Usually I roll my eyes at commentators on 8-rated reviews that complain the score isn't a 9 or 10. This is not one of those times. For me, based on novelty, art direction, mystery, replay value, and "compelling-ness", this is a 9 for sure! An absolute MUST GET for any DS owner.
Not to be nit-picky... but why stipulate the requirement "only Nintendo-platform [including VC] titles"? Just to be the only 'Best Castlevanias' list omitting Symphony? Because what other title would bump in to this list than that one?
This is good news. So we don't have an explanation for the drought, the backlog (above-mentioned Sega game included... and how 'bout Lufia?) and the future with Wii U, but at least we know there is still some steam left. A relief.
I always think these journals would be fun to read for some of the younger members that might be inspired to pursue a career in development. Go for it!
And props to Sega for the heads-up. Here's to good karma towards one of Nintendo's best third-party publishers on both DS and Wii! Gotta get Alien Infestation!
I'm not as harsh as some regarding the Wii's VC library because really there are multiple dozens of gems there and enough gameplay to dig in to for a couple years at least [unless you've been buying VC since the launch and actually beating a game every couple weeks]. With that said, would it be so much to ask for Nintendo to communicate a little bit as to the complete evaporation of NA Wii VC titles?? Do we have ANY reason to think more are coming [at least before the Wii U]?
@acc "it seems like you don't understand how the accelerometers actually work. They read the position of the remote, and use the value of these coordinates to determine the angle at which the remote is tilted, a fixed number of times per second"
Sorry, I hate to beat a beat a dead horse, but you are flat out wrong. The accelerometers do not measure coodrinates. They measure acceleration in three axes. Based on inertia against a damped mass you could infer the change in orintation, but the sensor is NOT transmitting "27 degree decline in the Y axis" and tiny little sensors in consumer electronics ARE subject to some error. Much credit is due to the smoothing and interpolation of the host software for the generally good result.
FYI, I went looking for more videos on youtube and a hardcore SNES wrestling fan has four volumes with impressions of perhaps every SNES wrestling title. NCW is at the end of video 1 and the review is very positive.
External upscalers have been around for a long time, but I have to hand it to these guys. Targeting retro gamers (and to an extent, Wii users), is a clever choice. Thanks for the profile!
"It's painfully obvious that much of Rare's current problems stem from the fact that its target audience isn't the average 360 owner." Oh? Alternate theory: much of Rare's current problems stem from vastly changed (and much departed) staff and an irrevocably altered culture as a result of said personal changes and corporate acquisitions.
I give serious props to the likes of Q Games and WayForward, companies that care about great games and take the time to publish DSiWare. MMW sounds great!
I played through this game in single player to the credits this weekend. It's fun! The graphics are nicely done and the challenge is good, however as the review mentions you have little influence over your shots so higher AI difficulties are presumably nothing more than raising the comp's shoot percentage variable or lowering yours. I found myself in a bit of a rut always going for three pointers (having chosen a team excelling at them) and leaning on the steal defense more than the block. Time with a contrasting team will tell if this was my own handicap or if different teams really do influence play styles. A couple of times the game didn't select the right player for me and I couldn't help but think one of the two unused buttons could have handled that function.
This development team seems like a really great crew. There was an extended interview on the last IGN Nintendo podcast with them as well. In my experience, knowing a little about the group behind a game really adds to my experience playing it. Thanks for the interview!
I like this game. Nice and simple. I don't know if I'd argue for a higher score than 5 but I think it's a nice addition to VC and it was worth the points to me. I like playing 9 ball against the mid level guys. 3 rounds, a beer, some luck and some strategy. I'm glad someone (Naxat?) took a chance and brought this title out! Though I fully agree there is just a little too much friction on the table.
Good achievements are a lot of fun, I find. Especially tricky ones that aren't clear how you achieve them. I think Nintendo is missing the point a bit.
Comments 282
Re: First Impressions: Fishing Resort
Looks fun and polished. I'm going to give it a lot of consideration when it's out. I like the vibe of Prope's games.
Re: Machinarium Finally, Officially Cancelled
The 40 MB limit is indeed completely, utterly, archaic. Nintendo is checked-out on so many fronts related to online sales and play.
Re: Review: 999: Nine Hours, Nine Persons, Nine Doors (DS)
Usually I roll my eyes at commentators on 8-rated reviews that complain the score isn't a 9 or 10. This is not one of those times. For me, based on novelty, art direction, mystery, replay value, and "compelling-ness", this is a 9 for sure! An absolute MUST GET for any DS owner.
Re: Feature: Castlevania - The Terrifying Ten
Not to be nit-picky... but why stipulate the requirement "only Nintendo-platform [including VC] titles"? Just to be the only 'Best Castlevanias' list omitting Symphony? Because what other title would bump in to this list than that one?
Re: Double Dragon II Coming to Save Wii Virtual Console
This is good news. So we don't have an explanation for the drought, the backlog (above-mentioned Sega game included... and how 'bout Lufia?) and the future with Wii U, but at least we know there is still some steam left. A relief.
Re: Feature: A Peek Behind the BIT.TRIP Curtain
Awesome article. Bought the Bit.Trip Complete Wii disc day 1. Love it! Future classic!
Re: Nintendo Download: 29th September 2011 (North America)
I'd sure love to see Monster World IV or Twinkle Star Sprites for Wii VC... Please, Nintendo!
Re: Feature: escapeVektor: Chapter 1 - An Insight Into its Development
Cool art style to this game.
I always think these journals would be fun to read for some of the younger members that might be inspired to pursue a career in development. Go for it!
Re: R-Type Being Removed from Virtual Console
Wow at some of the melodrama above.
And props to Sega for the heads-up. Here's to good karma towards one of Nintendo's best third-party publishers on both DS and Wii! Gotta get Alien Infestation!
Re: Nintendo Download: 22nd September 2011 (North America)
I'm not as harsh as some regarding the Wii's VC library because really there are multiple dozens of gems there and enough gameplay to dig in to for a couple years at least [unless you've been buying VC since the launch and actually beating a game every couple weeks]. With that said, would it be so much to ask for Nintendo to communicate a little bit as to the complete evaporation of NA Wii VC titles?? Do we have ANY reason to think more are coming [at least before the Wii U]?
Re: In Space, Nobody Can Hear This Aliens: Infestation Trailer
Looks completely AWESOME! Can't WAIT!!
Re: Amazon Preorders Make the 3DS King of the Jungle
Good point, Token Girl
Re: Review: Liight (WiiWare)
@acc "it seems like you don't understand how the accelerometers actually work. They read the position of the remote, and use the value of these coordinates to determine the angle at which the remote is tilted, a fixed number of times per second"
Sorry, I hate to beat a beat a dead horse, but you are flat out wrong. The accelerometers do not measure coodrinates. They measure acceleration in three axes. Based on inertia against a damped mass you could infer the change in orintation, but the sensor is NOT transmitting "27 degree decline in the Y axis" and tiny little sensors in consumer electronics ARE subject to some error. Much credit is due to the smoothing and interpolation of the host software for the generally good result.
Re: Interviews: Scroll's Ray Barnholt Talks SNES and New-Age Fanzines
Awesome work and nice little interview. Just bought the PDF- keep it up Ray and thanks for all the great Retronauts, too.
Re: Japanese Virtual Console list - March 2011
Totally, completely awesome update! Can't wait for some of these to make way to the North American store. Yay!
Re: DSiWare Users Going Back to BASIC with PetitComputer
Freaking amazing. Awesome that someone has done this, at least in Japan.
Re: Review: Natsume Championship Wrestling (Virtual Console / Super Nintendo)
FYI, I went looking for more videos on youtube and a hardcore SNES wrestling fan has four volumes with impressions of perhaps every SNES wrestling title. NCW is at the end of video 1 and the review is very positive.
Re: Feature: Retrofitting Your Console for the HD Age
External upscalers have been around for a long time, but I have to hand it to these guys. Targeting retro gamers (and to an extent, Wii users), is a clever choice. Thanks for the profile!
Re: Talking Point: Why Nintendo and Rare Should Reunite
"It's painfully obvious that much of Rare's current problems stem from the fact that its target audience isn't the average 360 owner." Oh? Alternate theory: much of Rare's current problems stem from vastly changed (and much departed) staff and an irrevocably altered culture as a result of said personal changes and corporate acquisitions.
Re: Nintendo Download: 21st February 2011 (North America)
Awesome, great news. Buying tonight!!
Re: Hudson Continues Its Virtual Console Support with Adventure Island II
Most excellent!
Re: Review: Vectorman (Virtual Console / Sega Mega Drive)
Fun game, great presentation. I rate it a solid 8.
Re: Interviews: WayForward - Mighty Milky Way
I give serious props to the likes of Q Games and WayForward, companies that care about great games and take the time to publish DSiWare. MMW sounds great!
Re: Review: Street Hoop (Virtual Console / Neo Geo)
I played through this game in single player to the credits this weekend. It's fun! The graphics are nicely done and the challenge is good, however as the review mentions you have little influence over your shots so higher AI difficulties are presumably nothing more than raising the comp's shoot percentage variable or lowering yours. I found myself in a bit of a rut always going for three pointers (having chosen a team excelling at them) and leaning on the steal defense more than the block. Time with a contrasting team will tell if this was my own handicap or if different teams really do influence play styles. A couple of times the game didn't select the right player for me and I couldn't help but think one of the two unused buttons could have handled that function.
Re: Interviews: Ben Geisler - Jam City Rollergirls
This development team seems like a really great crew. There was an extended interview on the last IGN Nintendo podcast with them as well. In my experience, knowing a little about the group behind a game really adds to my experience playing it. Thanks for the interview!
Re: Review: Break In (Virtual Console / TurboGrafx-16)
I like this game. Nice and simple. I don't know if I'd argue for a higher score than 5 but I think it's a nice addition to VC and it was worth the points to me. I like playing 9 ball against the mid level guys. 3 rounds, a beer, some luck and some strategy. I'm glad someone (Naxat?) took a chance and brought this title out! Though I fully agree there is just a little too much friction on the table.
Re: Japan Getting Online Multiplayer for a Virtual Console Title
Wow! Way to go Sega, Nintendo, and JP puzzle fans! I'm jealous.
Re: Review: Black Tiger (Virtual Console / Virtual Console Arcade)
Just bought it. Love the music! And plenty of VCA options too (looks best with the scanline simulation). Kinda tricky so far, though.
Re: Interviews: Dr. Hank Chien, the Current King of Kong
Awesome interview! This story just makes me smile for some reason. Dr Chien seems like a real genuine dude.
Re: Why the 3DS Will Not Use an Achievement System
Good achievements are a lot of fun, I find. Especially tricky ones that aren't clear how you achieve them. I think Nintendo is missing the point a bit.
Re: Review: Puzzle Expedition (DS)
This is a new one on me but I have to say the screenshots look great! Very "painterly" vibe.
Re: Next March, North American Pokémon Fans Can Catch 'Em All in Black & White
Really looking forward to Black / White. It will be the first Pokemon game I really get in to. I'm curious to try out the web-based gameplay.