated roguelike is viciously difficult"
Randomly generated, huh? May be a pass for me then.
@Konda The developer stated that they were not able to get the game to run as smooth as they wanted on the original 3DS, so the New 3DS was the only option.
I like the n3ds version MUCH better than the psvita version.
Psvita version- 6.5
N3ds version- 8
Let's hope Spelunky will be released on the 3ds soon
@SteveW Oh yeah, who enjoys a challenge in their video games?
...A lot of people. I love rogue-likes very much, because the good ones require the player to grow into the challenge the games present. I love slowly improving and feeling myself begin to overcome the myriad of challenges that previously hit me like a ton of bricks. Isaac is definitely a "full fledged" game, contrary to your first blush impression.
So what's up with this? Wasn't this unable to release on Nintendo platforms for "religious" (themed) reasons? I don't see anything in here that implies that, even a smudge of it...?
I'm definitely keen to give this a play, although I'm unlikely to splash out more than $10 (AU) on it. And my backlog is huge
@SteveW yes its a full game with easily 100+ hours of gameplay 10+ characters, different floors, 15+ challenges, an30d 0 items
@dumedum Nintendo must be lame to you too then...
@BinaryFragger @Zombo That's the most stupid thing I've ever heard. Nintendo uses the 3D in 99% of its games. It had the best 3D usage ever already from the beginning in SM3DLand, and it used 3D amazingly in titles like Luigi's Mansion 2 and Kid Icarus. So yeah, stupid comments. This is their only effort on 3DS they could have made something out of it , instead of crap.
@dumedum I think you're the stupid one here lol. You seem to think that a game must have 3D to justify being on 3DS when that's simply not true, even so they chose a game locked at 60 fps rather than one with 3D, and smoother gameplay should always come before a gimmick that would be useless in The Binding of Isaac. But you wouldn't know because instead of doing minimal research you complained and called it crap then ignored when acted like a huge fanboy when we brought instances where Ninty themselves didn't use 3D.
@dumedum Also this isn't NICALIS's only effort on 3DS. They've released 1001 Spikes, VVVVVV, Ikachan, multiple versions of Cave Story and Grinsia. Just another example of you doing zero research.
@Zombo look you obviously have no idea what you're talking about and never played any Nintendo games at all. You're absolutely clueless. I was obviously talking about the original developer/designer, the one who was too lazy to bring Super Meat Boy. Google it. C-L-U-E-L-E-S-S. This crap game not using the 3D, like I said. And you are clueless.
Please tone it down. Both.-Morpheel
@Zodiak13 Why do PS users STILL insist they get free games? Seriously, it is beyond me.
It has be known for many years now, the initial charge for setting up servers is quite cheap now, bu to keep them running, costs virtually nothing. The fee you pay each month/year, is not for your online multi-player. Again, it has been proven it costs neither of the three console companies ANYTHING to allow you to play online, or chat online.
Nintendo allows players to play online, free of charge. The money you pay, is so that Sony can pay a developer a lump sum each month, to get the rights to distribute their title to Sony`s customers. You are paying a fee, and not even able to choose what it is you get. You get told a selection, and that is it.
Once and for all, PS+ is NOT free games every month....FTLOG
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I picked this one up when it was on sale recently. It's a fun little game. I just wish it would stop freezing up the WiiU.
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