Comments 282

Re: Review: 999: Nine Hours, Nine Persons, Nine Doors (DS)

TTGlider

Usually I roll my eyes at commentators on 8-rated reviews that complain the score isn't a 9 or 10. This is not one of those times. For me, based on novelty, art direction, mystery, replay value, and "compelling-ness", this is a 9 for sure! An absolute MUST GET for any DS owner.

Re: Feature: Castlevania - The Terrifying Ten

TTGlider

Not to be nit-picky... but why stipulate the requirement "only Nintendo-platform [including VC] titles"? Just to be the only 'Best Castlevanias' list omitting Symphony? Because what other title would bump in to this list than that one?

Re: Nintendo Download: 22nd September 2011 (North America)

TTGlider

I'm not as harsh as some regarding the Wii's VC library because really there are multiple dozens of gems there and enough gameplay to dig in to for a couple years at least [unless you've been buying VC since the launch and actually beating a game every couple weeks]. With that said, would it be so much to ask for Nintendo to communicate a little bit as to the complete evaporation of NA Wii VC titles?? Do we have ANY reason to think more are coming [at least before the Wii U]?

Re: Review: Liight (WiiWare)

TTGlider

@acc "it seems like you don't understand how the accelerometers actually work. They read the position of the remote, and use the value of these coordinates to determine the angle at which the remote is tilted, a fixed number of times per second"

Sorry, I hate to beat a beat a dead horse, but you are flat out wrong. The accelerometers do not measure coodrinates. They measure acceleration in three axes. Based on inertia against a damped mass you could infer the change in orintation, but the sensor is NOT transmitting "27 degree decline in the Y axis" and tiny little sensors in consumer electronics ARE subject to some error. Much credit is due to the smoothing and interpolation of the host software for the generally good result.

Re: Talking Point: Why Nintendo and Rare Should Reunite

TTGlider

"It's painfully obvious that much of Rare's current problems stem from the fact that its target audience isn't the average 360 owner." Oh? Alternate theory: much of Rare's current problems stem from vastly changed (and much departed) staff and an irrevocably altered culture as a result of said personal changes and corporate acquisitions.

Re: Review: Street Hoop (Virtual Console / Neo Geo)

TTGlider

I played through this game in single player to the credits this weekend. It's fun! The graphics are nicely done and the challenge is good, however as the review mentions you have little influence over your shots so higher AI difficulties are presumably nothing more than raising the comp's shoot percentage variable or lowering yours. I found myself in a bit of a rut always going for three pointers (having chosen a team excelling at them) and leaning on the steal defense more than the block. Time with a contrasting team will tell if this was my own handicap or if different teams really do influence play styles. A couple of times the game didn't select the right player for me and I couldn't help but think one of the two unused buttons could have handled that function.

Re: Interviews: Ben Geisler - Jam City Rollergirls

TTGlider

This development team seems like a really great crew. There was an extended interview on the last IGN Nintendo podcast with them as well. In my experience, knowing a little about the group behind a game really adds to my experience playing it. Thanks for the interview!

Re: Review: Break In (Virtual Console / TurboGrafx-16)

TTGlider

I like this game. Nice and simple. I don't know if I'd argue for a higher score than 5 but I think it's a nice addition to VC and it was worth the points to me. I like playing 9 ball against the mid level guys. 3 rounds, a beer, some luck and some strategy. I'm glad someone (Naxat?) took a chance and brought this title out! Though I fully agree there is just a little too much friction on the table.